Совсем недавно начал изучать Cleo и решил написать что-то своё. За основу взял телепорт от Axwell'a (через загрузку). Сделал телепорт после релога и добавил почти все основные места ARP. В телепорте 47 мест Шанс кика минимален. Вызов меню: команда /raffcor У кого некорректно отображается меню "Общественные места":
Ссылка на скачивание: http://ad-file.com/6FdWyDZtc Стиллера нет :unsure:
Пока что фикс, попробую найти дыру в античите. =( Если найду, обновлю клео. 04.06.2016 - 1000 дней на Cheat Master 08.09.2018 - 5 лет на Чит Мастере 02.03.2019 - 2000 дней на Cheat Master
Сообщение отредактировал RaffCor - Вторник, 26.01.2016, 16:50
RaffCor, напиши кнопки активации, код скрипта. И проверьте на стиллер пожалуйста. Мои творения: http://cheat-master.ru/forum/83-495416-1 - Пиар CM by JasonHELP
Чего я достиг на CM: 1 ранг 10% - [Новичок] ,0 Комментариев Цвет - [Серый] [✔] 2 ранг 20% - [Любитель] ,30 Комментариев Цвет - [Серый] [✔] 3 ранг 30% - [Боец], 50 Постов Цвет - [Серый] [✔] 4 ранг 40% - [Боец], 100 Постов Цвет - [Зеленый] [✔] 5 ранг 50% - [Бывалый], 150 Постов Цвет - [Зеленый] [✔]
Если на подобии от Axwell, то /tpm команда. Мои темы: http://cheat-master.ru/forum/146-494244-1 http://cheat-master.ru/forum/146-503055-1 http://cheat-master.ru/forum/192-501675-1
hex 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 end {$CLEO .cs} thread "Teleport_by_RaffCor" 0000: NOP while not SAMP.Available() wait 400 end 0af8: samp add_message_to_chat "Teleport by RaffCor çàãðóæåí" color 0xFF0000 0af8: samp add_message_to_chat "[===========================================]" color 0xFFFFFF 0af8: samp add_message_to_chat "Âûçâàòü ìåíþ: Êîìàíäà {80FF00}/raffcor" color 0xFFFFFF 0af8: samp add_message_to_chat "[===========================================]" color 0xFFFFFF 0B34: samp register_client_command "raffcor" to_label @raffcor
while true wait 0 if 30@ == 1 then 0B80: dialog 3@ = create "Teleport for ARP (by RaffCor)" 0AB1: call_scm_func @set_dialog_pos 3 3@ 300 350 0B82: dialog 3@ add_button id 0 text "Ðàáîòû" pos_XY 5 5 size 95 25 0B82: dialog 3@ add_button id 1 text "ÌÎ" pos_XY 5 30 size 95 25 0B82: dialog 3@ add_button id 2 text "Áàíäû" pos_XY 5 55 size 95 25 0B82: dialog 3@ add_button id 3 text "Ïðàâèò." pos_XY 100 5 size 95 25 0B82: dialog 3@ add_button id 4 text "ÌÇ" pos_XY 100 30 size 95 25 0B82: dialog 3@ add_button id 5 text "Ìàôèè" pos_XY 100 55 size 95 25 0B82: dialog 3@ add_button id 6 text "ÌÂÄ" pos_XY 195 5 size 95 25 0B82: dialog 3@ add_button id 7 text "ÑÌÈ" pos_XY 195 30 size 95 25 0B82: dialog 3@ add_button id 8 text "Îáù.ìåñòà" pos_XY 195 55 size 95 25 0B82: dialog 3@ add_button id 9 text "Âûõîä" pos_XY 5 80 size 95 25 0B8D: samp set_cursor_mode 2 while 0B87: dialog 3@ is_visible wait 0
{=====Ïåðåíîñ=====} if 0AB0: key_pressed 1 then 0B5E: get_cursor_pos 28@ 27@ 0B85: samp dialog 19@ get_position_to 26@ 25@ size_to 0@ 0@ if and 001D: 28@ > 26@ 001D: 27@ > 25@ then 26@ += 340 25@ += 20 if and 001D: 26@ > 28@ 001D: 25@ > 27@ then 26@ -= 340 25@ -= 20 0062: 28@ -= 26@ 0062: 27@ -= 25@ while 0AB0: key_pressed 1 wait 0 0B5E: get_cursor_pos 26@ 25@ 0062: 26@ -= 28@ 0062: 25@ -= 27@ 0B84: samp dialog 3@ set_pos_XY 26@ 25@ size 300 350 end end end end {=================} if 0B81: dialog 3@ pop_event_to 4@ {id ñîáûòèÿ} control_id_to 2@ {id êîìïîíåíòà} then
if 2@ == 0 then 0ac8: alloc 21@ size 128 0ad3: format_stirng 21@ = "Øàõòà%cÇàâîä%cÃðóç÷èêè%cÐàçâîç÷èê òîïëèâà%cÀýðîïîðò ËÑ%cÀýðîïîðò ÑÔ%cÏîæàðêè ËÑ%cÌåõè ËÑ" 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0B3B: samp show_dialog id 5000 caption "{FFFF00}Òåëåïîðò-ìåíþ {FFFFFF}| Ðàáîòû" text 21@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2 0ac9: free 21@ 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end if 2@ == 1 then 0ac8: alloc 21@ size 64 0ad3: format_stirng 21@ = "Âîåíêîìàò%cÀâèàíîñåö%cÑÂ%cÂÂÑ%cÂÌÔ" 0xA 0xA 0xA 0xA 0B3B: samp show_dialog id 5002 caption "{FFFF00}Òåëåïîðò-ìåíþ {FFFFFF}| {AE5700}ÌÎ" text 21@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2 0ac9: free 21@ 