[CLEO] Fish Eye Effect
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[CM]BlackMass |
Дата: Среда, 11.01.2017, 12:37 | Сообщение # 1
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Новичок
Сообщений: 26
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Данный CLEO-скрипт добавляет эффект "Рыбьего глаза" в вашу игру. Мне данный эффект очень понравился, и я оставил его у себя на постоянку. Из плюсов этого скрипта выделяю: 1. Увеличение радиуса видимости 2. Удобное использование с любым видом оружия 3. Работа как с использованием снайперки, так и с использованием фото-камеры.
Скачать сие чудо: Я.ДискДобавлено (11.01.2017, 12:37) --------------------------------------------- Пожалуй апну, реально удобнее стало играть. Тестируйте.
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_Swamp_ |
Дата: Среда, 11.01.2017, 18:36 | Сообщение # 2
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Любитель
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чисто, но вроде с этим клео камера во время прицеливания с рифлы не приближается, вроде больше минусов нету
Код // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs}
//-------------MAIN--------------- 0000: NOP
:SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 0 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 1 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 2 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 3 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 4 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 5 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 6 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 7 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 8 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 9 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 10 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 11 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 12 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 13 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 14 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 15 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 16 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 16 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 18 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 22 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 23 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 24 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 25 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 26 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 27 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 28 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 29 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 30 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 31 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 32 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 33 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 35 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 36 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 37 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 38 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 39 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 40 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 41 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 42 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 44 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 45 jf @SHIT wait 0 0922: set_camera_zoom_from 101.0 to 0.1 timelimit 1000 smooth_transition 1 if and Player.Defined($PLAYER_CHAR) 82D8: not actor $PLAYER_ACTOR current_weapon == 46 jf @SHIT wait 0 if 0AB0: key_pressed 2 jf @SHIT wait 500 jump @FUCK
:FUCK wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 46 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 1 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 2 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 3 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 4 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 5 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 6 jf @SHIT jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 7 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 8 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 9 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 10 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 11 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 12 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 13 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 14 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 15 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 16 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 17 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 18 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 22 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 23 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 24 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 25 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 26 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 27 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 28 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 29 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 30 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 31 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 32 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 33 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 35 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 36 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 37 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 38 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 39 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 40 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 41 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 42 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 44 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 45 jf @SHIT wait 0 if 82D8: not actor $PLAYER_ACTOR current_weapon == 0 jf @SHIT wait 0 if 0AB0: key_pressed 2 jf @SHIT wait 500 jump @FUCK
Продажа-Скупка Виртов [Diamond-RP] [Advance-RP] [Samp-RP] and Cкупка-Продажа Аккаунтов [Diamond-RP] [Advance-RP] [Samp-RP]
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Мигель |
Дата: Суббота, 14.01.2017, 02:00 | Сообщение # 3
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Любитель
Сообщений: 46
Статус: Offline
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Неплохой скриптик
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ForOneBye |
Дата: Суббота, 14.01.2017, 02:18 | Сообщение # 4
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Новичок
Сообщений: 29
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Юзаю уже полгода, был в сборке от BIC. Теперь не могу играть без него, кажется что камера слишком близко
Люблю котэ
Принимаю заявки на перевод Ваших скриптов/статей на английский язык.
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Rey227je |
Дата: Суббота, 14.01.2017, 14:26 | Сообщение # 5
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Новичок
Сообщений: 3
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суть скрипта в том что угол обзора больше стал?
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Cabbage |
Дата: Суббота, 14.01.2017, 16:42 | Сообщение # 6
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~Kapusta Shop~
Сообщений: 80
Статус: Offline
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Цитата Rey227je ( ) суть скрипта в том что угол обзора больше стал? Да. По-умному это называется FOV
1 rep+ [ ✔ ] 100 rep+ [ ✔ ] 500 rep+ [ ✔ ] Активность 100 Дней [ ✔ ] Активность 500 Дней [ ✔ ] Активность 1000 Дней [ ✔ ] Активность 2000 Дней [ ✔ ]
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Morales[31RuS] |
Дата: Суббота, 14.01.2017, 17:09 | Сообщение # 7
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Боец
Сообщений: 259
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Когда захожу в игру, эффект работает но дёргается камера постоянно, без остановки просто вперёд назад мини циклами, чё делать??????????????????? хелп хелп хелп
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[CM]BlackMass |
Дата: Понедельник, 16.01.2017, 19:19 | Сообщение # 8
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Новичок
Сообщений: 26
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Цитата Morales[31RuS] ( ) Когда захожу в игру, эффект работает но дёргается камера постоянно, без остановки просто вперёд назад мини циклами, чё делать??????????????????? хелп хелп хелп 1. Какая у вас версия Cleo? 2. Может конфликтовать с какими-то ENB или модами затрагивающими камеру. Ъ Ищите в этом направлении.
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Rixter |
Дата: Вторник, 17.01.2017, 18:51 | Сообщение # 9
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Боец
Сообщений: 73
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Взял себе, спасибо.
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[CM]QahhaDem |
Дата: Вторник, 17.01.2017, 19:33 | Сообщение # 10
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Боец
Сообщений: 214
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спасибо
[CLEO] - [Arizona RolePlay] New Telepor (http://cheat-master.ru/forum/208-669350-1) [SF] - [Samp Role Play] CoolReconnect (http://cheat-master.ru/forum/73-672987-1)
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[CM]BlackMass |
Дата: Вторник, 28.02.2017, 13:16 | Сообщение # 11
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Новичок
Сообщений: 26
Статус: Offline
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ап
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hlovach |
Дата: Понедельник, 31.07.2017, 13:24 | Сообщение # 12
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Новичок
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а есть что-то подобное,но чтобы прицеливание с дальнобойных оружий увеличиволось,а то разницы в прицеле между диглом и рифлой нет
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maxim241210 |
Дата: Понедельник, 31.07.2017, 13:54 | Сообщение # 13
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Боец
Сообщений: 160
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у меня такой cleo
Код {$CLEO .cs} 0000: NOP :NONAME_2 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_2 0922: set_camera_zoom_from 101.0 to 1.0 timelimit 3500 smooth_transition 1 0002: jump @NONAME_2
ТОП Cleo для лидера и зама. [CLEO] Fast invite v2.9 new http://cheat-master.ru/forum/129-624186-1
Мои cleo. [CLEO] Random Number http://cheat-master.ru/forum/129-600299-1 [CLEO] Calculator http://cheat-master.ru/forum/129-600373-1 [CLEO] Fast Info http://cheat-master.ru/forum/129-607557-1 [CLEO] Auto Pay http://cheat-master.ru/forum/129-650125-1
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izreker228 |
Дата: Суббота, 05.08.2017, 18:38 | Сообщение # 14
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Авторитет
Сообщений: 904
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[!]AHTUNG[!] На многих серверах Даймонда данный скрипт запрещён, качайте на свой страх и риск
Сообщение отредактировал izreker228 - Суббота, 05.08.2017, 18:39 |
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Angel_Lok |
Дата: Пятница, 19.06.2020, 20:13 | Сообщение # 15
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Новичок
Сообщений: 1
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Владелец удалил файлы либо закрыл к ним доступ или в ссылке опечатка. Помоги!!!
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