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[Cleo] Fast Animation
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| Mikestil |
Дата: Понедельник, 29.05.2017, 18:25 | Сообщение # 1
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Новичок
Сообщений: 6
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Очередной cleo скрипт, Fast Animation ускоряет все анимки, аптечки, маски и т.п, полезно в гетто. Не поленился записать видео. Функционал на видео, активация Z + X, деактивация Z
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Сообщение отредактировал Mikestil - Понедельник, 29.05.2017, 18:27 |
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| Daddy_McTawer |
Дата: Понедельник, 29.05.2017, 18:40 | Сообщение # 2
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Cheat-Master
Сообщений: 2092
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Не ты же автор, да и есть вроде бы такое на чит-мастере, ты даже не указал его
My VK /id136523555
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| Mikestil |
Дата: Понедельник, 29.05.2017, 18:46 | Сообщение # 3
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Новичок
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Цитата Daddy_McTawer (  ) Не ты же автор, да и есть вроде бы такое на чит-мастере, ты даже не указал его я переделал скрипт, ты давно темы чекал?, тут пол форума выкладывают то что уже было 100 раз
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| AlwaysWannaFap |
Дата: Понедельник, 29.05.2017, 21:10 | Сообщение # 4
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✅Проверенный
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Скрипт ЧИСТ, Код открыт
Код {$CLEO .CS}
0000: NOP 0662: printstring "Fast Animation by Mikestil" thread "Mike" jump @Mike33
:Mike33 wait 0 if and key_down 90 key_down 88 else_jump @Mike33 print "Fast Animation by Mikestil Activated" 1000 wait 1000 018C: play_sound 1139 at 0.0 0.0 0.0 jump @Mike104
:Mike104 wait 0 if and not key_down 90 not key_down 88 else_jump @Mike210 0393: actor $PLAYER_ACTOR perform_animation "JUMP_launch_R" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_launch" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_land" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_glide" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "KO_SKID_BACK" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FALL_COLLAPSE" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightA_1" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightA_2" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightA_3" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightA_block" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightA_G" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightA_M" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FIGHTIDLE" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightShB" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightShF" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightSh_BWD" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightSh_FWD" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightSh_Left" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightSh_Right" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightB_1" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightB_2" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightB_3" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightB_block" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightB_G" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightB_IDLE" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightB_M" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HitB_1" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HitB_2" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HitB_3" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightC_1" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightC_2" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightC_3" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightC_block" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightC_blocking" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightC_G" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightC_IDLE" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightC_M" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightC_Spar" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HitC_1" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HitC_2" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HitC_3" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightD_1" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightD_2" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightD_3" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightD_bock" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightD_G" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightD_IDLE" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightD_M" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HitD_1" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HitD_2" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "HitD_3" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightKick" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "FightKick_B" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick_B" at 3.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CROUCH_ROLL_R" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CROUCH_ROLL_L" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP2FALL" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP_B" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_GLIDE" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAND" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH_R" at 100.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_JUMPOUT" at 5.0 times_normal_rate 0393: actor $PLAYER_ACTOR perform_animation "SWIM_UNDER" at 5.0 times_normal_rate 0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1 0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 0 jump @Mike104
:Mike210 print "Fast Animation by Mikestil Deactivated" 1000 wait 1000 018C: play_sound 1139 at 0.0 0.0 0.0 jump @Mike33
Мои темы : » [Cleo] АнтиДБ » [Modification №1] Лучший шрифт чата » [Modification №2] Красивый sampgui и mouse » [Modification №3] Замена всех красных пикапов » [Modification №4] Реалистичное небо + летняя растительность » [Modification №5] Ночные эффекты
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| izreker228 |
Дата: Понедельник, 29.05.2017, 22:04 | Сообщение # 5
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Авторитет
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А можно что-то актуальнее придумать? Уже каждый третий взял идею "быстрых анимаций", да и то, скрипт не твой (хоть и частично).
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| Getbackthere |
Дата: Пятница, 11.08.2017, 10:42 | Сообщение # 6
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САМОРАЗВИТИЕ
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