[DAMAGER] ID Killer
zelengur
Дата: Воскресенье, 25.12.2016, 22:52 | Сообщение # 31
Боец
Сообщений: 121
Статус: Offline
Find functions: j_ZeroThreadFields j_MoveNextThreadRef Unk_6668e0 Unk_666c00
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database/) on 24.2.2014 {$CLEO .cs} 0000: NOP //Lab-2 0001: wait 400 0AFA: 004D: goto_if_false {Lab}-2 0AF8: hex 0E 2A 7B 30 30 36 34 30 30 7D 53 63 72 69 70 74 20 44 61 6D 61 67 65 72 20 62 79 20 7B 38 42 30 30 38 42 7D 42 55 54 43 48 45 52 53 04 FF 00 F8 0A 0E 1D 7B 30 30 36 34 30 30 7D CF EE EC EE F9 FC 20 7B 38 42 30 30 38 42 7D 2F 64 68 65 6C 70 04 FF 00 34 0B 0E 05 64 68 65 6C 70 01 7A FF FF FF 01 end 0400: get_offset_from_object_in_world_coords hex 2B 0B 02 0C 00 03 end 0002: goto $Catalina_Total_Passed_Missions hex 8D FF FF FF end 0AC6: get_label_pointer {Lab}-181 store_to 6@ hex 3B 0B 05 E4 00 0E 0C 44 4D 47 20 43 6F 6D 6D 61 6E 64 73 03 end 0006: "Çàêðûòü" = "" hex 04 00 43 0B end //Lab-181 hex 7B 30 30 38 30 38 30 7D 2F 64 64 6D 67 5B 49 44 5D 20 20 20 20 7B 46 46 38 43 30 30 7D C4 E0 EC E0 E3 E5 F0 20 F1 20 44 65 61 67 6C 65 20 20 20 20 20 20 20 20 7B 46 46 38 43 30 30 7D D0 2E C7 20 38 30 30 0A 7B 30 30 38 30 38 30 7D 2F 64 73 68 5B 49 44 5D 20 20 20 20 20 20 7B 46 46 38 43 30 30 7D C4 E0 EC E0 E3 E5 F0 20 F1 20 53 68 6F 74 67 75 6E 20 20 20 20 20 20 20 20 20 7B 46 46 38 43 30 30 7D D0 2E C7 20 38 30 30 2D 31 30 30 30 0A 7B 30 30 38 30 38 30 7D 2F 64 72 66 5B 49 44 5D 20 20 20 20 20 20 20 7B 46 46 38 43 30 30 7D C4 E0 EC E0 E3 E5 F0 20 F1 20 52 69 66 6C 65 20 20 20 20 20 20 20 20 20 20 20 20 7B 46 46 38 43 30 30 7D D0 2E C7 20 35 30 30 2D 38 30 30 0A 7B 30 30 38 30 38 30 7D 2F 64 73 6D 67 5B 49 44 5D 20 20 20 20 7B 46 46 38 43 30 30 7D C4 E0 EC E0 E3 E5 F0 20 F1 20 53 4D 47 20 20 20 20 20 20 20 20 20 20 20 7B 46 46 38 43 30 30 7D D0 2E C7 20 31 30 30 2D 32 30 30 0A 7B 30 30 38 30 38 30 7D 2F 64 61 6D 5B 49 44 5D 20 20 20 20 7B 46 46 38 43 30 30 7D C4 E0 EC E0 E3 E5 F0 20 F1 20 4D 34 2F 41 4B 34 37 20 20 20 20 20 20 20 20 7B 46 46 38 43 30 30 7D D0 2E C7 20 31 35 30 2D 32 35 30 0A 7B 30 30 38 30 38 30 7D 48 65 6C 70 20 20 20 20 7B 46 46 38 43 30 30 7D D0 2E C7 20 2D 20 D0 E5 EA EE EC E5 ED E4 F3 E5 EC EE E5 20 E7 ED E0 F7 E5 ED E8 E5 20 E2 20 2E 69 6E 69 20 F4 E0 E9 EB E5 0A 7B 30 30 38 30 38 30 7D 48 65 6C 70 20 20 20 20 7B 46 46 38 43 30 30 7D CD E0 F1 F2 F0 E0 E8 E2 E0 E9 F2 E5 20 EF EE E4 20 F1 E2 EE E9 20 F1 E5 F0 E2 E5 F0 0A 7B 42 38 38 36 30 42 7D 44 65 76 65 6C 6F 70 65 72 20 20 20 20 7B 46 46 38 43 30 30 7D 42 55 54 43 48 45 52 53 0A
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database/) on 24.2.2014 {$CLEO .cs} 00D6: if 8AF7: not 0003: shake_cam 004D: goto_if_false {Lab}-18 0A93: terminate_this_custom_script //Lab-18 8AFA: not 004D: goto_if_false {Lab}-38 0001: wait 100 0002: goto {Lab}-18 //Lab-38 00D6: if 8AAB: not does_file_exist "cleo\damagcfg.ini" 004D: goto_if_false {Lab}-106 0AF1: write_int_to_ini_file 100 path "cleo\damagcfg.ini" section "RIFLE" key "time" //Lab-106 hex 34 0B 0E 03 64 72 66 01 C1 FC FF FF end //Lab-118 0001: wait 0 00D6: if and 056D: does_char_exist 12@ 8118: not is_char_dead 12@ 0039: 15@ == 1 004D: goto_if_false {Lab}-449 00A0: get_char_coordinates 12@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-299 0AB1: call {Lab}-1700 1 30@ 0AB1: call {Lab}-910 2 494 32776 hex CB 0B 03 1E 00 06 33 33 D3 40 04 00 end 0AB1: call {Lab}-1700 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "RIFLE" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-442 //Lab-299 0AB1: call {Lab}-1700 1 30@ 0AB1: call {Lab}-1022 2 25@ 26@ 0AB1: call {Lab}-972 0 0AB1: call {Lab}-1228 1 30@ 0AB1: call {Lab}-1498 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B 03 1E 00 03 end 0005: 16@ = 3 0AB1: call {Lab}-1700 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "RIFLE" key "time" store_to 16@ 0001: wait 16@ //Lab-442 0002: goto {Lab}-456 //Lab-449 0006: 15@ = 0 //Lab-456 00D6: if and hex 21 8B end 0AB0: is_key_pressed 16@ 004D: goto_if_false {Lab}-824 0006: 0@ = 0 //Lab-481 0B20: read_clipboard_data 0@ size 4@ 00D6: if and 056D: does_char_exist 4@ 8118: not is_char_dead 4@ 004D: goto_if_false {Lab}-802 00A0: get_char_coordinates 4@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-659 0AB1: call {Lab}-1700 1 30@ 0AB1: call {Lab}-910 2 494 32776 hex CB 0B end 0003: shake_cam hex 06 33 33 D3 40 04 end 0400: get_offset_from_object_in_world_coords 0AB1: call {Lab}-1700 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "RIFLE" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-802 //Lab-659 0AB1: call {Lab}-1700 1 0@ 0AB1: call {Lab}-1022 2 25@ 26@ 0AB1: call {Lab}-972 0 0AB1: call {Lab}-1228 1 0@ 0AB1: call {Lab}-1498 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B end 0003: shake_cam 0503: create_swat_rope hex 03 10 end 0400: get_offset_from_object_in_world_coords 2737@ offset -1700 1 65535 store_to 