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Ultimate by Snake Firm [0.3.7]
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| Vlados_Lev |
Дата: Пятница, 17.04.2015, 23:15 | Сообщение # 31
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Боец
Сообщений: 245
Статус: Offline
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Cпасибо, взял .
Сообщение отредактировал Vlados_Lev - Пятница, 17.04.2015, 23:16 |
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| Snake_Firm |
Дата: Воскресенье, 19.04.2015, 11:06 | Сообщение # 32
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Administrator
Сообщений: 4452
Статус: Offline
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Поднял!
Мой магазин - (SHOP) Вконтакте Навожу порядок на этом худе!
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| AntiByanist |
Дата: Воскресенье, 19.04.2015, 14:37 | Сообщение # 33
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Любитель
Сообщений: 49
Статус: Offline
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Спасибо, лови +сик
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| [CM]P0ker |
Дата: Воскресенье, 19.04.2015, 14:52 | Сообщение # 34
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Боец
Сообщений: 241
Статус: Offline
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Цитата Snake_Firm (  ) B+1/2....6. B+6 "Super Mod" У меня такой клео есть и до 4 спокойно на S-RP юзаю
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| Snake_Firm |
Дата: Воскресенье, 19.04.2015, 16:08 | Сообщение # 35
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Administrator
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Цитата [CM]P0ker (  ) У меня такой клео есть и до 4 спокойно на S-RP юзаю Есть обычный спидхак) А тут срез анимки и другие функции, так поэтому будет палевно)
Мой магазин - (SHOP) Вконтакте Навожу порядок на этом худе!
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| [CM]G63 |
Дата: Воскресенье, 19.04.2015, 16:19 | Сообщение # 36
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Боец
Сообщений: 298
Статус: Offline
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Хороший скрипт!Жаль в "Клан CM" не взяли или в "Читеры CM"
2000+ дней на - Cheat Mater
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| Snake_Firm |
Дата: Четверг, 23.04.2015, 20:28 | Сообщение # 38
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Administrator
Сообщений: 4452
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Поднял!
Мой магазин - (SHOP) Вконтакте Навожу порядок на этом худе!
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| [CM]Червь |
Дата: Четверг, 23.04.2015, 21:27 | Сообщение # 39
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Червячок :D
Сообщений: 284
Статус: Offline
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Красава, продолжай делать.
http://cheat-master.ru/forum/192-501617-1 - FAQ, работаем на шахте вручную с s0beit`om http://cheat-master.ru/forum/14-501581-1 - FAQ, как читерить и не стать замеченым http://cheat-master.ru/forum/14-501523-1 - FAQ, как стать успешным читером http://cheat-master.ru/forum/2-501435-1 - FAQ, баловство HTML-кодом http://cheat-master.ru/forum/112-501380-1 - FAQ, new способ кидков http://cheat-master.ru/forum/14-501090-1 - FAQ, адреса крашей http://cheat-master.ru/forum/14-499791-1 - FAQ, глобальная информация про администрирование http://cheat-master.ru/forum/2-496776-1 - FAQ, BBcodes - "Шрифты". http://cheat-master.ru/forum/165-499408-1 - тема список Администрации - "A&A-RP"
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| AnanaS123 |
Дата: Четверг, 23.04.2015, 22:06 | Сообщение # 40
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Бывалый
Сообщений: 351
Статус: Offline
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Прикольно, взял
Качественная студия графики - https://vk.com/raydstudio Трудоустроюсь дизайнером в проект. Приму в дар аккаунты на серверах SA:MP. Буду благодарен.
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| Snake_Firm |
Дата: Суббота, 25.04.2015, 08:23 | Сообщение # 41
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Administrator
Сообщений: 4452
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На днях новое выйдет!-Надеюсь!
Мой магазин - (SHOP) Вконтакте Навожу порядок на этом худе!
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| [CM]Vorobyshka |
Дата: Суббота, 25.04.2015, 14:40 | Сообщение # 42
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Боец
Сообщений: 220
Статус: Offline
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Воу воу Еще один офигенный скрипт скачаю когда приду домой
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| pro100™ |
Дата: Суббота, 25.04.2015, 17:30 | Сообщение # 43
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Боец
Сообщений: 51
Статус: Offline
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А на АРП/ДРП же будет работать?
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| Snake_Firm |
Дата: Пятница, 01.05.2015, 14:36 | Сообщение # 44
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Administrator
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Цитата pro100™ (  ) А на АРП/ДРП же будет работать? По сути да! Скрипт написан под одиночный мод, включай B2-B3 вряд ли будет кикать за чит!  Добавлено (27.04.2015, 19:09) --------------------------------------------- Поднял) Добавлено (01.05.2015, 14:36) --------------------------------------------- Подниму!
Мой магазин - (SHOP) Вконтакте Навожу порядок на этом худе!
