Ultimate by Snake Firm [0.3.7] - Страница 3 - Форум Cheat-Master.ru
  • Страница 3 из 6
  • «
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • »
Модератор форума: Admin_Bot, Admin_Bot2, Admin_Bot3, Admin_Bot4  
Ultimate by Snake Firm [0.3.7]
Vlados_Lev Дата: Пятница, 17.04.2015, 23:15 | Сообщение # 31
Боец
Сообщений: 245
Статус: Offline
Cпасибо, взял .

Сообщение отредактировал Vlados_Lev - Пятница, 17.04.2015, 23:16
Snake_Firm Дата: Воскресенье, 19.04.2015, 11:06 | Сообщение # 32
Administrator
Сообщений: 4452
Статус: Offline
Поднял!

Мой магазин - (SHOP)
Вконтакте
Навожу порядок на этом худе!


AntiByanist Дата: Воскресенье, 19.04.2015, 14:37 | Сообщение # 33
Любитель
Сообщений: 49
Статус: Offline
Спасибо, лови +сик
[CM]P0ker Дата: Воскресенье, 19.04.2015, 14:52 | Сообщение # 34
Боец
Сообщений: 241
Статус: Offline
Цитата Snake_Firm ()
B+1/2....6.
B+6 "Super Mod"

У меня такой клео есть и до 4 спокойно на S-RP юзаю


Snake_Firm Дата: Воскресенье, 19.04.2015, 16:08 | Сообщение # 35
Administrator
Сообщений: 4452
Статус: Offline
Цитата [CM]P0ker ()
У меня такой клео есть и до 4 спокойно на S-RP юзаю

Есть обычный спидхак)
А тут срез анимки и другие функции, так поэтому будет палевно)


Мой магазин - (SHOP)
Вконтакте
Навожу порядок на этом худе!


[CM]G63 Дата: Воскресенье, 19.04.2015, 16:19 | Сообщение # 36
Боец
Сообщений: 298
Статус: Offline
Хороший скрипт!Жаль в "Клан CM" не взяли или в "Читеры CM"

2000+ дней на - Cheat Mater
Минора Дата: Воскресенье, 19.04.2015, 22:53 | Сообщение # 37
KUNTEYNIR
Сообщений: 1377
Статус: Offline
Постарался, спасибо, взял себе

Snake_Firm Дата: Четверг, 23.04.2015, 20:28 | Сообщение # 38
Administrator
Сообщений: 4452
Статус: Offline
Поднял!

Мой магазин - (SHOP)
Вконтакте
Навожу порядок на этом худе!


[CM]Червь Дата: Четверг, 23.04.2015, 21:27 | Сообщение # 39
Червячок :D
Сообщений: 284
Статус: Offline
Красава, продолжай делать.

http://cheat-master.ru/forum/192-501617-1 - FAQ, работаем на шахте вручную с s0beit`om
http://cheat-master.ru/forum/14-501581-1 - FAQ, как читерить и не стать замеченым
http://cheat-master.ru/forum/14-501523-1 - FAQ, как стать успешным читером
http://cheat-master.ru/forum/2-501435-1 - FAQ, баловство HTML-кодом
http://cheat-master.ru/forum/112-501380-1 - FAQ, new способ кидков
http://cheat-master.ru/forum/14-501090-1 - FAQ, адреса крашей
http://cheat-master.ru/forum/14-499791-1 - FAQ, глобальная информация про администрирование
http://cheat-master.ru/forum/2-496776-1 - FAQ, BBcodes - "Шрифты".
http://cheat-master.ru/forum/165-499408-1 - тема список Администрации - "A&A-RP"
AnanaS123 Дата: Четверг, 23.04.2015, 22:06 | Сообщение # 40
Бывалый
Сообщений: 351
Статус: Offline
Прикольно, взял happy

Качественная студия графики - https://vk.com/raydstudio
Трудоустроюсь дизайнером в проект.
Приму в дар аккаунты на серверах SA:MP. Буду благодарен.
Snake_Firm Дата: Суббота, 25.04.2015, 08:23 | Сообщение # 41
Administrator
Сообщений: 4452
Статус: Offline
На днях новое выйдет!-Надеюсь!

Мой магазин - (SHOP)
Вконтакте
Навожу порядок на этом худе!


[CM]Vorobyshka Дата: Суббота, 25.04.2015, 14:40 | Сообщение # 42
Боец
Сообщений: 220
Статус: Offline
Воу воу smile Еще один офигенный скрипт smile скачаю когда приду домой wink
pro100™ Дата: Суббота, 25.04.2015, 17:30 | Сообщение # 43
Боец
Сообщений: 51
Статус: Offline
А на АРП/ДРП же будет работать?
Snake_Firm Дата: Пятница, 01.05.2015, 14:36 | Сообщение # 44
Administrator
Сообщений: 4452
Статус: Offline
Цитата pro100™ ()
А на АРП/ДРП же будет работать?