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "RIFLE" key "time" store_to 16@ 0001: wait 16@ //Lab-802 000A: 0@ += 1 0019: 0@ > 999 004D: goto_if_false {Lab}-481 0002: goto {Lab}-118 hex 35 0B 03 14 00 D6 end 0400: get_offset_from_object_in_world_coords 0AD4: scan_string 20@ format "%d" store_num_results_to 20@ 30@ 004D: goto_if_false {Lab}-908 0B20: read_clipboard_data 30@ size 12@ 00D6: if 056D: does_char_exist 12@ 004D: goto_if_false {Lab}-901 0006: 15@ = 1 0002: goto {Lab}-908 //Lab-901 0006: 15@ = 0 //Lab-908 hex 43 0B end //Lab-910 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0440: NOP hex 02 03 02 00 0D 0C 03 0A 00 04 42 04 end 0302: print_with_4_numbers $832 numbers &771 hex C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-972 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0404: 0502: hex 84 00 C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-1022 hex 2B 0B 02 0C 00 03 09 00 end 0AC8: allocate_memory 31 store_to 11@ hex BE 0B 03 09 00 03 0B 00 end 068D: get_active_camera_coordinates 2@ 3@ 14@ 0063: 2@ -= 0@ // (float) 0063: 3@ -= 1@ // (float) 0604: get_heading_from_vector_2d 2@ 3@ store_to 4@ hex 02 0C 03 04 00 03 end 0004: 768@(4@,6i) = hex 80 BF 03 0C 03 04 00 03 end 0002: goto {Lab}-780 hex 03 00 end 005B: 0@ += 2@ // (float) 005B: 1@ += 3@ // (float) hex 0D 0C end 0B03: move_directory hex 04 0D 04 04 end 0003: shake_cam hex 0D 0C end 0B03: move_directory hex 04 11 04 04 end 0103: locate_stopped_char_in_car_3d //Lab-1157 0001: wait 0 0208: generate_random_float_in_range -0.015 0.015 store_to 10@ 8043: not 10@ == 0.0 004D: goto_if_false {Lab}-1157 005B: 2@ += 10@ // (float) hex 0D 0C end 0B03: move_directory hex 04 15 04 04 end 0203: locate_char_on_foot_car_2d hex C3 0B end 0B03: move_directory 0AC9: free_memory 11@ 0AB2: ret 0 //Lab-1228 0B20: read_clipboard_data 0@ size 9@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 16@ store_to 4@ 000E: 4@ -= 1 017B: set_char_ammo $PLAYER_ACTOR weapon 16@ to 4@ 0AC8: allocate_memory 40 store_to 5@ hex 0D 0C end 0503: create_swat_rope 0004: 1 = 1 hex 0D 0C end 0503: create_swat_rope hex 00 00 end 00A0: get_char_coordinates $PLAYER_ACTOR store_to 25@ 26@ 27@ hex 0D 0C end 0503: create_swat_rope 0304: 0404: hex 03 19 00 0D end 030C: player_made_progress 1024 hex 04 03 1A 00 0D 0C 03 05 00 04 0B end 001A: > 4 hex 03 1B 00 A0 00 03 end 0009: 25@ += 26@ hex 03 1B 00 0D end 030C: player_made_progress 1024 040F: 0304: hex 19 00 0D 0C 03 05 00 04 13 end 0019: > 4 hex 03 1A 00 0D end 030C: player_made_progress 1024 0417: load_and_launch_mission 3 hex 1B 00 08 02 06 9A 99 99 BD end 001B: > 0.075 hex 03 1C 00 08 02 06 9A 99 99 BD 06 9A 99 99 3D 03 1D 00 0D 0C 03 05 00 04 1B end 001D: > 4 hex 03 1C 00 0D end 030C: player_made_progress 1024 041F: 0304: hex 1D 00 0D 0C 03 05 00 04 23 end 001D: > 4 0006: hex 00 3F 0D 0C end 0503: create_swat_rope hex 04 27 10 00 C4 0B end 0503: create_swat_rope 0AC9: free_memory 5@ 0AB2: ret 0 //Lab-1498 0A96: get_char_pointer $PLAYER_ACTOR store_to 2@ 000A: 2@ += 1836 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 0@ 0085: 1@ = 0@ // (int) 00D6: if 0039: 2@ == 2 004D: goto_if_false {Lab}-1567 000A: 1@ += 25 00D6: if 0039: 2@ == 3 004D: goto_if_false {Lab}-1592 000A: 1@ += 36 //Lab-1592 0012: 1@ *= 112 000A: 1@ += 13150904 000A: 1@ += 34 0A8D: read_memory 1@ size 2 vp 0 store_to 1@ 0093: 1@ = int_to_float 1@ 00D6: if and 0029: 0@ >= 22 8039: not 0@ == 25 8039: not 0@ == 26 8039: not 0@ == 27 8019: not 0@ > 34 004D: goto_if_false {Lab}-1692 0017: 1@ /= 3.043478 //Lab-1692 0AB2: ret 1 1@ //Lab-1700 0AC8: allocate_memory 6 store_to 4@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords hex 00 00 end 0A96: get_char_pointer $PLAYER_ACTOR store_to 1@ 0A8E: 2@ = 1@ + 1816 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ hex 0D 0C 03 04 02 00 end 0470: get_current_char_weapon $PLAYER_ACTOR store_to 3@ hex 0D 0C 03 04 03 00 end 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 3@ store_to 7@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords 4 offset &1795 hex 3D 0B end 0503: create_swat_rope hex 40 0B end 0503: create_swat_rope hex 05 CC end 0400: get_offset_from_object_in_world_coords hex 04 01 40 0B end 0503: create_swat_rope 0403: hex 04 06 8B 0B end 0503: create_swat_rope hex 3E 0B end 0503: create_swat_rope 0AC9: free_memory 4@ 0AB2: ret 0
