хелп с скриптом - Форум Cheat-Master.ru
  • Страница 1 из 1
  • 1
Модератор форума: Alowir, Sanoxxx  
Форум » Программирование » CLEO Программирование » хелп с скриптом (Хелп хочу чтобы при слете,вместо смс писалось в /f(семья))
хелп с скриптом
Next77 Дата: Вторник, 09.04.2019, 20:01 | Сообщение # 1
Новичок
Сообщений: 1
Статус: Offline
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 0
0AFA:
else_jump @NONAME_2
hex
78 0B 0E 27 7B 66 66 66 66 66 66 7D 52 69 65 6C
74 20 62 79 20 57 65 73 74 77 6F 77 20 7B 30 30
66 66 30 30 7D 6C 6F 61 64 65 64 00 E3 0B 01 40
ED FF FF 34 0B 0E 04 72 62 69 7A 01 D2 F2 FF FF
34 0B 0E 04 72 73 6D 73 01 D7 F1 FF FF 34 0B 0E
05 72 69 65 6C 74 01 47 F0 FF FF 34 0B 0E 06 72
6D 65 74 6B 61 01 EF F2 FF FF
end
22@ = Audiostream.Load("CLEO\RIELT\RIELT.wav")
31@ = 0

:NONAME_155
wait 0
if
31@ == 1
else_jump @NONAME_155
if
hex
4C 0B 04 FF
end
else_jump @NONAME_3904
0AC8: 2@ = allocate_memory_size 256
hex
D8 0B
end
0203: actor on_foot
if
hex
18 0C
end
0203: actor on_foot
hex
0E 08 C2 FB E1 E5 F0 E8 F2 E5 03 13 00 4D 00 01
C8 FE FF FF 21 0B
end
else_jump @NONAME_254
wait 100
jump @NONAME_234
hex
47 0B 04 00
end

:NONAME_258
hex
4C 0B 04 FF
end
else_jump @NONAME_280
wait 0
jump @NONAME_258

:NONAME_280
wait 100
hex
4C 0B 04 FF
end
else_jump @NONAME_280
0AC9: free_allocated_memory 2@
wait 200
jump @NONAME_155
if
hex
18 0C
end
0203: actor on_foot
hex
0E 0C ED E5 E4 E2 E8 E6 E8 EC EE F1 F2 E8 03 13
00 4D 00 01 65 FF FF FF D7 0B
end
0203: actor on_foot
wait 100
if
hex
18 0C
end
Camera.Shake()
0203: actor on_foot
hex
03 13 00 4D 00 01 7D FE FF FF
end
wait 0
jump @NONAME_395
hex
15 0C
end
Camera.Shake()
0203: actor on_foot
wait 200
0AC9: free_allocated_memory 2@
hex
49 0B 03 1C 00 21 0B 4D 00 01 52 FE FF FF
end
wait 100
jump @NONAME_410
hex
47 0B 04 01 4C 0B 04 FF
end
else_jump @NONAME_456
wait 0
jump @NONAME_434
wait 200

:NONAME_461
wait 0
if
24@ == 0
else_jump @NONAME_155
wait 0
if
hex
4C 0B 04 FF
end
else_jump @NONAME_461
if
27@ == 0
else_jump @NONAME_920
24@ = 0
0AC8: 2@ = allocate_memory_size 1024
hex
D7 0B
end
0203: actor on_foot
wait 100
hex
15 0C
end
Camera.Shake()
0203: actor on_foot
hex
54 0B
end
0303: show_text_4numbers_highpriority GXT
wait 300
0AC9: free_allocated_memory 2@
if
3@ == 21
else_jump @NONAME_686
hex
49 0B 04 14
end
if
28@ == 1
else_jump @NONAME_621
25@ += 20
jump @NONAME_628

:NONAME_621
26@ += 20

:NONAME_628
hex
21 0B
end
else_jump @NONAME_648
wait 100
jump @NONAME_628

:NONAME_648
hex
47 0B 04 01
end

:NONAME_652
hex
4C 0B 04 FF
end
else_jump @NONAME_674
wait 0
jump @NONAME_652
wait 300
jump @NONAME_461

:NONAME_686
if
28@ == 1
else_jump @NONAME_719
005A: 25@ += 3@ // (int)
jump @NONAME_727

:NONAME_719
005A: 26@ += 3@ // (int)

