Чист.
Код
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
0000: NOP
:Noname_2
wait 0
SAMP.Available
jf @Noname_2
gosub @Noname_5957
gosub @Noname_6078
0093: 12@ = integer $CFG to_float
call @Noname_2055 2 $Phone_Ringing_Flag $Special_Axis_Y $Special_Axis_Y
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1
0B34: samp register_client_command "master" to_label @Noname_688
0B34: samp register_client_command "recfg" to_label @Noname_874
if
$Mission_Intro_Passed == 0
jf @Noname_117
0BE1: raknet setup_outcoming_rpc_hook -3633
:Noname_117
0BE2: raknet setup_outcoming_packet_hook -4276
print "~p~[PRIVATE] ~b~Silent Aim ~g~v10 ~w~by ~>~~y~0pc0d3R~<~" 3000
wait 0
0AA2: 1@ = load_library "kernel32.dll" // IF and SET
0AA4: 2@ = get_proc_address "GetVolumeInformationA" library 1@ // IF and SET
0AC7: 3@ = var 0@ offset
0AA5: call 2@ num_params 8 pop 0 0 0 0 0 3@ 0 0 0
ret 1 0@
:Noname_284
wait 0
if
SAMP.Available
jf @Noname_581
if and
SAMP.IsLocalPlayerSpawned
not SAMP.ChatInputOpened
jf @Noname_581
if
not $Move_Axis_X == -1
jf @Noname_581
if
$Current_Time_in_ms2 == 2
jf @Noname_544
if
key_down $Move_Axis_X
jf @Noname_544
0B12: $Special_Axis_Y = $Special_Axis_Y XOR 1
if
$Move_Axis_Y == 1
jf @Noname_539
if
$Special_Axis_Y == 1
jf @Noname_479
print "~b~Silent AIM ~w~by ~>~~y~0pc0d3R~<~ - ~g~Activated" 1000
goto @Noname_539
:Noname_479
print "~b~Silent AIM ~w~by ~>~~y~0pc0d3R~<~ - ~r~Deactivated" 1000
:Noname_539
wait 228
:Noname_544
if
$Current_Time_in_ms2 == 3
jf @Noname_581
call @Noname_588 2 $Move_Axis_X $Move_Axis_Y $Special_Axis_Y
:Noname_581
goto @Noname_284
:Noname_588
wait 0
if
key_down 0@
jf @Noname_622
2@ = 1
goto @Noname_629
:Noname_622
2@ = 0
:Noname_629
if
1@ == 1
jf @Noname_680
if
2@ == 1
jf @Noname_680
print "~g~Active" 50
:Noname_680
ret 1 2@
:Noname_688
if
SAMP.IsLocalPlayerSpawned
jf @Noname_872
if
$Move_Axis_Y == 1
jf @Noname_862
if
$Special_Axis_Y == 0
jf @Noname_802
print "~b~Silent AIM ~w~by ~>~~y~0pc0d3R~<~ - ~g~Activated" 3000
goto @Noname_862
:Noname_802
print "~b~Silent AIM ~w~by ~>~~y~0pc0d3R~<~ - ~r~Deactivated" 3000
:Noname_862
0B12: $Special_Axis_Y = $Special_Axis_Y XOR 1
:Noname_872
SAMP.CmdRet
:Noname_874
if
SAMP.IsLocalPlayerSpawned
jf @Noname_2053
if
0AAB: file_exists "CLEO\AimConfig_v10[by_0pc0d3R].ini"
jf @Noname_2007
0AF0: $CFG = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "FOV"
0AF0: $5 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "AnyDistancee"
0AF0: $6 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "SkinVector"
0AF0: $7 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "WallShot"
0AF0: $Mission_Intro_Passed = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "DisableRpcHook"
0AF0: $8 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "WeaponsUpdate"
0AF0: $9 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "RandomShot"
0AF0: $10 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "InCarVictim"