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database/) on 24.2.2014 {$CLEO .cs} 00D6: if 8AF7: not 0003: shake_cam 004D: goto_if_false {Lab}-18 0A93: terminate_this_custom_script //Lab-18 8AFA: not 004D: goto_if_false {Lab}-38 0001: wait 100 0002: goto {Lab}-18 //Lab-38 00D6: if 8AAB: not does_file_exist "cleo\damagcfg.ini" 004D: goto_if_false {Lab}-104 0AF1: write_int_to_ini_file 100 path "cleo\damagcfg.ini" section "SMG" key "time" //Lab-104 hex 34 0B 0E 04 64 73 6D 67 01 CA FC FF FF 01 end 0400: get_offset_from_object_in_world_coords 00D6: if and 056D: does_char_exist 12@ 8118: not is_char_dead 12@ 0039: 15@ == 1 004D: goto_if_false {Lab}-444 00A0: get_char_coordinates 12@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-296 0AB1: call {Lab}-1691 1 30@ 0AB1: call {Lab}-901 2 494 32776 hex CB 0B 03 1E 00 06 33 33 D3 40 04 00 end 0AB1: call {Lab}-1691 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "SMG" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-437 //Lab-296 0AB1: call {Lab}-1691 1 30@ 0AB1: call {Lab}-1013 2 25@ 26@ 0AB1: call {Lab}-963 0 0AB1: call {Lab}-1219 1 30@ 0AB1: call {Lab}-1489 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B 03 1E 00 03 end 0005: 16@ = 3 0AB1: call {Lab}-1691 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "SMG" key "time" store_to 16@ 0001: wait 16@ //Lab-437 0002: goto {Lab}-451 //Lab-444 0006: 15@ = 0 //Lab-451 00D6: if and hex 21 8B end 0AB0: is_key_pressed 16@ 004D: goto_if_false {Lab}-815 0006: 0@ = 0 //Lab-476 0B20: read_clipboard_data 0@ size 4@ 00D6: if and 056D: does_char_exist 4@ 8118: not is_char_dead 4@ 004D: goto_if_false {Lab}-793 00A0: get_char_coordinates 4@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-652 0AB1: call {Lab}-1691 1 30@ 0AB1: call {Lab}-901 2 494 32776 hex CB 0B end 0003: shake_cam hex 06 33 33 D3 40 04 end 0400: get_offset_from_object_in_world_coords 0AB1: call {Lab}-1691 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "SMG" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-793 //Lab-652 0AB1: call {Lab}-1691 1 0@ 0AB1: call {Lab}-1013 2 25@ 26@ 0AB1: call {Lab}-963 0 0AB1: call {Lab}-1219 1 0@ 0AB1: call {Lab}-1489 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B end 0003: shake_cam 0503: create_swat_rope hex 03 10 end 0400: get_offset_from_object_in_world_coords 2737@ offset -1691 1 65535 store_to 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "SMG" key "time" store_to 16@ 0001: wait 16@ //Lab-793 000A: 0@ += 1 0019: 0@ > 999 004D: goto_if_false {Lab}-476 0002: goto {Lab}-117 hex 35 0B 03 14 00 D6 end 0400: get_offset_from_object_in_world_coords 0AD4: scan_string 20@ format "%d" store_num_results_to 20@ 30@ 004D: goto_if_false {Lab}-899 0B20: read_clipboard_data 30@ size 12@ 00D6: if 056D: does_char_exist 12@ 004D: goto_if_false {Lab}-892 0006: 15@ = 1 0002: goto {Lab}-899 //Lab-892 0006: 15@ = 0 //Lab-899 hex 43 0B end //Lab-901 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0440: NOP hex 02 03 02 00 0D 0C 03 0A 00 04 42 04 end 0302: print_with_4_numbers $832 numbers &771 hex C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-963 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0404: 0502: hex 84 00 C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-1013 hex 2B 0B 02 0C 00 03 09 00 end 0AC8: allocate_memory 31 store_to 11@ hex BE 0B 03 09 00 03 0B 00 end 068D: get_active_camera_coordinates 2@ 3@ 14@ 0063: 2@ -= 0@ // (float) 0063: 3@ -= 1@ // (float) 0604: get_heading_from_vector_2d 2@ 3@ store_to 4@ hex 02 0C 03 04 00 03 end 0004: 768@(4@,6i) = hex 80 BF 03 0C 03 04 00 03 end 0002: goto {Lab}-780 hex 03 00 end 005B: 0@ += 2@ // (float) 005B: 1@ += 3@ // (float) hex 0D 0C end 0B03: move_directory hex 04 0D 04 04 end 0003: shake_cam hex 0D 0C end 0B03: move_directory hex 04 11 04 04 end 0103: locate_stopped_char_in_car_3d //Lab-1148 0001: wait 0 0208: generate_random_float_in_range -0.015 0.015 store_to 10@ 8043: not 10@ == 0.0 004D: goto_if_false {Lab}-1148 005B: 2@ += 10@ // (float) hex 0D 0C end 0B03: move_directory hex 04 15 04 04 end 0203: locate_char_on_foot_car_2d hex C3 0B end 0B03: move_directory 0AC9: free_memory 11@ 0AB2: ret 0 //Lab-1219 0B20: read_clipboard_data 0@ size 9@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 16@ store_to 4@ 000E: 4@ -= 1 017B: set_char_ammo $PLAYER_ACTOR weapon 16@ to 4@ 0AC8: allocate_memory 40 store_to 5@ hex 0D 0C end 0503: create_swat_rope 0004: 1 = 1 hex 0D 0C end 0503: create_swat_rope hex 00 00 end 00A0: get_char_coordinates $PLAYER_ACTOR store_to 25@ 26@ 27@ hex 0D 0C end 0503: create_swat_rope 0304: 0404: hex 03 19 00 0D end 030C: player_made_progress 1024 hex 04 03 1A 00 0D 0C 03 05 00 04 0B end 001A: > 4 hex 03 1B 00 A0 00 03 end 0009: 25@ += 26@ hex 03 1B 00 0D end 030C: player_made_progress 1024 040F: 0304: hex 19 00 0D 0C 03 05 00 04 13 end 0019: > 4 hex 03 1A 00 0D end 030C: player_made_progress 1024 0417: load_and_launch_mission 3 hex 1B 00 08 02 06 9A 99 99 BD end 001B: > 0.075 hex 03 1C 00 08 02 06 9A 99 99 BD 06 9A 99 99 3D 03 1D 00 0D 0C 03 05 00 04 1B end 001D: > 4 hex 03 1C 00 0D end 030C: player_made_progress 1024 041F: 0304: hex 1D 00 0D 0C 03 05 00 04 23 end 001D: > 4 0006: hex 00 3F 0D 0C end 0503: create_swat_rope hex 04 27 10 00 C4 0B end 0503: create_swat_rope 0AC9: free_memory 5@ 0AB2: ret 0 //Lab-1489 0A96: get_char_pointer $PLAYER_ACTOR store_to 2@ 000A: 2@ += 1836 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 0@ 0085: 1@ = 0@ // (int) 