by wereh34 || Цифровые показатели ХП и Брони для худа.
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wereh34 |
Дата: Пятница, 08.01.2016, 15:24 | Сообщение # 1
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Боец
Сообщений: 243
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Всем привет. Видел много тем/просьб скинуть такие показатели и решил собрать все свои цифровые показатели хп и брони для худа с компьютера и выложить сюда. Всего есть 5 вариантов:
1 вариант: Кликабельно. Ссылка на закачку: Яндекс Диск. ________________________________________________________________________________
2 вариант: Кликабельно. Ссылка на закачку: Яндекс Диск. ________________________________________________________________________________
3 вариант: Кликабельно. Ссылка на закачку: Яндекс Диск. ________________________________________________________________________________
4 вариант: Кликабельно. Ссылка на закачку: Яндекс Диск. ________________________________________________________________________________
5 вариант: Кликабельно. Ссылка на закачку: Яндекс Диск. ________________________________________________________________________________
Все вместе: Яндекс Диск.
Авторов скриптов я НЕ ЗНАЮ, просто собрал все в одну сборку.
∞====================================∞ http://cheat-master.ru/forum/108-256328-1 - HUD and C-HUD для ловли домов по государственной цене. [22410+ просмотров] [Горячая тема] ∞====================================∞ http://cheat-master.ru/forum/108-527968-1 - SA:MP RECOLORER 0.3.7. ∞====================================∞ http://cheat-master.ru/forum/129-527978-1 - Замена кнопок активации/деактивации в CLEO скриптах. ∞====================================∞
Сообщение отредактировал wereh34 - Пятница, 08.01.2016, 15:28 |
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[CM]Solek |
Дата: Понедельник, 11.01.2016, 15:54 | Сообщение # 2
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Бывалый
Сообщений: 361
Статус: Offline
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Забрал.
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eemezor |
Дата: Понедельник, 11.01.2016, 15:59 | Сообщение # 3
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Боец
Сообщений: 128
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+СИК за старание
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F5 |
Дата: Понедельник, 11.01.2016, 20:01 | Сообщение # 4
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Боец
Сообщений: 113
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Взял 1 вариант,спасибо.
VK: https://vk.com/raul_sadykov Цель: 500 репутации.
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wereh34 |
Дата: Понедельник, 11.01.2016, 20:43 | Сообщение # 5
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Боец
Сообщений: 243
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Цитата [CM]Solek ( ) Забрал.
Цитата F5 ( ) Взял 1 вариант,спасибо. Пожалуйста, ребят
∞====================================∞ http://cheat-master.ru/forum/108-256328-1 - HUD and C-HUD для ловли домов по государственной цене. [22410+ просмотров] [Горячая тема] ∞====================================∞ http://cheat-master.ru/forum/108-527968-1 - SA:MP RECOLORER 0.3.7. ∞====================================∞ http://cheat-master.ru/forum/129-527978-1 - Замена кнопок активации/деактивации в CLEO скриптах. ∞====================================∞
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JuJu_7355608 |
Дата: Вторник, 12.01.2016, 13:41 | Сообщение # 6
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Боец
Сообщений: 100
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1 варик взял,давно искал такое положение показателей.спс)
JuJu#
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wereh34 |
Дата: Вторник, 12.01.2016, 14:37 | Сообщение # 7
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Боец
Сообщений: 243
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Цитата JuJu_7355608 ( ) 1 варик взял,давно искал такое положение показателей.спс) Пользуйся
∞====================================∞ http://cheat-master.ru/forum/108-256328-1 - HUD and C-HUD для ловли домов по государственной цене. [22410+ просмотров] [Горячая тема] ∞====================================∞ http://cheat-master.ru/forum/108-527968-1 - SA:MP RECOLORER 0.3.7. ∞====================================∞ http://cheat-master.ru/forum/129-527978-1 - Замена кнопок активации/деактивации в CLEO скриптах. ∞====================================∞
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Kapitan_Ochevidnost |
Дата: Вторник, 12.01.2016, 16:27 | Сообщение # 8
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Любитель
Сообщений: 45
Статус: Offline
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2 взял, спасибо)
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Breezey |
Дата: Вторник, 12.01.2016, 20:12 | Сообщение # 9
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Любитель
Сообщений: 34
Статус: Offline
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Взял, спасибо.
