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[C-HUD] ЦЫГАН
devil-vip Дата: Суббота, 06.02.2016, 05:20 | Сообщение # 1
Боец
Сообщений: 63
Статус: Offline
Всем здрасте форумачата =)
Тут вам худик подогнали "[C-HUD] ЦЫГАН"
Пользуемся :
Скриншотик-
Cкачать - Ну же клацни меня
-------------------------------------------------------------------------------------------------------------
На стиллеры проверен - програмкой "Asteal"
OXXXYMlRON Дата: Суббота, 06.02.2016, 20:43 | Сообщение # 2
Любитель
Сообщений: 34
Статус: Offline
Имя файла: sun.cs

Script::Найдены крипторы
Крипт: CustomCrypt::Fyp One
Крипт: CustomCrypt::MogAika XOR

Не советую wink
devil-vip Дата: Суббота, 06.02.2016, 21:05 | Сообщение # 3
Боец
Сообщений: 63
Статус: Offline
OXXXYMlRON, если стиллер - пруфы мне) И темы не будет)
MaximilianoAmber Дата: Суббота, 06.02.2016, 21:18 | Сообщение # 4
Новичок
Сообщений: 8
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ИТА ШЕДЕВР!!!! Лови плюсик.
Nebul1337 Дата: Воскресенье, 07.02.2016, 01:26 | Сообщение # 5
Царь
Сообщений: 165
Статус: Offline
Кек норм плюс те

Купить аккаунт на Arizona Rp Сhandler 9кк налички
Makaveli1 Дата: Воскресенье, 07.02.2016, 04:51 | Сообщение # 6
Барыга Steam
Сообщений: 491
Статус: Offline
Смешной худ, лови няшку
[CM]Solek Дата: Воскресенье, 07.02.2016, 13:21 | Сообщение # 7
Бывалый
Сообщений: 361
Статус: Offline
Поставил этот худ, украли все вирты!
Также украли мой чайник, кружку, и мою туалетную бумагу!
ChatBanned Дата: Четверг, 11.02.2016, 22:32 | Сообщение # 8
DIOVOFR?
Сообщений: 149
Статус: Offline
Он поляк а не цыган.

[url=skype:aziz1087660?add][img]http://i.imgur.com/ZJzsTZ3.png[/img][/url][url=http://cheat-master.ru/shop/user/412038/goods][img]http://i.imgur.com/QOm0X03.png[/img][/url]
devil-vip Дата: Понедельник, 15.02.2016, 04:20 | Сообщение # 9
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Сообщений: 63
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Подниму
[CM]P_P__ Дата: Пятница, 19.02.2016, 01:51 | Сообщение # 10
Новичок
Сообщений: 24
Статус: Offline
Хах, ну возьму на 2 комп, поржать, спасиб!
Getbackthere Дата: Воскресенье, 21.02.2016, 13:01 | Сообщение # 11
САМОРАЗВИТИЕ
Сообщений: 1051
Статус: Offline
Чет некачественный какой - то)
devil-vip Дата: Среда, 06.04.2016, 20:23 | Сообщение # 12
Боец
Сообщений: 63
Статус: Offline
UP!
ASAP-ROCKY2 Дата: Среда, 06.04.2016, 21:05 | Сообщение # 13
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Кривой, даже по скрину видно. Ну если чист так по приколу то можно поставить. Лан, поставлю +, старался же

Z(o_O)M Дата: Среда, 06.04.2016, 21:35 | Сообщение # 14
Новичок
Сообщений: 5
Статус: Offline
Cleo чисты.За sun.cs не ручаюсь,ибо декриптовать в лом.
fph(Броня)
Код
//-------------MAIN---------------
0662: NOP "SYSTEMFV12"
wait 0
thread "TXD"
03F0: enable_text_draw 1

:TXD_29
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @TXD_29
0390: load_txd_dictionary "ARM"
038F: load_texture "RADAR" as 124 // Load dictionary with 0390 first