0AF0: $PLAYER_GROUP = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "SendRPC"
0AF0: $12 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "ModelGroup"
0AF0: $13 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "DrawBlood"
0AF0: $DEFAULT_WAIT_TIME = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "BloodDensity"
0AF0: $Phone_Ringing_Flag = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "AutoActivation"
0AF0: $Current_Time_in_ms2 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "ActivationMode"
0AF0: $Move_Axis_X = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "GameKey"
0AF0: $Move_Axis_Y = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "ShowMessages"
print "~w~Config file was successfully ~g~Reloaded" 1556
goto @Noname_2053
:Noname_2007
print "~r~Error! ~w~Config file doesn`t exist!" 1556
:Noname_2053
SAMP.CmdRet
:Noname_2055
wait 0
if
0@ == 1
jf @Noname_2087
0B12: 1@ = 1@ XOR 1
:Noname_2087
ret 1 1@
:Noname_2095
wait 0
0470: 0@ = actor $PLAYER_ACTOR current_weapon
if or
0@ == 22
0@ == 29
jf @Noname_2142
1@ = 8.25
:Noname_2142
if
0@ == 23
jf @Noname_2170
1@ = 13.2
:Noname_2170
if or
0@ == 28
0@ == 32
jf @Noname_2205
1@ = 6.6
:Noname_2205
if or
0@ == 30
0@ == 31
jf @Noname_2240
1@ = 9.900001
:Noname_2240
if
0@ == 33
jf @Noname_2268
1@ = 24.75
:Noname_2268
if
0@ == 34
jf @Noname_2296
1@ = 41.25
:Noname_2296
if or
0@ == 24
0@ == 38
jf @Noname_2331
1@ = 46.2
:Noname_2331
if or
0@ == 25
0@ == 26
jf @Noname_2366
1@ = 49.5
:Noname_2366
if
0@ == 27
jf @Noname_2394
1@ = 39.6
:Noname_2394
ret 1 1@
:Noname_2402
wait 0
0470: 25@ = actor $PLAYER_ACTOR current_weapon
0209: 15@ = random_int_in_ranges 3 9
4@ = BitStream.New()
RakNet.Write(4@, 0, BS_TYPE_BOOL, 1)
RakNet.Write(4@, 0@, BS_TYPE_SHORT, 2)
RakNet.Write(4@, 1@, BS_TYPE_FLOAT, 4)
RakNet.Write(4@, 25@, BS_TYPE_INT, 4)
RakNet.Write(4@, 15@, BS_TYPE_INT, 4)
RakNet.LiteRPC(115, 4@)
BitStream.Delete(4@)
ret 0
:Noname_2504
wait 0
call @Noname_2095 0 13@
call @Noname_2402 2 0@ 13@
ret 0
:Noname_2542
wait 0
Actor.StorePos(3@, 9@, 10@, 11@)
Actor.StorePos($PLAYER_ACTOR, 19@, 5@, 6@)
0470: 25@ = actor $PLAYER_ACTOR current_weapon
8@ = SAMP.GetSAMPPlayerIDByActorHandle(3@)
alloc 17@ 40
0C0D: struct 17@ offset 0 size 1 = 1
0C0D: struct 17@ offset 1 size 2 = 8@
0C0D: struct 17@ offset 3 size 4 = 19@
0C0D: struct 17@ offset 7 size 4 = 5@
0C0D: struct 17@ offset 11 size 4 = 6@
0C0D: struct 17@ offset 15 size 4 = 9@
0C0D: struct 17@ offset 19 size 4 = 10@
0C0D: struct 17@ offset 23 size 4 = 11@
0098: 22@ = random_float_in_ranges_0.0_to_1.0
0098: 23@ = random_float_in_ranges_0.0_to_1.0
0098: 24@ = random_float_in_ranges_0.0_to_1.0
0063: 28@ -= 22@ // (float)
0063: 29@ -= 23@ // (float)
0063: 30@ -= 24@ // (float)
0209: 27@ = random_int_in_ranges 1 10
if
27@ >= 5
jf @Noname_2776
22@ = -0.1
0063: 22@ -= 28@ // (float)
:Noname_2776
0209: 27@ = random_int_in_ranges 1 10
if
27@ >= 5
jf @Noname_2821
23@ = -0.1
