Чист на 27.03.2019
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:INCAR
wait 0
if and
Player.Defined($PLAYER_CHAR)
Actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 16
jf @INCAR
2@ = Actor.CurrentCar($PLAYER_ACTOR)
Car.SetImmunities(2@, 1, 1, 1, 1, 1)
053F: set_car 2@ tires_vulnerability 0
Car.ImmuneToNonPlayer(2@) = True
03F5: set_car 2@ apply_damage_rules 0
0ACD: show_text_highpriority "~R~GM" time 999999999
jump @NOTINCAR
:NOTINCAR
wait 0
if and
8AB0: not key_pressed 16
Actor.Driving($PLAYER_ACTOR)
jf @NOTINCAR
Car.SetImmunities(2@, 0, 0, 0, 0, 0)
Car.ImmuneToNonPlayer(2@) = False
03F5: set_car 2@ apply_damage_rules 1
00BE: text_clear_all
jump @INCAR