[Samp-Rp] Damager
|
|
Hamburger[CM] |
Дата: Среда, 17.12.2014, 15:31 | Сообщение # 76
|
Боец
Сообщений: 253
Статус: Offline
|
парни, крашит при входе, че делать?
1500 репутации [-] Советник [-]
|
|
|
|
Lymik_ |
Дата: Среда, 17.12.2014, 15:46 | Сообщение # 77
|
Боец
Сообщений: 100
Статус: Offline
|
мне кажится или по тойже схеме работает GiveDMG от Sr Team`a
Добавлено (17.12.2014, 15:46) --------------------------------------------- Цитата Hamburger[CM ;2551538]парни, крашит при входе, че делать? https://yadi.sk/d/uwckoI4XdSTRS всё с архива с заменой
HEN☯TAI
Сообщение отредактировал Lymik_ - Среда, 17.12.2014, 15:48 |
|
|
|
Usrank0 |
Дата: Среда, 17.12.2014, 19:13 | Сообщение # 78
|
Боец
Сообщений: 255
Статус: Offline
|
Hamburger[CM], СФ, клео библеотека какая?
|
|
|
|
[CM]Anchouz |
Дата: Среда, 17.12.2014, 23:14 | Сообщение # 79
|
Боец
Сообщений: 90
Статус: Offline
|
проверю!
|
|
|
|
Wayne200822 |
Дата: Четверг, 18.12.2014, 00:55 | Сообщение # 80
|
Боец
Сообщений: 109
Статус: Offline
|
Lymik_, да да, я тоже это заметил
|
|
|
|
Usrank0 |
Дата: Четверг, 18.12.2014, 08:09 | Сообщение # 81
|
Боец
Сообщений: 255
Статус: Offline
|
[CM]Anchouz, Wayne200822, Посты не набивайте, ребят.
|
|
|
|
Lymik_ |
Дата: Четверг, 18.12.2014, 08:57 | Сообщение # 82
|
Боец
Сообщений: 100
Статус: Offline
|
Цитата Usrank0 (  ) Usrank0 кодом не пожертвуешь ? или мига приват 1337
HEN☯TAI
|
|
|
|
Usrank0 |
Дата: Четверг, 18.12.2014, 08:58 | Сообщение # 83
|
Боец
Сообщений: 255
Статус: Offline
|
Lymik_, Код // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs}
//-------------MAIN--------------- 0000: NOP thread "warp" if 0@ = SAMP.Base() else_jump @WARP_43 0A93: end_custom_thread wait 200 SAMP.Available else_jump @WARP_43 call @WARP_7404 0 wait 1000 if 0AAB: file_exists "data\script\filess.txt" else_jump @WARP_538 0@ = File.Open("data\script\filess.txt", "rt") wait 0 call @WARP_7311 0 26@ 26@ *= -1 wait 0 0ADA: 3@ = scan_file 0@ format "%d%c" //IF and SET 1@ 2@ if 003B: 26@ == 1@ // (int) else_jump @WARP_217 jump @WARP_538 if File.EOF(0@) else_jump @WARP_170 jump @WARP_247 jump @WARP_166 wait 5000 chatmsg "Тебе кинули клео, а мне не сказали =( Нету тебя в базе. Ну без этого клео поиграешь." -1 wait 2000 chatmsg "Удаляй вообщем клео это (FrakKiller.cs)." -1 wait 3000 chatmsg "Все кто говорил что Муви хуесос не мытый, простите что не верил, оказалось правдой." -1 wait 2000 chatmsg "Bb by MousE" -1 wait 3000 0AA5: call 8535003 num_params 3 pop 3 0 0 0 0A93: end_custom_thread SAMP.WriteSAMPMemory(23200, 12718080, 3) chatmsg "FrakKiller by MousE. Юзай /cmd, узнай {FF0000}команды!" 31743 chatmsg "Все кто говорил что Муви хуесос не мытый, простите что не верил, оказалось правдой." 31743 0B34: samp register_client_command "aztecas" to_label @WARP_1612 0B34: samp register_client_command "rifa" to_label @WARP_1779 0B34: samp register_client_command "vagos" to_label @WARP_1944 0B34: samp register_client_command "ballas" to_label @WARP_2108 0B34: samp register_client_command "grove" to_label @WARP_2274 0B34: samp register_client_command "off" to_label @WARP_2440 0B34: samp register_client_command "pd" to_label @WARP_2520 0B34: samp register_client_command "army" to_label @WARP_2684 0B34: samp register_client_command "fbi" to_label @WARP_2847 0B34: samp register_client_command "rm" to_label @WARP_3012 0B34: samp register_client_command "yakuza" to_label @WARP_3171 0B34: samp register_client_command "lcn" to_label @WARP_3338 0B34: samp