[CLEO] FasterAnims - Форум Cheat-Master.ru
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[CLEO] FasterAnims
olega11 Дата: Вторник, 17.01.2017, 20:40 | Сообщение # 1
Боец
Сообщений: 193
Статус: Offline
Всем привет, выкладываю cleo которое позволяет ускорить анимацию перепрыгивания через объекты во много раз, может быть полезно в гетто на террах и тд)
Скачать: YandexDisk
Установка: кинуть файл в папку CLEO
Активация: активация "ZX" одновременно на клавиатуре


http://piccash.net/8490/141760/ котэ

Сообщение отредактировал olega11 - Вторник, 17.01.2017, 20:48
Оляля Дата: Среда, 18.01.2017, 09:35 | Сообщение # 2
Боец
Сообщений: 239
Статус: Offline
Проверте

[CLEO] Bike Bug http://cheat-master.ru/forum/129-626692-1
[CLEO]SpeedBMX http://cheat-master.ru/forum/129-628101-1
[CLEO]Freeze Cars http://cheat-master.ru/forum/129-628117-1
[CLEO] New Car-Troller http://cheat-master.ru/forum/129-628286-1
Как заработать на Samp-Rp http://cheat-master.ru/forum/73-685624-1
[CM]BlackMass Дата: Среда, 18.01.2017, 09:50 | Сообщение # 3
Новичок
Сообщений: 26
Статус: Offline
Код открыт. Чисто.
Код
0000: NOP
0662: printstring "FasterAnims by Haxyl"
thread "HAXYL_CHEATER"
jump @HAXYL_CHEATER_33

:HAXYL_CHEATER_33
wait 0
if and
key_down 88
key_down 90  
else_jump @HAXYL_CHEATER_33
print "FasterAnims: ~G~ACTIVATED" 1000
wait 1000
018C: play_sound 1139 at 0.0 0.0 0.0
jump @HAXYL_CHEATER_104

:HAXYL_CHEATER_104
wait 0
if and
   not key_down 88
   not key_down 90
else_jump @HAXYL_CHEATER_210
0393: actor $PLAYER_ACTOR perform_animation "JUMP_launch_R" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_launch" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_land" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_glide" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "KO_SKID_BACK" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FALL_COLLAPSE" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_block" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_G" at 3.0 times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "FightA_M" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTIDLE" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightShB" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightShF" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_BWD" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_FWD" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_Left" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_Right" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_block" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_G" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_IDLE" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_M" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_block" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_blocking" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_G" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_IDLE" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_M" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_Spar" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_bock" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_G" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_IDLE" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_M" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightKick" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightKick_B" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick_B" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CROUCH_ROLL_R" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CROUCH_ROLL_L" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP2FALL" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP_B" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_GLIDE" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAND" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH_R" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_JUMPOUT" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_UNDER" at 5.0 times_normal_rate
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 0    
jump @HAXYL_CHEATER_104

:HAXYL_CHEATER_210
print "FasterAnims: ~R~UNACTIVATED" 228
wait 228
018C: play_sound 1139 at 0.0 0.0 0.0
jump @HAXYL_CHEATER_33
w  __SBFTR
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