Next77 |
Дата: Вторник, 09.04.2019, 20:01 | Сообщение # 1
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// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs}
//-------------MAIN--------------- 0000: NOP
:NONAME_2 wait 0 0AFA: else_jump @NONAME_2 hex 78 0B 0E 27 7B 66 66 66 66 66 66 7D 52 69 65 6C 74 20 62 79 20 57 65 73 74 77 6F 77 20 7B 30 30 66 66 30 30 7D 6C 6F 61 64 65 64 00 E3 0B 01 40 ED FF FF 34 0B 0E 04 72 62 69 7A 01 D2 F2 FF FF 34 0B 0E 04 72 73 6D 73 01 D7 F1 FF FF 34 0B 0E 05 72 69 65 6C 74 01 47 F0 FF FF 34 0B 0E 06 72 6D 65 74 6B 61 01 EF F2 FF FF end 22@ = Audiostream.Load("CLEO\RIELT\RIELT.wav") 31@ = 0
:NONAME_155 wait 0 if 31@ == 1 else_jump @NONAME_155 if hex 4C 0B 04 FF end else_jump @NONAME_3904 0AC8: 2@ = allocate_memory_size 256 hex D8 0B end 0203: actor on_foot if hex 18 0C end 0203: actor on_foot hex 0E 08 C2 FB E1 E5 F0 E8 F2 E5 03 13 00 4D 00 01 C8 FE FF FF 21 0B end else_jump @NONAME_254 wait 100 jump @NONAME_234 hex 47 0B 04 00 end
:NONAME_258 hex 4C 0B 04 FF end else_jump @NONAME_280 wait 0 jump @NONAME_258
:NONAME_280 wait 100 hex 4C 0B 04 FF end else_jump @NONAME_280 0AC9: free_allocated_memory 2@ wait 200 jump @NONAME_155 if hex 18 0C end 0203: actor on_foot hex 0E 0C ED E5 E4 E2 E8 E6 E8 EC EE F1 F2 E8 03 13 00 4D 00 01 65 FF FF FF D7 0B end 0203: actor on_foot wait 100 if hex 18 0C end Camera.Shake() 0203: actor on_foot hex 03 13 00 4D 00 01 7D FE FF FF end wait 0 jump @NONAME_395 hex 15 0C end Camera.Shake() 0203: actor on_foot wait 200 0AC9: free_allocated_memory 2@ hex 49 0B 03 1C 00 21 0B 4D 00 01 52 FE FF FF end wait 100 jump @NONAME_410 hex 47 0B 04 01 4C 0B 04 FF end else_jump @NONAME_456 wait 0 jump @NONAME_434 wait 200
:NONAME_461 wait 0 if 24@ == 0 else_jump @NONAME_155 wait 0 if hex 4C 0B 04 FF end else_jump @NONAME_461 if 27@ == 0 else_jump @NONAME_920 24@ = 0 0AC8: 2@ = allocate_memory_size 1024 hex D7 0B end 0203: actor on_foot wait 100 hex 15 0C end Camera.Shake() 0203: actor on_foot hex 54 0B end 0303: show_text_4numbers_highpriority GXT wait 300 0AC9: free_allocated_memory 2@ if 3@ == 21 else_jump @NONAME_686 hex 49 0B 04 14 end if 28@ == 1 else_jump @NONAME_621 25@ += 20 jump @NONAME_628
:NONAME_621 26@ += 20
:NONAME_628 hex 21 0B end else_jump @NONAME_648 wait 100 jump @NONAME_628
:NONAME_648 hex 47 0B 04 01 end
:NONAME_652 hex 4C 0B 04 FF end else_jump @NONAME_674 wait 0 jump @NONAME_652 wait 300 jump @NONAME_461
:NONAME_686 if 28@ == 1 else_jump @NONAME_719 005A: 25@ += 3@ // (int) jump @NONAME_727
:NONAME_719 005A: 26@ += 3@ // (int)
:NONAME_727 if 28@ == 1 else_jump @NONAME_845 0AF8: hex 0E 22 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 C4 EE EC E0 3A 20 25 64 01 FF FF FF 00 03 end if 29@ == 1 else_jump @NONAME_824 28@ = 2 jump @NONAME_838
:NONAME_824 28@ = 1 27@ = 1
:NONAME_838 jump @NONAME_909
