Проверьте пж
Coffee125
Дата: Суббота, 01.11.2014, 21:02 | Сообщение # 1
Боец
Сообщений: 282
Статус: Offline
Мне кинули клео ХП в цифрах, но думаю стиллер. Скачать: https://www.sendspace.com/file/5mwyui Кто проверил отпишитесь пожалуйста,
================================================ Продажа аккаунтов: http://cheat-master.ru/forum/96-520528-1 ================================================ Приму в дар: http://cheat-master.ru/forum/188-522803-1 ================================================
NikosKennedy
Дата: Суббота, 01.11.2014, 21:23 | Сообщение # 2
Боец
Сообщений: 72
Статус: Offline
Не стиллер.
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0662: printstring "" 0662: printstring "" 0662: printstring "" $76 = 0 $78 = 0 $79 = 0 18@ = 0 0000: NOP gosub @Noname_4755 gosub @Noname_4757 $Marker_Emmets_Gun = 52 $Pickup_Emmets_Colt45 = 93 $STAT_Lung_Capacity = 0 :Noname_77 wait 0 gosub @Noname_226 gosub @Noname_281 gosub @Noname_343 if or $76 == 1 $78 == 1 $79 == 1 else_jump @Noname_145 03F0: enable_text_draw 0 jump @Noname_219 :Noname_145 03F0: enable_text_draw 1 gosub @Noname_392 gosub @Noname_1068 gosub @Noname_1438 gosub @Noname_1689 gosub @Noname_2582 gosub @Noname_4517 gosub @Noname_3614 gosub @Noname_3680 gosub @Noname_4185 gosub @Noname_2989 :Noname_219 jump @Noname_77 :Noname_226 0A8D: $36 = read_memory 11989093 size 4 virtual_protect 0 if $36 == 1 else_jump @Noname_272 $76 = 1 jump @Noname_279 :Noname_272 $76 = 0 :Noname_279 return :Noname_281 0A8D: $77 = read_memory 9873356 size 4 virtual_protect 0 if or $77 == 1 $77 == 2 else_jump @Noname_334 $78 = 1 jump @Noname_341 :Noname_334 $78 = 0 :Noname_341 return :Noname_343 if 06B9: cutscene_data_loaded else_jump @Noname_383 if 82E9: not cutscene_reached_end else_jump @Noname_376 $79 = 1 :Noname_376 jump @Noname_390 :Noname_383 $79 = 0 :Noname_390 return :Noname_392 gosub @Noname_454 if 7@ > 0 else_jump @Noname_452 gosub @Noname_464 gosub @Noname_483 gosub @Noname_3203 gosub @Noname_584 gosub @Noname_644 :Noname_452 return :Noname_454 7@ = Actor.Health($PLAYER_ACTOR) return :Noname_464 0653: 8@ = float_stat 24 8@ /= 5.69 return :Noname_483 008D: 7@ = integer 7@ to_float 1@ = 555.0 2@ = 106.0 if 0025: 8@ > 7@ // (float) else_jump @Noname_582 1@ = 608.0 0073: 8@ /= 7@ // (float) 0073: 2@ /= 8@ // (float) 0087: 7@ = 2@ // (float) 7@ /= 2.0 0063: 1@ -= 7@ // (float) :Noname_582 return :Noname_584 if key_down 121 else_jump @Noname_608 return jump @Noname_644 :Noname_608 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 1@ 9999.0 size 2@ 7.0 RGBA 255 255 255 255 return :Noname_644 if key_down 121 else_jump @Noname_668 return jump @Noname_1068 :Noname_668 32@ = 50 26@ = Actor.Health($PLAYER_ACTOR) 26@ /= 1 if 0025: 26@ > 32@ // (float) 033F: set_text_draw_letter_size 0.3 1.0 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 255 255 255 255 045A: draw_text_1number 568.0 66.0 GXT 'NUMBER' number 26@ // ~1~ 33@ = Player.Money($PLAYER_CHAR) 033F: set_text_draw_letter_size 0.4 1.3 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 255 255 255 255 045A: draw_text_1number 550.0 9999.0 GXT 'NUMBER' number 33@ // ~1~ 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 