[Урок] Создание системы бара и меню. - Форум Cheat-Master.ru
  • Страница 1 из 1
  • 1
Модератор форума: Phoenixxx_Czar, Getbackthere, [CM]OlegEhtler  
[Урок] Создание системы бара и меню.
[CM]ExtazZz Дата: Суббота, 22.09.2012, 09:36 | Сообщение # 1
Боец
Сообщений: 158
Статус: Offline
Приступим.
1. Ко всем forward"s
Добавляем


Code
forward zatypokbar(playerid);  


2. Создаем public zatypokbar(playerid)
В него Добавим

Code
{  
         if(IsPlayerConnected(playerid))  
         {  
                 if(PlayerToPoint(4.0,playerid,X,Y,Z) || PlayerToPoint(4.0,playerid,X,Y,Z))  
                 {  
                         return true;  
                 }  
                 }  
                   return false:  
}  

4.0 это радиус действия.
X.Y.Z - это координаты бара , пишем свои

3. Затем ко всем new добавим:


Code
new Menu:BarMenu;   
4.В public OnPlayerSelectedMenuRow(playerid, row) добавим
PHP код:
if(Current == BarMenu)   
     {   
             switch(row)   
       {   
                 case 0:   
        {   
         NormMoney[playerid] = 2;   
         AntiMoney[playerid] = AntiMoney[playerid] - 10;   
         GivePlayerMoney(playerid, - 10);   
         GameTextForPlayer(playerid, "~r~-10$", 3000, 1);   
         GivePlayerMoney(playerid, -2);   
         GameTextForPlayer(playerid, "~r~-2$", 3000, 1);   
        if(health < 160)   
        {   
                     GetPlayerName(playerid, sendername, sizeof(sendername));   
                     format(string, sizeof(string), "%s выпил стакан Соды ", sendername);   
                     ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);   
                     GetPlayerHealth(playerid,health);   
                     SetPlayerHealth(playerid,health+5);   
        }   
        else   
        {   
             SendClientMessage(playerid, COLOR_GREY, ">> Бармен отказывается продавать вам напитки!");   
             TogglePlayerControllable(playerid,1);   
             return 1;   
        }   
        TogglePlayerControllable(playerid,0);   
        ShowMenuForPlayer(Menu:BarMenu, playerid);   
        }   
        case 1:   
        {   
        NormMoney[playerid] = 2;   
        AntiMoney[playerid] = AntiMoney[playerid] - 10;   
        GivePlayerMoney(playerid, - 10);   
        GameTextForPlayer(playerid, "~r~-10$", 3000, 1);   
        PlayerDrunk[playerid] += 2;   
        if(health < 160)   
        {   
                     if(GetPlayerDrunkLevel(playerid) < 20000)   
                     {   
                         SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+1000);   
                     }   
                     GetPlayerName(playerid, sendername, sizeof(sendername));   
                     format(string, sizeof(string), "%s выпил стакан Водки ", sendername);   
                     ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);   
                     if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }   
                     else { SetPlayerHealth(playerid, health + 25.0); }   
        }   
        else   
        {   
             SendClientMessage(playerid, COLOR_GREY, ">> Бармен отказывается продавать вам напитки!");   
             TogglePlayerControllable(playerid,1);   
             return 1;   
        }   
        TogglePlayerControllable(playerid,0);   
        ShowMenuForPlayer(Menu:BarMenu, playerid);   
        }   
        case 2:   
        {   
        NormMoney[playerid] = 2;   
        AntiMoney[playerid] = AntiMoney[playerid] - 10;   
        GivePlayerMoney(playerid, - 10);   
        GameTextForPlayer(playerid, "~r~-10$", 3000, 1);   
        PlayerDrunk[playerid] += 2;   
        if(GetPlayerHealth(playerid, health) < 100)   
        {   
        if(GetPlayerDrunkLevel(playerid) < 20000)   
        {   
        SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+2000);   
        }   
        TogglePlayerControllable(playerid,1);   
        ShowMenuForPlayer(Menu:BarMenu, playerid);   
        GetPlayerName(playerid, sendername, sizeof(sendername));   
        format(string, sizeof(string), "%s выпил стакан Виски ", sendername);   
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);   
        if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }   
        else { SetPlayerHealth(playerid, health + 25.0); }   
        }   
        else   
        {   
        SendClientMessage(playerid, COLOR_GREY, ">> Бармен отказывается продавать вам напитки!");   
        TogglePlayerControllable(playerid,1);   
        return 1;   
        }   
        TogglePlayerControllable(playerid,0);   
        ShowMenuForPlayer(Menu:BarMenu, playerid);   
        }   
        case 3:   
        {   
        NormMoney[playerid] = 2;   
        AntiMoney[playerid] = AntiMoney[playerid] - 6;   
        GivePlayerMoney(playerid, - 6);   
        GameTextForPlayer(playerid, "~r~-6$", 3000, 1);   
        PlayerDrunk[playerid] += 1;   
        if(GetPlayerDrunkLevel(playerid) <= 20000)   
        {   
        SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+500);   
        }   
        GetPlayerName(playerid, sendername, sizeof(sendername));   
        format(string, sizeof(string), "%s выпил стакан Воды ", sendername);   
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);   
        if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~You are~n~~p~Drunk", 3500, 1); }   
        if(health < 160)   
        {   
        if(PlayerInfo[playerid][pAlcoholPerk] > 0)   
        {   
        PlayerDrunk[playerid] += 1;   
        new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];   
        hp += 15;   
        SetPlayerHealth(playerid, health + hp);   
        }   
        else   
        {   
        SetPlayerHealth(playerid, health + 15.0);   
        }   
        }   
        else   
        {   
        SendClientMessage(playerid, COLOR_GREY, ">>Бармен отказывается продавать вам напитки!");   
        TogglePlayerControllable(playerid,1);   
        return 1;   
        }   
        TogglePlayerControllable(playerid,0);   
        ShowMenuForPlayer(Menu:BarMenu, playerid);   
        }   
        case 4:   
        {   
        NormMoney[playerid] = 2;   
        AntiMoney[playerid] = AntiMoney[playerid] - 2;   
        GivePlayerMoney(playerid, - 2);   
        GameTextForPlayer(playerid, "~r~-2$", 3000, 1);   
                 if(health < 160)   
                 {   
                     GetPlayerName(playerid, sendername, sizeof(sendername));   
                     format(string, sizeof(string), "%s выпил стакан Пиво ", sendername);   
                     ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);   
                     GetPlayerHealth(playerid,health);   
                     SetPlayerHealth(playerid,health+8);   
                 }   
                 else   
                 {   
                   SendClientMessage(playerid, COLOR_GREY, ">>Бармен отказывается продавать вам напитки!");   
                   TogglePlayerControllable(playerid,1);   
                   return 1;   
                 }   
        TogglePlayerControllable(playerid,0);   
        ShowMenuForPlayer(Menu:BarMenu, playerid);   
        }   
       }   
       return 1;   
     }  