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PunchMan |
Дата: Вторник, 12.01.2016, 20:58 | Сообщение # 10
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SellGod
Сообщений: 229
Статус: Offline
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Почему белый квадрат вместо худа? После установки данного мода
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Бой_Школьников |
Дата: Понедельник, 01.02.2016, 21:19 | Сообщение # 11
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Боец
Сообщений: 98
Статус: Offline
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5 вариант не стилер
Код {$CLEO .cs}
//-------------MAIN--------------- 0662: NOP "MOD NAME: C_HUD" 0662: NOP "BY ANTHONY_MILLER" $76 = 0 $78 = 0 $79 = 0 18@ = 0 0000: NOP gosub @NONAME_4308 gosub @NONAME_4312 $MARKER_EMMETS_GUN = 52 $PICKUP_EMMETS_COLT45 = 93 $STAT_LUNG_CAPACITY = 0
:NONAME_105 wait 0 gosub @NONAME_254 gosub @NONAME_309 gosub @NONAME_371 if or $76 == 1 $78 == 1 $79 == 1 else_jump @NONAME_173 03F0: enable_text_draw 0 jump @NONAME_247
:NONAME_173 03F0: enable_text_draw 1 gosub @NONAME_420 gosub @NONAME_791 gosub @NONAME_1161 gosub @NONAME_1412 gosub @NONAME_2139 gosub @NONAME_4070 gosub @NONAME_3167 gosub @NONAME_3233 gosub @NONAME_3738 gosub @NONAME_2546
:NONAME_247 jump @NONAME_105
:NONAME_254 0A8D: $36 = read_memory 11989093 size 4 virtual_protect 0 if $36 == 1 else_jump @NONAME_300 $76 = 1 jump @NONAME_307
:NONAME_300 $76 = 0
:NONAME_307 return
:NONAME_309 0A8D: $77 = read_memory 9873356 size 4 virtual_protect 0 if or $77 == 1 $77 == 2 else_jump @NONAME_362 $78 = 1 jump @NONAME_369
:NONAME_362 $78 = 0
:NONAME_369 return
:NONAME_371 if 06B9: cutscene_data_loaded else_jump @NONAME_411 if 82E9: not cutscene_reached_end else_jump @NONAME_404 $79 = 1
:NONAME_404 jump @NONAME_418
:NONAME_411 $79 = 0
:NONAME_418 return
:NONAME_420 gosub @NONAME_482 if 7@ > 0 else_jump @NONAME_480 gosub @NONAME_492 gosub @NONAME_511 gosub @NONAME_2756 gosub @NONAME_612 gosub @NONAME_687
:NONAME_480 return
:NONAME_482 7@ = Actor.Health($PLAYER_ACTOR) return
:NONAME_492 0653: 8@ = float_stat 24 8@ /= 5.69 return
:NONAME_511 008D: 7@ = integer 7@ to_float 1@ = 548.0 2@ = 106.0 if 0025: 8@ > 7@ // (float) else_jump @NONAME_610 1@ = 608.0 0073: 8@ /= 7@ // (float) 0073: 2@ /= 8@ // (float) 0087: 7@ = 2@ // (float) 7@ /= 2.0 0063: 1@ -= 7@ // (float)
:NONAME_610 return
:NONAME_612 $CUSTOM_TOURNAMENT_FLAG = 0 if or 001D: $120 > $CUSTOM_TOURNAMENT_FLAG // (int) key_down 121 else_jump @NONAME_651 return jump @NONAME_687
:NONAME_651 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 1@ 99999.0 size 2@ 7.0 RGBA 255 255 255 255 return
:NONAME_687 if key_down 121 else_jump @NONAME_711 return jump @NONAME_791
:NONAME_711 26@ = Actor.Health($PLAYER_ACTOR) 26@ /= 1 033F: set_text_draw_letter_size 0.4 1.1 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 255 255 255 255 045A: draw_text_1number 548.0 65.0 GXT 'NUMBER' number 26@ // ~1~ return
:NONAME_791 gosub @NONAME_853 if 9@ > 0 else_jump @NONAME_851 gosub @NONAME_863 gosub @NONAME_881 gosub @NONAME_2819 gosub @NONAME_982 gosub @NONAME_1057
:NONAME_851 return
:NONAME_853 04DD: 9@ = actor $PLAYER_ACTOR armour return
