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[0.3.7] HP в цифрах [красивые]
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| disciple |
Дата: Понедельник, 22.06.2015, 16:56 | Сообщение # 1
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Любитель
Сообщений: 31
Статус: Offline
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Здарова мои читерюги Сливаю ХП в цифрах, это не такие "маленькие", "уродливые" как у всех, это очень красивые и крупные!:) Просто закидываете в папку cleo(.cs) Ссылка: http://rghost.ru/7L2LlVd8C Код открыт, всем удачи :)
Аккаунт разрешен администратором. Проверяю cleo на стилер, обращаться в лс!
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| rassver |
Дата: Понедельник, 22.06.2015, 16:58 | Сообщение # 2
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Боец
Сообщений: 181
Статус: Offline
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Код открыт, стиллера нет.
Код // This file was decompiled using SASCM.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$CLEO .cs}
//-------------MAIN--------------- 0662: NOP "MOD NAME: C_HUD" 0662: NOP "BY ANTHONY_MILLER" $76 = 0 $78 = 0 $79 = 0 18@ = 0 0000: NOP gosub @NONAME_4308 gosub @NONAME_4312 $MARKER_EMMETS_GUN = 52 $PICKUP_EMMETS_COLT45 = 93 $STAT_LUNG_CAPACITY = 0
:NONAME_105 wait 0 gosub @NONAME_254 gosub @NONAME_309 gosub @NONAME_371 if or $76 == 1 $78 == 1 $79 == 1 else_jump @NONAME_173 03F0: enable_text_draw 0 jump @NONAME_247
:NONAME_173 03F0: enable_text_draw 1 gosub @NONAME_420 gosub @NONAME_791 gosub @NONAME_1161 gosub @NONAME_1412 gosub @NONAME_2139 gosub @NONAME_4070 gosub @NONAME_3167 gosub @NONAME_3233 gosub @NONAME_3738 gosub @NONAME_2546
:NONAME_247 jump @NONAME_105
:NONAME_254 0A8D: $36 = read_memory 11989093 size 4 virtual_protect 0 if $36 == 1 else_jump @NONAME_300 $76 = 1 jump @NONAME_307
:NONAME_300 $76 = 0
:NONAME_307 return
:NONAME_309 0A8D: $77 = read_memory 9873356 size 4 virtual_protect 0 if or $77 == 1 $77 == 2 else_jump @NONAME_362 $78 = 1 jump @NONAME_369
:NONAME_362 $78 = 0
:NONAME_369 return
:NONAME_371 if 06B9: cutscene_data_loaded else_jump @NONAME_411 if 82E9: not cutscene_reached_end else_jump @NONAME_404 $79 = 1
:NONAME_404 jump @NONAME_418
:NONAME_411 $79 = 0
:NONAME_418 return
:NONAME_420 gosub @NONAME_482 if 7@ > 0 else_jump @NONAME_480 gosub @NONAME_492 gosub @NONAME_511 gosub @NONAME_2756 gosub @NONAME_612 gosub @NONAME_687
:NONAME_480 return
:NONAME_482 7@ = Actor.Health($PLAYER_ACTOR) return
:NONAME_492 0653: 8@ = float_stat 24 8@ /= 5.69 return
:NONAME_511 008D: 7@ = integer 7@ to_float 1@ = 555.0 2@ = 106.0 if 0025: 8@ > 7@ // (float) else_jump @NONAME_610 1@ = 608.0 0073: 8@ /= 7@ // (float) 0073: 2@ /= 8@ // (float) 0087: 7@ = 2@ // (float) 7@ /= 2.0 0063: 1@ -= 7@ // (float)
:NONAME_610 return
:NONAME_612 $CUSTOM_TOURNAMENT_FLAG = 0 if or 001D: $120 > $CUSTOM_TOURNAMENT_FLAG // (int) key_down 121 else_jump @NONAME_651 return jump @NONAME_687
:NONAME_651 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 1@ 99999.0 size 2@ 7.0 RGBA 255 255 255 255 return
:NONAME_687 if key_down 121 else_jump @NONAME_711 return jump @NONAME_791
:NONAME_711 26@ = Actor.Health($PLAYER_ACTOR) 26@ /= 1 033F: set_text_draw_letter_size 0.4 1.1 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 255 255 255 255 045A: draw_text_1number 566.0 66.0 GXT 'NUMBER' number 26@ // ~1~ return
:NONAME_791 gosub @NONAME_853 if 9@ > 0 else_jump @NONAME_851 gosub @NONAME_863 gosub @NONAME_881 gosub @NONAME_2819 gosub @NONAME_982 gosub @NONAME_1057