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| ♦Gromble♦ |
Дата: Пятница, 01.05.2015, 23:23 | Сообщение # 45
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Бывалый
Сообщений: 488
Статус: Offline
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Да уж, старался. Скопировал весь код у Рафаэля
Вот код Рафаэля: Код {$CLEO .cs} 0662: NOP "FOR CHEAT-MASTER.RU BY [CM]РАФАЭЛЬ" thread "SPEEDHACK_FOR_$PLAYER_ACTOR" wait 0 0@ = 1.0 1@ = 1.0 0A8D: 2@ = read_memory 13157434 size 2 virtual_protect 0 0A8D: 3@ = read_memory 13157770 size 2 virtual_protect 0 0A8D: 4@ = read_memory 13157882 size 2 virtual_protect 0 0A8D: 5@ = read_memory 13157994 size 2 virtual_protect 0 0A8D: 6@ = read_memory 13158106 size 2 virtual_protect 0 0A8D: 7@ = read_memory 13158218 size 2 virtual_protect 0 0A8D: 8@ = read_memory 13158554 size 2 virtual_protect 0 0A8D: 9@ = read_memory 13158330 size 2 virtual_protect 0 0A8D: 10@ = read_memory 13158442 size 2 virtual_protect 0 0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0 0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0 0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0 0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0 0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
:SPEEDHACK_FOR_$PLAYER_ACTOR_388 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388 wait 0 0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate if and 0AB0: key_pressed 17 0AB0: key_pressed 48 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1327 0@ = 1.0 1@ = 1.0 Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) 0A8C: write_memory 13157434 size 2 value 2@ virtual_protect 0 0A8C: write_memory 13157770 size 2 value 3@ virtual_protect 0 0A8C: write_memory 13157882 size 2 value 4@ virtual_protect 0 0A8C: write_memory 13157994 size 2 value 5@ virtual_protect 0 0A8C: write_memory 13158106 size 2 value 6@ virtual_protect 0 0A8C: write_memory 13158218 size 2 value 7@ virtual_protect 0 0A8C: write_memory 13158554 size 2 value 8@ virtual_protect 0 0A8C: write_memory 13158330 size 2 value 9@ virtual_protect 0 0A8C: write_memory 13158442 size 2 value 10@ virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1327 if and 0AB0: key_pressed 17 0AB0: key_pressed 49 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1507 0@ = 1.2 1@ = 1.5 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1507 if and 0AB0: key_pressed 17 0AB0: key_pressed 50 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1687 0@ = 1.6 1@ = 2.0 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1687 if and 0AB0: key_pressed 17 0AB0: key_pressed 51 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1867 0@ = 2.5 1@ = 3.1 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1867 if and 0AB0: key_pressed 17 0AB0: key_pressed 52 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2062 0@ = 4.5 1@ = 6.1 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2062 if and 0AB0: key_pressed 17 0AB0: key_pressed 53 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2257 0@ = 5.0 1@ = 7.1 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2257 if and 0AB0: key_pressed 17 0AB0: key_pressed 54 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2452 0@ = 6.0 1@ = 9.1 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2452 if and 0AB0: key_pressed 17 0AB0: key_pressed 55 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2647 0@ = 7.0 1@ = 11.0 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2647 if and 0AB0: key_pressed 17 0AB0: key_pressed 56 else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2842 0@ = 10.0 1@ = 20.0 Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2842 wait 0 jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388
Вот твой код: Код {$CLEO .cs} 0000: 0662: printstring "Snake Firm" thread "1"
repeat wait 5000 until Samp.Available()
0AF8: samp add_message_to_chat "[CLEO] Ultimate by Snake Firm " color 0xFF0000 wait 2500 0AF8: samp add_message_to_chat "Script loading " color 0xFF0000 wait 5500 0AF8: samp add_message_to_chat "Loading complete " color 0xFF0000 wait 0 0@ = 1.0 1@ = 1.0 0A8D: 2@ = read_memory 13157434 size 2 virtual_protect 0 0A8D: 3@ = read_memory 13157770 size 2 virtual_protect 0 0A8D: 4@ = read_memory 13157882 size 2 virtual_protect 0 0A8D: 5@ = read_memory 13157994 size 2 virtual_protect 0 0A8D: 6@ = read_memory 13158106 size 2 virtual_protect 0 0A8D: 7@ = read_memory 13158218 size 2 virtual_protect 0 0A8D: 8@ = read_memory 13158554 size 2 virtual_protect 0 0A8D: 9@ = read_memory 13158330 size 2 virtual_protect 0 0A8D: 10@ = read_memory 13158442 size 2 virtual_protect 0 0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0 0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0 0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0 0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0 0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
:1_344 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @1_344 wait 0 0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate if and 0AB0: key_pressed 66 0AB0: key_pressed 49 else_jump @1_1268 0@ = 1.0 1@ = 1.0 0A8C: write_memory 13157434 size 2 value 2@ virtual_protect 0 0A8C: write_memory 13157770 size 2 value 3@ virtual_protect 0 0A8C: write_memory 13157882 size 2 value 4@ virtual_protect 0 0A8C: write_memory 13157994 size 2 value 5@ virtual_protect 0 0A8C: write_memory 13158106 size 2 value 6@ virtual_protect 0 0A8C: write_memory 13158218 size 2 value 7@ virtual_protect 0 0A8C: write_memory 13158554 size 2 value 8@ virtual_protect 0 0A8C: write_memory 13158330 size 2 value 9@ virtual_protect 0 0A8C: write_memory 13158442 size 2 value 10@ virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1268 if and 0AB0: key_pressed 66 0AB0: key_pressed 50 else_jump @1_1448 0@ = 1.0 1@ = 1.5 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1448 if and 0AB0: key_pressed 66 0AB0: key_pressed 51 else_jump @1_1628 0@ = 1.6 1@ = 2.2 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1628 if and 0AB0: key_pressed 66 0AB0: key_pressed 52 else_jump @1_1808 0@ = 2.5 1@ = 3.1 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1808 if and 0AB0: key_pressed 66 0AB0: key_pressed 53 else_jump @1_1988 0@ = 4.5 1@ = 6.1 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1988 jump @1_344
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