|
[C-HUD] ЦЫГАН
|
|
| devil-vip |
Дата: Суббота, 06.02.2016, 05:20 | Сообщение # 1
|
Боец
Сообщений: 63
Статус: Offline
|
Всем здрасте форумачата =) Тут вам худик подогнали "[C-HUD] ЦЫГАН" Пользуемся : Скриншотик-  Cкачать - Ну же клацни меня ------------------------------------------------------------------------------------------------------------- На стиллеры проверен - програмкой "Asteal"
|
|
|
|
|
| OXXXYMlRON |
Дата: Суббота, 06.02.2016, 20:43 | Сообщение # 2
|
Любитель
Сообщений: 34
Статус: Offline
|
Имя файла: sun.cs
Script::Найдены крипторы Крипт: CustomCrypt::Fyp One Крипт: CustomCrypt::MogAika XOR
Не советую
|
|
|
|
|
| devil-vip |
Дата: Суббота, 06.02.2016, 21:05 | Сообщение # 3
|
Боец
Сообщений: 63
Статус: Offline
|
OXXXYMlRON, если стиллер - пруфы мне) И темы не будет)
|
|
|
|
|
| MaximilianoAmber |
Дата: Суббота, 06.02.2016, 21:18 | Сообщение # 4
|
Новичок
Сообщений: 8
Статус: Offline
|
ИТА ШЕДЕВР!!!! Лови плюсик.
|
|
|
|
|
| Nebul1337 |
Дата: Воскресенье, 07.02.2016, 01:26 | Сообщение # 5
|
Царь
Сообщений: 165
Статус: Offline
|
Кек норм плюс те
Купить аккаунт на Arizona Rp Сhandler 9кк налички
|
|
|
|
|
| Makaveli1 |
Дата: Воскресенье, 07.02.2016, 04:51 | Сообщение # 6
|
Барыга Steam
Сообщений: 491
Статус: Offline
|
Смешной худ, лови няшку
|
|
|
|
|
| [CM]Solek |
Дата: Воскресенье, 07.02.2016, 13:21 | Сообщение # 7
|
Бывалый
Сообщений: 361
Статус: Offline
|
Поставил этот худ, украли все вирты! Также украли мой чайник, кружку, и мою туалетную бумагу!
|
|
|
|
|
| ChatBanned |
Дата: Четверг, 11.02.2016, 22:32 | Сообщение # 8
|
DIOVOFR?
Сообщений: 149
Статус: Offline
|
Он поляк а не цыган.
[url=skype:aziz1087660?add][img]http://i.imgur.com/ZJzsTZ3.png[/img][/url][url=http://cheat-master.ru/shop/user/412038/goods][img]http://i.imgur.com/QOm0X03.png[/img][/url]
|
|
|
|
|
| devil-vip |
Дата: Понедельник, 15.02.2016, 04:20 | Сообщение # 9
|
Боец
Сообщений: 63
Статус: Offline
|
Подниму
|
|
|
|
|
| [CM]P_P__ |
Дата: Пятница, 19.02.2016, 01:51 | Сообщение # 10
|
Новичок
Сообщений: 24
Статус: Offline
|
Хах, ну возьму на 2 комп, поржать, спасиб!
|
|
|
|
|
| Getbackthere |
Дата: Воскресенье, 21.02.2016, 13:01 | Сообщение # 11
|
САМОРАЗВИТИЕ
Сообщений: 1051
Статус: Offline
|
Чет некачественный какой - то)
|
|
|
|
|
| devil-vip |
Дата: Среда, 06.04.2016, 20:23 | Сообщение # 12
|
Боец
Сообщений: 63
Статус: Offline
|
UP!