:NONAME_851 return
:NONAME_853 04DD: 9@ = actor $PLAYER_ACTOR armour return
:NONAME_863 0945: get_player $PLAYER_CHAR max_armour_to 10@ 008D: 10@ = integer 10@ to_float return
:NONAME_881 008D: 9@ = integer 9@ to_float 3@ = 555.0 4@ = 106.0 if 0025: 10@ > 9@ // (float) else_jump @NONAME_980 3@ = 608.0 0073: 10@ /= 9@ // (float) 0073: 4@ /= 10@ // (float) 0087: 9@ = 4@ // (float) 9@ /= 2.0 0063: 3@ -= 9@ // (float)
:NONAME_980 return
:NONAME_982 $CUSTOM_TOURNAMENT_FLAG = 0 if or 001D: $LSGYM_ICON > $CUSTOM_TOURNAMENT_FLAG // (int) key_down 121 else_jump @NONAME_1021 return jump @NONAME_1057
:NONAME_1021 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 3@ 99999.0 size 4@ 7.0 RGBA 171 171 171 190 return
:NONAME_1057 if key_down 121 else_jump @NONAME_1081 return jump @NONAME_1161
:NONAME_1081 04DD: 26@ = actor $PLAYER_ACTOR armour 26@ /= 1 033F: set_text_draw_letter_size 0.4 1.1 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 171 171 171 255 045A: draw_text_1number 566.0 51.0 GXT 'NUMBER' number 26@ // ~1~ return
:NONAME_1161 gosub @NONAME_1221 if and 11@ > 0 0965: actor $PLAYER_ACTOR swimming else_jump @NONAME_1219 gosub @NONAME_1229 gosub @NONAME_1259 gosub @NONAME_2882 gosub @NONAME_1352
:NONAME_1219 return
:NONAME_1221 0652: 11@ = integer_stat 4080
:NONAME_1229 0653: 12@ = float_stat 225 12@ *= 1.5 12@ += 1150.0 return
:NONAME_1259 5@ = 555.0 6@ = 106.0 if 0025: 12@ > 11@ // (float) else_jump @NONAME_1350 5@ = 608.0 0073: 12@ /= 11@ // (float) 0073: 6@ /= 12@ // (float) 0087: 11@ = 6@ // (float) 11@ /= 2.0 0063: 5@ -= 11@ // (float)
:NONAME_1350 return
:NONAME_1352 if key_down 121 else_jump @NONAME_1376 return jump @NONAME_1412
:NONAME_1376 03E3: set_texture_to_be_drawn_antialiased 1 038E: draw_box_position 5@ 99999.0 size 6@ 7.0 RGBA 255 255 255 255 return
:NONAME_1412 gosub @NONAME_2086 gosub @NONAME_1639 gosub @NONAME_1780 gosub @NONAME_1940 gosub @NONAME_2044 gosub @NONAME_1456 return
:NONAME_1456 if key_down 121 else_jump @NONAME_1480 return jump @NONAME_1489
:NONAME_1480 gosub @NONAME_1489 return
:NONAME_1489 13@ += 1 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 13@ position 99999.0 33.0 size 55.0 55.0 RGBA 255 255 255 255 if 18@ == 1 else_jump @NONAME_1637 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 19@ position 99999.0 33.0 size 40.0 40.0 RGBA 150 150 150 150 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 20@ position 99999.0 33.0 size 40.0 40.0 RGBA 150 150 150 150
:NONAME_1637 return
:NONAME_1639 if 21@ == 0 else_jump @NONAME_1671 gosub @NONAME_2109 15@ += 1
:NONAME_1671 15@ -= 1 if not 15@ > 0 else_jump @NONAME_1703 15@ = 13
:NONAME_1703 gosub @NONAME_1921 if or 15@ == 1 not 24@ == -1 else_jump @NONAME_1764 0085: 19@ = 23@ // (int) 19@ += 1 21@ = 0 jump @NONAME_1778
:NONAME_1764 21@ = 1 jump @NONAME_1639
:NONAME_1778 return
:NONAME_1780 if 22@ == 0 else_jump @NONAME_1812 gosub @NONAME_2109 15@ += 1
:NONAME_1812 15@ += 1 if 15@ > 13 else_jump @NONAME_1844 15@ = 1
:NONAME_1844 gosub @NONAME_1921 if or 15@ == 1 not 24@ == -1 else_jump @NONAME_1905 0085: 20@ = 23@ // (int) 20@ += 1 22@ = 0 jump @NONAME_1919
:NONAME_1905 22@ = 1 jump @NONAME_1780
:NONAME_1919 return
:NONAME_1921 04B8: get_weapon_data_from_actor $PLAYER_ACTOR weapon_group 15@ weapon 23@ ammo 14@ model 24@ return
:NONAME_1940 gosub @NONAME_2086 0085: 0@ = 13@ // (int) 0@ *= 112 0@ += 13150904 0@ += 32 0A8D: 30@ = read_memory 0@ size 4 virtual_protect 0 if 30@ > 0 else_jump @NONAME_2042 gosub @NONAME_2096 if 14@ == 0 else_jump @NONAME_2042 0555: remove_weapon 13@ from_actor $PLAYER_ACTOR