00D6: if 0039: 2@ == 2 004D: goto_if_false {Lab}-1558 000A: 1@ += 25 00D6: if 0039: 2@ == 3 004D: goto_if_false {Lab}-1583 000A: 1@ += 36 //Lab-1583 0012: 1@ *= 112 000A: 1@ += 13150904 000A: 1@ += 34 0A8D: read_memory 1@ size 2 vp 0 store_to 1@ 0093: 1@ = int_to_float 1@ 00D6: if and 0029: 0@ >= 22 8039: not 0@ == 25 8039: not 0@ == 26 8039: not 0@ == 27 8019: not 0@ > 34 004D: goto_if_false {Lab}-1683 0017: 1@ /= 3.043478 //Lab-1683 0AB2: ret 1 1@ //Lab-1691 0AC8: allocate_memory 6 store_to 4@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords hex 00 00 end 0A96: get_char_pointer $PLAYER_ACTOR store_to 1@ 0A8E: 2@ = 1@ + 1816 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ hex 0D 0C 03 04 02 00 end 0470: get_current_char_weapon $PLAYER_ACTOR store_to 3@ hex 0D 0C 03 04 03 00 end 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 3@ store_to 7@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords 4 offset &1795 hex 3D 0B end 0503: create_swat_rope hex 40 0B end 0503: create_swat_rope hex 05 CC end 0400: get_offset_from_object_in_world_coords hex 04 01 40 0B end 0503: create_swat_rope 0403: hex 04 06 8B 0B end 0503: create_swat_rope hex 3E 0B end 0503: create_swat_rope 0AC9: free_memory 4@ 0AB2: ret 0
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database/) on 24.2.2014 {$CLEO .cs} 00D6: if 8AF7: not 0003: shake_cam 004D: goto_if_false {Lab}-18 0A93: terminate_this_custom_script //Lab-18 8AFA: not 004D: goto_if_false {Lab}-38 0001: wait 100 0002: goto {Lab}-18 //Lab-38 00D6: if 8AAB: not does_file_exist "cleo\damagcfg.ini" 004D: goto_if_false {Lab}-104 0AF1: write_int_to_ini_file 100 path "cleo\damagcfg.ini" section "SMG" key "time" //Lab-104 hex 34 0B 0E 04 64 73 6D 67 01 CA FC FF FF 01 end 0400: get_offset_from_object_in_world_coords 00D6: if and 056D: does_char_exist 12@ 8118: not is_char_dead 12@ 0039: 15@ == 1 004D: goto_if_false {Lab}-444 00A0: get_char_coordinates 12@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-296 0AB1: call {Lab}-1691 1 30@ 0AB1: call {Lab}-901 2 494 32776 hex CB 0B 03 1E 00 06 33 33 D3 40 04 00 end 0AB1: call {Lab}-1691 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "SMG" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-437 //Lab-296 0AB1: call {Lab}-1691 1 30@ 0AB1: call {Lab}-1013 2 25@ 26@ 0AB1: call {Lab}-963 0 0AB1: call {Lab}-1219 1 30@ 0AB1: call {Lab}-1489 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B 03 1E 00 03 end 0005: 16@ = 3 0AB1: call {Lab}-1691 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "SMG" key "time" store_to 16@ 0001: wait 16@ //Lab-437 0002: goto {Lab}-451 //Lab-444 0006: 15@ = 0 //Lab-451 00D6: if and hex 21 8B end 0AB0: is_key_pressed 16@ 004D: goto_if_false {Lab}-815 0006: 0@ = 0 //Lab-476 0B20: read_clipboard_data 0@ size 4@ 00D6: if and 056D: does_char_exist 4@ 8118: not is_char_dead 4@ 004D: goto_if_false {Lab}-793 00A0: get_char_coordinates 4@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-652 0AB1: call {Lab}-1691 1 30@ 0AB1: call {Lab}-901 2 494 32776 hex CB 0B end 0003: shake_cam hex 06 33 33 D3 40 04 end 0400: get_offset_from_object_in_world_coords 0AB1: call {Lab}-1691 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "SMG" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-793 //Lab-652 0AB1: call {Lab}-1691 1 0@ 0AB1: call {Lab}-1013 2 25@ 26@ 0AB1: call {Lab}-963 0 0AB1: call {Lab}-1219 1 0@ 0AB1: call {Lab}-1489 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B end 0003: shake_cam 0503: create_swat_rope hex 03 10 end 0400: get_offset_from_object_in_world_coords 2737@ offset -1691 1 65535 store_to 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "SMG" key "time" store_to 16@ 0001: wait 16@ //Lab-793 000A: 0@ += 1 0019: 0@ > 999 004D: goto_if_false {Lab}-476 0002: goto {Lab}-117 hex 35 0B 03 14 00 D6 end 0400: get_offset_from_object_in_world_coords 0AD4: scan_string 20@ format "%d" store_num_results_to 20@ 30@ 004D: goto_if_false {Lab}-899 0B20: read_clipboard_data 30@ size 12@ 00D6: if 056D: does_char_exist 12@ 004D: goto_if_false {Lab}-892 0006: 15@ = 1 0002: goto {Lab}-899 //Lab-892 0006: 15@ = 0 //Lab-899 hex 43 0B end //Lab-901 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0440: NOP hex 02 03 02 00 0D 0C 03 0A 00 04 42 04 end 0302: print_with_4_numbers $832 numbers &771 hex C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-963 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0404: 0502: hex 84 00 C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-1013 hex 2B 0B 02 0C 00 03 09 00 end 0AC8: allocate_memory 31 store_to 11@ hex BE 0B 03 09 00 03 0B 00 end 068D: get_active_camera_coordinates 2@ 3@ 14@ 0063: 2@ -= 0@ // (float) 0063: 3@ -= 1@ // (float) 0604: get_heading_from_vector_2d 2@ 3@ store_to 4@ hex 02 0C 03 04 00 03 end 0004: 768@(4@,6i) = hex 80 BF 03 0C 03 04 00 03 end 0002: goto {Lab}-780 hex 03 00 end 005B: 0@ += 2@ // (float) 005B: 1@ += 3@ // (float) hex 0D 0C end 0B03: move_directory hex 04 0D 04 04 end 0003: shake_cam hex 0D 0C end 0B03: move_directory hex 04 11 04 04 end 0103: locate_stopped_char_in_car_3d //Lab-1148 0001: wait 0 0208: generate_random_float_in_range -0.015 0.015 store_to 10@ 8043: not 10@ == 0.0 004D: goto_if_false {Lab}-1148 005B: 2@ += 10@ // (float) hex 0D 0C end 0B03: move_directory hex 04 15 04 04 end 0203: locate_char_on_foot_car_2d hex C3 0B end 0B03: move_directory 0AC9: free_memory 11@ 0AB2: ret 0 //Lab-1219 0B20: read_clipboard_data 0@ size 9@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 16@ store_to 4@ 000E: 4@ -= 1 017B: set_char_ammo $PLAYER_ACTOR weapon 16@ to 4@ 0AC8: allocate_memory 40 store_to 5@ hex 0D 0C end 0503: create_swat_rope 0004: 1 = 1 hex 0D 0C end 0503: create_swat_rope hex 00 00 end 00A0: get_char_coordinates $PLAYER_ACTOR store_to 25@ 26@ 27@ hex 0D 0C end 0503: create_swat_rope 0304: 0404: hex 03 19 00 0D end 030C: player_made_progress 1024 hex 04 03 1A 00 0D 0C 03 05 00 04 0B end 001A: > 4 hex 03 1B 00 A0 00 03 end 0009: 25@ += 26@ hex 03 1B 00 0D end 030C: player_made_progress 1024 040F: 0304: hex 19 00 0D 0C 03 05 00 04 13 end 0019: > 4 hex 03 1A 00 0D end 030C: player_made_progress 1024 0417: load_and_launch_mission 3 hex 1B 00 08 02 06 9A 99 99 BD end 001B: > 0.075 hex 03 1C 00 08 02 06 9A 99 99 BD 06 9A 99 99 3D 03 1D 00 0D 0C 03 05 00 04 1B end 001D: > 4 hex 03 1C 00 0D end 030C: player_made_progress 1024 041F: 0304: hex 1D 00 0D 0C 03 05 00 04 23 end 001D: > 4 0006: hex 00 3F 0D 0C end 0503: create_swat_rope hex 04 27 10 00 C4 0B end 0503: create_swat_rope 0AC9: free_memory 5@ 0AB2: ret 0 //Lab-1489 0A96: get_char_pointer $PLAYER_ACTOR store_to 2@ 000A: 2@ += 1836 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 0@ 0085: 1@ = 0@ // (int) 00D6: if 0039: 2@ == 2 004D: goto_if_false {Lab}-1558 000A: 1@ += 25 00D6: if 0039: 2@ == 3 004D: goto_if_false {Lab}-1583 000A: 1@ += 36 //Lab-1583 0012: 1@ *= 112 000A: 1@ += 13150904 000A: 1@ += 34 0A8D: read_memory 1@ size 2 vp 0 store_to 1@ 0093: 1@ = int_to_float 1@ 00D6: if and 0029: 0@ >= 22 8039: not 0@ == 25 8039: not 0@ == 26 8039: not 0@ == 27 8019: not 0@ > 34 004D: goto_if_false {Lab}-1683 0017: 1@ /= 3.043478 //Lab-1683 0AB2: ret 1 1@ //Lab-1691 0AC8: allocate_memory 6 store_to 4@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords hex 00 00 end 0A96: get_char_pointer $PLAYER_ACTOR store_to 1@ 0A8E: 2@ = 1@ + 1816 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ hex 0D 0C 03 04 02 00 end 0470: get_current_char_weapon $PLAYER_ACTOR store_to 3@ hex 0D 0C 03 04 03 00 end 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 3@ store_to 7@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords 4 offset &1795 hex 3D 0B end 0503: create_swat_rope hex 40 0B end 0503: create_swat_rope hex 05 CC end 0400: get_offset_from_object_in_world_coords hex 04 01 40 0B end 0503: create_swat_rope 0403: hex 04 06 8B 0B end 0503: create_swat_rope hex 3E 0B end 0503: create_swat_rope 0AC9: free_memory 4@ 0AB2: ret 0
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database/) on 24.2.2014 {$CLEO .cs} 00D6: if 8AF7: not 0003: shake_cam 004D: goto_if_false {Lab}-18 0A93: terminate_this_custom_script //Lab-18 8AFA: not 004D: goto_if_false {Lab}-38 0001: wait 100 0002: goto {Lab}-18 //Lab-38 00D6: if 8AAB: not does_file_exist "cleo\damagcfg.ini" 004D: goto_if_false {Lab}-106 0AF1: write_int_to_ini_file 100 path "cleo\damagcfg.ini" section "AK/M4" key "time" //Lab-106 hex 34 0B 0E 03 64 61 6D 01 C1 FC FF FF end //Lab-118 0001: wait 0 00D6: if and 056D: does_char_exist 12@ 8118: not is_char_dead 12@ 0039: 15@ == 1 004D: goto_if_false {Lab}-449 00A0: get_char_coordinates 12@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-299 0AB1: call {Lab}-1700 1 30@ 0AB1: call {Lab}-910 2 494 32776 hex CB 0B 03 1E 00 06 33 33 D3 40 04 00 end 0AB1: call {Lab}-1700 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "AK/M4" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-442 //Lab-299 0AB1: call {Lab}-1700 1 30@ 0AB1: call {Lab}-1022 2 25@ 26@ 0AB1: call {Lab}-972 0 0AB1: call {Lab}-1228 1 30@ 0AB1: call {Lab}-1498 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B 03 1E 00 03 end 0005: 16@ = 3 0AB1: call {Lab}-1700 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "AK/M4" key "time" store_to 16@ 0001: wait 16@ //Lab-442 0002: goto {Lab}-456 0006: 15@ = 0 //Lab-456 00D6: if and hex 21 8B end 0AB0: is_key_pressed 16@ 004D: goto_if_false {Lab}-824 0006: 0@ = 0 //Lab-481 0B20: read_clipboard_data 0@ size 4@ 00D6: if and 056D: does_char_exist 4@ 8118: not is_char_dead 4@ 004D: goto_if_false {Lab}-802 00A0: get_char_coordinates 4@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-659 0AB1: call {Lab}-1700 1 30@ 0AB1: call {Lab}-910 2 494 32776 hex CB 0B end 0003: shake_cam hex 06 33 33 D3 40 04 end 0400: get_offset_from_object_in_world_coords 