:NONAME_845 0AF8: hex 0E 25 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 C1 E8 E7 ED E5 F1 FB 3A 20 25 64 01 FF FF end 00FF: actor 26@ sphere on_foot 28@ = 1 27@ = 1
:NONAME_909 wait 100 jump @NONAME_155
:NONAME_920 hex 54 0B end 0303: show_text_4numbers_highpriority GXT 0AC8: 2@ = allocate_memory_size 96 0085: 5@ = 3@ // (int) 5@ -= 1 if hex 4C 0B 04 FF end else_jump @NONAME_155 4@ = 0
:NONAME_969 hex 5B 0B 03 04 00 03 02 00 end if hex 18 0C end Camera.Shake() 0203: actor on_foot hex 03 13 00 4D FC FF FF 11 end 030C: progress_made = $256 hex 00 04 end Camera.PointAt(, 0, 0, 0) hex 04 32 end jump @NONAME_1026 jump @NONAME_1272
:NONAME_1026 4@ += 1 001D: 4@ > 5@ // (int) else_jump @NONAME_969 if 3@ == 21 else_jump @NONAME_1133 hex 49 0B 04 14 end
:NONAME_1070 hex 21 0B end else_jump @NONAME_1090 wait 100 jump @NONAME_1070
:NONAME_1090 hex 47 0B 04 01 end
:NONAME_1094 hex 4C 0B 04 FF end else_jump @NONAME_1116 wait 0 jump @NONAME_1094 0AC9: free_allocated_memory 2@ wait 300 jump @NONAME_920
:NONAME_1133 if 29@ == 1 else_jump @NONAME_1197 if 28@ == 1 else_jump @NONAME_1183 28@ = 2 jump @NONAME_1190
:NONAME_1183 28@ = 1
:NONAME_1190 jump @NONAME_1204
:NONAME_1197 28@ = 1
:NONAME_1204 hex 21 0B end else_jump @NONAME_1224 wait 100 jump @NONAME_1204
:NONAME_1224 wait 300 hex 47 0B 04 00 end
:NONAME_1233 hex 4C 0B 04 FF end else_jump @NONAME_1255 wait 0 jump @NONAME_1233
:NONAME_1255 0AC9: free_allocated_memory 2@ wait 300 jump @NONAME_155
:NONAME_1272 if hex 18 0C end 0203: actor on_foot hex 0E 05 C4 E0 EB E5 E5 03 13 00 4D 00 01 DF FA end 03E5: show_text_box hex FF FF 15 0C end Camera.Shake() 0203: actor on_foot jump @NONAME_155 0AF8: hex 0E 01 20 01 FF FF end 00FF: actor on_foot 0AF8: hex 0E 01 20 01 FF FF end 00FF: actor on_foot 0AF8: hex 0E 01 20 01 FF FF end 00FF: actor on_foot 0AF8: hex 0E 01 20 01 FF FF end 00FF: actor on_foot 0AF8: hex 0E 1B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 25 73 01 FF FF end 00FF: actor 2@ sphere on_foot 0AF8: hex 0E 1B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 25 73 01 FF FF end 00FF: actor 2@ sphere on_foot 0AF8: hex 0E 1B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 25 73 01 FF FF end 00FF: actor 2@ sphere on_foot 0AF8: hex 0E 01 20 01 FF FF end 00FF: actor on_foot Audiostream.Loop(22@, 1) Audiostream.PerformAction(22@, PLAY) if or hex 18 0C end 0203: actor on_foot hex 0E 08 EA E2 E0 F0 F2 E8 F0 E0 03 13 00 18 end 030C: progress_made = $896 hex 03 C4 EE EC 03 13 00 18 end 030C: progress_made = $896 hex 07 CE F1 EE E1 ED FF EA 03 13 00 4D 00 01 F9 F4 FF FF end if hex 18 0C end 0203: actor on_foot hex 0E 08 EA E2 E0 F0 F2 E8 F0 E0 03 13 00 4D 00 01 31 F6 FF FF end 0AD4: 19@ = scan_string 2@ format "%s êâàðòèðà [¹%d]" 23@ 9@ if and not 9@ > 844 9@ >= 841 else_jump @NONAME_1693 0AF8: hex 0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 31 01 FF FF FF 00 00 end