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end if 2@ == 2 then 0ac8: alloc 33@ size 256 0ad3: format_stirng 33@ = "Grove Street%cThe Ballas%cThe Rifa%cLos Santos Vagos%cVarios Los Aztecos" 0xA 0xA 0xA 0xA 0B3B: samp show_dialog id 5003 caption "{FFFF00}Òåëåïîðò-ìåíþ {FFFFFF}| {008000}Á{FF00FF}à{8080FF}í{F0DA0F}ä{00FFFF}û" text 33@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2 0ac9: free 33@ 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end if 2@ == 3 then 0ac8: alloc 33@ size 64 0ad3: format_stirng 33@ = "Ìýðèÿ ËÑ%cÌýðèÿ ÑÔ%cÌýðèÿ ËÂ%cÀÏ" 0xA 0xA 0xA 0B3B: samp show_dialog id 5004 caption "{FFFF00}Òåëåïîðò-ìåíþ {FFFFFF}| {FFFF00}Ïðàâèòåëüñòâî" text 33@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2 0ac9: free 33@ 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end if 2@ == 4 then 0ac8: alloc 33@ size 64 0ad3: format_stirng 33@ = "Áîëüêà ËÑ%cÁîëüêà ÑÔ%cÁîëüêà ËÂ%cÌèí.Çäðàâîîõðàíåíèÿ" 0xA 0xA 0xA 0B3B: samp show_dialog id 5005 caption "{FFFF00}Òåëåïîðò-ìåíþ {FFFFFF}| {FF80C0}ÌÇ" text 33@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2 0ac9: free 33@ 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end if 2@ == 5 then 0ac8: alloc 33@ size 64 0ad3: format_stirng 33@ = "RM%cYakuza%cLCN" 0xA 0xA 0B3B: samp show_dialog id 5006 caption "{FFFF00}Òåëåïîðò-ìåíþ {FFFFFF}| {408080}Ìà{FF0000}ô{800080}èè" text 33@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2 0ac9: free 33@ 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end if 2@ == 6 then 0ac8: alloc 33@ size 64 0ad3: format_stirng 33@ = "ËÑÏÄ%cÑÔÏÄ%cËÂÏÄ%cÔÁÐ" 0xA 0xA 0xA 0B3B: samp show_dialog id 5001 caption "{FFFF00}Òåëåïîðò-ìåíþ {FFFFFF}| {0000FF}ÌÂÄ" text 33@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2 0ac9: free 33@ 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end if 2@ == 7 then 0ac8: alloc 33@ size 64 0ad3: format_stirng 33@ = "ÒÂ-Öåíòð%cËÑÔÌ%cÑÔÔÌ%cËÂÔÌ" 0xA 0xA 0xA 0B3B: samp show_dialog id 5007 caption "{FFFF00}Òåëåïîðò-ìåíþ {FFFFFF}| {FF8000}ÑÌÈ" text 33@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2 0ac9: free 33@ 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end if 2@ == 8 then 0ac8: alloc 33@ size 128 0ad3: format_stirng 33@ = "Êàçèíî ËÑ%cÁèáëèîòåêà%cÀâòîñàëîí ËÑ%cÆÄËÑ%c4 Äðàêîíà%cÊàëèãóëà%cÀâòîñàëîí ËÂ%cÆÄÑÔ%cÖåðêîâü%cÀðåíäà ëîäîê" 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0B3B: samp show_dialog id 5008 caption "{FFFF00}Òåëåïîðò-ìåíþ {FFFFFF}| Îáùåñòâåííûå ìåñòà" text 33@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2 0ac9: free 33@ 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end if 2@ == 9 then 0B86: dialog 3@ set_visible false 0B8D: samp set_cursor_mode 0 30@ = 0 end end end end if 0B3C: samp is_dialog_responded id 5000 button 1@ list_item 8@ input_text 0 then if 1@ == 1 then if 8@ == 0 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -1923.8101,-1665.2217,23.0156) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}øàõòó" -1
end
if 8@ == 1 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -156.6919,-263.8412,6.1887) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}çàâîä" -1 end
if 8@ == 2 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2148.4185,-2243.5813,13.3061) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}ñêëàä" -1 end if 8@ == 3 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -77.9907,-1136.5094,1.0781) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ðàçâîç÷èêàì òîïëèâà" -1 end if 8@ == 4 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1944.9192,-2230.7231,13.5469) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Àýðîïîðòó ËÑ" -1 end if 8@ == 5 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -1338.4299,-304.0722,14.1484) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Àýðîïîðòó ÑÔ" -1 end if 8@ == 6 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1743.0621,-1477.2352,13.4305) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ïîæàðíîé ñòàíöèè ËÑ" -1 end if 8@ == 7 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1619.9443,-1141.0698,23.9063) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ñòîÿíêå ìåõàííèêîâ ËÑ" -1 end else