0AB1: call {Lab}-1700 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "AK/M4" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-802 //Lab-659 0AB1: call {Lab}-1700 1 0@ 0AB1: call {Lab}-1022 2 25@ 26@ 0AB1: call {Lab}-972 0 0AB1: call {Lab}-1228 1 0@ 0AB1: call {Lab}-1498 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B end 0003: shake_cam 0503: create_swat_rope hex 03 10 end 0400: get_offset_from_object_in_world_coords 2737@ offset -1700 1 65535 store_to 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "AK/M4" key "time" store_to 16@ 0001: wait 16@ //Lab-802 000A: 0@ += 1 0019: 0@ > 999 004D: goto_if_false {Lab}-481 0002: goto {Lab}-118 hex 35 0B 03 14 00 D6 end 0400: get_offset_from_object_in_world_coords 0AD4: scan_string 20@ format "%d" store_num_results_to 20@ 30@ 004D: goto_if_false {Lab}-908 0B20: read_clipboard_data 30@ size 12@ 00D6: if 056D: does_char_exist 12@ 004D: goto_if_false {Lab}-901 0006: 15@ = 1 0002: goto {Lab}-908 //Lab-901 0006: 15@ = 0 //Lab-908 hex 43 0B end //Lab-910 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0440: NOP hex 02 03 02 00 0D 0C 03 0A 00 04 42 04 end 0302: print_with_4_numbers $832 numbers &771 hex C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-972 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0404: 0502: hex 84 00 C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-1022 hex 2B 0B 02 0C 00 03 09 00 end 0AC8: allocate_memory 31 store_to 11@ hex BE 0B 03 09 00 03 0B 00 end 068D: get_active_camera_coordinates 2@ 3@ 14@ 0063: 2@ -= 0@ // (float) 0063: 3@ -= 1@ // (float) 0604: get_heading_from_vector_2d 2@ 3@ store_to 4@ hex 02 0C 03 04 00 03 end 0004: 768@(4@,6i) = hex 80 BF 03 0C 03 04 00 03 end 0002: goto {Lab}-780 hex 03 00 end 005B: 0@ += 2@ // (float) 005B: 1@ += 3@ // (float) hex 0D 0C end 0B03: move_directory hex 04 0D 04 04 end 0003: shake_cam hex 0D 0C end 0B03: move_directory hex 04 11 04 04 end 0103: locate_stopped_char_in_car_3d //Lab-1157 0001: wait 0 0208: generate_random_float_in_range -0.015 0.015 store_to 10@ 8043: not 10@ == 0.0 004D: goto_if_false {Lab}-1157 005B: 2@ += 10@ // (float) hex 0D 0C end 0B03: move_directory hex 04 15 04 04 end 0203: locate_char_on_foot_car_2d hex C3 0B end 0B03: move_directory 0AC9: free_memory 11@ 0AB2: ret 0 //Lab-1228 0B20: read_clipboard_data 0@ size 9@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 16@ store_to 4@ 000E: 4@ -= 1 017B: set_char_ammo $PLAYER_ACTOR weapon 16@ to 4@ 0AC8: allocate_memory 40 store_to 5@ hex 0D 0C end 0503: create_swat_rope 0004: 1 = 1 hex 0D 0C end 0503: create_swat_rope hex 00 00 end 00A0: get_char_coordinates $PLAYER_ACTOR store_to 25@ 26@ 27@ hex 0D 0C end 0503: create_swat_rope 0304: 0404: hex 03 19 00 0D end 030C: player_made_progress 1024 hex 04 03 1A 00 0D 0C 03 05 00 04 0B end 001A: > 4 hex 03 1B 00 A0 00 03 end 0009: 25@ += 26@ hex 03 1B 00 0D end 030C: player_made_progress 1024 040F: 0304: hex 19 00 0D 0C 03 05 00 04 13 end 0019: > 4 hex 03 1A 00 0D end 030C: player_made_progress 1024 0417: load_and_launch_mission 3 hex 1B 00 08 02 06 9A 99 99 BD end 001B: > 0.075 hex 03 1C 00 08 02 06 9A 99 99 BD 06 9A 99 99 3D 03 1D 00 0D 0C 03 05 00 04 1B end 001D: > 4 hex 03 1C 00 0D end 030C: player_made_progress 1024 041F: 0304: hex 1D 00 0D 0C 03 05 00 04 23 end 001D: > 4 0006: hex 00 3F 0D 0C end 0503: create_swat_rope hex 04 27 10 00 C4 0B end 0503: create_swat_rope 0AC9: free_memory 5@ 0AB2: ret 0 //Lab-1498 0A96: get_char_pointer $PLAYER_ACTOR store_to 2@ 000A: 2@ += 1836 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 0@ 0085: 1@ = 0@ // (int) 00D6: if 0039: 2@ == 2 004D: goto_if_false {Lab}-1567 000A: 1@ += 25 00D6: if 0039: 2@ == 3 004D: goto_if_false {Lab}-1592 000A: 1@ += 36 //Lab-1592 0012: 1@ *= 112 000A: 1@ += 13150904 000A: 1@ += 34 0A8D: read_memory 1@ size 2 vp 0 store_to 1@ 0093: 1@ = int_to_float 1@ 00D6: if and 0029: 0@ >= 22 8039: not 0@ == 25 8039: not 0@ == 26 8039: not 0@ == 27 8019: not 0@ > 34 004D: goto_if_false {Lab}-1692 0017: 1@ /= 3.043478 //Lab-1692 0AB2: ret 1 1@ //Lab-1700 0AC8: allocate_memory 6 store_to 4@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords hex 00 00 end 0A96: get_char_pointer $PLAYER_ACTOR store_to 1@ 0A8E: 2@ = 1@ + 1816 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ hex 0D 0C 03 04 02 00 end 0470: get_current_char_weapon $PLAYER_ACTOR store_to 3@ hex 0D 0C 03 04 03 00 end 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 3@ store_to 7@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords 4 offset &1795 hex 3D 0B end 0503: create_swat_rope hex 40 0B end 0503: create_swat_rope hex 05 CC end 0400: get_offset_from_object_in_world_coords hex 04 01 40 0B end 0503: create_swat_rope 0403: hex 04 06 8B 0B end 0503: create_swat_rope hex 3E 0B end 0503: create_swat_rope 0AC9: free_memory 4@ 0AB2: ret 0
Добавлено (25.12.2016, 22:52) ---------------------------------------------