:NONAME_727
if
28@ == 1
else_jump @NONAME_845
0AF8:
hex
0E 22 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 C4 EE EC E0
3A 20 25 64 01 FF FF FF 00 03
end

if
29@ == 1
else_jump @NONAME_824
28@ = 2
jump @NONAME_838

:NONAME_824
28@ = 1
27@ = 1

:NONAME_838
jump @NONAME_909

:NONAME_845
0AF8:
hex
0E 25 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 C1 E8 E7 ED
E5 F1 FB 3A 20 25 64 01 FF FF
end
00FF: actor 26@ sphere on_foot
28@ = 1
27@ = 1

:NONAME_909
wait 100
jump @NONAME_155

:NONAME_920
hex
54 0B
end
0303: show_text_4numbers_highpriority GXT
0AC8: 2@ = allocate_memory_size 96
0085: 5@ = 3@ // (int)
5@ -= 1
if
hex
4C 0B 04 FF
end
else_jump @NONAME_155
4@ = 0

:NONAME_969
hex
5B 0B 03 04 00 03 02 00
end
if
hex
18 0C
end
Camera.Shake()
0203: actor on_foot
hex
03 13 00 4D FC FF FF 11
end
030C: progress_made = $256
hex
00 04
end
Camera.PointAt(, 0, 0, 0)
hex
04 32
end
jump @NONAME_1026
jump @NONAME_1272

:NONAME_1026
4@ += 1
001D: 4@ > 5@ // (int)
else_jump @NONAME_969
if
3@ == 21
else_jump @NONAME_1133
hex
49 0B 04 14
end

:NONAME_1070
hex
21 0B
end
else_jump @NONAME_1090
wait 100
jump @NONAME_1070

:NONAME_1090
hex
47 0B 04 01
end

:NONAME_1094
hex
4C 0B 04 FF
end
else_jump @NONAME_1116
wait 0
jump @NONAME_1094
0AC9: free_allocated_memory 2@
wait 300
jump @NONAME_920

:NONAME_1133
if
29@ == 1
else_jump @NONAME_1197
if
28@ == 1
else_jump @NONAME_1183
28@ = 2
jump @NONAME_1190

:NONAME_1183
28@ = 1

:NONAME_1190
jump @NONAME_1204

:NONAME_1197
28@ = 1

:NONAME_1204
hex
21 0B
end
else_jump @NONAME_1224
wait 100
jump @NONAME_1204

:NONAME_1224
wait 300
hex
47 0B 04 00
end

:NONAME_1233
hex
4C 0B 04 FF
end
else_jump @NONAME_1255
wait 0
jump @NONAME_1233

:NONAME_1255
0AC9: free_allocated_memory 2@
wait 300
jump @NONAME_155

:NONAME_1272
if
hex
18 0C
end
0203: actor on_foot
hex
0E 05 C4 E0 EB E5 E5 03 13 00 4D 00 01 DF FA
end
03E5: show_text_box
hex
FF FF 15 0C
end
Camera.Shake()
0203: actor on_foot
jump @NONAME_155
0AF8:
hex
0E 01 20 01 FF FF
end
00FF: actor on_foot
0AF8:
hex
0E 01 20 01 FF FF
end
00FF: actor on_foot
0AF8:
hex
0E 01 20 01 FF FF
end
00FF: actor on_foot
0AF8:
hex
0E 01 20 01 FF FF
end
00FF: actor on_foot
0AF8:
hex
0E 1B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 25 73 01 FF FF
end
00FF: actor 2@ sphere on_foot
0AF8:
hex
0E 1B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 25 73 01 FF FF
end
00FF: actor 2@ sphere on_foot
0AF8:
hex
0E 1B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 25 73 01 FF FF
end
00FF: actor 2@ sphere on_foot
0AF8:
hex
0E 01 20 01 FF FF
end
00FF: actor on_foot
Audiostream.Loop(22@, 1)
Audiostream.PerformAction(22@, PLAY)
if or
hex
18 0C
end
0203: actor on_foot
hex
0E 08 EA E2 E0 F0 F2 E8 F0 E0 03 13 00 18
end
030C: progress_made = $896
hex
03 C4 EE EC 03 13 00 18
end
030C: progress_made = $896
hex
07 CE F1 EE E1 ED FF EA 03 13 00 4D 00 01 F9 F4
FF FF
end
if
hex
18 0C
end
0203: actor on_foot
hex
0E 08 EA E2 E0 F0 F2 E8 F0 E0 03 13 00 4D 00 01
31 F6 FF FF
end
0AD4: 19@ = scan_string 2@ format "%s êâàðòèðà [¹%d]" 23@ 9@
if and
not 9@ > 844
9@ >= 841
else_jump @NONAME_1693
0AF8:
hex
0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 31 01 FF FF FF 00 00
end