:TXD_67
wait 0
038D: draw_texture 124 position 82.0 372.5 size 137.0 113.0 RGBA 255 255 255 255
04DD: 1@ = actor $PLAYER_ACTOR armour
03E4: enable_text_draw_align_right 1
033F: set_text_draw_letter_size 0.3 0.6
0340: set_text_draw_RGBA 255 255 255 255
081C: draw_text_outline 1 RGBA 0 0 0 255
045A: draw_text_1number 640.0 480.0 GXT 'NUMBER' number 1@  // ~1~
if
   not 1@ >= 190
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 93 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 95
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 94 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 90
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 95 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 85
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 96 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 80
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 97 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 75
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 98 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 70
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 99 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 65
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 100 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 60
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 101 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 55
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 102 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 50
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 103 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 45
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 104 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 40
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 105 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 35
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 106 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 30
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 107 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 25
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 108 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 20
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 109 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 15
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 110 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 10
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 111 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 5
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 112 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
if
   not 1@ >= 1
else_jump @TXD_67
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 113 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255
jump @TXD_67

fph(Здоровье)

Код
//-------------MAIN---------------
0662: NOP "SYSTEMFV12"
wait 0
thread "$NONAME"
03F0: enable_text_draw 1

:$NONAME_33
wait 0
0@ = Actor.Health($PLAYER_ACTOR)
03E4: enable_text_draw_align_right 1
033F: set_text_draw_letter_size 0.4 0.9
0340: set_text_draw_RGBA 255 255 255 255
081C: draw_text_outline 1 RGBA 0 0 0 255
045A: draw_text_1number 585.0 104.0 GXT 'NUMBER' number 0@  // ~1~
if
   not 0@ >= 250
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 60 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 155
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 61 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 150
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 62 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 145
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 63 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 140
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 64 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 135
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 65 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 130
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 66 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 125
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 67 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 120
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 68 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 115
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 69 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 110
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 70 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 105
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 71 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 100
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 72 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 95
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 73 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 90
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 74 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 85
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 75 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 80
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 76 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 75
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 77 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 70
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 78 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 65
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 79 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 60
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 80 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 55
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 81 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 50
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 82 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 45
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 83 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 40
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 84 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 35
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 85 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 30
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 86 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 25
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 87 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 20
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 88 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 15
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 89 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 10
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 90 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 5
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 91 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
if
   not 0@ >= 2
jf @$NONAME_33
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 92 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255
jump @$NONAME_33

fph(Оружие)

Код
//-------------MAIN---------------
0662: NOP "SYSTEMFV12"
wait 0
thread "$NONAME"
$76 = 0
$78 = 0
$79 = 0
18@ = 0
0000: NOP
gosub @$NONAME_1473
gosub @$NONAME_2525

:$NONAME_73
wait 0
gosub @$NONAME_173
gosub @$NONAME_228
gosub @$NONAME_290
if or
  $76 == 1
  $78 == 1
  $79 == 1
jf @$NONAME_141
03F0: enable_text_draw 0
jump @$NONAME_166

:$NONAME_141
03F0: enable_text_draw 1
gosub @$NONAME_359
gosub @$NONAME_579
gosub @$NONAME_1273

:$NONAME_166
jump @$NONAME_73

:$NONAME_173
0A8D: $36 = read_memory 11989093 size 4 virtual_protect 0
if
  $36 == 1
jf @$NONAME_219
$76 = 1
jump @$NONAME_226

:$NONAME_219
$76 = 0

:$NONAME_226
return

:$NONAME_228
0A8D: $77 = read_memory 9873356 size 4 virtual_protect 0
if or
  $77 == 1
  $77 == 2
jf @$NONAME_281
$78 = 1
jump @$NONAME_288

:$NONAME_281
$78 = 0

:$NONAME_288
return

:$NONAME_290
if
06B9:   cutscene_data_loaded
jf @$NONAME_330
if
82E9:   not cutscene_reached_end
jf @$NONAME_323
$79 = 1

:$NONAME_323
jump @$NONAME_337

:$NONAME_330
$79 = 0

:$NONAME_337
return
if
  7@ > 0
jf @$NONAME_357

:$NONAME_357
return

:$NONAME_359
gosub @$NONAME_412
if and
  11@ > 0
0965:   actor $PLAYER_ACTOR swimming
jf @$NONAME_410
gosub @$NONAME_420
gosub @$NONAME_450
gosub @$NONAME_543