0063: 23@ -= 29@ // (float)
:Noname_2821
0209: 27@ = random_int_in_ranges 1 10
if
27@ >= 5
jf @Noname_2866
24@ = -0.1
0063: 24@ -= 30@ // (float)
:Noname_2866
0C0D: struct 17@ offset 27 size 4 = 22@
0C0D: struct 17@ offset 31 size 4 = 23@
0C0D: struct 17@ offset 35 size 4 = 24@
0C0D: struct 17@ offset 39 size 1 = 25@
12@ = BitStream.New()
RakNet.Write(12@, 206, BS_TYPE_BYTE, 1)
RakNet.Write(12@, 17@, BS_TYPE_ARRAY, 40)
RakNet.LiteSend(12@)
BitStream.Delete(12@)
free 17@
if
0@ == 1
jf @Noname_3002
09B8: create_blood_gush_at 9@ 10@ 11@ with_offset 22@ 23@ 24@ density 2@ on_actor 3@
:Noname_3002
if
4@ == 1
jf @Noname_3033
call @Noname_2504 1 8@
:Noname_3033
ret 0
:Noname_3038
wait 0
18@ = 1
if
not 0@ == 0
jf @Noname_3625
0665: get_actor 1@ model_to 17@
if
0@ == 1
jf @Noname_3132
if or
17@ == 105
17@ == 106
17@ == 107
jf @Noname_3132
18@ = 0
:Noname_3132
if
0@ == 2
jf @Noname_3189
if or
17@ == 102
17@ == 103
17@ == 104
jf @Noname_3189
18@ = 0
:Noname_3189
if
0@ == 3
jf @Noname_3246
if or
17@ == 114
17@ == 115
17@ == 116
jf @Noname_3246
18@ = 0
:Noname_3246
if
0@ == 4
jf @Noname_3303
if or
17@ == 108
17@ == 109
17@ == 110
jf @Noname_3303
18@ = 0
:Noname_3303
if
0@ == 5
jf @Noname_3363
if or
17@ == 173
17@ == 174
17@ == 175
jf @Noname_3363
18@ = 0
:Noname_3363
if
0@ == 6
jf @Noname_3434
if or
17@ == 111
17@ == 112
17@ == 125
17@ == 126
17@ == 127
jf @Noname_3434
18@ = 0
:Noname_3434
if
0@ == 7
jf @Noname_3484
if or
17@ == 113
17@ == 124
jf @Noname_3484
18@ = 0
:Noname_3484
if
0@ == 8
jf @Noname_3562
if or
17@ == 121
17@ == 122
17@ == 123
17@ == 117
17@ == 118
17@ == 120
jf @Noname_3562
18@ = 0
:Noname_3562
if
18@ == 0
jf @Noname_3625
if
2@ == 1
jf @Noname_3625
print "~g~Friendly ~r~Fire!" 500
:Noname_3625
ret 1 18@
wait 0
0BE5: raknet 10@ = get_hook_param 1
if
10@ == 115
jf @Noname_3719
if
$Special_Axis_Y == 1
jf @Noname_3719
if
not $Special_Axis_X == 1
jf @Noname_3709
0BE0: raknet hook_ret 0
goto @Noname_3719
:Noname_3709
0B12: $Special_Axis_X = $Special_Axis_X XOR 1
:Noname_3719
0BE0: raknet hook_ret 1
:Noname_3723
wait 0
0470: 2@ = actor $PLAYER_ACTOR current_weapon
if or
2@ == 28
2@ == 29
2@ == 30
2@ == 31
2@ == 32
2@ == 38
jf @Noname_3802
3@ = 1
goto @Noname_3809
:Noname_3802
3@ = 2
:Noname_3809
0209: 19@ = random_int_in_ranges 1 10
if
3@ = 1
jf @Noname_3882
if
not 19@ > 2
jf @Noname_3868
1@ = 0
goto @Noname_3875
:Noname_3868
1@ = 1
:Noname_3875
goto @Noname_4025
:Noname_3882
if
82D8: not actor $PLAYER_ACTOR current_weapon == 24
jf @Noname_3946
if
not 19@ > 5
jf @Noname_3932
1@ = 1
goto @Noname_3939
:Noname_3932
1@ = 0
:Noname_3939
goto @Noname_4025
:Noname_3946
if
19@ >= 5
jf @Noname_3978
4@ = 2
goto @Noname_3985
:Noname_3978
4@ = 3
:Noname_3985
if
003B: 0@ == 4@ // (int)
jf @Noname_4018
1@ = 1
goto @Noname_4025
:Noname_4018
1@ = 0
:Noname_4025
ret 2 1@ 4@
:Noname_4036
wait 0
0A96: 2@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 2@ + 1948 // int
