[Include] Цветные чекпоинты. - Форум Cheat-Master.ru
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Форум » Pawno программирование SAMP » Include и Plugins » [Include] Цветные чекпоинты.
[Include] Цветные чекпоинты.
Herro[CM] Дата: Среда, 09.09.2015, 20:23 | Сообщение # 1
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Код

CreateColouredCheckpoint(Float:x,Float:y,Float:z,color)
DestroyColouredCheckpoint(cpid)
IsPlayerInAnyColouredCheckpoint(playerid)
IsPlayerInColouredCheckpoint(playerid,cpid)  
ChangeColouredCheckpointColour(cpid,newcolor)


forward
Код
forward OnPlayerExitColouredCheckpoint(playerid,cpid);
forward OnPlayerEnterColouredCheckpoint(playerid,cpid);


Сам Include
Код
#define CHECKPOINT_COLOUR_BLACK                 1
#define CHECKPOINT_COLOUR_BLUE                  2
#define CHECKPOINT_COLOUR_GREEN                 3
#define CHECKPOINT_COLOUR_GREY                  4
#define CHECKPOINT_COLOUR_ORANGE                5
#define CHECKPOINT_COLOUR_WHITE                 6
#define CHECKPOINT_COLOUR_YELLOW                7
   
#define CHECKPOINT_COLOR_BLACK                  CHECKPOINT_COLOUR_BLACK
#define CHECKPOINT_COLOR_BLUE                   CHECKPOINT_COLOUR_BLUE
#define CHECKPOINT_COLOR_GREEN                  CHECKPOINT_COLOUR_GREEN
#define CHECKPOINT_COLOR_GREY                   CHECKPOINT_COLOUR_GREY
#define CHECKPOINT_COLOR_ORANGE                 CHECKPOINT_COLOUR_ORANGE
#define CHECKPOINT_COLOR_WHITE                  CHECKPOINT_COLOUR_WHITE
#define CHECKPOINT_COLOR_YELLOW                 CHECKPOINT_COLOUR_YELLOW
   
#define COLOURED_CHECKPOINT_DIAMETER    1.0
#define COLOURED_CHECKPOINT_HEIGHT              2.0
   
#define MAX_COLOURED_CHECKPOINTS                    40
   
   
forward OnPlayerExitColouredCheckpoint(playerid,cpid);
forward OnPlayerEnterColouredCheckpoint(playerid,cpid);
   
enum E_COLOURED_CHECKPOINTS {
         ObjectId,
         #if defined _inc_streamer
                 AreaId
         #else
                 Float:PosX,
                 Float:PosY,
                 Float:PosZ
         #endif
};
   
   
static CCPData[MAX_COLOURED_CHECKPOINTS][E_COLOURED_CHECKPOINTS];
   
#if !defined _inc_streamer
         static bool:IsPlayerInCCP[MAX_PLAYERS][MAX_COLOURED_CHECKPOINTS];
#endif
   
   
stock CreateColouredCheckpoint(Float:x,Float:y,Float:z,color)
{
         for(new i = 0; i < sizeof(CCPData); i++)
         {
                 if(IsValidObject(CCPData[i][ObjectId])) continue;
   
   
                 CCPData[i][ObjectId] = CreateObject(1317, x, y, z, 0.0, 0.0, 0.0);
                 SetObjectMaterial(CCPData[i][ObjectId], 0, 18646, "matcolours", CCP_GetColourName(color), CCP_GetColourARGB(color));
   
