[Include] Ракеты на автомобиле. - Форум Cheat-Master.ru
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Модератор форума: Phoenixxx_Czar, Getbackthere, [CM]OlegEhtler  
[Include] Ракеты на автомобиле.
Herro[CM] Дата: Четверг, 10.09.2015, 00:02 | Сообщение # 1
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Данный include позволит крепить ракетницы на т/с


Функции:
Код

native IsVehicleHot(vehicleid)
native AddVehicleMissiles(vehicleid,Floatffsetx,Float ffsetz)
native RemoveVehicleMissiles(vehicleid)


Callbacks:
Код

VM_OnVehicleFire(vehicleid,slot)


Установка:
Код

#include <VM> - в начало мода/скрипта
VM_OnPlayerKeyStateChange (playerid, newkeys); - под OnPlayerKeyStateChange

public VM_OnVehicleFire(vehicleid,slot) // Где то не в функции
{
  return 1;
}


Include
Код
#include <a_samp>
   
/*------------------------------------
native AddVehicleMissiles(vehicleid,Float:offsetx,Float:offsetz)
native RemoveVehicleMissiles(vehicleid)
native IsVehicleHot(vehicleid)
-------------------------------------*/
   
#define MISSILE_DETONATE_TIME 500       //milliseconds
#define MISSILE_EXPLODE_TYPE 10
#define MISSILE_EXPLODE_RADIUS 10.0
#define MISSILE_SPEED 40.0
#define MISSILE_FIRE_KEY 1
   
new VehicleFire[MAX_VEHICLES];
new VehicleBomb[MAX_VEHICLES][2];
new VehicleSmok[MAX_VEHICLES][2];
new Float:VehicleOffsetX[MAX_VEHICLES];
new Float:VehicleOffsetZ[MAX_VEHICLES];
   
forward VM_OnPlayerKeyStateChange(playerid,newkeys);
forward VM_Explode(vehicleid,mode);
forward VM_OnVehicleFire(vehicleid,slot);
   
stock AddVehicleMissiles(vehicleid,Float:offsetx,Float:offsetz)
{
         if(!VehicleFire[vehicleid])
         {
                 new Float:x,Float:u;
                 GetVehiclePos(vehicleid,x,u,u);
                 if(x != 0)
                 {
                         if(!IsValidObject(VehicleBomb[vehicleid][1]))
                         {
                    
                    VehicleBomb[vehicleid][0] = CreateObject(3790,0.0,0.0,0.0,0,0,0,300.0);
                    VehicleBomb[vehicleid][1] = CreateObject(3790,0.0,0.0,0.0,0,0,0,300.0);
   
                    AttachObjectToVehicle(VehicleBomb[vehicleid][0],vehicleid,offsetx,0,offsetz,0,0,270);
                    AttachObjectToVehicle(VehicleBomb[vehicleid][1],vehicleid,-offsetx,0,offsetz,0,0,270);
   
                    VehicleOffsetX[vehicleid] = offsetx;
                    VehicleOffsetZ[vehicleid] = offsetz;
                    return 1;
                         }
                 }
         }
         return 0;
}
   
stock RemoveVehicleMissiles(vehicleid)
{
         if(!VehicleFire[vehicleid])
         {
                 if(IsValidObject(VehicleBomb[vehicleid][1]))
                 {
                         if(VehicleBomb[vehicleid][0])
                         {
                    DestroyObject(VehicleBomb[vehicleid][0]);
                    DestroyObject(VehicleBomb[vehicleid][1]);
                    return 1;
                         }
                         return DestroyObject(VehicleBomb[vehicleid][1]),1;
                 }
         }
         return 0;
}
   
stock IsVehicleHot(vehicleid)
{
         if(IsValidObject(VehicleBomb[vehicleid][1]))
                 return 1;
   
         return 0;
}
   
   
public VM_OnPlayerKeyStateChange(playerid,newkeys)
{
         if((newkeys & MISSILE_FIRE_KEY) == (MISSILE_FIRE_KEY))
         {
                 new id = GetPlayerVehicleID(playerid);
                 if(!VehicleFire[id])
                 {
                         if(id)
                         {
                    if(IsValidObject(VehicleBomb[id][1]))
                    {
                    new
                    Float:x,
                    Float:y,
                    Float:z,
                    Float:a;
   