:NONAME_863 0945: get_player $PLAYER_CHAR max_armour_to 10@ 008D: 10@ = integer 10@ to_float return
:NONAME_881 008D: 9@ = integer 9@ to_float 3@ = 548.0 4@ = 106.0 if 0025: 10@ > 9@ // (float) else_jump @NONAME_980 3@ = 608.0 0073: 10@ /= 9@ // (float) 0073: 4@ /= 10@ // (float) 0087: 9@ = 4@ // (float) 9@ /= 2.0 0063: 3@ -= 9@ // (float)
:NONAME_980 return
:NONAME_982 $CUSTOM_TOURNAMENT_FLAG = 0 if or 001D: $LSGYM_ICON > $CUSTOM_TOURNAMENT_FLAG // (int) key_down 121 else_jump @NONAME_1021 return jump @NONAME_1057
:NONAME_1021 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 3@ 99999.0 size 4@ 7.0 RGBA 171 171 171 190 return
:NONAME_1057 if key_down 121 else_jump @NONAME_1081 return jump @NONAME_1161
:NONAME_1081 04DD: 26@ = actor $PLAYER_ACTOR armour 26@ /= 1 033F: set_text_draw_letter_size 0.4 1.1 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 171 171 171 255 045A: draw_text_1number 566.0 51.0 GXT 'NUMBER' number 26@ // ~1~ return
:NONAME_1161 gosub @NONAME_1221 if and 11@ > 0 0965: actor $PLAYER_ACTOR swimming else_jump @NONAME_1219 gosub @NONAME_1229 gosub @NONAME_1259 gosub @NONAME_2882 gosub @NONAME_1352
:NONAME_1219 return
:NONAME_1221 0652: 11@ = integer_stat 4080
:NONAME_1229 0653: 12@ = float_stat 225 12@ *= 1.5 12@ += 1150.0 return
:NONAME_1259 5@ = 548.0 6@ = 106.0 if 0025: 12@ > 11@ // (float) else_jump @NONAME_1350 5@ = 608.0 0073: 12@ /= 11@ // (float) 0073: 6@ /= 12@ // (float) 0087: 11@ = 6@ // (float) 11@ /= 2.0 0063: 5@ -= 11@ // (float)
:NONAME_1350 return
:NONAME_1352 if key_down 121 else_jump @NONAME_1376 return jump @NONAME_1412
:NONAME_1376 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 5@ 99999.0 size 6@ 7.0 RGBA 255 255 255 255 return
:NONAME_1412 gosub @NONAME_2086 gosub @NONAME_1639 gosub @NONAME_1780 gosub @NONAME_1940 gosub @NONAME_2044 gosub @NONAME_1456 return
:NONAME_1456 if key_down 121 else_jump @NONAME_1480 return jump @NONAME_1489
:NONAME_1480 gosub @NONAME_1489 return
:NONAME_1489 13@ += 1 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 13@ position 99999.0 33.0 size 55.0 55.0 RGBA 255 255 255 255 if 18@ == 1 else_jump @NONAME_1637 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 19@ position 99999.0 33.0 size 40.0 40.0 RGBA 150 150 150 150 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 20@ position 99999.0 33.0 size 40.0 40.0 RGBA 150 150 150 150
:NONAME_1637 return
:NONAME_1639 if 21@ == 0 else_jump @NONAME_1671 gosub @NONAME_2109 15@ += 1
:NONAME_1671 15@ -= 1 if not 15@ > 0 else_jump @NONAME_1703 15@ = 13
:NONAME_1703 gosub @NONAME_1921 if or 15@ == 1 not 24@ == -1 else_jump @NONAME_1764 0085: 19@ = 23@ // (int) 19@ += 1 21@ = 0 jump @NONAME_1778
:NONAME_1764 21@ = 1 jump @NONAME_1639
:NONAME_1778 return
:NONAME_1780 if 22@ == 0 else_jump @NONAME_1812 gosub @NONAME_2109 15@ += 1
:NONAME_1812 15@ += 1 if 15@ > 13 else_jump @NONAME_1844 15@ = 1
:NONAME_1844 gosub @NONAME_1921 if or 15@ == 1 not 24@ == -1 else_jump @NONAME_1905 0085: 20@ = 23@ // (int) 20@ += 1 22@ = 0 jump @NONAME_1919
:NONAME_1905 22@ = 1 jump @NONAME_1780
:NONAME_1919 return
:NONAME_1921 04B8: get_weapon_data_from_actor $PLAYER_ACTOR weapon_group 15@ weapon 23@ ammo 14@ model 24@ return