                 #if !defined _inc_streamer
                         CCPData[i][PosX] = x;
                         CCPData[i][PosY] = y;
                         CCPData[i][PosZ] = z;
                 #else
                         CCPData[i][AreaId] = CreateDynamicCylinder(x,y,z,z + COLOURED_CHECKPOINT_HEIGHT, COLOURED_CHECKPOINT_DIAMETER);
                 #endif
   
                 return i;
         }
         return -1;
}
stock DestroyColouredCheckpoint(cpid)
{
         if(-1 < cpid < MAX_COLOURED_CHECKPOINTS)
         {
                 #if defined _inc_streamer
                         DestroyDynamicArea(CCPData[cpid][AreaId]);
                 #endif
                 return DestroyObject(CCPData[cpid][ObjectId]);
         }
         return 0;
}
   
stock IsPlayerInAnyColouredCheckpoint(playerid)
{
         #if defined _inc_streamer
                 for(new i = 0; i < sizeof(CCPData); i++)
                 {
                         if(!IsValidObject(CCPData[i][ObjectId])) continue;
                         if(IsPlayerInDynamicArea(playerid, CCPData[i][AreaId]))
                    return true;
                 }
                 return false;
         #else
                 for(new i = 0; i < sizeof(IsPlayerInCCP[]); i++)
                 {
                         if(IsPlayerInCCP[playerid][i])
                    return true;
                 }
                 return false;
   
         #endif
}
stock IsPlayerInColouredCheckpoint(playerid,cpid)
{
         if(-1 > cpid > MAX_COLOURED_CHECKPOINTS) return false;
         #if defined _inc_streamer
                 if(!IsValidObject(CCPData[cpid][ObjectId])) return false;
                 return IsPlayerInDynamicArea(playerid, CCPData[cpid][AreaId]);
         #else
                 return IsPlayerInCCP[playerid][cpid];
         #endif
}
   
stock ChangeColouredCheckpointColour(cpid,newcolor)
{
         if(-1 > cpid > MAX_COLOURED_CHECKPOINTS) return 0;
         SetObjectMaterial(CCPData[cpid][ObjectId], 0, 18646, "matcolours", CCP_GetColourName(newcolor), CCP_GetColourARGB(newcolor));
         return 1;
}       
   
//////////////////////////////////////////////////////////////////////////////////////////////////
////////////                    Internal STUFF                    ////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
   
#if defined _inc_streamer
         
         public OnPlayerEnterDynamicArea(playerid, areaid)
         {
                 for(new i = 0; i < sizeof(CCPData); i++)
                 {
                         if(!IsValidObject(CCPData[i][ObjectId])) continue;
                         if(CCPData[i][AreaId] != areaid) continue;
                         
                         #if defined OnPlayerEnterColouredCheckpoint
                    OnPlayerEnterColouredCheckpoint(playerid,i);
                         #endif
                 }
                 #if defined CCP_OnPlayerEnterDynamicArea
                         return CCP_OnPlayerEnterDynamicArea(playerid,areaid);
                 #endif
         }
         #if defined _ALS_OnPlayerEnterDynamicArea
                 #undef OnPlayerEnterDynamicArea
         #else
                 #define _ALS_OnPlayerEnterDynamicArea
         #endif
         #define OnPlayerEnterDynamicArea CCP_OnPlayerEnterDynamicArea
         #if defined CCP_OnPlayerEnterDynamicArea
                 forward CCP_OnPlayerEnterDynamicArea(playerid,areaid);
         #endif
   
         public OnPlayerLeaveDynamicArea(playerid, areaid)
         {
                 for(new i = 0; i < sizeof(CCPData); i++)
                 {
                         if(!IsValidObject(CCPData[i][ObjectId])) continue;
                         if(CCPData[i][AreaId] != areaid) continue;
   
                         #if defined OnPlayerExitColouredCheckpoint
                    OnPlayerExitColouredCheckpoint(playerid,i);
                         #endif
                 }
                 #if defined CCP_OnPlayerLeaveDynamicArea
                         return CCP_OnPlayerLeaveDynamicArea(playerid,areaid);
                 #endif
         }
         #if defined CCP_OnPlayerLeaveDynamicArea
                 #undef OnPlayerLeaveDynamicArea
         #else
                 #define _ALS_OnPlayerLeaveDynamicArea
         #endif
         #define OnPlayerLeaveDynamicArea CCP_OnPlayerLeaveDynamicArea
         #if defined CCP_OnPlayerLeaveDynamicArea
                 forward CCP_OnPlayerLeaveDynamicArea(playerid,areaid);
         #endif
   