:$NONAME_410
return

:$NONAME_412
0652: 11@ = integer_stat 4080

:$NONAME_420
0653: 12@ = float_stat 225
12@ *= 1.5
12@ += 1150.0
return

:$NONAME_450
5@ = 570.0
6@ = 106.0
if
0025:   12@ > 11@ // (float)
jf @$NONAME_541
5@ = 608.0
0073: 12@ /= 11@ // (float)
0073: 6@ /= 12@ // (float)
0087: 11@ = 6@ // (float)
11@ /= 2.0
0063: 5@ -= 11@ // (float)

:$NONAME_541
return

:$NONAME_543
03E3: set_texture_to_be_drawn_antialiased 1
038E: draw_box_position 5@ 600.0 size 6@ 7.0 RGBA 150 200 255 180
return

:$NONAME_579
gosub @$NONAME_1220
gosub @$NONAME_773
gosub @$NONAME_914
gosub @$NONAME_1074
gosub @$NONAME_1178
gosub @$NONAME_623
return

:$NONAME_623
13@ += 1
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 13@ position 573.0 140.0 size 42.0 42.0 RGBA 255 255 255 255
if
  18@ == 1
jf @$NONAME_771
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 19@ position 535.0 140.0 size 30.0 30.0 RGBA 255 255 255 255
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 20@ position 609.0 140.0 size 30.0 30.0 RGBA 255 255 255 255

:$NONAME_771
return

:$NONAME_773
if
  21@ == 0
jf @$NONAME_805
gosub @$NONAME_1243
15@ += 1

:$NONAME_805
15@ -= 1
if
   not 15@ > 0
jf @$NONAME_837
15@ = 13

:$NONAME_837
gosub @$NONAME_1055
if or
  15@ == 1
   not 24@ == -1
jf @$NONAME_898
0085: 19@ = 23@ // (int)
19@ += 1
21@ = 0
jump @$NONAME_912

:$NONAME_898
21@ = 1
jump @$NONAME_773

:$NONAME_912
return

:$NONAME_914
if
  22@ == 0
jf @$NONAME_946
gosub @$NONAME_1243
15@ += 1

:$NONAME_946
15@ += 1
if
  15@ > 13
jf @$NONAME_978
15@ = 1

:$NONAME_978
gosub @$NONAME_1055
if or
  15@ == 1
   not 24@ == -1
jf @$NONAME_1039
0085: 20@ = 23@ // (int)
20@ += 1
22@ = 0
jump @$NONAME_1053

:$NONAME_1039
22@ = 1
jump @$NONAME_914

:$NONAME_1053
return

:$NONAME_1055
04B8: get_weapon_data_from_actor $PLAYER_ACTOR weapon_group 15@ weapon 23@ ammo 14@ model 24@
return

:$NONAME_1074
gosub @$NONAME_1220
0085: 0@ = 13@ // (int)
0@ *= 112
0@ += 13150904
0@ += 32
0A8D: 30@ = read_memory 0@ size 4 virtual_protect 0
if
  30@ > 0
jf @$NONAME_1176
gosub @$NONAME_1230
if
  14@ == 0
jf @$NONAME_1176
0555: remove_weapon 13@ from_actor $PLAYER_ACTOR

:$NONAME_1176
return

:$NONAME_1178
if
803B:   not  13@ == 23@ // (int)
jf @$NONAME_1211
18@ = 1
jump @$NONAME_1218

:$NONAME_1211
18@ = 0

:$NONAME_1218
return

:$NONAME_1220
0470: 13@ = actor $PLAYER_ACTOR current_weapon
return

:$NONAME_1230
041A: 14@ = actor $PLAYER_ACTOR weapon 13@ ammo
return

:$NONAME_1243
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 1816
0A8D: 15@ = read_memory 0@ size 1 virtual_protect 0
return

:$NONAME_1273
return
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 50 position 17.0 330.0 size 0.0 0.0 RGBA 0 0 0 60
038D: draw_texture 50 position 17.0 350.0 size 0.0 0.0 RGBA 0 0 0 60
038D: draw_texture 50 position 17.0 370.0 size 0.0 0.0 RGBA 0 0 0 60
038D: draw_texture 50 position 17.0 390.0 size 0.0 0.0 RGBA 0 0 0 60
038D: draw_texture 50 position 17.0 410.0 size 0.0 0.0 RGBA 0 0 0 60
038D: draw_texture 50 position 17.0 430.0 size 0.0 0.0 RGBA 0 0 0 60
return

