[MAP] BMX-park [PLAY HARD] - Форум Cheat-Master.ru
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[MAP] BMX-park [PLAY HARD]
master10081 Дата: Понедельник, 22.07.2013, 16:14 | Сообщение # 1
Боец
Сообщений: 70
Статус: Offline
Доброго времени суток! Предлагаю вашему внимание новый ВМХ-парк. У кого есть желание покататься или украсить сервер чем то интересным, милости прошу.

В парке присутствуют:
- Рампа.
- Спот со ступенями.
- Место отдыха.
- Место аренды байков.
- Спот для кроссовых байков.
Местонахождение:
Окраина Las Venturas.
Скриншоты:

Объекты:
Код

AddStaticVehicleEx(481,976.44201660,2060.73706055,10.46599960,90.00000000,6,1,15); //BMX
AddStaticVehicleEx(481,976.46002197,2059.23291016,10.46599960,90.00000000,6,1,15); //BMX
AddStaticVehicleEx(481,976.50000000,2057.78100586,10.46599960,90.00000000,6,1,15); //BMX
AddStaticVehicleEx(481,976.53198242,2056.42797852,10.46599960,90.00000000,6,1,15); //BMX
AddStaticVehicleEx(481,976.56701660,2055.02587891,10.46599960,90.00000000,6,1,15); //BMX
AddStaticVehicleEx(468,994.03698730,2176.77905273,10.57999992,90.00000000,6,1,15); //Sanchez
AddStaticVehicleEx(468,993.82800293,2174.08691406,10.57999992,90.00000000,6,1,15); //Sanchez
AddStaticVehicleEx(468,993.75897217,2171.58496094,10.57999992,90.00000000,6,1,15); //Sanchez
AddStaticVehicleEx(468,993.58599854,2169.34204102,10.57999992,90.00000000,6,1,15); //Sanchez
CreateObject(19379,929.47601318,2057.89892578,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (1)
CreateObject(19379,929.50299072,2067.34790039,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (2)
CreateObject(19379,929.52099609,2076.79296875,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (3)
CreateObject(19379,939.91601562,2057.95288086,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (4)
CreateObject(19379,939.94000244,2067.42797852,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (5)
CreateObject(19379,939.80902100,2077.06494141,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (6)
CreateObject(19379,950.21997070,2057.94995117,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (7)
CreateObject(19379,950.24902344,2067.50488281,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (8)
CreateObject(19379,950.16101074,2077.06396484,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (9)
CreateObject(19379,960.70697021,2057.94799805,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (10)
CreateObject(19379,960.77801514,2067.43994141,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (11)
CreateObject(19379,960.55999756,2077.00708008,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (12)
CreateObject(19379,971.04400635,2076.97412109,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (13)
CreateObject(19379,971.21997070,2067.40209961,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (14)
CreateObject(19379,971.09301758,2057.96801758,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (15)
CreateObject(19379,939.84600830,2082.29101562,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (17)
CreateObject(19379,929.52502441,2082.28906250,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (18)
CreateObject(19379,950.30297852,2082.29711914,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (19)
CreateObject(19379,960.65301514,2082.32690430,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (20)
CreateObject(19379,971.13500977,2082.26293945,9.77099991,0.00000000,90.00000000,0.00000000); //object(wall027) (21)
CreateObject(19443,976.95300293,2076.90795898,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (1)
CreateObject(19443,976.97198486,2073.42993164,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (2)
CreateObject(19443,976.97497559,2069.93798828,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (3)
CreateObject(19443,976.74499512,2066.56298828,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (4)
CreateObject(19443,976.71502686,2063.13793945,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (5)
CreateObject(19443,977.11102295,2059.66088867,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (6)
CreateObject(19443,977.13800049,2056.90991211,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (7)
CreateObject(19443,977.11700439,2060.53198242,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (8)
CreateObject(19443,977.12298584,2054.96704102,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (9)
CreateObject(19443,976.93103027,2080.30688477,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (10)
CreateObject(19443,976.91601562,2083.55688477,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (11)
CreateObject(19443,977.15802002,2085.32495117,9.77099991,0.00000000,90.00000000,90.00000000); //object(wall083) (12)
CreateObject(7909,966.05798340,2086.93896484,15.82499981,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd10) (1)