|
|
|
|
|
|
|
| Z(o_O)M |
Дата: Среда, 06.04.2016, 21:35 | Сообщение # 14
|
Новичок
Сообщений: 5
Статус: Offline
|
Cleo чисты.За sun.cs не ручаюсь,ибо декриптовать в лом. fph(Броня)
Код //-------------MAIN--------------- 0662: NOP "SYSTEMFV12" wait 0 thread "TXD" 03F0: enable_text_draw 1
:TXD_29 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @TXD_29 0390: load_txd_dictionary "ARM" 038F: load_texture "RADAR" as 124 // Load dictionary with 0390 first
:TXD_67 wait 0 038D: draw_texture 124 position 82.0 372.5 size 137.0 113.0 RGBA 255 255 255 255 04DD: 1@ = actor $PLAYER_ACTOR armour 03E4: enable_text_draw_align_right 1 033F: set_text_draw_letter_size 0.3 0.6 0340: set_text_draw_RGBA 255 255 255 255 081C: draw_text_outline 1 RGBA 0 0 0 255 045A: draw_text_1number 640.0 480.0 GXT 'NUMBER' number 1@ // ~1~ if not 1@ >= 190 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 93 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 95 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 94 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 90 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 95 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 85 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 96 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 80 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 97 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 75 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 98 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 70 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 99 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 65 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 100 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 60 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 101 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 55 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 102 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 50 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 103 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 45 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 104 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 40 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 105 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 35 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 106 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 30 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 107 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 25 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 108 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 20 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 109 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 15 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 110 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 10 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 111 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 5 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 112 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 if not 1@ >= 1 else_jump @TXD_67 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 113 position 570.0 102.0 size 120.0 120.0 RGBA 255 255 255 255 jump @TXD_67 fph(Здоровье)
Код //-------------MAIN--------------- 0662: NOP "SYSTEMFV12" wait 0 thread "$NONAME" 03F0: enable_text_draw 1
:$NONAME_33 wait 0 0@ = Actor.Health($PLAYER_ACTOR) 03E4: enable_text_draw_align_right 1 033F: set_text_draw_letter_size 0.4 0.9 0340: set_text_draw_RGBA 255 255 255 255 081C: draw_text_outline 1 RGBA 0 0 0 255 045A: draw_text_1number 585.0 104.0 GXT 'NUMBER' number 0@ // ~1~ if not 0@ >= 250 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 60 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 155 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 61 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 150 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 62 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 145 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 63 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 140 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 64 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 135 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 65 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 130 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 66 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 125 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 67 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 120 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 68 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 