:$NONAME_1473
0391: release_txd_dictionary
0390: load_txd_dictionary 'ARM'
038F: load_texture "FIST" as 1 // Load dictionary with 0390 first
038F: load_texture "KNUCKLS" as 2 // Load dictionary with 0390 first
038F: load_texture "GLFCLUB" as 3 // Load dictionary with 0390 first
038F: load_texture "NSTICK" as 4 // Load dictionary with 0390 first
038F: load_texture "KNIFE" as 5 // Load dictionary with 0390 first
038F: load_texture "BASBALB" as 6 // Load dictionary with 0390 first
038F: load_texture "SHOVEL" as 7 // Load dictionary with 0390 first
038F: load_texture "POOLCUE" as 8 // Load dictionary with 0390 first
038F: load_texture "KATANA" as 9 // Load dictionary with 0390 first
038F: load_texture "CHAINSW" as 10 // Load dictionary with 0390 first
038F: load_texture "DILDO" as 11 // Load dictionary with 0390 first
038F: load_texture "DILDO2" as 12 // Load dictionary with 0390 first
038F: load_texture "VIBE" as 13 // Load dictionary with 0390 first
038F: load_texture "VIBE2" as 14 // Load dictionary with 0390 first
038F: load_texture "FLOWERS" as 15 // Load dictionary with 0390 first
038F: load_texture "CANE" as 16 // Load dictionary with 0390 first
038F: load_texture "GRENADE" as 17 // Load dictionary with 0390 first
038F: load_texture "TEARGAS" as 18 // Load dictionary with 0390 first
038F: load_texture "MOLOTOV" as 19 // Load dictionary with 0390 first
038F: load_texture "PISTOL" as 23 // Load dictionary with 0390 first
038F: load_texture "SILENCD" as 24 // Load dictionary with 0390 first
038F: load_texture "DEAGLE" as 25 // Load dictionary with 0390 first
038F: load_texture "SHOTGUN" as 26 // Load dictionary with 0390 first
038F: load_texture "SAWNOFF" as 27 // Load dictionary with 0390 first
038F: load_texture "SPAS" as 28 // Load dictionary with 0390 first
038F: load_texture "UZI" as 29 // Load dictionary with 0390 first
038F: load_texture "MP5" as 30 // Load dictionary with 0390 first
038F: load_texture "AK47" as 31 // Load dictionary with 0390 first
038F: load_texture "M4" as 32 // Load dictionary with 0390 first
038F: load_texture "TEC9" as 33 // Load dictionary with 0390 first
038F: load_texture "CUNTGUN" as 34 // Load dictionary with 0390 first
038F: load_texture "SNIPER" as 35 // Load dictionary with 0390 first
038F: load_texture "ROCKETL" as 36 // Load dictionary with 0390 first
038F: load_texture "HSEEKER" as 37 // Load dictionary with 0390 first
038F: load_texture "FLAMET" as 38 // Load dictionary with 0390 first
038F: load_texture "MINIGUN" as 39 // Load dictionary with 0390 first
038F: load_texture "SATCHEL" as 40 // Load dictionary with 0390 first
038F: load_texture "DETNATR" as 41 // Load dictionary with 0390 first
038F: load_texture "SPRAYC" as 42 // Load dictionary with 0390 first
038F: load_texture "FXTING" as 43 // Load dictionary with 0390 first
038F: load_texture "CAMERA" as 44 // Load dictionary with 0390 first
038F: load_texture "NVGOGLS" as 45 // Load dictionary with 0390 first
038F: load_texture "IRGOGLS" as 46 // Load dictionary with 0390 first
038F: load_texture "PARCHUT" as 47 // Load dictionary with 0390 first
038F: load_texture "DRAW" as 49 // Load dictionary with 0390 first
038F: load_texture "HP" as 51 // Load dictionary with 0390 first
038F: load_texture "ARMOUR" as 52 // Load dictionary with 0390 first
038F: load_texture "FREN" as 53 // Load dictionary with 0390 first
038F: load_texture "130" as 54 // Load dictionary with 0390 first
0390: load_txd_dictionary 'HEAL'
038F: load_texture "160" as 60 // Load dictionary with 0390 first
038F: load_texture "155" as 61 // Load dictionary with 0390 first