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database/) on 24.2.2014 {$CLEO .cs} 00D6: if 8AF7: not 0003: shake_cam 004D: goto_if_false {Lab}-18 0A93: terminate_this_custom_script //Lab-18 8AFA: not 004D: goto_if_false {Lab}-38 0001: wait 100 0002: goto {Lab}-18 //Lab-38 00D6: if 8AAB: not does_file_exist "cleo\damagcfg.ini" 004D: goto_if_false {Lab}-107 0AF1: write_int_to_ini_file 100 path "cleo\damagcfg.ini" section "DEAGLE" key "time" //Lab-107 hex 34 0B 0E 04 64 64 6D 67 01 BB FC FF FF 01 end 0400: get_offset_from_object_in_world_coords 00D6: if and 056D: does_char_exist 12@ 8118: not is_char_dead 12@ 0039: 15@ == 1 004D: goto_if_false {Lab}-453 00A0: get_char_coordinates 12@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-302 0AB1: call {Lab}-1706 1 30@ 0AB1: call {Lab}-916 2 494 32776 hex CB 0B 03 1E 00 06 33 33 D3 40 04 00 end 0AB1: call {Lab}-1706 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "DEAGLE" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-446 //Lab-302 0AB1: call {Lab}-1706 1 30@ 0AB1: call {Lab}-1028 2 25@ 26@ 0AB1: call {Lab}-978 0 0AB1: call {Lab}-1234 1 30@ 0AB1: call {Lab}-1504 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B 03 1E 00 03 end 0005: 16@ = 3 0AB1: call {Lab}-1706 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "DEAGLE" key "time" store_to 16@ 0001: wait 16@ //Lab-446 0002: goto {Lab}-460 //Lab-453 0006: 15@ = 0 //Lab-460 00D6: if and hex 21 8B end 0AB0: is_key_pressed 16@ 004D: goto_if_false {Lab}-830 0006: 0@ = 0 //Lab-485 0B20: read_clipboard_data 0@ size 4@ 00D6: if and 056D: does_char_exist 4@ 8118: not is_char_dead 4@ 004D: goto_if_false {Lab}-808 00A0: get_char_coordinates 4@ store_to 25@ 26@ 27@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 00D6: if 0039: 16@ == 0 004D: goto_if_false {Lab}-664 0AB1: call {Lab}-1706 1 30@ 0AB1: call {Lab}-916 2 494 32776 hex CB 0B end 0003: shake_cam hex 06 33 33 D3 40 04 end 0400: get_offset_from_object_in_world_coords 0AB1: call {Lab}-1706 1 65535 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "DEAGLE" key "time" store_to 16@ 0001: wait 16@ 0002: goto {Lab}-808 //Lab-664 0AB1: call {Lab}-1706 1 0@ 0AB1: call {Lab}-1028 2 25@ 26@ 0AB1: call {Lab}-978 0 0AB1: call {Lab}-1234 1 0@ 0AB1: call {Lab}-1504 0 5@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ hex CB 0B end 0003: shake_cam 0503: create_swat_rope hex 03 10 end 0400: get_offset_from_object_in_world_coords 2737@ offset -1706 1 65535 store_to 0AF0: read_int_from_ini_file "cleo\damagcfg.ini" section "DEAGLE" key "time" store_to 16@ 0001: wait 16@ //Lab-808 000A: 0@ += 1 0019: 0@ > 999 004D: goto_if_false {Lab}-485 0002: goto {Lab}-120 hex 35 0B 03 14 00 D6 end 0400: get_offset_from_object_in_world_coords 0AD4: scan_string 20@ format "%d" store_num_results_to 20@ 30@ 004D: goto_if_false {Lab}-914 0B20: read_clipboard_data 30@ size 12@ 00D6: if 056D: does_char_exist 12@ 004D: goto_if_false {Lab}-907 0006: 15@ = 1 0002: goto {Lab}-914 //Lab-907 0006: 15@ = 0 //Lab-914 hex 43 0B end //Lab-916 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0440: NOP hex 02 03 02 00 0D 0C 03 0A 00 04 42 04 end 0302: print_with_4_numbers $832 numbers &771 hex C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-978 hex 2B 0B 02 0C 00 03 08 00 end 0AC8: allocate_memory 68 store_to 10@ hex BA 0B end 0803: does_car_have_hydraulics 0A03: is_gang_war_fighting_going_on hex 00 0D end 030C: player_made_progress s$256 0404: 0502: hex 84 00 C0 0B 03 0A 00 C9 0A 03 0A 00 end 0AB2: ret 0 //Lab-1028 hex 2B 0B 02 0C 00 03 09 00 end 0AC8: allocate_memory 31 store_to 11@ hex BE 0B 03 09 00 03 0B 00 end 068D: get_active_camera_coordinates 2@ 3@ 14@ 0063: 2@ -= 0@ // (float) 0063: 3@ -= 1@ // (float) 0604: get_heading_from_vector_2d 2@ 3@ store_to 4@ hex 02 0C 03 04 00 03 end 0004: 768@(4@,6i) = hex 80 BF 03 0C 03 04 00 03 end 0002: goto {Lab}-780 hex 03 00 end 005B: 0@ += 2@ // (float) 005B: 1@ += 3@ // (float) hex 0D 0C end 0B03: move_directory hex 04 0D 04 04 end 0003: shake_cam hex 0D 0C end 0B03: move_directory hex 04 11 04 04 end 0103: locate_stopped_char_in_car_3d //Lab-1163 0001: wait 0 0208: generate_random_float_in_range -0.015 0.015 store_to 10@ 8043: not 10@ == 0.0 004D: goto_if_false {Lab}-1163 005B: 2@ += 10@ // (float) hex 0D 0C end 0B03: move_directory hex 04 15 04 04 end 0203: locate_char_on_foot_car_2d hex C3 0B end 0B03: move_directory 0AC9: free_memory 11@ 0AB2: ret 0 //Lab-1234 0B20: read_clipboard_data 0@ size 9@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 16@ 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 16@ store_to 4@ 000E: 4@ -= 1 017B: set_char_ammo $PLAYER_ACTOR weapon 16@ to 4@ 0AC8: allocate_memory 40 store_to 5@ hex 0D 0C end 0503: create_swat_rope 0004: 1 = 1 hex 0D 0C end 0503: create_swat_rope hex 00 00 end 00A0: get_char_coordinates $PLAYER_ACTOR store_to 25@ 26@ 27@ hex 0D 0C end 0503: create_swat_rope 