По сути да!
Скрипт написан под одиночный мод, включай B2-B3 вряд ли будет кикать за чит!

Добавлено (27.04.2015, 19:09)
---------------------------------------------
Поднял)

Добавлено (01.05.2015, 14:36)
---------------------------------------------
Подниму!


Мой магазин - (SHOP)
Вконтакте
Навожу порядок на этом худе!


♦Gromble♦ Дата: Пятница, 01.05.2015, 23:23 | Сообщение # 45
Бывалый
Сообщений: 488
Статус: Offline
Да уж, старался. Скопировал весь код у Рафаэля

Вот код Рафаэля:
Код

{$CLEO .cs}  
0662: NOP "FOR CHEAT-MASTER.RU BY [CM]РАФАЭЛЬ"    
thread "SPEEDHACK_FOR_$PLAYER_ACTOR"    
wait 0    
0@ = 1.0    
1@ = 1.0    
0A8D: 2@ = read_memory 13157434 size 2 virtual_protect 0    
0A8D: 3@ = read_memory 13157770 size 2 virtual_protect 0    
0A8D: 4@ = read_memory 13157882 size 2 virtual_protect 0    
0A8D: 5@ = read_memory 13157994 size 2 virtual_protect 0    
0A8D: 6@ = read_memory 13158106 size 2 virtual_protect 0    
0A8D: 7@ = read_memory 13158218 size 2 virtual_protect 0    
0A8D: 8@ = read_memory 13158554 size 2 virtual_protect 0    
0A8D: 9@ = read_memory 13158330 size 2 virtual_protect 0    
0A8D: 10@ = read_memory 13158442 size 2 virtual_protect 0    
0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0    
0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0    

:SPEEDHACK_FOR_$PLAYER_ACTOR_388  
wait 0    
if    
      Player.Defined($PLAYER_CHAR)  
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388    
wait 0    
0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate    
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate    
if and  
0AB0:   key_pressed 17    
0AB0:   key_pressed 48    
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1327    
0@ = 1.0    
1@ = 1.0    
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)  
0A8C: write_memory 13157434 size 2 value 2@ virtual_protect 0    
0A8C: write_memory 13157770 size 2 value 3@ virtual_protect 0    
0A8C: write_memory 13157882 size 2 value 4@ virtual_protect 0    
0A8C: write_memory 13157994 size 2 value 5@ virtual_protect 0    
0A8C: write_memory 13158106 size 2 value 6@ virtual_protect 0    
0A8C: write_memory 13158218 size 2 value 7@ virtual_protect 0    
0A8C: write_memory 13158554 size 2 value 8@ virtual_protect 0    
0A8C: write_memory 13158330 size 2 value 9@ virtual_protect 0    
0A8C: write_memory 13158442 size 2 value 10@ virtual_protect 0    
018C: play_sound 1056 at 0.0 0.0 0.0    
wait 5    

:SPEEDHACK_FOR_$PLAYER_ACTOR_1327  
if and  
0AB0:   key_pressed 17    
0AB0:   key_pressed 49    
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1507    
0@ = 1.2    
1@ = 1.5    
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0    
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0    
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0    
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0    
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0    
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0    
018C: play_sound 1056 at 0.0 0.0 0.0    
wait 5    

:SPEEDHACK_FOR_$PLAYER_ACTOR_1507  
if and  
0AB0:   key_pressed 17    
0AB0:   key_pressed 50    
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1687    
0@ = 1.6    
1@ = 2.0    
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0    
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0    
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0    
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0    
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0    
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0    
018C: play_sound 1056 at 0.0 0.0 0.0    
wait 5    

:SPEEDHACK_FOR_$PLAYER_ACTOR_1687  
if and  
0AB0:   key_pressed 17    
0AB0:   key_pressed 51    
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1867    
0@ = 2.5    
1@ = 3.1    
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0    
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0    
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0    
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0    
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0    
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0    
018C: play_sound 1056 at 0.0 0.0 0.0    
wait 5    

:SPEEDHACK_FOR_$PLAYER_ACTOR_1867  
if and  
0AB0:   key_pressed 17    
0AB0:   key_pressed 52    
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2062    
0@ = 4.5    
1@ = 6.1    
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)  
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0    
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0    
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0    
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0    
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0    
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0    
018C: play_sound 1056 at 0.0 0.0 0.0    
wait 5    

:SPEEDHACK_FOR_$PLAYER_ACTOR_2062  
if and  
0AB0:   key_pressed 17    
0AB0:   key_pressed 53    
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2257    
0@ = 5.0    
1@ = 7.1    
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)  
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0    
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0    
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0    
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0    
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0    
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0    
018C: play_sound 1056 at 0.0 0.0 0.0    
wait 5    