:NONAME_2042 return
:NONAME_2044 if 803B: not 13@ == 23@ // (int) else_jump @NONAME_2077 18@ = 1 jump @NONAME_2084
:NONAME_2077 18@ = 0
:NONAME_2084 return
:NONAME_2086 0470: 13@ = actor $PLAYER_ACTOR current_weapon return
:NONAME_2096 041A: 14@ = actor $PLAYER_ACTOR weapon 13@ ammo return
:NONAME_2109 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 1816 0A8D: 15@ = read_memory 0@ size 1 virtual_protect 0 return
:NONAME_2139 if key_down 121 else_jump @NONAME_2163 return jump @NONAME_2179
:NONAME_2163 gosub @NONAME_2179 gosub @NONAME_2189 return
:NONAME_2179 25@ = Player.WantedLevel($PLAYER_CHAR) return
:NONAME_2189 if 25@ > 0 else_jump @NONAME_2254 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220 gosub @NONAME_2945
:NONAME_2254 if 25@ > 1 else_jump @NONAME_2312 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2312 if 25@ > 2 else_jump @NONAME_2370 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2370 if 25@ > 3 else_jump @NONAME_2428 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2428 if 25@ > 4 else_jump @NONAME_2486 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2486 if 25@ > 5 else_jump @NONAME_2544 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 48 position 99999.0 99999.0 size 25.0 25.0 RGBA 250 250 210 220
:NONAME_2544 return
:NONAME_2546 if Actor.Driving($PLAYER_ACTOR) else_jump @NONAME_2658 03C0: 31@ = actor $PLAYER_ACTOR car 0@ = Car.Model(31@) 0@ -= 400 0@ *= 776 0@ += 11662928 0@ += 54 0A8D: $5 = read_memory 0@ size 4 virtual_protect 0 0@ += 4 0A8D: $30 = read_memory 0@ size 3 virtual_protect 0 call @NONAME_2660 2 $5 $30
:NONAME_2658 return
:NONAME_2660 gosub @NONAME_2672 ret 0
:NONAME_2672 if key_down 121 else_jump @NONAME_2696 return jump @NONAME_2756
:NONAME_2696 03E0: unknown_text_draw_flag 1 033F: set_text_draw_letter_size 0.5 1.6 081C: draw_text_outline 2 RGBA 0 0 0 200 0340: set_text_draw_RGBA 255 255 255 255 033E: set_draw_text_position 99999.0 99999.0 GXT 0@s return
:NONAME_2756 if key_down 121 else_jump @NONAME_2780 return jump @NONAME_2819
:NONAME_2780 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 49 position 99999.0 99999.0 size 108.0 9.0 RGBA 0 0 0 255 return
:NONAME_2819 if key_down 121 else_jump @NONAME_2843 return jump @NONAME_2882
:NONAME_2843 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 49 position 99999.0 99999.0 size 108.0 9.0 RGBA 0 0 0 255 return
:NONAME_2882 if key_down 121 else_jump @NONAME_2906 return jump @NONAME_2945
:NONAME_2906 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 49 position 99999.0 99999.0 size 108.0 9.0 RGBA 0 0 0 255 return
:NONAME_2945 if key_down 121 else_jump @NONAME_2969 return jump @NONAME_3167
:NONAME_2969 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 038D: draw_texture 50 position 99999.0 99999.0 size 25.0 25.0 RGBA 0 0 0 60 return
:NONAME_3167 if key_down 121 else_jump @NONAME_3191 return jump @NONAME_3233
:NONAME_3191 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 51 position 99999.2 99999.5 size 137.0 113.0 RGBA 255 255 255 255 return
:NONAME_3233 if key_down 121 else_jump @NONAME_3257 return jump @NONAME_3266
:NONAME_3257 gosub @NONAME_3266 return
:NONAME_3266 gosub @NONAME_2086 if and 13@ > 21 not 13@ == 34 not 13@ == 35 not 13@ == 36 not 13@ == 39 not 13@ == 40 not 13@ > 43 else_jump @NONAME_3347 gosub @NONAME_3351 jump @NONAME_3349
:NONAME_3347 return
:NONAME_3349 return
:NONAME_3351 if or Actor.Driving($PLAYER_ACTOR) 0965: actor $PLAYER_ACTOR swimming else_jump @NONAME_3381 return jump @NONAME_3388