5.В public OnPlayerExitedMenu добавить:

Code
if(Current == BarMenu)   
     {   
         TogglePlayerControllable(playerid, 1);   
     }  

6.В public OnGameModeInit добавить:

Code
BarMenu = CreateMenu("BarMenu", 0,  55.0, 200.0, 100.0, 80.0); //само меню! название напитков и цены можете заменить , но не забываем менять и в OnPlayerSelectedMenuRow  
      AddMenuItem(BarMenu, 0, "Soda 2$");   
      AddMenuItem(BarMenu, 0, "Vodka 10$");   
      AddMenuItem(BarMenu, 0, "Viski 10$");   
      AddMenuItem(BarMenu, 0, "Voda 2$");   
      AddMenuItem(BarMenu, 0, "Beer 6$");  

7.Ко всем командам добавим:

Code
if(strcmp(cmd, "/magaz", true) == 0)   
     {   
         if(IsPlayerConnected(playerid)) //проверка на вход  
         {   
             if(zatypokbar(playerid)) //проверяем в баре ли мы  
             {   
                 if(PlayerDrunk[playerid] < 10) //если больше 10 то не можем пить  
                 {   
                     TogglePlayerControllable(playerid,0);   
                     ShowMenuForPlayer(Menu:BarMenu, playerid); //показываем меню  
                 }   
                 else   
                 {   
                     SendClientMessage(playerid, COLOR_RED, " >>Бармен отказывается продавать вам напитки!"); //ну это понятно  
                     return 1;   
                 }   
             }   
             else   
             {   
                 SendClientMessage(playerid, COLOR_RED, "[x] Вы не в Баре!"); // тоже понятно  
                 return 1;   
             }   
         }   
         return 1;   
     }  

8.Для правильной работы PlayerToPoint добавим в конец мода (P.S если есть не вставляем)

Code
stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)  
{  
         if(IsPlayerConnected(playerid))  
         {  
         new Float:oldposx, Float:oldposy, Float:oldposz;  
         new Float:tempposx, Float:tempposy, Float:tempposz;  
         GetPlayerPos(playerid, oldposx, oldposy, oldposz);  
         tempposx = (oldposx -x);  
         tempposy = (oldposy -y);  
         tempposz = (oldposz -z);  
         if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) return 1;  
         }  
         return 0;  
}   

Всё) Всем спасибо за просмотр smile
  • Страница 1 из 1
  • 1
Поиск:
Статистика Форума