038F: load_texture "150" as 62 // Load dictionary with 0390 first
038F: load_texture "145" as 63 // Load dictionary with 0390 first
038F: load_texture "140" as 64 // Load dictionary with 0390 first
038F: load_texture "135" as 65 // Load dictionary with 0390 first
038F: load_texture "130" as 66 // Load dictionary with 0390 first
038F: load_texture "125" as 67 // Load dictionary with 0390 first
038F: load_texture "120" as 68 // Load dictionary with 0390 first
038F: load_texture "115" as 69 // Load dictionary with 0390 first
038F: load_texture "110" as 70 // Load dictionary with 0390 first
038F: load_texture "105" as 71 // Load dictionary with 0390 first
038F: load_texture "100" as 72 // Load dictionary with 0390 first
038F: load_texture "95" as 73 // Load dictionary with 0390 first
038F: load_texture "90" as 74 // Load dictionary with 0390 first
038F: load_texture "85" as 75 // Load dictionary with 0390 first
038F: load_texture "80" as 76 // Load dictionary with 0390 first
038F: load_texture "75" as 77 // Load dictionary with 0390 first
038F: load_texture "70" as 78 // Load dictionary with 0390 first
038F: load_texture "65" as 79 // Load dictionary with 0390 first
038F: load_texture "60" as 80 // Load dictionary with 0390 first
038F: load_texture "55" as 81 // Load dictionary with 0390 first
038F: load_texture "50" as 82 // Load dictionary with 0390 first
038F: load_texture "45" as 83 // Load dictionary with 0390 first
038F: load_texture "40" as 84 // Load dictionary with 0390 first
038F: load_texture "35" as 85 // Load dictionary with 0390 first
038F: load_texture "30" as 86 // Load dictionary with 0390 first
038F: load_texture "25" as 87 // Load dictionary with 0390 first
038F: load_texture "20" as 88 // Load dictionary with 0390 first
038F: load_texture "15" as 89 // Load dictionary with 0390 first
038F: load_texture "10" as 90 // Load dictionary with 0390 first
038F: load_texture "05" as 91 // Load dictionary with 0390 first
038F: load_texture "0" as 92 // Load dictionary with 0390 first
0390: load_txd_dictionary 'BRON'
038F: load_texture "100" as 93 // Load dictionary with 0390 first
038F: load_texture "95" as 94 // Load dictionary with 0390 first
038F: load_texture "90" as 95 // Load dictionary with 0390 first
038F: load_texture "85" as 96 // Load dictionary with 0390 first
038F: load_texture "80" as 97 // Load dictionary with 0390 first
038F: load_texture "75" as 98 // Load dictionary with 0390 first
038F: load_texture "70" as 99 // Load dictionary with 0390 first
038F: load_texture "65" as 100 // Load dictionary with 0390 first
038F: load_texture "60" as 101 // Load dictionary with 0390 first
038F: load_texture "55" as 102 // Load dictionary with 0390 first
038F: load_texture "50" as 103 // Load dictionary with 0390 first
038F: load_texture "45" as 104 // Load dictionary with 0390 first
038F: load_texture "40" as 105 // Load dictionary with 0390 first
038F: load_texture "35" as 106 // Load dictionary with 0390 first
038F: load_texture "30" as 107 // Load dictionary with 0390 first
038F: load_texture "25" as 108 // Load dictionary with 0390 first
038F: load_texture "20" as 109 // Load dictionary with 0390 first
038F: load_texture "15" as 110 // Load dictionary with 0390 first
038F: load_texture "10" as 111 // Load dictionary with 0390 first
038F: load_texture "05" as 112 // Load dictionary with 0390 first
038F: load_texture "0" as 113 // Load dictionary with 0390 first

:$NONAME_2525
09BA: show_entered_zone_name 0
09B9: show_entered_car_name 0
return
devil-vip Дата: Воскресенье, 17.04.2016, 05:00 | Сообщение # 15
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