#else
   
         // If streamer isn't used, we need our own timer <img src="http://s95.ucoz.net/sm/2/sad.gif" border="0" align="absmiddle" alt="sad" />
         // Also we need to monitor all player locations
   
         public OnGameModeInit()
         {
                 SetTimer("CCP_CheckForEntries", 50, true);
                 #if defined CCP_OnGameModeInit
                         CCP_OnGameModeInit();
                 #endif
         }
   
         #if defined _ALS_OnGameModeInit
                 #undef OnGameModeInit
         #else
                 #define _ALS_OnGameModeInit
         #endif
         #define OnGameModeInit CCP_OnGameModeInit
         #if defined CCP_OnGameModeInit
                 forward CCP_OnGameModeInit();
         #endif
   
         forward CCP_CheckForEntries();
         public CCP_CheckForEntries()
         {
                 for(new j = 0; j < MAX_PLAYERS; j++)
                 {
                         if(!IsPlayerConnected(j)) continue;
   
                         for(new i = 0; i < sizeof(CCPData); i++)
                         {
                    if(!IsValidObject(CCPData[i][ObjectId])) continue;
   
                    // If the player is in range
                    new Float:x,Float:y,Float:z;
                    GetPlayerPos(j, x, y, z);
                    if(floatabs(CCPData[i][PosX] - x) < COLOURED_CHECKPOINT_DIAMETER / 2 &&
                    floatabs(CCPData[i][PosY] - y) < COLOURED_CHECKPOINT_DIAMETER / 2 &&
                    floatabs(CCPData[i][PosZ] - z) < COLOURED_CHECKPOINT_HEIGHT)
                    {
                    // If he wasn't in checkpoint at previous check
                    if(!IsPlayerInCCP[j][i])
                    {
                    IsPlayerInCCP[j][i] = true;
                    #if defined OnPlayerEnterColouredCheckpoint
                    OnPlayerEnterColouredCheckpoint(j,i);
                    #endif
                    }
                    }
                    // IF hes not in range but he WAS in checkpoint at previous check.
                    else if(IsPlayerInCCP[j][i])
                    {
                    IsPlayerInCCP[j][i] = false;
                    #if defined OnPlayerExitColouredCheckpoint
                    OnPlayerExitColouredCheckpoint(j,i);
                    #endif
                    }
                         }
                 }
         }
   
#endif
   
   
   
   
CCP_GetColourName(color)
{
         new s[7];
         switch(color)
         {
                 case CHECKPOINT_COLOUR_BLACK:           s = "black";
                 case CHECKPOINT_COLOUR_BLUE:            s = "blue";
                 case CHECKPOINT_COLOUR_GREEN:           s = "green";
                 case CHECKPOINT_COLOUR_GREY:            s = "grey";
                 case CHECKPOINT_COLOUR_ORANGE:          s = "orange";
                 case CHECKPOINT_COLOUR_WHITE:           s = "white";
                 case CHECKPOINT_COLOUR_YELLOW:          s = "yellow";
         }
         return s;
}
CCP_GetColourARGB(color)
{
         switch(color)
         {
                 case CHECKPOINT_COLOUR_BLACK:           return 0xAA000000;
                 case CHECKPOINT_COLOUR_BLUE:            return 0xAA0000FF;
                 case CHECKPOINT_COLOUR_GREEN:           return 0xAA00FF00;
                 case CHECKPOINT_COLOUR_GREY:            return 0xAAC0C0C0;
                 case CHECKPOINT_COLOUR_ORANGE:          return 0xAAFF8000;
                 case CHECKPOINT_COLOUR_WHITE:           return 0xAAFFFFFF;
                 case CHECKPOINT_COLOUR_YELLOW:          return 0xAAFFFF00;
         }
         return 0;
}


Автор: dusk


Когда нет знания, есть мнение.
Danny_Marcelo Дата: Воскресенье, 26.06.2016, 02:10 | Сообщение # 2
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Плисс Дата: Вторник, 19.07.2016, 21:19 | Сообщение # 3
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Форум » Pawno программирование SAMP » Include и Plugins » [Include] Цветные чекпоинты.
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