CreateObject(7909,965.90698242,2053.31201172,15.82499981,0.00000000,0.00000000,180.00000000); //object(vgwestbillbrd10) (2)
CreateObject(7909,924.50500488,2069.48291016,15.82499981,0.00000000,0.00000000,90.00000000); //object(vgwestbillbrd10) (3)
CreateObject(984,968.57000732,2059.83496094,10.49400043,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (1)
CreateObject(984,968.62402344,2080.56591797,10.49400043,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (2)
CreateObject(983,974.16400146,2079.25610352,10.53999996,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (1)
CreateObject(1715,972.56201172,2080.80004883,9.85700035,0.00000000,0.00000000,300.00000000); //object(kb_swivelchair2) (1)
CreateObject(983,970.94396973,2082.46289062,10.53999996,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
CreateObject(2009,972.47900391,2079.80688477,9.85700035,0.00000000,0.00000000,90.00000000); //object(officedesk2l) (1)
CreateObject(983,974.16302490,2062.22705078,10.53999996,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (5)
CreateObject(1723,976.59197998,2082.64404297,9.80700016,0.00000000,0.00000000,270.00000000); //object(mrk_seating1) (3)
CreateObject(1723,976.60101318,2085.49291992,9.80700016,0.00000000,0.00000000,270.00000000); //object(mrk_seating1) (4)
CreateObject(1723,974.59802246,2085.47290039,9.80700016,0.00000000,0.00000000,0.00000000); //object(mrk_seating1) (5)
CreateObject(5400,938.57800293,2123.02807617,9.98999977,0.00000000,0.00000000,270.00000000); //object(laeskatetube1) (1)
CreateObject(13593,960.33697510,2069.40087891,10.44999981,0.00000000,0.00000000,88.00000000); //object(kickramp03) (1)
CreateObject(983,955.21398926,2070.81005859,10.53999996,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (6)
CreateObject(13593,950.03497314,2069.42602539,10.44999981,0.00000000,0.00000000,267.99499512); //object(kickramp03) (2)
CreateObject(983,955.16900635,2068.04101562,10.53999996,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (7)
CreateObject(983,947.62298584,2081.43408203,16.04000092,0.00000000,0.00000000,359.75000000); //object(fenceshit3) (8)
CreateObject(11544,932.55297852,2057.41601562,11.82199955,0.00000000,0.00000000,90.00000000); //object(des_ntfrescape2) (1)
CreateObject(19454,929.00299072,2056.85888672,12.78199959,0.00000000,90.00000000,90.00000000); //object(wall094) (1)
CreateObject(11544,932.55499268,2054.98803711,11.82199955,0.00000000,0.00000000,90.00000000); //object(des_ntfrescape2) (2)
CreateObject(19454,932.73498535,2056.88305664,12.78199959,0.00000000,90.00000000,90.00000000); //object(wall094) (2)
CreateObject(19454,932.73901367,2055.51000977,12.78199959,0.00000000,90.00000000,90.00000000); //object(wall094) (3)
CreateObject(19454,928.83697510,2055.50390625,12.78199959,0.00000000,90.00000000,90.00000000); //object(wall094) (4)
CreateObject(983,930.60302734,2058.57495117,13.16499996,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (11)
CreateObject(983,927.39697266,2058.57006836,13.16499996,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (12)
CreateObject(983,927.43200684,2053.74707031,13.16499996,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (14)
CreateObject(983,930.62200928,2053.76000977,13.18999958,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (16)
CreateObject(19379,932.74499512,2058.58593750,7.59600019,0.00000000,0.00000000,90.00000000); //object(wall027) (22)
CreateObject(19379,928.99298096,2058.54394531,7.59600019,0.00000000,0.00000000,90.00000000); //object(wall027) (23)
CreateObject(19370,937.46099854,2057.09594727,10.90699959,0.00000000,0.00000000,0.00000000); //object(wall018) (1)
CreateObject(19370,937.43902588,2055.30297852,10.90699959,0.00000000,0.00000000,0.00000000); //object(wall018) (2)
CreateObject(983,947.07299805,2081.85693359,10.51500034,0.00000000,0.00000000,359.74731445); //object(fenceshit3) (19)
CreateObject(983,926.29602051,2081.97998047,10.51500034,0.00000000,0.00000000,359.74731445); //object(fenceshit3) (20)
CreateObject(18275,968.15100098,2070.17309570,12.10499954,0.00000000,0.00000000,270.00000000); //object(cw2_mtbfinish) (1)
CreateObject(984,967.65002441,2080.52709961,10.49400043,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (22)
CreateObject(984,967.67102051,2059.79101562,10.49400043,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (23)
CreateObject(1297,967.46398926,2075.76904297,13.25100040,0.00000000,0.00000000,0.00000000); //object(lamppost1) (1)
CreateObject(1297,967.38897705,2080.52709961,13.25100040,0.00000000,0.00000000,0.00000000); //object(lamppost1) (2)
CreateObject(1297,967.36297607,2085.28906250,13.25100040,0.00000000,0.00000000,0.00000000); //object(lamppost1) (3)
CreateObject(1297,967.46197510,2064.59692383,13.25100040,0.00000000,0.00000000,0.00000000); //object(lamppost1) (4)