0A8D: 2@ = read_memory 1@ size 1 virtual_protect 1
if
003B: 2@ == 0@ // (int)
jf @Noname_4097
ret 1 1
:Noname_4097
ret 1 -1
:Noname_4104
wait 0
9@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
alloc 11@ 31
0BBE: samp store_player 9@ aim_data 11@
068D: get_camera_position_to 2@ 3@ 14@
Actor.StorePos(0@, 27@, 21@, 31@)
0063: 2@ -= 27@ // (float)
0063: 3@ -= 21@ // (float)
0604: get_Z_angle_for_point 2@ 3@ store_to 4@
4@ = Math.AngleToRad(4@)
4@ *= -1.0
2@ = Math.Sine(4@)
3@ = Math.Cosine(4@)
2@ *= -1.0
3@ *= -1.0
0C0D: struct 11@ offset 1 size 4 = 2@
0C0D: struct 11@ offset 5 size 4 = 3@
0BC3: samp send_aim_data 11@
free 11@
ret 0
wait 0
0BE5: raknet 2@ = get_hook_param 0
0BE5: raknet 3@ = get_hook_param 1
if
3@ == 204
jf @Noname_4400
if and
$Special_Axis_Y == 1
$8 == 1
jf @Noname_4400
call @Noname_4036 1 $Help_Bicycle_1_Shown 25@
if
not 25@ == 1
jf @Noname_4400
4@ = BitStream.GetDataPtr(2@)
26@ = SAMP.GetSAMPPlayerIDByActorHandle($Help_Bicycle_1_Shown)
0C0D: struct 4@ offset 1 size 2 = 26@
:Noname_4400
if
3@ == 206
jf @Noname_4817
if
$Special_Axis_Y == 1
jf @Noname_4817
0470: 15@ = actor $PLAYER_ACTOR current_weapon
if or
15@ == 34
15@ == 33
jf @Noname_4487
12@ = 150.0
goto @Noname_4495
:Noname_4487
0093: 12@ = integer $CFG to_float
:Noname_4495
call @Noname_5107 6 12@ $7 $12 $Move_Axis_Y $5 $10 7@
if
not 7@ == -1
jf @Noname_4817
008A: $Help_Bicycle_1_Shown = 7@ // (int)
if
$9 == 0
jf @Noname_4637
if
$6 == 1
jf @Noname_4601
call @Noname_4104 1 $Help_Bicycle_1_Shown
:Noname_4601
call @Noname_2542 5 $13 $5 $DEFAULT_WAIT_TIME $Help_Bicycle_1_Shown $PLAYER_GROUP
0BE0: raknet hook_ret 0
goto @Noname_4817
:Noname_4637
if
02D8: actor $PLAYER_ACTOR current_weapon == 24
jf @Noname_4662
$Marker_Trucking_Mission += 1
:Noname_4662
call @Noname_3723 1 $Marker_Trucking_Mission 13@ $23
if
02D8: actor $PLAYER_ACTOR current_weapon == 24
jf @Noname_4725
if
002C: $Marker_Trucking_Mission >= $23 // (int)
jf @Noname_4725
$Marker_Trucking_Mission = 0
:Noname_4725
if
13@ == 1
jf @Noname_4810
if
$6 == 1
jf @Noname_4774
call @Noname_4104 1 $Help_Bicycle_1_Shown
:Noname_4774
call @Noname_2542 5 $13 $5 $DEFAULT_WAIT_TIME $Help_Bicycle_1_Shown $PLAYER_GROUP
0BE0: raknet hook_ret 0
goto @Noname_4817
:Noname_4810
$Special_Axis_X = 1
:Noname_4817
0BE0: raknet hook_ret 1
:Noname_4821
wait 0
0470: 25@ = actor $PLAYER_ACTOR current_weapon
if or
25@ == 22
25@ == 23
25@ == 24
25@ == 26
25@ == 28
25@ == 32
jf @Noname_4896
0@ = 35.0
:Noname_4896
if or
25@ == 25
25@ == 27
jf @Noname_4931
0@ = 40.0
:Noname_4931
if
25@ == 29
jf @Noname_4959
0@ = 45.0
:Noname_4959
if
25@ == 30
jf @Noname_4987
0@ = 70.0
:Noname_4987
if
25@ == 31
jf @Noname_5015
0@ = 90.0
:Noname_5015
if
25@ == 33
jf @Noname_5043
0@ = 100.0
:Noname_5043
if
25@ == 34
jf @Noname_5071
0@ = 320.0
:Noname_5071
if
25@ == 38
jf @Noname_5099
0@ = 75.0
:Noname_5099
ret 1 0@
:Noname_5107
wait 0
0087: 28@ = 0@ // (float)
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:Noname_5159
