3dsmax
Дата: Среда, 26.06.2013, 15:40 | Сообщение # 1
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Сообщений: 78
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Сделал первую работу в разделе Карты | Map. Строго не судить, кому понравится - буду рад. Это круизный лайнер снабжен отелем, вертолётной площадкой, кафешкой и даже телефонами! Лайнер стоит около колеса обозрения. Скриншоты: http://imgur.com/6B7DW6U http://imgur.com/f3XaCXb http://imgur.com/jW5TFx7 http://imgur.com/tLCerOp http://imgur.com/0d4H8Qb Код:
Код
CreateObject(9585,373,-2112.1799316406,0.00000000,0.00000000,0.00000000,0.00000000); //object (freight_SFW33) (2) CreateObject(9586,372.3837890625,-2112.3996582031,10.800000190735,0.00000000,0.00000000,0.00000000); //object (freight_deck_SFW) (2) CreateObject(14414,299.5,-2112.5,19.945854187012,0.00000000,0.00000000,0.00000000); //object (freight_SFW31) (2) CreateObject(9584,392.2956237793,-2088.8271484375,6.99538230896,0.00000000,0.00000000,0.00000000); //object (carter-stairs05) (1) CreateObject(9584,363.89437866211,-2088.8271484375,6.9725894927979,0.00000000,0.00000000,0.00000000); //object (carter-stairs05) (2)\ CreateObject(7388,266.51879882813,-2113.5673828125,10.081250190735,0.00000000,0.00000000,0.00000000); //object (vrockpole) (1)(2)\ CreateObject(1726,319.49401855469,-2128.5798339844,10.081250190735,0.00000000,0.00000000,90); //object (mrk_seating2) (1) CreateObject(1726,319.49401855469,-2124.8129882813,10.081250190735,0.00000000,0.00000000,90); //object (mrk_seating2) (2) CreateObject(1726,319.49401855469,-2120.9406738281,10.081250190735,0.00000000,0.00000000,90); //object (mrk_seating2) (3) CreateObject(1726,319.49401855469,-2117.0249023438,10.081250190735,0.00000000,0.00000000,90); //object (mrk_seating2) (4) CreateObject(1726,319.49401855469,-2112.80859375,10.081250190735,0.00000000,0.00000000,90); //object (mrk_seating2) (5) CreateObject(1726,319.49401855469,-2108.3090820313,10.081250190735,0.00000000,0.00000000,90); //object (mrk_seating2) (6) CreateObject(1726,319.49401855469,-2104.1994628906,10.081250190735,0.00000000,0.00000000,90); //object (mrk_seating2) (7) CreateObject(1726,319.49401855469,-2099.0695800781,10.081250190735,0.00000000,0.00000000,90); //object (mrk_seating2) (8) CreateObject(1824,325.69128417969,-2125.7094726563,10.592235565186,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (1) CreateObject(1824,325.69128417969,-2118.2114257813,10.592235565186,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (2) CreateObject(1824,325.69128417969,-2109.9555664063,10.592235565186,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (3) CreateObject(1824,325.69128417969,-2100.2219238281,10.592235565186,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (4) CreateObject(1716,326.79574584961,-2126.966796875,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (5) CreateObject(1716,326.79574584961,-2123.9252929688,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (6) CreateObject(1716,326.79574584961,-2119.5295410156,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (7) CreateObject(1716,326.79574584961,-2116.3854980469,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (8) CreateObject(1716,326.79574584961,-2111.1315917969,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (9) CreateObject(1716,326.79574584961,-2108.1752929688,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (10) CreateObject(1716,326.95999145508,-2126.9052734375,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (11) CreateObject(1716,326.79574584961,-2124.0900878906,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (12) CreateObject(1716,326.79574584961,-2119.6013183594,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (14) CreateObject(1716,326.79574584961,-2116.412109375,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (15) CreateObject(1716,326.79574584961,-2111.0639648438,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (16) CreateObject(1716,326.79574584961,-2108.18359375,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (17) CreateObject(1716,326.79574584961,-2101.220703125,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (18) CreateObject(1716,326.79574584961,-2098.6030273438,10.081250190735,0.00000000,0.00000000,0.00000000); //object (kb_slot_stool) (19) CreateObject(14780,346.53970336914,-2109.8999023438,10.948048591614,0.00000000,0.00000000,0.00000000); //object (in_bxing04) (1) CreateObject(14780,346.53970336914,-2116.0444335938,10.948048591614,0.00000000,0.00000000,0.00000000); //object (in_bxing04) (2) CreateObject(14780,346.53970336914,-2122.16015625,10.948048591614,0.00000000,0.00000000,0.00000000); //object (in_bxing04) (3) CreateObject(9586,372.3837890625,-2112.3996582031,10.800000190735,0.00000000,0.00000000,0.00000000); //object (freight_deck_SFW) (2) CreateObject(2669,367.99389648438,-2125.7668457031,11.429162025452,0.00000000,0.00000000,179.99450683594); //object (CJ_CHRIS_CRATE) (1) CreateObject(2669,371.66091918945,-2125.7668457031,11.429162025452,0.00000000,0.00000000,179.99450683594); //object (CJ_CHRIS_CRATE) (2) CreateObject(2669,375.34036254883,-2125.7668457031,11.429162025452,0.00000000,0.00000000,179.99450683594); //object (CJ_CHRIS_CRATE) (3) CreateObject(468,368.07122802734,-2124.7622070313,10.971514701843,0.00000000,0.00000000,0.00000000); //vehicle (Sanchez) (1) CreateObject(461,371.69985961914,-2124.7622070313,10.971514701843,0.00000000,0.00000000,0.00000000); //vehicle (PCJ-600) (1) CreateObject(522,375.44891357422,-2124.7622070313,10.971514701843,0.00000000,0.00000000,0.00000000); //vehicle (NRG-500) (1) CreateObject(9243,427.99234008789,-2111.6369628906,15.141167640686,0.00000000,0.00000000,90); //object (hrborbuild_SFN02) (1) CreateObject(16151,461.63284301758,-2107.4213867188,10.081250190735,0.00000000,0.00000000,0.00000000); //object (ufo_bar) (1) CreateObject(16152,461.84490966797,-2118.1049804688,10.081250190735,0.00000000,0.00000000,0.00000000); //object (ufo_booths) (1) CreateObject(16152,457.62786865234,-2118.1049804688,10.081250190735,0.00000000,0.00000000,0.00000000); //object (ufo_booths) (2) CreateObject(16152,453.29028320313,-2118.1049804688,10.081250190735,0.00000000,0.00000000,0.00000000); //object (ufo_booths) (3) CreateObject(487,470.21960449219,-2111.9108886719,12.791563034058,0.00000000,0.00000000,90); //object (ufo_booths) (3) CreateObject(3660,436.24365234375,-2097.1499023438,12.734317779541,0.00000000,0.00000000,0.00000000); //object (lasairfbed_LAS) (1) CreateObject(3660,405.71655273438,-2097.1499023438,12.734317779541,0.00000000,0.00000000,0.00000000); //object (lasairfbed_LAS) (2) CreateObject(3660,378.82952880859,-2097.1499023438,12.734317779541,0.00000000,0.00000000,0.00000000); //object (lasairfbed_LAS) (3) CreateObject(1597,382.4206237793,-2128.4362792969,12.746271133423,0.00000000,0.00000000,90); //object (cntrlrsac1) (5) CreateObject(1597,397.89639282227,-2128.4362792969,12.746271133423,0.00000000,0.00000000,90); //object (cntrlrsac1) (4) CreateObject(1597,413.82196044922,-2128.4362792969,12.746271133423,0.00000000,0.00000000,90); //object (cntrlrsac1) (3) CreateObject(1597,429.13458251953,-2128.4362792969,12.746271133423,0.00000000,0.00000000,90); //object (cntrlrsac1) (2) CreateObject(1597,444.35345458984,-2128.4362792969,12.746271133423,0.00000000,0.00000000,90); //object (cntrlrsac1) (1) CreateObject(1216,417.44393920898,-2097.37890625,10.773252487183,0.00000000,0.00000000,0.00000000); //object (phonebooth1) (4) CreateObject(1216,419.50555419922,-2097.37890625,10.773252487183,0.00000000,0.00000000,0.00000000); //object (phonebooth1) (3) CreateObject(1216,421.69592285156,-2097.37890625,10.773252487183,0.00000000,0.00000000,0.00000000); //object (phonebooth1) (2) CreateObject(1216,424.17419433594,-2097.37890625,10.773252487183,0.00000000,0.00000000,0.00000000); //object (phonebooth1) (1)
P.S. На скринах видны световые столбы, и маленькие гаршочки. Я их не сделал. Устал. Жду коментов и благодарений если помог. Если хотите - буду продолжать делать на подобии такого. [spoiler][code]
Делал пример по WWW.CHEAT-MASTER.RU http://imgur.com/25XHTio ДЕЛАЮ ГРАФИКУ! КАРТЫ | MAP - Круизный Лайнер - http://cheat-master.ru/forum/123-130422-1 Помогаю новичкам в маппинге \ PHP.