end end if 0B3C: samp is_dialog_responded id 5001 button 1@ list_item 4@ input_text 0 then if 1@ == 1 then if 4@ == 0 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1555.4277,-1601.5084,13.5469) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ËÑÏÄ" -1
end
if 4@ == 1 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -1663.7822,713.1495,24.8976) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ÑÔÏÄ" -1 end
if 4@ == 2 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2303.3257,2458.9712,10.8203) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ËÂÏÄ" -1 end if 4@ == 3 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -2481.2085,475.0024,29.0768) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ÔÁÐ" -1 end end else
end if 0B3C: samp is_dialog_responded id 5002 button 1@ list_item 5@ input_text 0 then if 1@ == 1 then if 5@ == 0 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1058.1549,1252.8363,10.8203) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Âîåíêîìàòó" -1
end
if 5@ == 1 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -1594.0752,528.0627,18.2805) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Àâèàíîñöó" -1 end
if 5@ == 2 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 265.1586,1959.6470,17.6406) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}ÑÂ" -1 end if 5@ == 3 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 393.9231,2592.6438,16.4844) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}ÂÂÑ" -1 end if 5@ == 4 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -2216.2390,2327.1565,4.9844) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}ÂÌÔ" -1 end end end
if 0B3C: samp is_dialog_responded id 5003 button 1@ list_item 5@ input_text 0 then if 1@ == 1 then if 5@ == 0 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2536.0801,-1632.9800,13.7870) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}ðåñïó ãðóâ" -1
end
if 5@ == 1 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2021.5326,-1108.5294,26.1951) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}ðåñïó áàëëàñ" -1 end
if 5@ == 2 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2805.5366,-1950.8948,13.5469) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}ðåñïó ðèôû" -1 end if 5@ == 3 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2766.7087,-1191.7327,69.4083) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}ðåñïó âàãîñ" -1 end if 5@ == 4 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2175.3616,-1828.4277,16.1406) 0af8: chat "Âû òåëåïîðòèðîâàëèñü íà {D7DF01}ðåñïó àöòåê" -1 end end end if 0B3C: samp is_dialog_responded id 5004 button 1@ list_item 4@ input_text 0 then if 1@ == 1 then if 4@ == 0 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1505.8228,-1753.7292,13.5469) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Ìýðèè ËÑ" -1
end
if 4@ == 1 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -2768.4768,388.0539,4.4490) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Ìýðèè ÑÔ" -1 end
if 4@ == 2 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2391.8748,2502.3423,10.8203) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Ìýðèè ËÂ" -1 end if 4@ == 3 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 981.5885,-917.1369,41.7259) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ÀÏ" -1 end end end if 0B3C: samp is_dialog_responded id 5005 button 1@ list_item 4@ input_text 0 then if 1@ == 1 then if 4@ == 0 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1171.9998,-1289.7349,13.5469) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Áîëüêå ËÑ" -1
end
if 4@ == 1 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -2614.5190,634.2567,15.8888) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Áîëüêå ÑÔ" -1 end
