vandal^^ |
Дата: Суббота, 29.08.2015, 16:40 | Сообщение # 1
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Чувак
Сообщений: 87
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Посоны привет)) Решил посмотреть себя в мапинге Решил начать с малого. Для начала украсил немного респу грув. В планах украшать дальше спавны организаций. Моя первая работа, не судите строго:3 Пару скринов:http://imgur.com/6ceJSFt,Gcsr2IR,kHJX3tl,rlj9igF,MUY17Ac#0
Текстуры: Код CreateObject(11245,2442.6999500,-1656.0999800,25.5000000,0.0000000,0.0000000,0.0000000); //object(sfsefirehseflag) (1) CreateObject(12957,2467.2998000,-1669.2998000,13.4000000,0.0000000,0.0000000,17.7480000); //object(sw_pickupwreck01) (1) CreateObject(11496,2481.6001000,-1703.8000500,18.5000000,0.0000000,0.0000000,0.0000000); //object(des_wjetty) (1) CreateObject(987,2423.5000000,-1670.0999800,12.6000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (1) CreateObject(987,2423.5000000,-1664.1999500,12.6000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (2) CreateObject(987,2423.1001000,-1630.3000500,12.4000000,0.0000000,0.0000000,270.5000000); //object(elecfence_bar) (3) CreateObject(987,2423.3000500,-1642.1999500,12.4000000,0.0000000,0.0000000,270.5000000); //object(elecfence_bar) (4) CreateObject(3524,2423.2998000,-1654.1992200,15.3000000,0.0000000,0.0000000,271.7500000); //object(skullpillar01_lvs) (1) CreateObject(2633,2424.6001000,-1654.6999500,15.0000000,0.0000000,0.0000000,90.0000000); //object(crack_walkway1) (1) CreateObject(8572,2426.1999500,-1651.8000500,14.8000000,0.0000000,0.0000000,182.5000000); //object(vgssstairs02_lvs) (1) CreateObject(3267,2524.1999500,-1673.1999500,18.9000000,0.0000000,0.0000000,131.7500000); //object(mil_samsite) (1) CreateObject(3374,2524.8000500,-1681.3000500,20.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (1) CreateObject(2985,2523.3000500,-1677.0999800,18.9000000,0.0000000,0.0000000,183.5000000); //object(minigun_base) (1) CreateObject(2985,2531.3000500,-1682.5000000,18.9000000,0.0000000,0.0000000,273.4990000); //object(minigun_base) (2) CreateObject(2985,2537.6001000,-1677.8000500,18.9000000,0.0000000,0.0000000,3.4940000); //object(minigun_base) (3) CreateObject(2892,2480.1001000,-1722.6999500,12.6000000,0.0000000,0.0000000,270.0000000); //object(temp_stinger) (1) CreateObject(2036,2526.3999000,-1678.5000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (1) CreateObject(2036,2468.5000000,-1671.3000500,13.9000000,0.0000000,0.0000000,180.0000000); //object(cj_psg1) (2) CreateObject(2057,2525.1999500,-1678.9000200,19.1000000,0.0000000,0.0000000,0.0000000); //object(flame_tins) (1) CreateObject(2064,2465.6001000,-1665.8000500,13.1000000,0.0000000,0.0000000,266.0000000); //object(cj_feildgun) (1) CreateObject(1985,2533.6001000,-1667.5000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (1) CreateObject(13011,2516.8999000,-1671.5000000,14.6000000,0.0000000,0.0000000,270.0000000); //object(cos_sbanksteps04) (1) CreateObject(1225,2508.1999500,-1683.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1) CreateObject(3525,2532.3000500,-1663.5999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1) CreateObject(13667,2444.8999000,-1673.4000200,28.4000000,0.0000000,0.0000000,10.2500000); //object(monkeyman) (1) CreateObject(1654,2468.8999000,-1671.0000000,14.1000000,0.0000000,0.0000000,42.0000000); //object(dynamite) (1) CreateObject(3066,2477.3000500,-1695.1999500,13.6000000,0.0000000,0.0000000,354.0000000); //object(ammotrn_obj) (1) CreateObject(1503,2519.5000000,-1665.6999500,13.4000000,0.0000000,0.0000000,271.5000000); //object(dyn_ramp) (1) CreateObject(2692,2478.6001000,-1687.0999800,13.3000000,0.0000000,0.0000000,169.2500000); //object(cj_banner10) (1) CreateObject(8548,2422.1001000,-1664.1999500,13.8000000,0.0000000,0.0000000,273.7500000); //object(trainsign01_lvs) (1) CreateObject(14467,2465.1999500,-1680.4000200,15.3000000,0.0000000,0.0000000,86.0000000); //object(carter_statue) (1) CreateObject(1228,2423.3999000,-1655.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (1) CreateObject(3415,2450.3000500,-1670.3000500,12.5000000,0.0000000,0.0000000,180.0000000); //object(ce_loghut1) (1) CreateObject(2109,2533.1999500,-1664.5999800,14.6000000,0.0000000,0.0000000,0.0000000); //object(low_dinning_3) (1) CreateObject(372,2532.8000500,-1664.0999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(1) CreateObject(362,2532.5000000,-1664.4000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(2) CreateObject(355,2532.8000500,-1664.8000500,15.3000000,0.0000000,0.0000000,10.0000000); //object(3) CreateObject(342,2532.3000500,-1664.5999800,15.2000000,0.0000000,0.0000000,0.0000000); //object(4) CreateObject(342,2532.3000500,-1664.8000500,15.2000000,0.0000000,0.0000000,0.0000000); //object(5) CreateObject(344,2532.6001000,-1664.5999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(6) CreateObject(356,2532.8000500,-1665.0000000,15.3000000,0.0000000,0.0000000,8.0000000); //object(7) CreateObject(359,2533.1999500,-1665.1999500,15.3000000,0.0000000,0.0000000,4.0000000); //object(8) CreateObject(1757,2499.6999500,-1687.3000500,12.5000000,0.0000000,0.0000000,190.5000000); //object(low_couch_5) (1)
/* Objects converted: 43 Vehicles converted: 0 Vehicle models found: 0 ---------------------- In the time this conversion took to finish a hummingbird could have flapped it's wings 0.6 times! */
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