:NONAME_1940 gosub @NONAME_2086 0085: 0@ = 13@ // (int) 0@ *= 112 0@ += 13150904 0@ += 32 0A8D: 30@ = read_memory 0@ size 4 virtual_protect 0 if 30@ > 0 else_jump @NONAME_2042 gosub @NONAME_2096 if 14@ == 0 else_jump @NONAME_2042 0555: remove_weapon 13@ from_actor $PLAYER_ACTOR
:NONAME_2042 return
:NONAME_2044 if 803B: not 13@ == 23@ // (int) else_jump @NONAME_2077 18@ = 1 jump @NONAME_2084
:NONAME_2077 18@ = 0
:NONAME_2084 return
:NONAME_2086 0470: 13@ = actor $PLAYER_ACTOR current_weapon return
:NONAME_2096 041A: 14@ = actor $PLAYER_ACTOR weapon 13@ ammo return
:NONAME_2109 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 1816 0A8D: 15@ = read_memory 0@ size 1 virtual_protect 0 return
:NONAME_2139 if key_down 121 else_jump @NONAME_2163 return jump @NONAME_2179
:NONAME_2163 gosub @NONAME_2179 gosub @NONAME_2189 return
:NONAME_2179 25@ = Player.WantedLevel($PLAYER_CHAR) return
:NONAME_2189 if 25@ > 0 else_jump @NONAME_2254 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220 gosub @NONAME_2945
:NONAME_2254 if 25@ > 1 else_jump @NONAME_2312 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2312 if 25@ > 2 else_jump @NONAME_2370 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2370 if 25@ > 3 else_jump @NONAME_2428 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2428 if 25@ > 4 else_jump @NONAME_2486 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2486 if 25@ > 5 else_jump @NONAME_2544 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2544 return
:NONAME_2546 if Actor.Driving($PLAYER_ACTOR) else_jump @NONAME_2658 03C0: 31@ = actor $PLAYER_ACTOR car 0@ = Car.Model(31@) 0@ -= 400 0@ *= 776 0@ += 11662928 0@ += 54 0A8D: $5 = read_memory 0@ size 4 virtual_protect 0 0@ += 4 0A8D: $30 = read_memory 0@ size 3 virtual_protect 0 call @NONAME_2660 2 $5 $30
:NONAME_2658 return
:NONAME_2660 gosub @NONAME_2672 ret 0
:NONAME_2672 if key_down 121 else_jump @NONAME_2696 return jump @NONAME_2756
:NONAME_2696 03E0: unknown_text_draw_flag 1 033F: set_text_draw_letter_size 0.5 1.6 081C: draw_text_outline 2 RGBA 0 0 0 200 0340: set_text_draw_RGBA 255 255 255 255 033E: set_draw_text_position 99999.0 99999.0 GXT 0@s return
:NONAME_2756 if key_down 121 else_jump @NONAME_2780 return jump @NONAME_2819
:NONAME_2780 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 49 position 99999.0 99999.0 size 108.0 9.0 RGBA 0 0 0 255 return
:NONAME_2819 if key_down 121 else_jump @NONAME_2843 return jump @NONAME_2882
:NONAME_2843 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 49 position 99999.0 99999.0 size 108.0 9.0 RGBA 0 0 0 255 return
:NONAME_2882 if key_down 121 else_jump @NONAME_2906 return jump @NONAME_2945
:NONAME_2906 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 49 position 99999.0 99999.0 size 108.0 9.0 RGBA 0 0 0 255 return
:NONAME_2945 if key_down 121 else_jump @NONAME_2969 return jump @NONAME_3167
:NONAME_2969 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 return
:NONAME_3167 if key_down 121 else_jump @NONAME_3191 return jump @NONAME_3233
:NONAME_3191 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 51 position 99999.2 99999.5 size 137.0 113.0 RGBA 255 255 255 255 return