:NONAME_1693 if and not 9@ > 848 9@ >= 845 else_jump @NONAME_1762 0AF8: hex 0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 32 01 FF FF FF 00 00 end
:NONAME_1762 if and not 9@ > 852 9@ >= 849 else_jump @NONAME_1831 0AF8: hex 0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 33 01 FF FF FF 00 00 end
:NONAME_1831 if and not 9@ > 856 9@ >= 853 else_jump @NONAME_1900 0AF8: hex 0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 34 01 FF FF FF 00 00 end
:NONAME_1900 if and not 9@ > 860 9@ >= 857 else_jump @NONAME_1969 0AF8: hex 0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 35 01 FF FF FF 00 00 end
:NONAME_1969 if and not 9@ > 864 9@ >= 861 else_jump @NONAME_2038 0AF8: hex 0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 36 01 FF FF FF 00 00 end
:NONAME_2038 if and not 9@ > 868 9@ >= 865 else_jump @NONAME_2107 0AF8: hex 0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 37 01 FF FF FF 00 00 end
:NONAME_2107 if and not 9@ > 872 9@ >= 869 else_jump @NONAME_2176 0AF8: hex 0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 38 01 FF FF FF 00 00 end
:NONAME_2176 if and not 9@ > 876 9@ >= 873 else_jump @NONAME_2245 0AF8: hex 0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 39 01 FF FF FF 00 00 end
:NONAME_2245 if and not 9@ > 880 9@ >= 877 else_jump @NONAME_2315 0AF8: hex 0E 21 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 31 30 01 FF FF end 00FF: actor on_foot
:NONAME_2315 if and not 9@ > 884 9@ >= 881 else_jump @NONAME_2385 0AF8: hex 0E 21 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 31 31 01 FF FF end 00FF: actor on_foot
:NONAME_2385 if and not 9@ > 888 9@ >= 885 else_jump @NONAME_2455 0AF8: hex 0E 21 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A 20 31 32 01 FF FF end 00FF: actor on_foot
:NONAME_2455 0AF8: hex 0E 01 20 01 FF FF end 00FF: actor on_foot 0AC8: 7@ = allocate_memory_size 96 0AD3: 7@ = format "/k %d [RIELT]: %s" 21@ 2@ jump @NONAME_3070 0AC8: 6@ = allocate_memory_size 96 0AC8: 8@ = allocate_memory_size 96 0AD3: 6@ = format "%s" 2@ hex 2D 0C end 0603: AS_actor 0603: AS_actor 0AD4: 19@ = scan_string 6@ format "%s" 8@v 0AD3: 6@ = format "%s" 8@v hex 2D 0C end 0603: AS_actor 0603: AS_actor 0AD4: 19@ = scan_string 6@ format "[¹%d]" 9@ 0AC9: free_allocated_memory 6@ 0AC9: free_allocated_memory 8@ 0AB1: call_scm_func @NONAME_5292 1 9@ 18@ 15@ 16@ 17@ 0AF0: 33@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "metka" if 33@ == 1 else_jump @NONAME_2715 30@ = Marker.CreateIconAndSphere(19, 15@, 16@, 17@)