:NONAME_1693
if and
not 9@ > 848
9@ >= 845
else_jump @NONAME_1762
0AF8:
hex
0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 32 01 FF FF FF 00 00
end

:NONAME_1762
if and
not 9@ > 852
9@ >= 849
else_jump @NONAME_1831
0AF8:
hex
0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 33 01 FF FF FF 00 00
end

:NONAME_1831
if and
not 9@ > 856
9@ >= 853
else_jump @NONAME_1900
0AF8:
hex
0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 34 01 FF FF FF 00 00
end

:NONAME_1900
if and
not 9@ > 860
9@ >= 857
else_jump @NONAME_1969
0AF8:
hex
0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 35 01 FF FF FF 00 00
end

:NONAME_1969
if and
not 9@ > 864
9@ >= 861
else_jump @NONAME_2038
0AF8:
hex
0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 36 01 FF FF FF 00 00
end

:NONAME_2038
if and
not 9@ > 868
9@ >= 865
else_jump @NONAME_2107
0AF8:
hex
0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 37 01 FF FF FF 00 00
end

:NONAME_2107
if and
not 9@ > 872
9@ >= 869
else_jump @NONAME_2176
0AF8:
hex
0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 38 01 FF FF FF 00 00
end

:NONAME_2176
if and
not 9@ > 876
9@ >= 873
else_jump @NONAME_2245
0AF8:
hex
0E 20 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 39 01 FF FF FF 00 00
end

:NONAME_2245
if and
not 9@ > 880
9@ >= 877
else_jump @NONAME_2315
0AF8:
hex
0E 21 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 31 30 01 FF FF
end
00FF: actor on_foot

:NONAME_2315
if and
not 9@ > 884
9@ >= 881
else_jump @NONAME_2385
0AF8:
hex
0E 21 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 31 31 01 FF FF
end
00FF: actor on_foot

:NONAME_2385
if and
not 9@ > 888
9@ >= 885
else_jump @NONAME_2455
0AF8:
hex
0E 21 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D DD F2 E0 E6 3A
20 31 32 01 FF FF
end
00FF: actor on_foot

:NONAME_2455
0AF8:
hex
0E 01 20 01 FF FF
end
00FF: actor on_foot
0AC8: 7@ = allocate_memory_size 96
0AD3: 7@ = format "/k %d [RIELT]: %s" 21@ 2@
jump @NONAME_3070
0AC8: 6@ = allocate_memory_size 96
0AC8: 8@ = allocate_memory_size 96
0AD3: 6@ = format "%s" 2@
hex
2D 0C
end
0603: AS_actor
0603: AS_actor
0AD4: 19@ = scan_string 6@ format "%s" 8@v
0AD3: 6@ = format "%s" 8@v
hex
2D 0C
end
0603: AS_actor
0603: AS_actor
0AD4: 19@ = scan_string 6@ format "[¹%d]" 9@
0AC9: free_allocated_memory 6@
0AC9: free_allocated_memory 8@
0AB1: call_scm_func @NONAME_5292 1 9@ 18@ 15@ 16@ 17@
0AF0: 33@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "metka"
if
33@ == 1
else_jump @NONAME_2715
30@ = Marker.CreateIconAndSphere(19, 15@, 16@, 17@)