115 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 69 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 110 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 70 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 105 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 71 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 100 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 72 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 95 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 73 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 90 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 74 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 85 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 75 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 80 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 76 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 75 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 77 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 70 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 78 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 65 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 79 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 60 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 80 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 55 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 81 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 50 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 82 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 45 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 83 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 40 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 84 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 35 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 85 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 30 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 86 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 25 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 87 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 20 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 88 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 15 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 89 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 10 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 90 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 5 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 91 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 if not 0@ >= 2 jf @$NONAME_33 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 92 position 570.0 90.0 size 150.0 135.0 RGBA 255 255 255 255 jump @$NONAME_33
fph(Оружие)
Код //-------------MAIN--------------- 0662: NOP "SYSTEMFV12" wait 0 thread "$NONAME" $76 = 0 $78 = 0 $79 = 0 18@ = 0 0000: NOP gosub @$NONAME_1473 gosub @$NONAME_2525
:$NONAME_73 wait 0 gosub @$NONAME_173 gosub @$NONAME_228 gosub @$NONAME_290 if or $76 == 1 $78 == 1 $79 == 1 jf @$NONAME_141 03F0: enable_text_draw 0 jump @$NONAME_166
:$NONAME_141 03F0: enable_text_draw 1 gosub @$NONAME_359 gosub @$NONAME_579 gosub @$NONAME_1273
:$NONAME_166 jump @$NONAME_73
:$NONAME_173 0A8D: $36 = read_memory 11989093 size 4 virtual_protect 0 if $36 == 1 jf @$NONAME_219 $76 = 1 jump @$NONAME_226
:$NONAME_219 $76 = 0
:$NONAME_226 return
:$NONAME_228 0A8D: $77 = read_memory 9873356 size 4 virtual_protect 0 if or $77 == 1 $77 == 2 jf @$NONAME_281 $78 = 1 jump @$NONAME_288
:$NONAME_281 $78 = 0
:$NONAME_288 return
:$NONAME_290 if 06B9: cutscene_data_loaded jf @$NONAME_330 if 82E9: not cutscene_reached_end jf @$NONAME_323 $79 = 1
:$NONAME_323 jump @$NONAME_337
:$NONAME_330 $79 = 0
:$NONAME_337 return if 7@ > 0 jf @$NONAME_357
:$NONAME_357 return
:$NONAME_359 gosub @$NONAME_412 if and 11@ > 0 0965: actor $PLAYER_ACTOR swimming jf @$NONAME_410 gosub @$NONAME_420 gosub @$NONAME_450 gosub @$NONAME_543
:$NONAME_410 return
:$NONAME_412 0652: 11@ = integer_stat 4080
:$NONAME_420 0653: 12@ = float_stat 225 12@ *= 1.5 12@ += 1150.0 return
:$NONAME_450 5@ = 570.0 6@ = 106.0 if 0025: 12@ > 11@ // (float) jf @$NONAME_541 5@ = 608.0 0073: 12@ /= 11@ // (float) 0073: 6@ /= 12@ // (float) 0087: 11@ = 6@ // (float) 11@ /= 2.0 0063: 5@ -= 11@ // (float)
:$NONAME_541 return
:$NONAME_543 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 5@ 600.0 size 6@ 7.0 RGBA 150 200 255 180 return
:$NONAME_579 gosub @$NONAME_1220 gosub @$NONAME_773 gosub @$NONAME_914 gosub @$NONAME_1074 gosub @$NONAME_1178 gosub @$NONAME_623 return