CreateObject(1297,967.48101807,2059.76196289,13.25100040,0.00000000,0.00000000,0.00000000); //object(lamppost1) (5)
CreateObject(1297,967.52197266,2054.97705078,13.25100040,0.00000000,0.00000000,0.00000000); //object(lamppost1) (6)
CreateObject(983,926.08801270,2081.78710938,16.04000092,0.00000000,0.00000000,359.74731445); //object(fenceshit3) (21)
CreateObject(3819,964.65600586,2080.25097656,10.85499954,0.00000000,0.00000000,0.00000000); //object(bleacher_sfsx) (1)
CreateObject(3819,965.08197021,2059.69409180,10.85499954,0.00000000,0.00000000,0.00000000); //object(bleacher_sfsx) (2)
CreateObject(13593,934.14898682,2070.65307617,10.55000019,0.00000000,0.00000000,87.99499512); //object(kickramp03) (3)
CreateObject(13593,934.12597656,2067.91308594,10.55000019,0.00000000,0.00000000,87.99499512); //object(kickramp03) (4)
CreateObject(13593,934.10198975,2065.09912109,10.55000019,0.00000000,0.00000000,87.99499512); //object(kickramp03) (5)
CreateObject(13593,930.27301025,2065.14794922,10.55000019,0.00000000,0.00000000,267.99499512); //object(kickramp03) (9)
CreateObject(13593,930.30902100,2070.69702148,10.55000019,0.00000000,0.00000000,267.99499512); //object(kickramp03) (10)
CreateObject(13593,930.29797363,2067.93701172,10.55000019,0.00000000,0.00000000,267.99499512); //object(kickramp03) (11)
CreateObject(13593,926.47302246,2070.70288086,10.55000019,0.00000000,0.00000000,87.99499512); //object(kickramp03) (12)
CreateObject(13593,926.44201660,2067.88793945,10.55000019,0.00000000,0.00000000,87.99499512); //object(kickramp03) (13)
CreateObject(13593,926.41497803,2065.07202148,10.55000019,0.00000000,0.00000000,87.99499512); //object(kickramp03) (14)
CreateObject(984,951.34802246,2058.75195312,10.49400043,0.00000000,0.00000000,271.25000000); //object(fenceshit2) (24)
CreateObject(1634,953.17102051,2083.89501953,10.82900047,0.00000000,0.00000000,0.00000000); //object(landjump2) (1)
CreateObject(1365,952.68402100,2088.55493164,9.21300030,0.00000000,0.00000000,0.00000000); //object(cj_big_skip1) (1)
CreateObject(1358,936.81597900,2088.92407227,10.69200039,0.00000000,0.00000000,0.00000000); //object(cj_skip_rubbish) (1)
CreateObject(1365,954.65698242,2088.55908203,9.21300030,0.00000000,0.00000000,0.00000000); //object(cj_big_skip1) (2)
CreateObject(3852,951.26202393,2061.34594727,10.79100037,0.00000000,0.00000000,270.00000000); //object(sf_jump) (1)
CreateObject(984,951.29699707,2063.76806641,10.49400043,0.00000000,0.00000000,271.24694824); //object(fenceshit2) (25)
CreateObject(7909,966.24499512,2114.39208984,14.17500019,0.00000000,0.00000000,90.00000000); //object(vgwestbillbrd10) (5)
CreateObject(13636,982.50201416,2163.16992188,12.10099983,0.00000000,0.00000000,0.00000000); //object(logramps) (2)
CreateObject(982,984.10998535,2143.34497070,10.50399971,0.00000000,0.00000000,90.00000000); //object(fenceshit) (1)
CreateObject(982,984.11798096,2144.06689453,10.50399971,0.00000000,0.00000000,90.00000000); //object(fenceshit) (2)
CreateObject(1297,972.08599854,2143.01806641,13.21500015,0.00000000,0.00000000,90.00000000); //object(lamppost1) (7)
CreateObject(1297,978.56097412,2142.90795898,13.21500015,0.00000000,0.00000000,90.00000000); //object(lamppost1) (8)
CreateObject(1297,984.14001465,2143.00097656,13.21500015,0.00000000,0.00000000,90.00000000); //object(lamppost1) (9)
CreateObject(1297,989.91802979,2142.92089844,13.21500015,0.00000000,0.00000000,90.00000000); //object(lamppost1) (10)
CreateObject(1297,996.16998291,2142.89306641,13.21500015,0.00000000,0.00000000,90.00000000); //object(lamppost1) (11)
CreateObject(1297,932.25799561,2071.67407227,13.25100040,0.00000000,0.00000000,90.00000000); //object(lamppost1) (12)
CreateObject(1297,932.21002197,2064.17211914,13.25100040,0.00000000,0.00000000,270.00000000); //object(lamppost1) (13)
CreateObject(1297,943.96899414,2063.50610352,13.25100040,0.00000000,0.00000000,0.00000000); //object(lamppost1) (14)
CreateObject(1297,958.63397217,2063.87988281,13.25100040,0.00000000,0.00000000,180.00000000); //object(lamppost1) (15)
CreateObject(982,972.66998291,2099.90087891,10.50399971,0.00000000,0.00000000,0.00000000); //object(fenceshit) (4)
CreateObject(982,972.64001465,2125.49707031,10.50399971,0.00000000,0.00000000,0.00000000); //object(fenceshit) (9)
CreateObject(984,987.60198975,2061.96289062,10.49400043,0.00000000,0.00000000,271.24694824); //object(fenceshit2) (26)
CreateObject(1297,992.34600830,2062.32104492,13.21500015,0.00000000,0.00000000,270.00000000); //object(lamppost1) (16)
CreateObject(1297,982.71997070,2062.20092773,13.21500015,0.00000000,0.00000000,270.00000000); //object(lamppost1) (17)
CreateObject(984,987.61102295,2061.21606445,10.49400043,0.00000000,0.00000000,271.24694824); //object(fenceshit2) (27)    