:NONAME_3381 gosub @NONAME_3390
:NONAME_3388 return
:NONAME_3390 if and key_down 2 key_down 49 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3503 $MARKER_EMMETS_GUN = 52 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $MARKER_EMMETS_GUN position 99999.1 99999.1 size 29.0 29.0 RGBA 0 0 0 255 038D: draw_texture 53 position 99999.1 99999.1 size 25.0 25.0 RGBA 255 255 0 255 return jump @NONAME_3512
:NONAME_3503 gosub @NONAME_3512 return
:NONAME_3512 if and key_down 2 key_down 50 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3628 $MARKER_EMMETS_GUN = 90 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $MARKER_EMMETS_GUN position 99999.1 99999.1 size 29.0 29.0 RGBA 255 255 255 255 038D: draw_texture 53 position 99999.1 99999.1 size 25.0 25.0 RGBA 255 255 0 255 return jump @NONAME_3635
:NONAME_3628 gosub @NONAME_3635
:NONAME_3635 if 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3736 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $MARKER_EMMETS_GUN position 99999.1 99999.1 size 29.0 29.0 RGBA 255 255 255 255 038D: draw_texture 53 position 99999.1 99999.1 size 25.0 25.0 RGBA 255 255 0 255 return jump @NONAME_3738
:NONAME_3736 return
:NONAME_3738 gosub @NONAME_2086 if 13@ == 34 else_jump @NONAME_3777 gosub @NONAME_3781 jump @NONAME_3779
:NONAME_3777 return
:NONAME_3779 return
:NONAME_3781 if or Actor.Driving($PLAYER_ACTOR) 0965: actor $PLAYER_ACTOR swimming else_jump @NONAME_3811 return jump @NONAME_3818
:NONAME_3811 gosub @NONAME_3818
:NONAME_3818 if and key_down 2 key_down 49 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3899 $PICKUP_EMMETS_COLT45 = 93 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $PICKUP_EMMETS_COLT45 position 99999.6 99999.0 size 650.0 455.47 RGBA 255 255 255 255 return jump @NONAME_3908
:NONAME_3899 gosub @NONAME_3908 return
:NONAME_3908 if and key_down 2 key_down 50 8818: not actor $PLAYER_ACTOR in_air else_jump @NONAME_3989 $PICKUP_EMMETS_COLT45 = 94 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $PICKUP_EMMETS_COLT45 position 99999.6 99999.0 size 650.0 455.47 RGBA 255 255 255 255 return jump @NONAME_3998
:NONAME_3989 gosub @NONAME_3998 return
:NONAME_3998 if and 8818: not actor $PLAYER_ACTOR in_air key_down 2 else_jump @NONAME_4068 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture $PICKUP_EMMETS_COLT45 position 99999.6 99999.0 size 650.0 455.47 RGBA 255 255 255 255 return jump @NONAME_4070
:NONAME_4068 return
:NONAME_4070 if key_down 121 else_jump @NONAME_4094 return jump @NONAME_4103
:NONAME_4094 gosub @NONAME_4103 return
:NONAME_4103 00BF: 27@ = current_time_hours, 28@ = current_time_minutes if 10 > 28@ else_jump @NONAME_4143 gosub @NONAME_4152 jump @NONAME_4150
:NONAME_4143 gosub @NONAME_4228
:NONAME_4150 return
:NONAME_4152 03E0: unknown_text_draw_flag 1 033F: set_text_draw_letter_size 0.45 1.3 03E4: enable_text_draw_align_right 1 081C: draw_text_outline 1 RGBA 0 0 0 200 0340: set_text_draw_RGBA 255 255 255 220 045B: draw_text_2numbers 999999.0 99999.0 GXT 'TIME_0' numbers 27@ 28@ // ~1~:0~1~ return
:NONAME_4228 03E0: unknown_text_draw_flag 1 033F: set_text_draw_letter_size 0.45 1.3 03E4: enable_text_draw_align_right 1 081C: draw_text_outline 1 RGBA 0 0 0 200 0340: set_text_draw_RGBA 255 255 255 240 045B: draw_text_2numbers 9999.0 99999.0 GXT 'TIME' numbers 27@ 28@ // ~1~:~1~ return if
:NONAME_4308 0391: release_txd_dictionary return
:NONAME_4312 09BA: show_entered_zone_name 0 09B9: show_entered_car_name 0 return
Подпись для слабаков! Ой...