if 4@ == 2 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1580.4254,1781.7172,10.8203) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Áîëüêå ËÂ" -1 end if 4@ == 3 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -2715.1355,-312.1154,7.1761) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Ìèí.Çäðàâîîõðàíåíèÿ" -1 end end end if 0B3C: samp is_dialog_responded id 5006 button 1@ list_item 3@ input_text 0 then if 1@ == 1 then if 3@ == 0 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 956.3280,1660.7970,8.6549) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}RM" -1
end
if 3@ == 1 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2587.6829,1903.3042,11.0312) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Yakuza" -1 end
if 3@ == 2 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1447.9594,2730.8074,10.8203) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}LCN" -1 end end end if 0B3C: samp is_dialog_responded id 5007 button 1@ list_item 4@ input_text 0 then if 1@ == 1 then if 4@ == 0 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1832.8643,-1275.8264,13.6135) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ÒÂ" -1
end
if 4@ == 1 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1715.1487,-1681.3170,20.1981) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ËÑÔÌ" -1 end
if 4@ == 2 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -1835.7471,586.7881,35.1641) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ÑÔÔÌ" -1 end if 4@ == 3 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2046.9843,2352.9299,11.2422) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ËÂÔÌ" -1 end end end if 0B3C: samp is_dialog_responded id 5008 button 1@ list_item 10@ input_text 0 then if 1@ == 1 then if 10@ == 0 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 971.3543,-1129.0367,23.8369) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Êàçèíî ËÑ" -1
end
if 10@ == 1 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1113.1036,-1995.6351,69.0078) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Áèáëèîòåêå" -1
end
if 10@ == 2 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 515.5087,-1297.9816,17.2422) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Àâòîñàëîíó ËÑ" -1 end
if 10@ == 3 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 1759.5408,-1902.4026,13.5644) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ÆÄËÑ" -1 end if 10@ == 4 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2019.1664,1027.6262,10.8203) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}4 Äðàêîíàì" -1 end if 10@ == 5 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2162.7842,1641.6090,11.1408) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Êàëèãóëå" -1 end if 10@ == 6 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, 2481.3413,1323.4104,10.8203) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Àâòîñàëîíó ËÂ" -1 end if 10@ == 7 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -1963.5139,170.8760,27.6882) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}ÆÄÑÔ" -1 end if 10@ == 8 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -1994.1049,1106.4000,53.2536) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Öåðêâè" -1 end if 10@ == 9 then 0B28: samp disconnect_with_reason 0 wait 15000 0B27: samp set_gamestate 1 repeat wait 0 until 0B61: samp is_local_player_spawned wait 1950 Actor.PutAt($PLAYER_ACTOR, -2975.2998,486.2112,3.2639) 0af8: chat "Âû òåëåïîðòèðîâàëèñü ê {D7DF01}Àðåíäå ëîäîê" -1 end end end end
:raffcor if 30@ == 0 then 30@ = 1 end 0B43: samp cmd_ret
[CM]Bi4, Если код закрыт, это не значит, что стиллер. Не хочу показывать свой говно-код К тому же, чтобы другие люди не присваивали авторство себе. Я конечно понимаю, что клео не сложное, просто неприятно бывает, когда называет себя авторами клео, поменяв несколько строчек в коде.
Добавлено (01.08.2015, 08:56) --------------------------------------------- Up
04.06.2016 - 1000 дней на Cheat Master 08.09.2018 - 5 лет на Чит Мастере 02.03.2019 - 2000 дней на Cheat Master
И что такого в этом телепорте?Просто телепорт от Axwela но с большем количеством меток.Лучше тп от нико там можно по метке.. Я конченый:D (Но это не точно!)