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Палевный уход из Деморгана.
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| Vanek404992 |
Дата: Пятница, 22.08.2014, 14:20 | Сообщение # 1
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Новичок
Сообщений: 16
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Все мы не раз сидели в Дм , а я сидя в очередной раз нашёл способ , как выйти. Лучше чтобы админов на сервере небыло. И так нам понадобится Cleo tp на мышь. И спидхакк. Тпшимся вводу с помощью Alt'a и мыши. Включаем максимальную скорость B+5 и плывем до работы автобусником. Работать куда веселее чем сидеть. Можно из без спидхака , просто тпшится. Дело ваше. ВОт ссылка. P.s взял эти cleo отсюдa.
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| [CM]Skrilla |
Дата: Пятница, 22.08.2014, 15:24 | Сообщение # 2
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Сообщений: 7
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Первый чистый, на счет второго не уверен. MGA_arrow: Код // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs}
//-------------MAIN--------------- wait 0
:NONAME_4 wait 0 if not Player.Defined($PLAYER_CHAR) else_jump @NONAME_31 jump @NONAME_858
:NONAME_31 if key_down 18 else_jump @NONAME_858 068D: get_camera_position_to 7@ 8@ 9@ 068E: get_camera_target_point_to 1@ 2@ 3@ 0063: 1@ -= 7@ // (float) 0063: 2@ -= 8@ // (float) 0063: 3@ -= 9@ // (float) 1@ *= 128.0 2@ *= 128.0 3@ *= 128.0 005B: 7@ += 1@ // (float) 005B: 8@ += 2@ // (float) 005B: 9@ += 3@ // (float) 068D: get_camera_position_to 1@ 2@ 3@ if 86BD: not no_obstacles_between 1@ 2@ 3@ and 7@ 8@ 9@ solid 1 car 1 actor 0 object 1 particle 1 else_jump @NONAME_858 0@ = 1
:NONAME_205 0087: 4@ = 1@ // (float) 005B: 4@ += 7@ // (float) 4@ /= 2.0 0087: 5@ = 2@ // (float) 005B: 5@ += 8@ // (float) 5@ /= 2.0 0087: 6@ = 3@ // (float) 005B: 6@ += 9@ // (float) 6@ /= 2.0 if 86BD: not no_obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 1 actor 0 object 1 particle 1 else_jump @NONAME_355 0087: 7@ = 4@ // (float) 0087: 8@ = 5@ // (float) 0087: 9@ = 6@ // (float) jump @NONAME_379
:NONAME_355 0087: 1@ = 4@ // (float) 0087: 2@ = 5@ // (float) 0087: 3@ = 6@ // (float)
:NONAME_379 0@ += 1 0@ > 8 else_jump @NONAME_205 0087: 4@ = 1@ // (float) 005B: 4@ += 7@ // (float) 4@ /= 2.0 0087: 5@ = 2@ // (float) 005B: 5@ += 8@ // (float) 5@ /= 2.0 0087: 6@ = 3@ // (float) 005B: 6@ += 9@ // (float) 6@ /= 2.0 $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) 04D5: create_corona_at 4@ 5@ 6@ radius 0.5 type 0 flare 0 RGB 0 255 255 09E5: create_flash_light_at 4@ 5@ 6@ RGB_mask 0 255 255 radius 1.0 0AA7: call_function 7392816 num_params 6 pop 6 1 1 27@v 26@v 22@v 4@v 25@ if 25@ == 0 else_jump @NONAME_594 jump @NONAME_858
:NONAME_594 0092: 20@ = float 22@ to_integer 0092: 21@ = float 23@ to_integer 0073: 22@ /= 26@ // (float) 0073: 22@ /= 24@ // (float) 0073: 23@ /= 27@ // (float) 0073: 23@ /= 24@ // (float) 22@ *= 640.0 23@ *= 448.0 23@ -= 48.0 if and 20@ >= 0 not 20@ > 640 21@ >= 0 not 21@ > 448 else_jump @NONAME_820 03F0: enable_text_draw 1 0343: set_text_draw_linewidth 640.0 0342: set_text_draw_centered 1 Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@) 050A: 13@ = distance_between_XYZ 4@ 5@ 6@ and_XYZ 0@ 1@ 2@ 0092: 13@ = float 13@ to_integer 0340: set_text_draw_RGBA 255 255 255 255 060D: draw_text_shadow 1 rgba 0 0 0 255 045A: draw_text_1number 22@ 23@ GXT 'NUMBER' number 13@
:NONAME_820 if 00E1: player 0 pressed_key 17 else_jump @NONAME_858 08C7: put_actor $PLAYER_ACTOR at 4@ 5@ 6@ dont_warp_gang gosub @NONAME_865
:NONAME_858 jump @NONAME_4
:NONAME_865 wait 0 if 00E1: player 0 pressed_key 17 else_jump @NONAME_900 jump @NONAME_865 jump @NONAME_902
:NONAME_900 return
:NONAME_902 // Note: a jump to this label will crash the game
4366_ULTIMATEadvanta
Код // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs}
//-------------MAIN--------------- 0662: printstring "SYSTEMAIN.3DN.RU" thread "1" wait 0 0@ = 1.0 1@ = 1.0 0A8D: 2@ = read_memory 13157434 size 2 virtual_protect 0 0A8D: 3@ = read_memory 13157770 size 2 virtual_protect 0 0A8D: 4@ = read_memory 13157882 size 2 virtual_protect 0 0A8D: 5@ = read_memory 13157994 size 2 virtual_protect 0 0A8D: 6@ = read_memory 13158106 size 2 virtual_protect 0 0A8D: 7@ = read_memory 13158218 size 2 virtual_protect 0 0A8D: 8@ = read_memory 13158554 size 2 virtual_protect 0 0A8D: 9@ = read_memory 13158330 size 2 virtual_protect 0 0A8D: 10@ = read_memory 13158442 size 2 virtual_protect 0 0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0 0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0 0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0 0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0 0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0 0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0 0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