Фишечка с автоугоном: http://cheat-master.ru/forum/73-503053-1 Фишечка с автоугоном v2: http://cheat-master.ru/forum/73-624972-1 Проверяю на стиллеры Cleo/ASI/SF скрипты.
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| Sergey_Insanity |
Дата: Понедельник, 22.06.2015, 19:20 | Сообщение # 3
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Сатанист
Сообщений: 426
Статус: Offline
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Неплохо, +сик
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| Karabas[CM]Barabas |
Дата: Понедельник, 22.06.2015, 19:21 | Сообщение # 4
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Добряк^^
Сообщений: 202
Статус: Offline
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таких тем на СМ уже много, так что бесполезный скрипт!
Иван Петров vk.com/karabascm
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| TigerProject |
Дата: Понедельник, 22.06.2015, 19:42 | Сообщение # 5
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Знаток
Сообщений: 505
Статус: Offline
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Цитата iFree (  ) таких тем на СМ уже много, так что бесполезный скрипт! почему бесполезный? я, допустим, искал хп в цифрах, ибо у меня они очень маленькие и не всегда разобрать
  
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| OXPAHA_CM |
Дата: Понедельник, 22.06.2015, 19:58 | Сообщение # 6
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Боец
Сообщений: 175
Статус: Offline
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Очень даже полезный скрипт.
ஜ═══════════════════════════════════════════ஜ 10 дней на CM [✔] 10 репутации на CM [✔] Новичок [✔] 25 дней на CM [✔] 25 репутации на CM [✔] Любитель [✔] 50 дней на CM [✖] 50 репутации на CM [✔] Боец [✔] 100 дней на CM [✖] 100 репутации на CM [✔] Боец(х2) [✔] 250 дней на CM [✖] 250 репутации на CM [✔] Бывалый [✔] 500 дней на CM [✖] 500 репутации на CM [✔] Знаток [✔] 600 дней на CM [✖] 600 репутации на CM [✔] Советник [✖] 800 дней на CM [✖] 800 репутации на CM [✖] Авторитет [✖] 900 дней на CM [✖] 900 репутации на CM [✖] Легенда [✖] 1000+ дней на CM [✖] 1000+ репутации на CM [✖] Cheat-master [✖]
Цели - 1337 репутации [✖] ஜ═══════════════════════════════════════════ஜ
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| Cannon_Je |
Дата: Вторник, 23.06.2015, 04:26 | Сообщение # 7
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Новичок
Сообщений: 20
Статус: Offline
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Сливаешь? У меня были они как год, два.. А так, полезная вещь
http://cheat-master.ru/forum/108-439252-1 - Неплохие скины
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| [CM]iHerrero |
Дата: Вторник, 23.06.2015, 10:34 | Сообщение # 8
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Боец
Сообщений: 74
Статус: Offline
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Полезная вещь
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| [CM]mishka1002 |
Дата: Вторник, 23.06.2015, 22:28 | Сообщение # 9
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Боец
Сообщений: 116
Статус: Offline
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+ заслужил)
50 репутации [√] Новичок (10%) [√] 100 репутации [√] Любитель (20%) [√] 150 репутации [√] Боец (30%) [√] 200 репутации [√] Боец (40%) [√] 250 репутации [√] Бывалый (50%) [х] 300 репутации [√] Знаток (60%) [х] 350 репутации [√] Советник (70%) [х] 400 репутации [√] Авторитет (80%) [х] 450 репутации [√] Легенда (90%) [х] 500 репутации [х] Cheat-Master (100%) [х]
Кому нужно чем-то помочь - пишем в ЛС) Помогу, чем смогу Mods pack by [cm]mishka1002: cheat-master.ru/forum/108-360535-1
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| ТОТИК |
Дата: Вторник, 23.06.2015, 22:36 | Сообщение # 10
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Боец
Сообщений: 65
Статус: Offline
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Хорошая вещь. + твой
Клан CM - Не достигнуто Читер CM - Не достигнуто 500 Плюсов - Не достигнуто 70% Советник - Не достигнуто
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| Мералька |
Дата: Среда, 24.06.2015, 01:36 | Сообщение # 11
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Боец
Сообщений: 64
Статус: Offline
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Нормально +
[26.06.2015]-100 репа. [27.06.2015[-200 репа [28.06.2015[-300 репа Цели: хочу 400 репу :3
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| sky_Woker |
Дата: Пятница, 26.06.2015, 10:48 | Сообщение # 12
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Cheat-Master
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