:SPEEDHACK_FOR_$PLAYER_ACTOR_2257  
if and  
0AB0:   key_pressed 17    
0AB0:   key_pressed 54    
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2452    
0@ = 6.0    
1@ = 9.1    
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)  
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0    
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0    
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0    
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0    
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0    
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0    
018C: play_sound 1056 at 0.0 0.0 0.0    
wait 5    

:SPEEDHACK_FOR_$PLAYER_ACTOR_2452  
if and  
0AB0:   key_pressed 17    
0AB0:   key_pressed 55    
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2647    
0@ = 7.0    
1@ = 11.0    
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)  
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0    
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0    
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0    
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0    
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0    
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0    
018C: play_sound 1056 at 0.0 0.0 0.0    
wait 5    

:SPEEDHACK_FOR_$PLAYER_ACTOR_2647  
if and  
0AB0:   key_pressed 17    
0AB0:   key_pressed 56    
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2842    
0@ = 10.0    
1@ = 20.0    
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)  
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0    
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0    
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0    
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0    
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0    
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0    
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0    
018C: play_sound 1056 at 0.0 0.0 0.0    
wait 5    

:SPEEDHACK_FOR_$PLAYER_ACTOR_2842  
wait 0    
jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388


Вот твой код:
Код

{$CLEO .cs}
0000:    
0662: printstring "Snake Firm"  
thread "1"  

repeat            
     wait 5000
until Samp.Available()

0AF8: samp add_message_to_chat "[CLEO] Ultimate by Snake Firm " color 0xFF0000
wait 2500
0AF8: samp add_message_to_chat "Script loading " color 0xFF0000
wait 5500
0AF8: samp add_message_to_chat "Loading complete " color 0xFF0000
wait 0
0@ = 1.0  
1@ = 1.0  
0A8D: 2@ = read_memory 13157434 size 2 virtual_protect 0  
0A8D: 3@ = read_memory 13157770 size 2 virtual_protect 0  
0A8D: 4@ = read_memory 13157882 size 2 virtual_protect 0  
0A8D: 5@ = read_memory 13157994 size 2 virtual_protect 0  
0A8D: 6@ = read_memory 13158106 size 2 virtual_protect 0  
0A8D: 7@ = read_memory 13158218 size 2 virtual_protect 0  
0A8D: 8@ = read_memory 13158554 size 2 virtual_protect 0  
0A8D: 9@ = read_memory 13158330 size 2 virtual_protect 0  
0A8D: 10@ = read_memory 13158442 size 2 virtual_protect 0  
0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0  
0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0    

:1_344
wait 0  
if  
    Player.Defined($PLAYER_CHAR)
else_jump @1_344  
wait 0  
0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate  
if and
0AB0:   key_pressed 66  
0AB0:   key_pressed 49  
else_jump @1_1268  
0@ = 1.0  
1@ = 1.0  
0A8C: write_memory 13157434 size 2 value 2@ virtual_protect 0  
0A8C: write_memory 13157770 size 2 value 3@ virtual_protect 0  
0A8C: write_memory 13157882 size 2 value 4@ virtual_protect 0  
0A8C: write_memory 13157994 size 2 value 5@ virtual_protect 0  
0A8C: write_memory 13158106 size 2 value 6@ virtual_protect 0  
0A8C: write_memory 13158218 size 2 value 7@ virtual_protect 0  
0A8C: write_memory 13158554 size 2 value 8@ virtual_protect 0  
0A8C: write_memory 13158330 size 2 value 9@ virtual_protect 0  
0A8C: write_memory 13158442 size 2 value 10@ virtual_protect 0  
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5  

:1_1268
if and
0AB0:   key_pressed 66  
0AB0:   key_pressed 50  
else_jump @1_1448  
0@ = 1.0  
1@ = 1.5  
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0  
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0  
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0  
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0  
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0  
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0  
018C: play_sound 1056 at 0.0 0.0 0.0  
wait 5  

:1_1448
if and
0AB0:   key_pressed 66  
0AB0:   key_pressed 51  
else_jump @1_1628  
0@ = 1.6  
1@ = 2.2  
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0  
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0  
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0  
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0  
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0  
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0  
018C: play_sound 1056 at 0.0 0.0 0.0  
wait 5  

:1_1628
if and
0AB0:   key_pressed 66  
0AB0:   key_pressed 52  
else_jump @1_1808  
0@ = 2.5  
1@ = 3.1  
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0  
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0  
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0  
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0  
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0  
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0  
018C: play_sound 1056 at 0.0 0.0 0.0  
wait 5  

:1_1808
if and
0AB0:   key_pressed 66  
0AB0:   key_pressed 53  
else_jump @1_1988  
0@ = 4.5  
1@ = 6.1  
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0  
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0  
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0  
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0  
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0  
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0  
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0  
018C: play_sound 1056 at 0.0 0.0 0.0  
wait 5  

:1_1988
jump @1_344



-------------------------------------------------------------------



[New] CC Pack by Gromble
Сслылка на скачивание: *Click
  • Страница 3 из 6
  • «
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • »
Поиск:
Статистика Форума