:NONAME_2715 0AF8: hex 0E 25 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D E3 EE F1 20 F6 E5 ED E0 3A 20 25 64 01 FF FF end 00FF: actor 18@ sphere on_foot 0AC8: 7@ = allocate_memory_size 96 0AD3: 7@ = format "/k %d [RIELT]: %s | ãîñ: %d" 21@ 2@ 18@ jump @NONAME_3070 0AC8: 6@ = allocate_memory_size 96 0AC8: 8@ = allocate_memory_size 96 0AD3: 6@ = format "%s" 2@ hex 2D 0C end 0603: AS_actor 0603: AS_actor 0AD4: 19@ = scan_string 6@ format "%s" 8@v 0AD3: 6@ = format "%s" 8@v hex 2D 0C end 0603: AS_actor 0603: AS_actor 0AD4: 19@ = scan_string 6@ format "[¹%d]" 9@ 0AC9: free_allocated_memory 6@ 0AC9: free_allocated_memory 8@ 0AC8: 7@ = allocate_memory_size 96 0AD3: 7@ = format "/k %d [RIELT]: %d | %s" 21@ 9@ 2@ 0AB1: call_scm_func @NONAME_5505 1 9@ 15@ 16@ 17@ 0AF0: 33@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "metka" if 33@ == 1 else_jump @NONAME_3070 30@ = Marker.CreateIconAndSphere(19, 15@, 16@, 17@)
:NONAME_3070 if 20@ == 1 else_jump @NONAME_3177 hex 47 0B 04 00 end
:NONAME_3092 hex 4C 0B 04 FF end else_jump @NONAME_3114 wait 0 jump @NONAME_3092
:NONAME_3114 wait 100
:NONAME_3118 wait 50 hex 4C 0B 04 FF end else_jump @NONAME_3118 hex 47 0B 04 00 end
:NONAME_3137 hex 4C 0B 04 FF end else_jump @NONAME_3159 wait 0 jump @NONAME_3137
:NONAME_3159 wait 200 0AF9: 0703: set_tags_painted_percentage_at 0200: hex 00 01 80 F3 FF FF end
:NONAME_3177 if not 3@ == 99 else_jump @NONAME_3200 hex 49 0B 03 04 00 C9 0A 03 end 0007: 2.765827E-40 = 0 // Note: the incorrect math opcode was used here 0AF8: hex 0E 01 20 01 FF FF end 00FF: actor on_foot 0AF8: hex 0E 21 ED E0 E6 EC E8 F2 E5 20 41 4C 54 20 F7 F2 EE E1 FB 20 EE F1 F2 E0 ED EE E2 E8 F2 FC 20 E7 E2 F3 EA 01 FF FF end 00FF: actor on_foot
:NONAME_3266 wait 0 if or 31@ == 0 0AB0: key_pressed 18 else_jump @NONAME_3266 Audiostream.PerformAction(22@, STOP) 31@ = 0 28@ = 1 27@ = 0 25@ = 0 26@ = 0 wait 100 jump @NONAME_155 Marker.Disable(30@) Audiostream.PerformAction(22@, STOP) 0A92: create_custom_thread "rielt.cs" 0A93: end_custom_thread hex 43 0B 35 0B end Car.HasHydraulics() 0AD4: 19@ = scan_string 8@ format "%d" 6@ if 6@ == 0 else_jump @NONAME_3522 29@ = 0 0AF8: hex 0E 2C 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 D7 E5 EA 20 E1 E8 E7 EE E2 20 EE F2 EA EB FE F7 E5 ED 01 FF FF FF 00 00 end 0AF1: write_int 0 to_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "biz" jump @NONAME_3623
:NONAME_3522 29@ = 1 0AF8: hex 0E 2B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 D7 E5 EA 20 E1 E8 E7 EE E2 20 E2 EA EB FE F7 E5 ED 01 FF FF end 00FF: actor on_foot 0AF1: write_int 1 to_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "biz"
:NONAME_3623 hex 43 0B 35 0B end Car.HasHydraulics() 0AD4: 8@ = scan_string 8@ format "%d" 6@ if not 6@ > 0 else_jump @NONAME_3763 20@ = 0 0AF8: hex 0E 27 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 CC D1 20 EE F2 EA EB FE F7 E5 ED EE 01 FF FF end 00FF: actor on_foot 0AF1: write_int 0 to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "sms" jump @NONAME_3902