   
                    VehicleFire[id] = 1;
   
                    if(IsValidObject(VehicleBomb[id][0]))
                    {
                    DestroyObject(VehicleBomb[id][0]);
   
                    GetVehiclePos(id,x,y,z);
                    GetVehicleZAngle(id,a);
   
                    a += 270;
                    z += VehicleOffsetZ[id];
   
                    x += (VehicleOffsetX[id] * floatsin(-a, degrees));
                    y += (VehicleOffsetX[id] * floatcos(-a, degrees));
   
                    VehicleBomb[id][0] = CreateObject(3790,x,y,z,0,0,a,300.0);
                    VehicleSmok[id][0] = CreateObject(18731,x,y,z-1.3,0,0,0,300.0);
   
                    a += 90;
   
                    x += (30 * floatsin(-a, degrees));
                    y += (30 * floatcos(-a, degrees));
   
                    MoveObject(VehicleBomb[id][0],x,y,z,MISSILE_SPEED);
                    MoveObject(VehicleSmok[id][0],x,y,z-1.3,MISSILE_SPEED);
   
                    SetTimerEx("VM_Explode",MISSILE_DETONATE_TIME,0,"dd",id,0);
                    VM_OnVehicleFire(id,0);
                    return 1;
                    }
                    DestroyObject(VehicleBomb[id][1]);
   
                    GetVehiclePos(id,x,y,z);
                    GetVehicleZAngle(id,a);
   
                    a += 90;
                    z += VehicleOffsetZ[id];
   
                    x += (VehicleOffsetX[id] * floatsin(-a, degrees));
                    y += (VehicleOffsetX[id] * floatcos(-a, degrees));
   
                    VehicleBomb[id][1] = CreateObject(3790,x,y,z,0,0,a+180,300.0);
                    VehicleSmok[id][1] = CreateObject(18731,x,y,z-1.3,0,0,0,300.0);
   
                    a += 270;
   
                    x += (30 * floatsin(-a, degrees));
                    y += (30 * floatcos(-a, degrees));
   
                    MoveObject(VehicleBomb[id][1],x,y,z,MISSILE_SPEED);
                    MoveObject(VehicleSmok[id][1],x,y,z-1.3,MISSILE_SPEED);
   
                    SetTimerEx("VM_Explode",MISSILE_DETONATE_TIME,0,"dd",id,1);
                    VM_OnVehicleFire(id,1);
                    return 1;
                    }
                         }
                         return 1;
                 }
         }
         return 1;
}
   
public VM_Explode(vehicleid,mode)
{
         if(IsValidObject(VehicleBomb[vehicleid][mode]))
         {
                 new
                 Float:x,
                 Float:y,
                 Float:z;
   
                 GetObjectPos(VehicleBomb[vehicleid][mode],x,y,z);
                 CreateExplosion(x,y,z,MISSILE_EXPLODE_TYPE,MISSILE_EXPLODE_RADIUS);
   
                 DestroyObject(VehicleBomb[vehicleid][mode]);
                 DestroyObject(VehicleSmok[vehicleid][mode]);
   
                 VehicleFire[vehicleid] = 0;
                 return 1;
         }
         return 1;
}


Когда нет знания, есть мнение.
Scatter Дата: Суббота, 12.12.2015, 02:26 | Сообщение # 2
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Сообщений: 98
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ты просто лучший, давно искал норм чувака smile
Плисс Дата: Вторник, 19.07.2016, 21:13 | Сообщение # 3
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