Дата: Понедельник, 04.07.2016, 11:46 | Сообщение # 3
Боец
Сообщений: 108
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Хрень а не аим, иза этой ужасной тряски аим не успевает сработать. И вообще легче играть руками, чем этой фигней. Файл взял для проверки стиллеров, вроде нету.. Но аим и тряска это полный
while true wait 0 0ab1: @getKeyAiming 0 16@ 17@ while key 17@ wait 0 0ab1: @getKeyAiming 0 16@ 17@ if and //Actor.Defined($player_actor) 056D: actor $player_actor defined not Actor.Driving($player_actor) then if 0AD2: 0@ = player $player_char targeted_actor then if not Actor.Dead(0@) then if and 0ab0: 16@ //Actor.Defined(0@) 056D: 0@ not Actor.Dead(0@) not Actor.Driving(0@) then 068D: get_camera_position_to 1@ 2@ 3@ Actor.StorePos(0@, 4@, 5@, 6@) Actor.StorePos($player_actor, 7@, 8@, 9@) 1@ -= 4@ 2@ -= 5@ 0C00: math 1@ = abs 1@ // Aa 0C00: math 2@ = abs 2@ // Ab 10@ = 1@ 11@ = 2@ 10@ *= 10@ 11@ *= 11@ 10@ += 11@ 01FB: 10@ = square_root 10@ // Ac 11@ = 1@ // Aa vrem 12@ = 10@ // Ac vrem 11@ /= 12@ 0C04: math 12@ = arcsine 11@ // alpha 0C06: math 13@ = arccosine 11@ // beta if 0ab1: @getSlotWeapon 0 16@ then if 0ab1: @getAngleForCam 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@ then if 0ab1: @checkObject 6 4@ 5@ 6@ 7@ 8@ 9@ then 15@ += 0.0389 0A8C: write_memory 0xB6F258 size 4 value 15@ virtual_protect 0 end end end end end end end end
end
:checkObject if 06BD: no_obstacles_between 3@ 4@ 5@ and 0@ 1@ 2@ solid 1 car 0 actor 0 object 1 particle 0 then 0485: return_true else 059A: return_false end 0ab2: 0
:getAngleForCam var 0@ : float end if 6@ == 5 then 7@ = 0.0100 8@ = 0.0100 9@ = 1.5607 10@ = 1.5807 else if 6@ == 6 then 7@ = 0.0180 8@ = 0.0200 9@ = 1.5507 10@ = 1.5907 else 7@ = 0.0 8@ = 0.0 9@ = 1.5707 10@ = 1.5707 end end
if and 2@ > 0@ 3@ > 1@ then 5@ -= 8@ 15@ = 5@ end
if and 2@ > 0@ 3@ < 1@ then 5@ *= -1.0 5@ -= 7@ 15@ = 5@ end
if and 2@ < 0@ 3@ > 1@ then 4@ += 9@ 15@ = 4@ end
if and 2@ < 0@ 3@ < 1@ then 4@ *= -1.0 4@ -= 10@ 15@ = 4@ end
0A8D: 11@ = read_memory 0xB6F258 size 4 virtual_protect 0 11@ -= 15@ if and 11@ < 0.1800 11@ > -0.1800 then 0485: return_true else 059A: return_false end 0ab2: 1 15@
:getSlotWeapon 0A96: 0@ = actor $player_actor struct 0@ += 0x718 0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0 if or 1@ == 2 1@ == 3 1@ == 4 1@ == 5 1@ == 6 1@ == 7 then 0485: return_true else 059A: return_false end 0ab2: 1 1@
repeat wait 0 if and not actor.Driving($PLAYER_ACTOR) 0AB0: key_pressed 17 then 0C72: set_virtual_key 102 down true wait 0@ 0C72: set_virtual_key 102 down false wait 1@ 0C72: set_virtual_key 100 down true wait 0@ 0C72: set_virtual_key 100 down false wait 1@ 0C72: set_virtual_key 100 down true wait 0@ 0C72: set_virtual_key 100 down false wait 1@ 0C72: set_virtual_key 102 down true wait 0@ 0C72: set_virtual_key 102 down false wait 150 end until false
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