FloridZinnatullin |
Дата: Вторник, 28.10.2014, 19:40 | Сообщение # 1
|
Новичок
Сообщений: 13
Статус: Offline
|
Спидхак для актера. Кому не понятно, ваш персонаж будет бегать намного быстрее. Нулевая скорость - Ctrl + 0 1-ая скорость - Ctrl + 1 2-ая скорость - Ctrl + 2 3-ая скорость - Ctrl + 3 4-ая скорость - Ctrl + 4 5-ая скорость - Ctrl + 5 6-ая скорость - Ctrl + 6 7-ая скорость - Ctrl + 7 8-ая скорость - Ctrl + 8 Самая беспалевная скорость, на мой взгляд - 2-ая.
Код {$CLEO .cs} 0662: NOP "FOR CHEAT-MASTER.RU BY [CM]РАФАЭЛЬ" thread "SPEEDHACK_FOR_$PLAYER_ACTOR" wait 0 0@ = 1.0 1@ = 1.0 0A8D: 2@ = read_memory 13157434 size 2 virtual_protect 0 0A8D: 3@ = read_memory 13157770 size 2 virtual_protect 0 0A8D: 4@ = read_memory 13157882 size 2 virtual_protect 0 0A8D: 5@ = read_memory 13157994 size 2 virtual_protect 0 0A8D: 6@ = read_memory 13158106 size 2 virtual_protect 0 0A8D: 7@ = read_memory 13158218 size 2 virtual_protect 0 0A8D: 8@ = read_memory 13158554 size 2 virtual_protect 0 0A8D: 9@ = read_memory 13158330 size 2 virtual_protect 0 0A8D: 10@ = read_memory 13158442 size 2 virtual_protect 0 0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0 0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0 0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0 0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0 0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
:SPEEDHACK_FOR_$PLAYER_ACTOR_388 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388 wait 0 0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate if and 0AB0: key_pressed 17 0AB0: key_pressed 48 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1327 0@ = 1.0 1@ = 1.0 Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) 0A8C: write_memory 13157434 size 2 value 2@ virtual_protect 0 0A8C: write_memory 13157770 size 2 value 3@ virtual_protect 0 0A8C: write_memory 13157882 size 2 value 4@ virtual_protect 0 0A8C: write_memory 13157994 size 2 value 5@ virtual_protect 0 0A8C: write_memory 13158106 size 2 value 6@ virtual_protect 0 0A8C: write_memory 13158218 size 2 value 7@ virtual_protect 0 0A8C: write_memory 13158554 size 2 value 8@ virtual_protect 0 0A8C: write_memory 13158330 size 2 value 9@ virtual_protect 0 0A8C: write_memory 13158442 size 2 value 10@ virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1327 if and 0AB0: key_pressed 17 0AB0: key_pressed 49 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1507 0@ = 1.2 1@ = 1.5 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1507 if and 0AB0: key_pressed 17 0AB0: key_pressed 50 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1687 0@ = 1.6 1@ = 2.0 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1687 if and 0AB0: key_pressed 17 0AB0: key_pressed 51 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1867 0@ = 2.5 1@ = 3.1 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1867 if and 0AB0: key_pressed 17 0AB0: key_pressed 52 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2062 0@ = 4.5 1@ = 6.1 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2062 if and 0AB0: key_pressed 17 0AB0: key_pressed 53 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2257 0@ = 5.0 1@ = 7.1 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2257 if and 0AB0: key_pressed 17 0AB0: key_pressed 54 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2452 0@ = 6.0 1@ = 9.1 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2452 if and 0AB0: key_pressed 17 0AB0: key_pressed 55 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2647 0@ = 7.0 1@ = 11.0 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2647 if and 0AB0: key_pressed 17 0AB0: key_pressed 56 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2842 0@ = 10.0 1@ = 20.0 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2842 wait 0 jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388
Помните??? Этот скрипт ну вот его исходный код!
Skype-Gubko06
Сообщение отредактировал FloridZinnatullin - Вторник, 28.10.2014, 19:41 |
|
|
|