Автор: FLIP174
Прикрепления: 6398343.jpg (438.4 Kb) · 6340842.jpg (603.9 Kb) · 3606212.jpg (469.4 Kb) · 0304995.jpg (529.2 Kb)


Сообщение отредактировал master10081 - Понедельник, 22.07.2013, 16:15
[CM]Boyko Дата: Воскресенье, 18.08.2013, 12:35 | Сообщение # 2
Новичок
Статус: Offline
Молодец, мне понравилось. Покатаюсь.
За старание +.


Мой ВК: http://vk.com/cm_boyko
Обмен валют: http://cheat-master.ru/forum/103-290490-1
Админ услуги: http://cheat-master.ru/forum/135-313967-1
[CM]Жувачка Дата: Вторник, 17.09.2013, 15:41 | Сообщение # 3
Новичок
Сообщений: 16
Статус: Offline
Согласен,не плохо няшку дам
the_funk_soul_brother Дата: Вторник, 17.09.2013, 22:03 | Сообщение # 4
Боец
Сообщений: 50
Статус: Offline
Красиво! В будущем можно было бы доработать, идея норм, для тру-Рп серверов пойдет, там где любят ставить всякие штуки с маппингом и т.д. wink +
Egor361 Дата: Пятница, 13.02.2015, 17:09 | Сообщение # 5
Любитель
Сообщений: 42
Статус: Offline
Не понял, где он, киньте метку на карте

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