:NONAME_2715
0AF8:
hex
0E 25 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D E3 EE F1 20 F6
E5 ED E0 3A 20 25 64 01 FF FF
end
00FF: actor 18@ sphere on_foot
0AC8: 7@ = allocate_memory_size 96
0AD3: 7@ = format "/k %d [RIELT]: %s | ãîñ: %d" 21@ 2@ 18@
jump @NONAME_3070
0AC8: 6@ = allocate_memory_size 96
0AC8: 8@ = allocate_memory_size 96
0AD3: 6@ = format "%s" 2@
hex
2D 0C
end
0603: AS_actor
0603: AS_actor
0AD4: 19@ = scan_string 6@ format "%s" 8@v
0AD3: 6@ = format "%s" 8@v
hex
2D 0C
end
0603: AS_actor
0603: AS_actor
0AD4: 19@ = scan_string 6@ format "[¹%d]" 9@
0AC9: free_allocated_memory 6@
0AC9: free_allocated_memory 8@
0AC8: 7@ = allocate_memory_size 96
0AD3: 7@ = format "/k %d [RIELT]: %d | %s" 21@ 9@ 2@
0AB1: call_scm_func @NONAME_5505 1 9@ 15@ 16@ 17@
0AF0: 33@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "metka"
if
33@ == 1
else_jump @NONAME_3070
30@ = Marker.CreateIconAndSphere(19, 15@, 16@, 17@)

:NONAME_3070
if
20@ == 1
else_jump @NONAME_3177
hex
47 0B 04 00
end

:NONAME_3092
hex
4C 0B 04 FF
end
else_jump @NONAME_3114
wait 0
jump @NONAME_3092

:NONAME_3114
wait 100

:NONAME_3118
wait 50
hex
4C 0B 04 FF
end
else_jump @NONAME_3118
hex
47 0B 04 00
end

:NONAME_3137
hex
4C 0B 04 FF
end
else_jump @NONAME_3159
wait 0
jump @NONAME_3137

:NONAME_3159
wait 200
0AF9:
0703: set_tags_painted_percentage_at
0200:
hex
00 01 80 F3 FF FF
end

:NONAME_3177
if
not 3@ == 99
else_jump @NONAME_3200
hex
49 0B 03 04 00 C9 0A 03
end
0007: 2.765827E-40 = 0 // Note: the incorrect math opcode was used here
0AF8:
hex
0E 01 20 01 FF FF
end
00FF: actor on_foot
0AF8:
hex
0E 21 ED E0 E6 EC E8 F2 E5 20 41 4C 54 20 F7 F2
EE E1 FB 20 EE F1 F2 E0 ED EE E2 E8 F2 FC 20 E7
E2 F3 EA 01 FF FF
end
00FF: actor on_foot

:NONAME_3266
wait 0
if or
31@ == 0
0AB0: key_pressed 18
else_jump @NONAME_3266
Audiostream.PerformAction(22@, STOP)
31@ = 0
28@ = 1
27@ = 0
25@ = 0
26@ = 0
wait 100
jump @NONAME_155
Marker.Disable(30@)
Audiostream.PerformAction(22@, STOP)
0A92: create_custom_thread "rielt.cs"
0A93: end_custom_thread
hex
43 0B 35 0B
end
Car.HasHydraulics()
0AD4: 19@ = scan_string 8@ format "%d" 6@
if
6@ == 0
else_jump @NONAME_3522
29@ = 0
0AF8:
hex
0E 2C 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 D7 E5 EA 20
E1 E8 E7 EE E2 20 EE F2 EA EB FE F7 E5 ED 01 FF
FF FF 00 00
end
0AF1: write_int 0 to_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "biz"
jump @NONAME_3623

:NONAME_3522
29@ = 1
0AF8:
hex
0E 2B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 D7 E5 EA 20
E1 E8 E7 EE E2 20 E2 EA EB FE F7 E5 ED 01 FF FF
end
00FF: actor on_foot
0AF1: write_int 1 to_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "biz"

:NONAME_3623
hex
43 0B 35 0B
end
Car.HasHydraulics()
0AD4: 8@ = scan_string 8@ format "%d" 6@
if
not 6@ > 0
else_jump @NONAME_3763
20@ = 0
0AF8:
hex
0E 27 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 CC D1 20
EE F2 EA EB FE F7 E5 ED EE 01 FF FF
end
00FF: actor on_foot
0AF1: write_int 0 to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "sms"
jump @NONAME_3902

:NONAME_3763
20@ = 1
0AF8:
hex
0E 26 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 CC D1 20
E2 EA EB FE F7 E5 ED EE 01 FF FF FF 00 00
end
0AF1: write_int 6@ to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "number"
0085: 21@ = 6@ // (int)
0AF1: write_int 1 to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "sms"

:NONAME_3902
hex
43 0B
end

:NONAME_3904
wait 600

:NONAME_3909
hex
21 0B
end
else_jump @NONAME_3929
wait 100
jump @NONAME_3909

:NONAME_3929
if
hex
4C 0B 04 FF
end
else_jump @NONAME_3958
24@ = 0
jump @NONAME_155

