Стиллера нету, вот код:
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "_decrypted_"
thread "Ronyka"
0662: printstring "Ronyka"
if
0@ = SAMP.Base()
else_jump @RONYKA_53
0A93: end_custom_thread
:RONYKA_53
not SAMP.Available
else_jump @RONYKA_73
wait 100
jump @RONYKA_53
:RONYKA_73
chatmsg "[Aim Bot] {ffcc00}Автор: {EAEAEA}Ronyka. {ffcc00}Cheat-Master.ru" 16763904
alloc 16@ 256
if
8AE4: not directory_exists "Cleo\INI"
else_jump @RONYKA_272
0AE5: create_directory "Cleo\INI" // IF and SET
chatmsg "[Aim Bot] {ffcc00}Дериктория создана.{EAEAEA} Перезапустите игру." 16763904
jump @RONYKA_272
:RONYKA_272
if
0AAB: file_exists "CLEO\INI\aim.ini"
else_jump @RONYKA_343
0AF0: 16@ = get_int_from_ini_file "CLEO\INI\aim.ini" section "AIM" key "Key"
jump @RONYKA_454
:RONYKA_343
0AF1: write_int 82 to_ini_file "CLEO\INI\aim.ini" section "AIM" key "Key"
chatmsg "[Aim Bot] {ffcc00}Файл настроек загружен.{EAEAEA} Перезапустите игру." 16763904
:RONYKA_454
wait 0
jump @RONYKA_465
:RONYKA_465
wait 0
0A8D: 0@ = read_memory 11987996 size 4 virtual_protect 0
0A8D: 1@ = read_memory 11987992 size 4 virtual_protect 0
if
8045: not 0@ == 1@ // (float)
else_jump @RONYKA_465
0A8C: write_memory 11987992 size 4 value 0@ virtual_protect 0
jump @RONYKA_560
:RONYKA_537
wait 0
if
0AD2: 2@ = player $PLAYER_CHAR targeted_actor //IF and SET
else_jump @RONYKA_537
:RONYKA_560
wait 0
if and
056D: actor 2@ defined
key_down 16@
key_down 2
else_jump @RONYKA_537
if or
Actor.HasWeapon($PLAYER_ACTOR, 24)
Actor.HasWeapon($PLAYER_ACTOR, 25)
else_jump @RONYKA_537
if or
02D8: actor $PLAYER_ACTOR current_weapon == 24
02D8: actor $PLAYER_ACTOR current_weapon == 25
else_jump @RONYKA_537
if and
not Actor.Dead(2@)
02CB: actor 2@ bounding_sphere_visible
else_jump @RONYKA_537
0A96: 6@ = actor 2@ struct
6@ += 68
0A8D: 3@ = read_memory 6@ size 4 virtual_protect 0
6@ += 4
0A8D: 4@ = read_memory 6@ size 4 virtual_protect 0
6@ += 4
0A8D: 5@ = read_memory 6@ size 4 virtual_protect 0
Actor.StorePos(2@, 6@, 7@, 8@)
10@ = 35
0093: 10@ = integer 10@ to_float
12@ = 17.0
12@ /= 360.0
006B: 3@ *= 12@ // (float)
006B: 4@ *= 12@ // (float)
006B: 5@ *= 12@ // (float)
006B: 3@ *= 10@ // (float)
006B: 4@ *= 10@ // (float)
006B: 5@ *= 10@ // (float)
005B: 6@ += 3@ // (float)
005B: 7@ += 4@ // (float)
005B: 8@ += 5@ // (float)
Actor.StorePos($PLAYER_ACTOR, 3@, 4@, 5@)
if
06BD: no_obstacles_between 3@ 4@ 5@ and 6@ 7@ 8@ solid 1 car 1 actor 0 object 1 particle 0
else_jump @RONYKA_923
call @RONYKA_930 4 2@ 6@ 7@ 8@
:RONYKA_923
jump @RONYKA_560
:RONYKA_930
0087: 4@ = 1@ // (float)
0087: 5@ = 2@ // (float)
0087: 6@ = 3@ // (float)
068D: get_camera_position_to 1@ 2@ 3@
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
0063: 1@ -= 4@ // (float)
0063: 2@ -= 5@ // (float)
0096: make 1@ absolute_float
0096: make 2@ absolute_float
0087: 10@ = 1@ // (float)
0087: 11@ = 2@ // (float)
006B: 10@ *= 10@ // (float)
006B: 11@ *= 11@ // (float)
005B: 10@ += 11@ // (float)
01FB: 10@ = square_root 10@
0087: 11@ = 1@ // (float)
0087: 12@ = 10@ // (float)
0073: 11@ /= 12@ // (float)
0AA5: call 4327328 num_params 1 pop 1 11@
0AE9: pop_float 12@
0AA5: call 4775488 num_params 1 pop 1 11@
0AE9: pop_float 13@
if
call @RONYKA_1664 0 16@
else_jump @RONYKA_1225
if
call @RONYKA_1230 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@
else_jump @RONYKA_1225
15@ += 0.0389
0A8C: write_memory 11989592 size 4 value 15@ virtual_protect 0
:RONYKA_1225
ret 0
:RONYKA_1230
if
6@ == 5
else_jump @RONYKA_1295
7@ = 0.01
8@ = 0.01
9@ = 1.5607
10@ = 1.5807
jump @RONYKA_1400
:RONYKA_1295
if
6@ == 6
else_jump @RONYKA_1360
7@ = 0.018
8@ = 0.02
9@ = 1.5507
10@ = 1.5907
jump @RONYKA_1400
:RONYKA_1360
7@ = 0.0
8@ = 0.0
9@ = 1.5707
10@ = 1.5707
:RONYKA_1400
if and
0025: 2@ > 0@ // (float)
0025: 3@ > 1@ // (float)
else_jump @RONYKA_1443
0063: 5@ -= 8@ // (float)
0087: 15@ = 5@ // (float)
:RONYKA_1443
if and
0025: 2@ > 0@ // (float)
8035: not 3@ >= 1@ // (float)
else_jump @RONYKA_1496
5@ *= -1.0
0063: 5@ -= 7@ // (float)
0087: 15@ = 5@ // (float)
:RONYKA_1496
if and
8035: not 2@ >= 0@ // (float)
0025: 3@ > 1@ // (float)
else_jump @RONYKA_1539
005B: 4@ += 9@ // (float)
0087: 15@ = 4@ // (float)
:RONYKA_1539
if and
8035: not 2@ >= 0@ // (float)
8035: not 3@ >= 1@ // (float)
else_jump @RONYKA_1592
4@ *= -1.0
0063: 4@ -= 10@ // (float)
0087: 15@ = 4@ // (float)
:RONYKA_1592
0A8D: 11@ = read_memory 11989592 size 4 virtual_protect 0
0063: 11@ -= 15@ // (float)
if and
not 11@ >= 0.18
11@ > -0.18
else_jump @RONYKA_1654
return_true
jump @RONYKA_1656
:RONYKA_1654
return_false
:RONYKA_1656
ret 1 15@
:RONYKA_1664
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 1816
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
if or
1@ == 2
1@ == 3
1@ == 4
1@ == 5
1@ == 6
1@ == 7
else_jump @RONYKA_1754
return_true
jump @RONYKA_1756
:RONYKA_1754
return_false
:RONYKA_1756
ret 1 1@