0304: 0404: hex 03 19 00 0D end 030C: player_made_progress 1024 hex 04 03 1A 00 0D 0C 03 05 00 04 0B end 001A: > 4 hex 03 1B 00 A0 00 03 end 0009: 25@ += 26@ hex 03 1B 00 0D end 030C: player_made_progress 1024 040F: 0304: hex 19 00 0D 0C 03 05 00 04 13 end 0019: > 4 hex 03 1A 00 0D end 030C: player_made_progress 1024 0417: load_and_launch_mission 3 hex 1B 00 08 02 06 9A 99 99 BD end 001B: > 0.075 hex 03 1C 00 08 02 06 9A 99 99 BD 06 9A 99 99 3D 03 1D 00 0D 0C 03 05 00 04 1B end 001D: > 4 hex 03 1C 00 0D end 030C: player_made_progress 1024 041F: 0304: hex 1D 00 0D 0C 03 05 00 04 23 end 001D: > 4 0006: hex 00 3F 0D 0C end 0503: create_swat_rope hex 04 27 10 00 C4 0B end 0503: create_swat_rope 0AC9: free_memory 5@ 0AB2: ret 0 //Lab-1504 0A96: get_char_pointer $PLAYER_ACTOR store_to 2@ 000A: 2@ += 1836 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ 0470: get_current_char_weapon $PLAYER_ACTOR store_to 0@ 0085: 1@ = 0@ // (int) 00D6: if 0039: 2@ == 2 004D: goto_if_false {Lab}-1573 000A: 1@ += 25 00D6: if 0039: 2@ == 3 004D: goto_if_false {Lab}-1598 000A: 1@ += 36 //Lab-1598 0012: 1@ *= 112 000A: 1@ += 13150904 000A: 1@ += 34 0A8D: read_memory 1@ size 2 vp 0 store_to 1@ 0093: 1@ = int_to_float 1@ 00D6: if and 0029: 0@ >= 22 8039: not 0@ == 25 8039: not 0@ == 26 8039: not 0@ == 27 8019: not 0@ > 34 004D: goto_if_false {Lab}-1698 0017: 1@ /= 3.043478 //Lab-1698 0AB2: ret 1 1@ //Lab-1706 0AC8: allocate_memory 6 store_to 4@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords hex 00 00 end 0A96: get_char_pointer $PLAYER_ACTOR store_to 1@ 0A8E: 2@ = 1@ + 1816 0A8D: read_memory 2@ size 1 vp 0 store_to 2@ hex 0D 0C 03 04 02 00 end 0470: get_current_char_weapon $PLAYER_ACTOR store_to 3@ hex 0D 0C 03 04 03 00 end 041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 3@ store_to 7@ hex 0D 0C 03 04 end 0400: get_offset_from_object_in_world_coords 4 offset &1795 hex 3D 0B end 0503: create_swat_rope hex 40 0B end 0503: create_swat_rope hex 05 CC end 0400: get_offset_from_object_in_world_coords hex 04 01 40 0B end 0503: create_swat_rope 0403: hex 04 06 8B 0B end 0503: create_swat_rope hex 3E 0B end 0503: create_swat_rope 0AC9: free_memory 4@ 0AB2: ret 0
Разделил, кому надо декриптанет.
Сообщение отредактировал zelengur - Воскресенье, 25.12.2016, 22:52
Ludacris
Дата: Понедельник, 26.12.2016, 21:39 | Сообщение # 32
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zelengur , спасиб, мне было лень это делать)) мб пусть кто то код доработает
Rey227je
Дата: Вторник, 27.12.2016, 12:09 | Сообщение # 33
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c кулака пашет?
_MilkуWаy_
Дата: Вторник, 27.12.2016, 15:30 | Сообщение # 34
Бывалый
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Ммммм... нормас клео, возьму себе, не забывай обновлять
Ludacris
Дата: Среда, 04.01.2017, 21:36 | Сообщение # 35
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upДобавлено (04.01.2017, 21:36) --------------------------------------------- подниму
AndreyFunny1337
Дата: Четверг, 05.01.2017, 18:21 | Сообщение # 36
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Стиллеры...
Zomboid17
Дата: Четверг, 05.01.2017, 19:12 | Сообщение # 37
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Хмм, у меня стиллер нашло вот ссылка: http://prnt.sc/drut25 может прога паль, не судите строго проверьте и скиньте свой скрин
[URL=http://lines.net.ua] [IMG]http://lines.net.ua/__1469653200_2400_12_1_1_2_2_1_1.jpeg[/IMG] [/URL]
Ludacris
Дата: Четверг, 05.01.2017, 21:15 | Сообщение # 38
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AndreyFunny1337 , Zomboid17 , втф, ссылку подменили, пасс сменю от акка см, перезальюДобавлено (05.01.2017, 21:15) --------------------------------------------- исправил, спасибо за быстрое реагирование) пасс на см тоже на всякий сменил
Горбачёв
Дата: Четверг, 05.01.2017, 21:29 | Сообщение # 39
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На САМП-РП не работает!
" Лучше работать завтра, чем сегодня! " - ©Горбачёв.
Ludacris
Дата: Понедельник, 30.01.2017, 09:54 | Сообщение # 40
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Горбачёв , запиши видео, посмотрю, только сегодня дамажилДобавлено (07.01.2017, 16:49) --------------------------------------------- подниму
Добавлено (08.01.2017, 20:57) --------------------------------------------- up
Добавлено (10.01.2017, 19:18) --------------------------------------------- ап
Добавлено (12.01.2017, 19:47) --------------------------------------------- up
Добавлено (20.01.2017, 18:41) --------------------------------------------- up
Добавлено (22.01.2017, 15:36) --------------------------------------------- ап
Добавлено (30.01.2017, 09:54) --------------------------------------------- up
[CM]Рафаэль
Дата: Вторник, 23.01.2018, 20:38 | Сообщение # 41
Cheat-Master
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fix
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