:NONAME_3958
if
24@ == 1
else_jump @NONAME_155
if
31@ == 0
else_jump @NONAME_4001
jump @NONAME_155

:NONAME_4001
0AF9:
hex
0E 07 2F 61 67 65 6E 63
end
0079: 32769280 += frame_delta_time * $CATALINA_TOTAL_PASSED_MISSIONS // (float)
hex
C0 F0 FF FF
end
if
31@ == 0
else_jump @NONAME_4598
0AF8:
hex
0E 28 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 EA F0 E8
EF F2 20 E7 E0 EF F3 F9 E5 ED 01 FF FF FF 00 00
end
Marker.Disable(30@)
if
0AAB: file_exists "CLEO\RIELT\RIELT.ini"
else_jump @NONAME_4259
0AF0: 29@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "biz"
0AF0: 20@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "sms"
0AF0: 21@ = get_int_from_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "number"
jump @NONAME_4428

:NONAME_4259
0AF1: write_int 1 to_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "biz"
0AF1: write_int 1 to_ini_file "CLEO\RIELT\RIELT.ini" section "Settings" key "metka"
0AF1: write_int 0 to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "sms"
0AF1: write_int 123456 to_ini_file "CLEO\RIELT\RIELT.ini" section "SMS" key "number"
29@ = 1

:NONAME_4428
if
not 29@ == 0
else_jump @NONAME_4453
29@ = 1

:NONAME_4453
if
20@ == 1
else_jump @NONAME_4526
0AF8:
hex
0E 2A 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 EC F1 20
ED E0 20 ED EE EC E5 F0 3A 20 25 64 01 FF FF FF
00 03
end

:NONAME_4526
28@ = 1
27@ = 0
25@ = 0
26@ = 0
0AC8: 0@ = allocate_memory_size 4096
hex
11 0C
end
Camera.Shake()
hex
00 10 F9 0A 0E 07 2F 61 67 65 6E 63
end
0079: 19662080 += frame_delta_time * 2.847977E-39 // (float)
hex
04 01 43 0B
end

:NONAME_4598
31@ = 0
0AF8:
hex
0E 2B 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 D1 EA F0 E8
EF F2 20 EE F1 F2 E0 ED EE E2 EB E5 ED 01 FF FF
end
00FF: actor on_foot
0AC9: free_allocated_memory 0@
Audiostream.PerformAction(22@, STOP)
wait 300
0A92: create_custom_thread "rielt.CS"
0A93: end_custom_thread
hex
43 0B
end
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
1@ += 1.0
2@ += 1.0
hex
2B 0B 02 0C 00 03 04 00
end
0AC8: 0@ = allocate_memory_size 68
hex
BA 0B 03 04 00 03 00 00 0D 0C
end
Camera.Shake()
hex
04 06 04 04 03 01 00 0D 0C 03 00 00 04 0A
end
0604: get_Z_angle_for_point 4 1@ store_to
0404:
0203: actor on_foot
hex
0D 0C
end
Camera.Shake()
hex
04 0E 04 04
end
0303: show_text_4numbers_highpriority GXT
hex
C0 0B
end
Camera.Shake()
0AC9: free_allocated_memory 0@
0AB2: ret 0
hex
E5 0B 0A 00 E5 0B 0B 00
end
if and
31@ == 1
11@ == 93
else_jump @NONAME_5254
hex
E7 0B 03 0A
end
0400: store_coords_to
hex
E7 0B 03 0A
end
0400: store_coords_to
0AB1: call_scm_func @NONAME_5258 2 257 1 14@
hex
E8 0B 03 0A 00 03 0D 00
end
if
hex
18 0C 03 0E 00 0E 14 CD E5 F2 20 E4 EE F1 F2 F3
EF ED FB F5 20 E4 EE EC EE E2 2E 03 13 00
end
else_jump @NONAME_5054
if
27@ == 0
else_jump @NONAME_4994
0AF8:
hex
0E 22 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 C4 EE EC E0
3A 20 25 64 01 FF FF FF 00 03
end