:NONAME_3233 if key_down 121 else_jump @NONAME_3257 return jump @NONAME_3266
:NONAME_3257 gosub @NONAME_3266 return
:NONAME_3266 gosub @NONAME_2086 if and 13@ > 21 not 13@ == 34 not 13@ == 35 not 13@ == 36 not 13@ == 39 not 13@ == 40 not 13@ > 43 else_jump @NONAME_3347 gosub @NONAME_3351 jump @NONAME_3349
:NONAME_3347 return
:NONAME_3349 return
:NONAME_3351 if or Actor.Driving($PLAYER_ACTOR) 0965: actor $PLAYER_ACTOR swimming else_jump @NONAME_3381 return jump @NONAME_3388
:NONAME_3381 gosub @NONAME_3390
:NONAME_3388 return
:NONAME_3390 if and key_down 2 key_down 49 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3503 $MARKER_EMMETS_GUN = 52 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $MARKER_EMMETS_GUN position 99999.1 99999.1 size 29.0 29.0 RGBA 0 0 0 255 038D: draw_texture 53 position 99999.1 99999.1 size 25.0 25.0 RGBA 255 255 0 255 return jump @NONAME_3512
:NONAME_3503 gosub @NONAME_3512 return
:NONAME_3512 if and key_down 2 key_down 50 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3628 $MARKER_EMMETS_GUN = 90 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $MARKER_EMMETS_GUN position 99999.1 99999.1 size 29.0 29.0 RGBA 255 255 255 255 038D: draw_texture 53 position 99999.1 99999.1 size 25.0 25.0 RGBA 255 255 0 255 return jump @NONAME_3635
:NONAME_3628 gosub @NONAME_3635
:NONAME_3635 if 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3736 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $MARKER_EMMETS_GUN position 99999.1 99999.1 size 29.0 29.0 RGBA 255 255 255 255 038D: draw_texture 53 position 99999.1 99999.1 size 25.0 25.0 RGBA 255 255 0 255 return jump @NONAME_3738
:NONAME_3736 return
:NONAME_3738 gosub @NONAME_2086 if 13@ == 34 else_jump @NONAME_3777 gosub @NONAME_3781 jump @NONAME_3779
:NONAME_3777 return
:NONAME_3779 return
:NONAME_3781 if or Actor.Driving($PLAYER_ACTOR) 0965: actor $PLAYER_ACTOR swimming else_jump @NONAME_3811 return jump @NONAME_3818
:NONAME_3811 gosub @NONAME_3818
:NONAME_3818 if and key_down 2 key_down 49 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3899 $PICKUP_EMMETS_COLT45 = 93 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $PICKUP_EMMETS_COLT45 position 99999.6 99999.0 size 650.0 455.47 RGBA 255 255 255 255 return jump @NONAME_3908
:NONAME_3899 gosub @NONAME_3908 return
:NONAME_3908 if and key_down 2 key_down 50 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3989 $PICKUP_EMMETS_COLT45 = 94 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $PICKUP_EMMETS_COLT45 position 99999.6 99999.0 size 650.0 455.47 RGBA 255 255 255 255 return jump @NONAME_3998
:NONAME_3989 gosub @NONAME_3998 return
:NONAME_3998 if and 8818: not actor $PLAYER_ACTOR in_air key_down 2 else_jump @NONAME_4068 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $PICKUP_EMMETS_COLT45 position 99999.6 99999.0 size 650.0 455.47 RGBA 255 255 255 255 return jump @NONAME_4070
:NONAME_4068 return
:NONAME_4070 if key_down 121 else_jump @NONAME_4094 return jump @NONAME_4103
:NONAME_4094 gosub @NONAME_4103 return
:NONAME_4103 00BF: 27@ = current_time_hours, 28@ = current_time_minutes if 10 > 28@ else_jump @NONAME_4143 gosub @NONAME_4152 jump @NONAME_4150
:NONAME_4143 gosub @NONAME_4228