90 position 400.0 9999.0 size 100.0 100.0 RGBA 255 255 255 255 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 3 position 530.0 9999.0 size 25.0 25.0 RGBA 255 255 255 255 else_jump @Noname_925 return :Noname_925 033F: set_text_draw_letter_size 0.3 1.0 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 255 0 0 255 045A: draw_text_1number 568.0 66.0 GXT 'NUMBER' number 26@ // ~1~ 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 1 position 9999.0 9999.0 size 25.0 25.0 RGBA 255 255 255 255 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 3 position 530.0 9999.0 size 25.0 25.0 RGBA 255 255 255 255 return :Noname_1068 gosub @Noname_1130 if 9@ > 0 else_jump @Noname_1128 gosub @Noname_1140 gosub @Noname_1158 gosub @Noname_3266 gosub @Noname_1259 gosub @Noname_1334 :Noname_1128 return :Noname_1130 04DD: 9@ = actor $PLAYER_ACTOR armour return :Noname_1140 0945: get_player $PLAYER_CHAR max_armour_to 10@ 008D: 10@ = integer 10@ to_float return :Noname_1158 008D: 9@ = integer 9@ to_float 3@ = 9999.0 4@ = 9999.0 if 0025: 10@ > 9@ // (float) else_jump @Noname_1257 3@ = 9999.0 0073: 10@ /= 9@ // (float) 0073: 4@ /= 10@ // (float) 0087: 9@ = 4@ // (float) 9@ /= 2.0 0063: 3@ -= 9@ // (float) :Noname_1257 return :Noname_1259 $Custom_Tournament_Flag = 0 if or 001D: $LSGym_Icon > $Custom_Tournament_Flag // (int) key_down 121 else_jump @Noname_1298 return jump @Noname_1334 :Noname_1298 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 3@ 9999.0 size 4@ 7.0 RGBA 171 171 171 190 return :Noname_1334 if key_down 121 else_jump @Noname_1358 return jump @Noname_1438 :Noname_1358 04DD: 26@ = actor $PLAYER_ACTOR armour 26@ /= 1 033F: set_text_draw_letter_size 0.4 1.3 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 171 171 171 255 045A: draw_text_1number 9999.0 9999.0 GXT 'NUMBER' number 26@ // ~1~ return :Noname_1438 gosub @Noname_1498 if and 11@ > 0 0965: actor $PLAYER_ACTOR swimming else_jump @Noname_1496 gosub @Noname_1506 gosub @Noname_1536 gosub @Noname_3329 gosub @Noname_1629 :Noname_1496 return :Noname_1498 0652: 11@ = integer_stat 4080 :Noname_1506 0653: 12@ = float_stat 225 12@ *= 1.5 12@ += 1150.0 return :Noname_1536 5@ = 555.0 6@ = 106.0 if 0025: 12@ > 11@ // (float) else_jump @Noname_1627 5@ = 608.0 0073: 12@ /= 11@ // (float) 0073: 6@ /= 12@ // (float) 0087: 11@ = 6@ // (float) 11@ /= 2.0 0063: 5@ -= 11@ // (float) :Noname_1627 return :Noname_1629 if key_down 121 else_jump @Noname_1653 return jump @Noname_1689 :Noname_1653 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 5@ 9999.0 size 6@ 95.0 RGBA 255 255 255 255 return :Noname_1689 gosub @Noname_2426 gosub @Noname_1916 gosub @Noname_2120 gosub @Noname_2280 gosub @Noname_2384 gosub @Noname_1733 return :Noname_1733 if key_down 121 else_jump @Noname_1757 return jump @Noname_1766 :Noname_1757 gosub @Noname_1766 return :Noname_1766 13@ += 1 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 13@ position 600.0 9999.0 size 65.0 65.0 RGBA 255 255 255 255 if 18@ == 1 else_jump @Noname_1914 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 19@ position 605.0 9999.0 size 40.0 40.0 RGBA 150 150 150 150 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 20@ position 506.0 9999.0 size 40.0 40.0 RGBA 150 150 150 150 :Noname_1914 return :Noname_1916 if 21@ == 0 else_jump @Noname_1948 gosub @Noname_2552 15@ += 1 :Noname_1948 15@ -= 1 if not 15@ > 0 else_jump @Noname_1980 15@ = 13 :Noname_1980 gosub @Noname_2261 if or 15@ == 1 not 24@ == -1 else_jump @Noname_2041 0085: 19@ = 23@ // (int) 19@ += 1 21@ = 0 jump @Noname_2118 :Noname_2041 21@ = 1 033F: set_text_draw_letter_size 0.4 1.3 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 255 255 255 255 045A: draw_text_1number 9999.0 9999.0 GXT 'NUMBER' number 21@ // ~1~ jump @Noname_1916 :Noname_2118 return :Noname_2120 if 22@ == 0 else_jump @Noname_2152 gosub @Noname_2552 15@ += 1 :Noname_2152 15@ += 1 if 15@ > 13 else_jump @Noname_2184 15@ = 1 :Noname_2184 gosub @Noname_2261 if or 15@ == 1 not 24@ == -1 else_jump @Noname_2245 0085: 20@ = 23@ // (int) 20@ += 1 22@ = 0 jump @Noname_2259 :Noname_2245 22@ = 1 jump @Noname_2120 :Noname_2259 return :Noname_2261 04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 15@ weapon 23@ ammo 14@ model 24@ return :Noname_2280 gosub @Noname_2426 0085: 0@ = 13@ // (int) 0@ *= 112 0@ += 13150904 0@ += 32 0A8D: 30@ = read_memory 0@ size 4 virtual_protect 0 if 30@ > 0 else_jump @Noname_2382 gosub @Noname_2436 if 14@ == 0 else_jump @Noname_2382 0555: remove_weapon 13@ from_actor $PLAYER_ACTOR :Noname_2382 return :Noname_2384 if 803B: not 13@ == 23@ // (int) else_jump @Noname_2417 18@ = 1 jump @Noname_2424 :Noname_2417 18@ = 0 :Noname_2424 return :Noname_2426 0470: 13@ = actor $PLAYER_ACTOR current_weapon return :Noname_2436 041A: 14@ = actor $PLAYER_ACTOR weapon 13@ ammo 033F: set_text_draw_letter_size 0.4 1.3 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 255 255 255 255 045A: draw_text_1number 550.0 9999.0 GXT 'NUMBER' number 14@ // ~1~ 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 2 position 9999.0 9999.0 size 25.0 25.0 RGBA 255 255 255 255 return :Noname_2552 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 1816 0A8D: 15@ = read_memory 0@ size 1 virtual_protect 0 return :Noname_2582 if key_down 121 else_jump @Noname_2606 return jump @Noname_2622 :Noname_2606 gosub @Noname_2622 gosub @Noname_2632 return :Noname_2622 25@ = Player.WantedLevel($PLAYER_CHAR) return :Noname_2632 if 25@ > 0 else_jump @Noname_2697 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 165.0 9999.0 size 25.0 25.0 RGBA 250 250 210 220 gosub @Noname_3392 :Noname_2697 if 25@ > 1 else_jump @Noname_2755 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 175.0 9999.0 size 25.0 25.0 RGBA 250 250 210 220 :Noname_2755 if 25@ > 2 else_jump @Noname_2813 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 169.0 9999.0 size 25.0 25.0 RGBA 250 250 210 220 :Noname_2813 if 25@ > 3 else_jump @Noname_2871 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 150.0 9999.0 size 25.0 25.0 RGBA 250 250 210 220 :Noname_2871 if 25@ > 4 else_jump @Noname_2929 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 120.0 9999.0 size 25.0 25.0 RGBA 250 250 210 220 :Noname_2929 if 25@ > 5 else_jump @Noname_2987 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 85.0 9999.0 size 25.0 25.0 RGBA 250 250 210 220 :Noname_2987 return :Noname_2989 if Actor.Driving($PLAYER_ACTOR) else_jump @Noname_3101 31@ = Actor.CurrentCar($PLAYER_ACTOR) 0@ = Car.Model(31@) 0@ -= 400 0@ *= 776 0@ += 11662928 0@ += 54 0A8D: $5 = read_memory 0@ size 4 virtual_protect 0 0@ += 4 0A8D: $30 = read_memory 0@ size 3 virtual_protect 0 call @Noname_3103 2 $5 $30 :Noname_3101 return :Noname_3103 gosub @Noname_3115 ret 0 :Noname_3115 if key_down 121 else_jump @Noname_3139 return jump @Noname_3203 :Noname_3139 03E0: draw_text_behind_textures 1 033F: set_text_draw_letter_size 0.4 1.3 0342: set_text_draw_centered 1 081C: draw_text_outline 1 RGBA 0 0 0 200 0340: set_text_draw_RGBA 255 255 255 255 033E: set_draw_text_position 550.0 9999.0 GXT 0@s return :Noname_3203 if key_down 121 else_jump @Noname_3227 return jump @Noname_3266 :Noname_3227 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 49 position 555.0 9999.0 size 108.0 9.0 RGBA 0 0 0 255 return :Noname_3266 if key_down 121 else_jump @Noname_3290 return jump @Noname_3329 :Noname_3290 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 49 position 555.0 9999.0 size 108.0 9.0 RGBA 0 0 0 255 return :Noname_3329 if key_down 121 else_jump @Noname_3353 return jump @Noname_3392 :Noname_3353 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 49 position 555.0 9999.0 size 108.0 9.0 RGBA 0 0 0 255 return :Noname_3392 if key_down 121 else_jump @Noname_3416 return jump @Noname_3614 :Noname_3416 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 50 position 165.0 9999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 175.0 9999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 169.0 9999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 150.0 9999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 120.0 9999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 85.0 9999.0 size 25.0 25.0 RGBA 0 0 0 60 return :Noname_3614 if key_down 121 else_jump @Noname_3638 return jump @Noname_3680 :Noname_3638 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 51 position 96.2 9999.0 size 137.0 113.0 RGBA 255 255 255 255 return :Noname_3680 if key_down 121 else_jump @Noname_3704 return jump @Noname_3713 :Noname_3704 gosub @Noname_3713 return :Noname_3713 gosub @Noname_2426 if and 13@ > 21 not 13@ == 34 not 13@ == 35 not 13@ == 36 not 13@ == 39 not 13@ == 40 not 13@ > 43 else_jump @Noname_3794 gosub @Noname_3798 jump @Noname_3796 :Noname_3794 return :Noname_3796 return :Noname_3798 if or Actor.Driving($PLAYER_ACTOR) 0965: actor $PLAYER_ACTOR swimming else_jump @Noname_3828 return jump @Noname_3835 :Noname_3828 gosub @Noname_3837 :Noname_3835 return :Noname_3837 if and key_down 2 key_down 49 8818: not actor $PLAYER_ACTOR in_air else_jump @Noname_3950 $Marker_Emmets_Gun = 52 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $Marker_Emmets_Gun position 339.1 9999.0 size 29.0 29.0 RGBA 0 0 0 255 038D: draw_texture 53 position 339.1 9999.0 size 25.0 25.0 RGBA 255 255 0 255 return jump @Noname_3959 :Noname_3950 gosub @Noname_3959 return :Noname_3959 if and key_down 2 key_down 50 8818: not actor $PLAYER_ACTOR in_air else_jump @Noname_4075 $Marker_Emmets_Gun = 90 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $Marker_Emmets_Gun position 