:NONAME_4994
if
29@ == 1
else_jump @NONAME_5026
28@ = 2
jump @NONAME_5040

:NONAME_5026
27@ = 1
28@ = 1

:NONAME_5040
24@ = 1
jump @NONAME_5254
if
hex
18 0C 03 0E 00 0E 17 CD E5 F2 20 E4 EE F1 F2 F3
EF ED FB F5 20 E1 E8 E7 ED E5 F1 EE E2 2E 03 13
00 4D 00 01 B6 EB FF FF
end
if
27@ == 0
else_jump @NONAME_5166
0AF8:
hex
0E 25 7B 30 30 37 42 37 35 7D 5B 52 49 45 4C 54
5D 3A 20 7B 66 66 66 66 66 66 7D 20 C1 E8 E7 ED
E5 F1 FB 3A 20 25 64 01 FF FF
end
00FF: actor 26@ sphere on_foot

:NONAME_5166
28@ = 1
27@ = 1
24@ = 1
jump @NONAME_5254
if
hex
18 0C 03 0E 00 0E 19 F2 E5 EB E5 EF EE F0 F2 E8
F0 EE E2 E0 EB 20 C2 E0 F1 20 EA 20 F1 E5 E1 E5
03 13 00 4D 00 01 7A EB FF FF
end
31@ = 0
24@ = 0

:NONAME_5254
hex
E0 0B 04 01
end

:NONAME_5258
005A: 0@ += 1@ // (int)
0AC8: 2@ = allocate_memory_size 0@
hex
11 0C
end
0203: actor on_foot
hex
00 00
end
0AB2: ret 1 2@

:NONAME_5292
wait 0
if
1@ = File.Open("Cleo\RIELT\Houses.txt", "rt")
else_jump @NONAME_5292
0AC8: 2@ = allocate_memory_size 96
if
File.ReadString(1@, 2@, 96)
else_jump @NONAME_5466
0AD4: 19@ = scan_string 2@ format "%d | %d | %d | %f | %f | %f | %d" 3@ 4@ 5@ 6@ 7@ 8@ 9@
if
003B: 3@ == 0@ // (int)
else_jump @NONAME_5457
jump @NONAME_5478

:NONAME_5457
hex
11 0C
end
0203: actor on_foot
hex
04 60
end

:NONAME_5466
File.EOF(1@)
else_jump @NONAME_5346

:NONAME_5478
File.Close(1@)
0AC9: free_allocated_memory 2@
0AB2: ret 4 4@ 6@ 7@ 8@

:NONAME_5505
wait 0
if
1@ = File.Open("Cleo\RIELT\Business.txt", "rt")
else_jump @NONAME_5505
0AC8: 2@ = allocate_memory_size 96
if
File.ReadString(1@, 2@, 96)
else_jump @NONAME_5651
0AD4: 19@ = scan_string 2@ format "%d|%f|%f|%f" 3@ 4@ 5@ 6@
if
003B: 3@ == 0@ // (int)
else_jump @NONAME_5642
jump @NONAME_5663

:NONAME_5642
hex
11 0C
end
0203: actor on_foot
hex
04 60
end

:NONAME_5651
File.EOF(1@)
else_jump @NONAME_5561

:NONAME_5663
File.Close(1@)
0AC9: free_allocated_memory 2@
0AB2: ret 3 4@ 5@ 6@
Rose_Winchester Дата: Вторник, 16.04.2019, 21:39 | Сообщение # 2
Знаток
Сообщений: 596
Статус: Offline
Данный код надо переписывать, да и оригинал у скрипта совсем другой.

Good! Offical VK - https://vk.com/id506695315
Форум » Программирование » CLEO Программирование » хелп с скриптом (Хелп хочу чтобы при слете,вместо смс писалось в /f(семья))
  • Страница 1 из 1
  • 1
Поиск:
Статистика Форума
Лучшие пользователи
Admin [39113]

GеNius [7209]

[CM]Russel [5557]

kenlo763 [4952]

[CM]AGRESSOR [4639]

Snake_Firm [4452]

Сэс [4416]

Artem_Buero [4223]

[CM]Durman [3204]

[CM]Рафаэль [3080]

iMaddy [2855]

sky_Woker [2854]

getrekt [2745]

Новые пользователи
stephensh5 [12:00]

calliesv7 [06:11]

louqm16 [22:14]

artushak [16:32]

Kingpolker [15:42]

leeyv11 [15:12]

Trappa17 [01:00]

Djamalchik [16:40]

ajeense [14:24]

654470559 [08:55]

Newtone [03:01]

godspeed [21:31]

herminiadb10 [13:43]