:NONAME_4150 return
:NONAME_4152 03E0: unknown_text_draw_flag 1 033F: set_text_draw_letter_size 0.45 1.3 03E4: enable_text_draw_align_right 1 081C: draw_text_outline 1 RGBA 0 0 0 200 0340: set_text_draw_RGBA 255 255 255 220 045B: draw_text_2numbers 999999.0 99999.0 GXT 'TIME_0' numbers 27@ 28@ // ~1~:0~1~ return
:NONAME_4228 03E0: unknown_text_draw_flag 1 033F: set_text_draw_letter_size 0.45 1.3 03E4: enable_text_draw_align_right 1 081C: draw_text_outline 1 RGBA 0 0 0 200 0340: set_text_draw_RGBA 255 255 255 240 045B: draw_text_2numbers 9999.0 99999.0 GXT 'TIME' numbers 27@ 28@ // ~1~:~1~ return if
:NONAME_4308 0391: release_txd_dictionary return
:NONAME_4312 09BA: show_entered_zone_name 0 09B9: show_entered_car_name 0 return
----------------------------------------------------------------------- 1 ранг 10% - [Новичок] (0 Постов) √ 2 ранг 20% - [Любитель] (30 Постов) √ 3 ранг 30% - [Боец] (50 Постов) √ 4 ранг 40% - [Боец] (100 Постов) √ 5 ранг 50% - [Бывалый] (150 Постов) √ 6 ранг 60% - [Знаток] (250 Постов) ✖ 7 ранг 70% - [Советник] (400 Постов) ✖ 8 ранг 80% - [Авторитет] (500 Постов) ✖ 9 ранг 90% - [Легенда] (800 Постов) ✖ 10 ранг 100% - [Cheat-Master] (1500 Постов) ✖ -----------------------------------------------------------------------
[url=https://new.vk.com/seiier_cm][img]http://i.imgur.com/wapvafq.jpg[/img][/url]
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[CM]ky_ky_[E]pta |
Дата: Понедельник, 01.02.2016, 21:48 | Сообщение # 12
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Боец
Сообщений: 84
Статус: Offline
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Второй взял, спасибо
Предоставляю любую информацию из Админ-Раздела SAMP-RP >> http://cheat-master.ru/forum/135-558940-1
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Andrey[1488][88] |
Дата: Понедельник, 01.02.2016, 23:16 | Сообщение # 13
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Бывалый
Сообщений: 440
Статус: Offline
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5 взял,как по мне самый лучший.
Cheater CM[27.01.2016]
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wereh34 |
Дата: Суббота, 06.02.2016, 22:44 | Сообщение # 14
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Боец
Сообщений: 243
Статус: Offline
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^ Всем пожалуйста. Пользуйтесь на здоровье. Подниму.
∞====================================∞ http://cheat-master.ru/forum/108-256328-1 - HUD and C-HUD для ловли домов по государственной цене. [22410+ просмотров] [Горячая тема] ∞====================================∞ http://cheat-master.ru/forum/108-527968-1 - SA:MP RECOLORER 0.3.7. ∞====================================∞ http://cheat-master.ru/forum/129-527978-1 - Замена кнопок активации/деактивации в CLEO скриптах. ∞====================================∞
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DEE-LOC |
Дата: Суббота, 06.02.2016, 23:23 | Сообщение # 15
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MF Doom.
Сообщений: 363
Статус: Offline
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3-й вариант хороший, сам долгое время с таким играл.
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