:$NONAME_623 13@ += 1 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 13@ position 573.0 140.0 size 42.0 42.0 RGBA 255 255 255 255 if 18@ == 1 jf @$NONAME_771 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 19@ position 535.0 140.0 size 30.0 30.0 RGBA 255 255 255 255 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 20@ position 609.0 140.0 size 30.0 30.0 RGBA 255 255 255 255
:$NONAME_771 return
:$NONAME_773 if 21@ == 0 jf @$NONAME_805 gosub @$NONAME_1243 15@ += 1
:$NONAME_805 15@ -= 1 if not 15@ > 0 jf @$NONAME_837 15@ = 13
:$NONAME_837 gosub @$NONAME_1055 if or 15@ == 1 not 24@ == -1 jf @$NONAME_898 0085: 19@ = 23@ // (int) 19@ += 1 21@ = 0 jump @$NONAME_912
:$NONAME_898 21@ = 1 jump @$NONAME_773
:$NONAME_912 return
:$NONAME_914 if 22@ == 0 jf @$NONAME_946 gosub @$NONAME_1243 15@ += 1
:$NONAME_946 15@ += 1 if 15@ > 13 jf @$NONAME_978 15@ = 1
:$NONAME_978 gosub @$NONAME_1055 if or 15@ == 1 not 24@ == -1 jf @$NONAME_1039 0085: 20@ = 23@ // (int) 20@ += 1 22@ = 0 jump @$NONAME_1053
:$NONAME_1039 22@ = 1 jump @$NONAME_914
:$NONAME_1053 return
:$NONAME_1055 04B8: get_weapon_data_from_actor $PLAYER_ACTOR weapon_group 15@ weapon 23@ ammo 14@ model 24@ return
:$NONAME_1074 gosub @$NONAME_1220 0085: 0@ = 13@ // (int) 0@ *= 112 0@ += 13150904 0@ += 32 0A8D: 30@ = read_memory 0@ size 4 virtual_protect 0 if 30@ > 0 jf @$NONAME_1176 gosub @$NONAME_1230 if 14@ == 0 jf @$NONAME_1176 0555: remove_weapon 13@ from_actor $PLAYER_ACTOR
:$NONAME_1176 return
:$NONAME_1178 if 803B: not 13@ == 23@ // (int) jf @$NONAME_1211 18@ = 1 jump @$NONAME_1218
:$NONAME_1211 18@ = 0
:$NONAME_1218 return
:$NONAME_1220 0470: 13@ = actor $PLAYER_ACTOR current_weapon return
:$NONAME_1230 041A: 14@ = actor $PLAYER_ACTOR weapon 13@ ammo return
:$NONAME_1243 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 1816 0A8D: 15@ = read_memory 0@ size 1 virtual_protect 0 return
:$NONAME_1273 return 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 50 position 17.0 330.0 size 0.0 0.0 RGBA 0 0 0 60 038D: draw_texture 50 position 17.0 350.0 size 0.0 0.0 RGBA 0 0 0 60 038D: draw_texture 50 position 17.0 370.0 size 0.0 0.0 RGBA 0 0 0 60 038D: draw_texture 50 position 17.0 390.0 size 0.0 0.0 RGBA 0 0 0 60 038D: draw_texture 50 position 17.0 410.0 size 0.0 0.0 RGBA 0 0 0 60 038D: draw_texture 50 position 17.0 430.0 size 0.0 0.0 RGBA 0 0 0 60 return
:$NONAME_1473 0391: release_txd_dictionary 0390: load_txd_dictionary 'ARM' 038F: load_texture "FIST" as 1 // Load dictionary with 0390 first 038F: load_texture "KNUCKLS" as 2 // Load dictionary with 0390 first 038F: load_texture "GLFCLUB" as 3 // Load dictionary with 0390 first 038F: load_texture "NSTICK" as 4 // Load dictionary with 0390 first 038F: load_texture "KNIFE" as 5 // Load dictionary with 0390 first 038F: load_texture "BASBALB" as 6 // Load dictionary with 0390 first 038F: load_texture "SHOVEL" as 7 // Load dictionary with 0390 first 038F: load_texture "POOLCUE" as 8 // Load dictionary with 0390 first 038F: load_texture "KATANA" as 9 // Load dictionary with 0390 first 038F: load_texture "CHAINSW" as 10 // Load dictionary with 0390 first 038F: load_texture "DILDO" as 11 // Load dictionary with 0390 first 038F: load_texture "DILDO2" as 12 // Load dictionary with 0390 first 038F: load_texture "VIBE" as 13 // Load dictionary with 0390 first 038F: load_texture "VIBE2" as 14 // Load dictionary with 0390 first 038F: load_texture "FLOWERS" as 15 // Load dictionary with 0390 first 038F: load_texture "CANE" as 16 // Load dictionary with 0390 first 038F: load_texture "GRENADE" as 17 // Load dictionary with 0390 first 038F: load_texture "TEARGAS" as 18 // Load dictionary with 0390 first 038F: load_texture "MOLOTOV" as 19 // Load dictionary with 0390 first 038F: load_texture "PISTOL" as 23 // Load dictionary with 0390 first 038F: load_texture "SILENCD" as 24 // Load dictionary with 0390 first 038F: load_texture "DEAGLE" as 25 // Load dictionary with 0390 first 038F: load_texture "SHOTGUN" as 26 // Load dictionary with 0390 first 038F: load_texture "SAWNOFF" as 27 // Load dictionary with 0390 first 038F: load_texture "SPAS" as 28 // Load dictionary with 0390 first 038F: load_texture "UZI" as 29 // Load dictionary with 0390 first 038F: load_texture "MP5" as 30 // Load dictionary with 0390 first 038F: load_texture "AK47" as 31 // Load dictionary with 0390 first 038F: load_texture "M4" as 32 // Load dictionary with 0390 first 038F: load_texture "TEC9" as 33 // Load dictionary with 0390 first 038F: load_texture "CUNTGUN" as 34 // Load dictionary with 0390 first 038F: load_texture "SNIPER" as 35 // Load dictionary with 0390 first 038F: load_texture "ROCKETL" as 36 // Load dictionary with 0390 first 038F: load_texture "HSEEKER" as 37 // Load dictionary with 0390 first 038F: load_texture "FLAMET" as 38 // Load dictionary with 0390 first 038F: load_texture "MINIGUN" as 39 // Load dictionary with 0390 first 038F: load_texture "SATCHEL" as 40 // Load dictionary with 0390 first 038F: load_texture "DETNATR" as 41 // Load dictionary with 0390 first 038F: load_texture "SPRAYC" as 42 // Load dictionary with 0390 first 038F: load_texture "FXTING" as 43 // Load dictionary with 0390 first 038F: load_texture "CAMERA" as 44 // Load dictionary with 0390 first 038F: load_texture "NVGOGLS" as 45 // Load dictionary with 0390 first 038F: load_texture "IRGOGLS" as 46 // Load dictionary with 0390 first 038F: load_texture "PARCHUT" as 47 // Load dictionary with 0390 first 038F: load_texture "DRAW" as 49 // Load dictionary with 0390 first 038F: load_texture "HP" as 51 // Load dictionary with 0390 first 038F: load_texture "ARMOUR" as 52 // Load dictionary with 0390 first 038F: load_texture "FREN" as 53 // Load dictionary with 0390 first 038F: load_texture "130" as 54 // Load dictionary with 0390 first 0390: load_txd_dictionary 'HEAL' 038F: load_texture "160" as 60 // Load dictionary with 0390 first 038F: load_texture "155" as 61 // Load dictionary with 0390 first 038F: load_texture "150" as 62 // Load dictionary with 0390 first 038F: load_texture "145" as 63 // Load dictionary with 0390 first 038F: load_texture "140" as 64 // Load dictionary with 0390 first 038F: load_texture "135" as 65 // Load dictionary with 0390 first 038F: load_texture "130" as 66 // Load dictionary with 0390 first 038F: load_texture "125" as 67 // Load dictionary with 0390 first 038F: load_texture "120" as 68 // Load dictionary with 0390 first 038F: load_texture "115" as 69 // Load dictionary with 0390 first 038F: load_texture "110" as 70 // Load dictionary with 0390 first 038F: load_texture "105" as 71 // Load dictionary with 0390 first 038F: load_texture "100" as 72 // Load dictionary with 0390 first 038F: load_texture "95" as 73 // Load dictionary with 0390 first 038F: load_texture "90" as 74 // Load dictionary with 0390 first 038F: load_texture "85" as 75 // Load dictionary with 0390 first 038F: load_texture "80" as 76 // Load dictionary with 0390 first 038F: load_texture "75" as 77 // Load dictionary with 0390 first 038F: load_texture "70" as 78 // Load dictionary with 0390 first 038F: load_texture "65" as 79 // Load dictionary with 0390 first 038F: load_texture "60" as 80 // Load dictionary with 0390 first 038F: load_texture "55" as 81 // Load dictionary with 0390 first 038F: load_texture "50" as 82 // Load dictionary with 0390 first 038F: load_texture "45" as 83 // Load dictionary with 0390 first 038F: load_texture "40" as 84 // Load dictionary with 0390 first 038F: load_texture "35" as 85 // Load dictionary with 0390 first 038F: load_texture "30" as 86 // Load dictionary with 0390 first 038F: load_texture "25" as 87 // Load dictionary with 0390 first 038F: load_texture "20" as 88 // Load dictionary with 0390 first 038F: load_texture "15" as 89 // Load dictionary with 0390 first 038F: load_texture "10" as 90 // Load dictionary with 0390 first 038F: load_texture "05" as 91 // Load dictionary with 0390 first 038F: load_texture "0" as 92 // Load dictionary with 0390 first 0390: load_txd_dictionary 'BRON' 038F: load_texture "100" as 93 // Load dictionary with 0390 first 038F: load_texture "95" as 94 // Load dictionary with 0390 first 038F: load_texture "90" as 95 // Load dictionary with 0390 first 038F: load_texture "85" as 96 // Load dictionary with 0390 first 038F: load_texture "80" as 97 // Load dictionary with 0390 first 038F: load_texture "75" as 98 // Load dictionary with 0390 first 038F: load_texture "70" as 99 // Load dictionary with 0390 first 038F: load_texture "65" as 100 // Load dictionary with 0390 first 038F: load_texture "60" as 101 // Load dictionary with 0390 first 038F: load_texture "55" as 102 // Load dictionary with 0390 first 038F: load_texture "50" as 103 // Load dictionary with 0390 first 038F: load_texture "45" as 104 // Load dictionary with 0390 first 038F: load_texture "40" as 105 // Load dictionary with 0390 first 038F: load_texture "35" as 106 // Load dictionary with 0390 first 038F: load_texture "30" as 107 // Load dictionary with 0390 first 038F: load_texture "25" as 108 // Load dictionary with 0390 first 038F: load_texture "20" as 109 // Load dictionary with 0390 first 038F: load_texture "15" as 110 // Load dictionary with 0390 first 038F: load_texture "10" as 111 // Load dictionary with 0390 first 038F: load_texture "05" as 112 // Load dictionary with 0390 first 038F: load_texture "0" as 113 // Load dictionary with 0390 first
:$NONAME_2525 09BA: show_entered_zone_name 0 09B9: show_entered_car_name 0 return
|
|
|
|
|
| devil-vip |
Дата: Воскресенье, 17.04.2016, 05:00 | Сообщение # 15
|
Боец
Сообщений: 63
Статус: Offline
|
up
|
|
|
|
|