:NONAME_3763 20@ = 1 0AF8: hex 0E 26 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 CC D1 20 E2 EA EB FE F7 E5 ED EE 01 FF FF FF 00 00 end 0AF1: write_int 6@ to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "number" 0085: 21@ = 6@ // (int) 0AF1: write_int 1 to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "sms"
:NONAME_3902 hex 43 0B end
:NONAME_3904 wait 600
:NONAME_3909 hex 21 0B end else_jump @NONAME_3929 wait 100 jump @NONAME_3909
:NONAME_3929 if hex 4C 0B 04 FF end else_jump @NONAME_3958 24@ = 0 jump @NONAME_155
:NONAME_3958 if 24@ == 1 else_jump @NONAME_155 if 31@ == 0 else_jump @NONAME_4001 jump @NONAME_155
:NONAME_4001 0AF9: hex 0E 07 2F 61 67 65 6E 63 end 0079: 32769280 += frame_delta_time * $CATALINA_TOTAL_PASSED_MISSIONS // (float) hex C0 F0 FF FF end if 31@ == 0 else_jump @NONAME_4598 0AF8: hex 0E 28 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 EA F0 E8 EF F2 20 E7 E0 EF F3 F9 E5 ED 01 FF FF FF 00 00 end Marker.Disable(30@) if 0AAB: file_exists "CLEO\RIELT\RIELT.ini" else_jump @NONAME_4259 0AF0: 29@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "biz" 0AF0: 20@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "sms" 0AF0: 21@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "number" jump @NONAME_4428
:NONAME_4259 0AF1: write_int 1 to_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "biz" 0AF1: write_int 1 to_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "metka" 0AF1: write_int 0 to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "sms" 0AF1: write_int 123456 to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "number" 29@ = 1
:NONAME_4428 if not 29@ == 0 else_jump @NONAME_4453 29@ = 1
:NONAME_4453 if 20@ == 1 else_jump @NONAME_4526 0AF8: hex 0E 2A 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 EC F1 20 ED E0 20 ED EE EC E5 F0 3A 20 25 64 01 FF FF FF 00 03 end
:NONAME_4526 28@ = 1 27@ = 0 25@ = 0 26@ = 0 0AC8: 0@ = allocate_memory_size 4096 hex 11 0C end Camera.Shake() hex 00 10 F9 0A 0E 07 2F 61 67 65 6E 63 end 0079: 19662080 += frame_delta_time * 2.847977E-39 // (float) hex 04 01 43 0B end
:NONAME_4598 31@ = 0 0AF8: hex 0E 2B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 EA F0 E8 EF F2 20 EE F1 F2 E0 ED EE E2 EB E5 ED 01 FF FF end 00FF: actor on_foot 0AC9: free_allocated_memory 0@ Audiostream.PerformAction(22@, STOP) wait 300 0A92: create_custom_thread "rielt.CS" 0A93: end_custom_thread hex 43 0B end Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@) 1@ += 1.0 2@ += 1.0 hex 2B 0B 02 0C 00 03 04 00 end 0AC8: 0@ = allocate_memory_size 68 hex BA 0B 03 04 00 03 00 00 0D 0C end Camera.Shake() hex 04 06 04 04 03 01 00 0D 0C 03 00 00 04 0A end 0604: get_Z_angle_for_point 4 1@ store_to 0404: 0203: actor on_foot hex 0D 0C end Camera.Shake() hex 04 0E 04 04 end 0303: show_text_4numbers_highpriority GXT hex C0 0B end Camera.Shake() 0AC9: free_allocated_memory 0@ 0AB2: ret 0 hex E5 0B 0A 00 E5 