339.1 9999.0 size 29.0 29.0 RGBA 255 255 255 255 038D: draw_texture 53 position 339.1 9999.0 size 25.0 25.0 RGBA 255 255 0 255 return jump @Noname_4082 :Noname_4075 gosub @Noname_4082 :Noname_4082 if 8818: not actor $PLAYER_ACTOR in_air else_jump @Noname_4183 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $Marker_Emmets_Gun position 339.1 9999.0 size 29.0 29.0 RGBA 255 255 255 255 038D: draw_texture 53 position 339.1 9999.0 size 25.0 25.0 RGBA 255 255 0 255 return jump @Noname_4185 :Noname_4183 return :Noname_4185 gosub @Noname_2426 if 13@ == 34 else_jump @Noname_4224 gosub @Noname_4228 jump @Noname_4226 :Noname_4224 return :Noname_4226 return :Noname_4228 if or Actor.Driving($PLAYER_ACTOR) 0965: actor $PLAYER_ACTOR swimming else_jump @Noname_4258 return jump @Noname_4265 :Noname_4258 gosub @Noname_4265 :Noname_4265 if and key_down 2 key_down 49 8818: not actor $PLAYER_ACTOR in_air else_jump @Noname_4346 $Pickup_Emmets_Colt45 = 93 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $Pickup_Emmets_Colt45 position 320.6 9999.0 size 650.0 455.47 RGBA 255 255 255 255 return jump @Noname_4355 :Noname_4346 gosub @Noname_4355 return :Noname_4355 if and key_down 2 key_down 50 8818: not actor $PLAYER_ACTOR in_air else_jump @Noname_4436 $Pickup_Emmets_Colt45 = 94 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $Pickup_Emmets_Colt45 position 320.6 9999.0 size 650.0 455.47 RGBA 255 255 255 255 return jump @Noname_4445 :Noname_4436 gosub @Noname_4445 return :Noname_4445 if and 8818: not actor $PLAYER_ACTOR in_air key_down 2 else_jump @Noname_4515 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $Pickup_Emmets_Colt45 position 320.6 9999.0 size 650.0 455.47 RGBA 255 255 255 255 return jump @Noname_4517 :Noname_4515 return :Noname_4517 if key_down 121 else_jump @Noname_4541 return jump @Noname_4550 :Noname_4541 gosub @Noname_4550 return :Noname_4550 00BF: 27@ = current_time_hours, 28@ = current_time_minutes if 10 > 28@ else_jump @Noname_4590 gosub @Noname_4599 jump @Noname_4597 :Noname_4590 gosub @Noname_4675 :Noname_4597 return :Noname_4599 03E0: draw_text_behind_textures 1 033F: set_text_draw_letter_size 0.45 1.3 03E4: set_text_draw_align_right 1 081C: draw_text_outline 1 RGBA 0 0 0 200 0340: set_text_draw_RGBA 255 255 255 220 045B: draw_text_2numbers 300.0 9999.0 GXT 'TIME_0' numbers 27@ 28@ // ~1~:0~1~ return :Noname_4675 03E0: draw_text_behind_textures 1 033F: set_text_draw_letter_size 0.45 1.3 03E4: set_text_draw_align_right 1 081C: draw_text_outline 1 RGBA 0 0 0 200 0340: set_text_draw_RGBA 255 255 255 240 045B: draw_text_2numbers 300.0 9999.0 GXT 'TIME' numbers 27@ 28@ // ~1~:~1~ return if :Noname_4755 return :Noname_4757 09BA: show_entered_zone_name 0 09B9: show_entered_car_name 0 return
Fnatic
Дата: Суббота, 01.11.2014, 21:36 | Сообщение # 3
Боец
Сообщений: 297
Статус: Offline
Ответ дан. Закрывайте
Nation
Дата: Суббота, 01.11.2014, 23:06 | Сообщение # 4
HARCORE
Сообщений: 1097
Статус: Offline
Cheater[CM] - 02.02.2014 - 20.03.2014 Клан[CM] - 20.03.2014 - 07.07.14 Мл.Модератор 07.07.14 - 20.09.2014 Модератор 20.09.2014 - 27.09.2015 V.I.P 27.09.2015 - XX.XX.XXXX Читер CM? покуда Ничего не покупаю, ничего не продаю