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
jf @Noname_5754
005A: 31@ += 30@ // (int)
if
056D: actor 31@ defined
jf @Noname_5754
if
803C: not $PLAYER_ACTOR == 31@ // (int)
jf @Noname_5754
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
068D: get_camera_position_to 24@ 23@ 22@
8@ = SAMP.GetSAMPPlayerIDByActorHandle(31@)
if and
not Actor.Dead(31@)
02CB: actor 31@ bounding_sphere_visible
not SAMP.IsPlayerPaused(8@)
jf @Noname_5747
04C4: store_coords_to 10@ 11@ 12@ from_actor 31@ with_offset 0.0 0.0 0.0
call @Noname_5786 3 10@ 11@ 12@ 13@ 14@
0509: 15@ = distance_between_XY 339.1 179.1 and_XY 13@ 14@
if
0035: 28@ >= 15@ // (float)
jf @Noname_5740
if
1@ == 0
jf @Noname_5492
if
06BD: no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 1 car 1 actor 0 object 1 particle 1
jf @Noname_5485
wait 0
goto @Noname_5492
:Noname_5485
goto @Noname_5754
:Noname_5492
if
5@ == 0
jf @Noname_5533
if
0449: actor 31@ in_a_car
jf @Noname_5533
goto @Noname_5754
:Noname_5533
if
4@ == 0
jf @Noname_5607
0509: 9@ = distance_between_XY 10@ 11@ and_XY 24@ 23@
call @Noname_4821 0 20@
if
0035: 9@ >= 20@ // (float)
jf @Noname_5607
goto @Noname_5754
:Noname_5607
if
not 2@ == 0
jf @Noname_5693
call @Noname_3038 3 2@ 31@ 3@ 6@
if
6@ == 1
jf @Noname_5679
7@ = 1
goto @Noname_5686
:Noname_5679
7@ = 0
:Noname_5686
goto @Noname_5700
:Noname_5693
7@ = 1
:Noname_5700
if
7@ == 1
jf @Noname_5733
ret 1 31@
goto @Noname_5740
:Noname_5733
goto @Noname_5754
:Noname_5740
goto @Noname_5754
:Noname_5747
goto @Noname_5754
:Noname_5754
30@ += 256
30@ > 35584
jf @Noname_5159
ret 1 -1
:Noname_5786
wait 0
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@
12@ = 640.0
13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
ret 2 3@ 4@
:Noname_5957
$CFG = 40
$5 = 0
$6 = 1
$7 = 0
$8 = 1
$9 = 1
$Mission_Intro_Passed = 1
$10 = 0
$PLAYER_GROUP = 1
$12 = 0
$13 = 1
$DEFAULT_WAIT_TIME = 20
$Phone_Ringing_Flag = 0
$Current_Time_in_ms2 = 1
$Move_Axis_X = -1
$Move_Axis_Y = 1
$Special_Axis_X = 0
return
:Noname_6078
if
0AAB: file_exists "CLEO\AimConfig_v10[by_0pc0d3R].ini"
jf @Noname_7147
0AF0: $CFG = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "FOV"
0AF0: $5 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "AnyDistance"
0AF0: $6 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "SkinVector"
0AF0: $7 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "WallShot"
0AF0: $8 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "WeaponsUpdate"
0AF0: $9 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "RandomShot"
0AF0: $Mission_Intro_Passed = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "DisableRpcHook"
0AF0: $10 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "InCarVictim"
0AF0: $PLAYER_GROUP = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "SendRPC"
0AF0: $12 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "ModelGroup"