0B 0B 00 end if and 31@ == 1 11@ == 93 else_jump @NONAME_5254 hex E7 0B 03 0A end 0400: store_coords_to hex E7 0B 03 0A end 0400: store_coords_to 0AB1: call_scm_func @NONAME_5258 2 257 1 14@ hex E8 0B 03 0A 00 03 0D 00 end if hex 18 0C 03 0E 00 0E 14 CD E5 F2 20 E4 EE F1 F2 F3 EF ED FB F5 20 E4 EE EC EE E2 2E 03 13 00 end else_jump @NONAME_5054 if 27@ == 0 else_jump @NONAME_4994 0AF8: hex 0E 22 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 C4 EE EC E0 3A 20 25 64 01 FF FF FF 00 03 end
:NONAME_4994 if 29@ == 1 else_jump @NONAME_5026 28@ = 2 jump @NONAME_5040
:NONAME_5026 27@ = 1 28@ = 1
:NONAME_5040 24@ = 1 jump @NONAME_5254 if hex 18 0C 03 0E 00 0E 17 CD E5 F2 20 E4 EE F1 F2 F3 EF ED FB F5 20 E1 E8 E7 ED E5 F1 EE E2 2E 03 13 00 4D 00 01 B6 EB FF FF end if 27@ == 0 else_jump @NONAME_5166 0AF8: hex 0E 25 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54 5D 3A 20 7B 66 66 66 66 66 66 7D 20 C1 E8 E7 ED E5 F1 FB 3A 20 25 64 01 FF FF end 00FF: actor 26@ sphere on_foot
:NONAME_5166 28@ = 1 27@ = 1 24@ = 1 jump @NONAME_5254 if hex 18 0C 03 0E 00 0E 19 F2 E5 EB E5 EF EE F0 F2 E8 F0 EE E2 E0 EB 20 C2 E0 F1 20 EA 20 F1 E5 E1 E5 03 13 00 4D 00 01 7A EB FF FF end 31@ = 0 24@ = 0
:NONAME_5254 hex E0 0B 04 01 end
:NONAME_5258 005A: 0@ += 1@ // (int) 0AC8: 2@ = allocate_memory_size 0@ hex 11 0C end 0203: actor on_foot hex 00 00 end 0AB2: ret 1 2@
:NONAME_5292 wait 0 if 1@ = File.Open("Cleo\RIELT\Houses.txt", "rt") else_jump @NONAME_5292 0AC8: 2@ = allocate_memory_size 96 if File.ReadString(1@, 2@, 96) else_jump @NONAME_5466 0AD4: 19@ = scan_string 2@ format "%d | %d | %d | %f | %f | %f | %d" 3@ 4@ 5@ 6@ 7@ 8@ 9@ if 003B: 3@ == 0@ // (int) else_jump @NONAME_5457 jump @NONAME_5478
:NONAME_5457 hex 11 0C end 0203: actor on_foot hex 04 60 end
:NONAME_5466 File.EOF(1@) else_jump @NONAME_5346
:NONAME_5478 File.Close(1@) 0AC9: free_allocated_memory 2@ 0AB2: ret 4 4@ 6@ 7@ 8@
:NONAME_5505 wait 0 if 1@ = File.Open("Cleo\RIELT\Business.txt", "rt") else_jump @NONAME_5505 0AC8: 2@ = allocate_memory_size 96 if File.ReadString(1@, 2@, 96) else_jump @NONAME_5651 0AD4: 19@ = scan_string 2@ format "%d|%f|%f|%f" 3@ 4@ 5@ 6@ if 003B: 3@ == 0@ // (int) else_jump @NONAME_5642 jump @NONAME_5663
:NONAME_5642 hex 11 0C end 0203: actor on_foot hex 04 60 end
:NONAME_5651 File.EOF(1@) else_jump @NONAME_5561
:NONAME_5663 File.Close(1@) 0AC9: free_allocated_memory 2@ 0AB2: ret 3 4@ 5@ 6@
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Rose_Winchester |
Дата: Вторник, 16.04.2019, 21:39 | Сообщение # 2
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Знаток
Сообщений: 596
Статус: Offline
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Данный код надо переписывать, да и оригинал у скрипта совсем другой.
Good! Offical VK - https://vk.com/id506695315
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