:1_344 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @1_344 wait 0 0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate if and key_down 66 key_down 49 else_jump @1_1268 0@ = 1.0 1@ = 1.0 0A8C: write_memory 13157434 size 2 value 2@ virtual_protect 0 0A8C: write_memory 13157770 size 2 value 3@ virtual_protect 0 0A8C: write_memory 13157882 size 2 value 4@ virtual_protect 0 0A8C: write_memory 13157994 size 2 value 5@ virtual_protect 0 0A8C: write_memory 13158106 size 2 value 6@ virtual_protect 0 0A8C: write_memory 13158218 size 2 value 7@ virtual_protect 0 0A8C: write_memory 13158554 size 2 value 8@ virtual_protect 0 0A8C: write_memory 13158330 size 2 value 9@ virtual_protect 0 0A8C: write_memory 13158442 size 2 value 10@ virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1268 if and key_down 66 key_down 50 else_jump @1_1448 0@ = 1.2 1@ = 1.5 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1448 if and key_down 66 key_down 51 else_jump @1_1628 0@ = 1.6 1@ = 2.0 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1628 if and key_down 66 key_down 52 else_jump @1_1808 0@ = 2.5 1@ = 3.1 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1808 if and key_down 66 key_down 53 else_jump @1_1988 0@ = 4.5 1@ = 6.1 0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0 0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0 0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0 0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0 0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0 0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0 0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0 018C: play_sound 1056 at 0.0 0.0 0.0 wait 5
:1_1988 goto @1_344
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| [CM]FriZZy |
Дата: Пятница, 22.08.2014, 15:40 | Сообщение # 3
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Боец
Сообщений: 102
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Проверьте,точно чистое клео или нет
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| [CM]Skrilla |
Дата: Пятница, 22.08.2014, 15:43 | Сообщение # 4
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Новичок
Сообщений: 7
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Первый то юзай второй не трогай, стиллер
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| Quar |
Дата: Пятница, 22.08.2014, 17:09 | Сообщение # 5
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Боец
Сообщений: 95
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[CM]Skrilla, Оба клео чистые.
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| [CM]Jean |
Дата: Пятница, 22.08.2014, 17:26 | Сообщение # 6
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Любитель
Сообщений: 43
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Цитата Первый то юзай второй не трогай, стиллер Цитата [CM]Skrilla, Оба клео чистые. Кому верить?
YouTube Тащир :D
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| Quar |
Дата: Пятница, 22.08.2014, 17:34 | Сообщение # 7
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Боец
Сообщений: 95
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[CM]Jean, Если Вы не дурачок, я думаю вы посмотрите на код, и все сами поймете. Стиллера нет. P.S Судя, по коду выше.
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| NVBXGKLVN |
Дата: Пятница, 22.08.2014, 17:44 | Сообщение # 8
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Боец
Сообщений: 137
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Цитата [CM]Skrilla (  ) Первый то юзай второй не трогай, стиллер Ахаха, ты же сам код выложил, где ты там стиллер увидел?
н у б о д а в
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| Vanek404992 |
Дата: Суббота, 23.08.2014, 17:08 | Сообщение # 9
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Новичок
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UP Добавлено (23.08.2014, 17:08) --------------------------------------------- Up
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| Slavik_Queen |
Дата: Суббота, 23.08.2014, 17:23 | Сообщение # 10
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Новичок
Сообщений: 16
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- Все знают как из деморгана выйти, тупа в Собейте Cord Mastere выбираешь куда тп и всё без всяких Cleo тд -_-
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| Olegman10 |
Дата: Суббота, 23.08.2014, 17:35 | Сообщение # 11
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Мактавишка :3
Статус: Offline
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Цитата [CM]Jean (  ) Кому верить? Мне верь, скрипт чист, т.к. исходник открыт. Там нет ни единого следа стиллера. Хотя, если у вас выделение памяти - это уже стиллер, то мне с вами уже не о чем говорить даже..
Russian Ice Gang - GTA Online
Cheater CM с 16.10.2014 по **.**.****
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| Sergo_bro2 |
Дата: Четверг, 08.01.2015, 08:58 | Сообщение # 12
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Coder
Сообщений: 892
Статус: Offline
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Файл удален
CS:GO RANK: SUPREME*Клац* [b][+]Skype: sergeiplugatyr
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