0AF0: $13 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "DrawBlood"
0AF0: $DEFAULT_WAIT_TIME = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "BloodDensity"
0AF0: $Phone_Ringing_Flag = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "AutoActivation"
0AF0: $Current_Time_in_ms2 = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "ActivationMode"
0AF0: $Move_Axis_X = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "GameKey"
0AF0: $Move_Axis_Y = get_int_from_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "ShowMessages"
goto @Noname_8644
:Noname_7147
0AF1: write_int $CFG to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "FOV"
0AF1: write_int $5 to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "AnyDistance"
0AF1: write_int $6 to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "SkinVector"
0AF1: write_int $7 to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "WallShot"
0AF1: write_int $8 to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "WeaponsUpdate"
0AF1: write_int $9 to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "RandomShot"
0AF1: write_int $Mission_Intro_Passed to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "DisableRpcHook"
0AF1: write_int $10 to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "InCarVictim"
0AF1: write_int $PLAYER_GROUP to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "SendRPC"
0AF1: write_int $12 to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "ModelGroup"
0AF1: write_int $13 to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "DrawBlood"
0AF1: write_int $DEFAULT_WAIT_TIME to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "BloodDensity"
0AF1: write_int $Phone_Ringing_Flag to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "AutoActivation"
0AF1: write_int $Current_Time_in_ms2 to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "ActivationMode"
0AF1: write_int $Move_Axis_X to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "GameKey"
0AF1: write_int $Move_Axis_Y to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "Settings" key "ShowMessages"
0AF5: write_string "1" to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "ModelGroups" key "Grove"
0AF5: write_string "2" to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "ModelGroups" key "Ballas"
0AF5: write_string "3" to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "ModelGroups" key "Aztec"
0AF5: write_string "4" to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "ModelGroups" key "Vagos"
0AF5: write_string "5" to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "ModelGroups" key "Rifa"
0AF5: write_string "6" to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "ModelGroups" key "RM"
0AF5: write_string "7" to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "ModelGroups" key "LCN"
0AF5: write_string "8" to_ini_file "CLEO\AimConfig_v10[by_0pc0d3R].ini" section "ModelGroups" key "Yakuza"
:Noname_8644
return