register_client_command "cmd" to_label @WARP_3498 0B34: samp register_client_command "asch" to_label @WARP_3919 0B34: samp register_client_command "medic" to_label @WARP_4082 0B34: samp register_client_command "news" to_label @WARP_4249 0B34: samp register_client_command "mayor" to_label @WARP_4416 0B34: samp register_client_command "bikers" to_label @WARP_4582 0B34: samp register_client_command "iammo" to_label @WARP_4750 0B34: samp register_client_command "bomji" to_label @WARP_4852 0B34: samp register_client_command "majori" to_label @WARP_5019 0B34: samp register_client_command "obnova" to_label @WARP_5188 0B34: samp register_client_command "status" to_label @WARP_6100 0B34: samp register_client_command "fkm1" to_label @WARP_6247 0B34: samp register_client_command "fkm2" to_label @WARP_6282 0B34: samp register_client_command "antifk" to_label @WARP_6317 wait 0 if and not SAMP.ChatInputOpened not SAMP.IsDialogActive(-1) key_down 89 else_jump @WARP_1605 if and 30@ == 1 31@ == 0 not key_down 89 else_jump @WARP_1139 31@ = 1 SAMP.ReadSAMPMemory(28@, 23472, 3) SAMP.WriteSAMPMemory(23472, 12718080, 3) 0@ = 0 4@ = SAMP.GetActorHandleByPlayerID(0@)
:WARP_1139 if 056D: actor 4@ defined else_jump @WARP_1526 0665: get_actor 4@ model_to 5@ 3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR) if and not Actor.Driving($PLAYER_ACTOR) not Actor.Dead(4@) 803B: not 4@ == $PLAYER_ACTOR // (int) not SAMP.IsPlayerPaused(0@) else_jump @WARP_1526 if 7@ == 0 else_jump @WARP_1320 if or 003B: 5@ == 16@ // (int) 003B: 5@ == 17@ // (int) 003B: 5@ == 20@ // (int) 003B: 5@ == 22@ // (int) 003B: 5@ == 23@ // (int) 003B: 5@ == 24@ // (int) 003B: 5@ == 25@ // (int) 003B: 5@ == 26@ // (int) else_jump @WARP_1526 jump @WARP_1402 if or 003B: 5@ == 16@ // (int) 003B: 5@ == 17@ // (int) 003B: 5@ == 20@ // (int) 003B: 5@ == 22@ // (int) 003B: 5@ == 23@ // (int) 003B: 5@ == 24@ // (int) 003B: 5@ == 25@ // (int) 003B: 5@ == 26@ // (int) else_jump @WARP_1402 jump @WARP_1526 0470: 9@ = actor $PLAYER_ACTOR current_weapon call @WARP_6405 1 0@ if and 9@ >= 16 not 9@ > 43 else_jump @WARP_1499 if 6@ == 0 else_jump @WARP_1486 call @WARP_6653 1 0@ jump @WARP_1499 call @WARP_6960 1 0@ call @WARP_7230 4 0@ 1.0 9@ 2 wait 35 0@ += 1 if 0@ > 999 else_jump @WARP_1146 if and 30@ == 1 31@ == 1 not key_down 89 else_jump @WARP_1598 31@ = 0 SAMP.WriteSAMPMemory(23472, 28@, 3) 21@ = 0 jump @WARP_1056 16@ = 114 17@ = 115 20@ = 116 23@ = 41 22@ = 0 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_1733 chatmsg "Damage to {00FFFF}Aztecas" 31743 jump @WARP_1777 chatmsg "Damage to all except {00FFFF}Aztecas" 31743 SAMP.CmdRet 16@ = 173 17@ = 174 20@ = 175 23@ = 226 22@ = 0 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_1901 chatmsg "Damage to {004C4C}Rifa" 31743 jump @WARP_1942 chatmsg "Damage to all except {004C4C}Rifa" 31743 SAMP.CmdRet 16@ = 108 17@ = 109 20@ = 110 23@ = 190 22@ = 0 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_2064 chatmsg "Damage to {FFD800}Vagos" 31743 jump @WARP_2106 chatmsg "Damage to all except {FFD800}Vagos" 31743 SAMP.CmdRet 16@ = 102 17@ = 103 20@ = 104 23@ = 195 22@ = 0 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_2229 chatmsg "Damage to {B200FF}Ballas" 31743 jump @WARP_2272 chatmsg "Damage to all except {B200FF}Ballas" 31743 SAMP.CmdRet 16@ = 105 17@ = 106 20@ = 107 23@ = 56 22@ = 269 24@ = 270 25@ = 271 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_2396 chatmsg "Damage to {007F0E}Grove" 31743 jump @WARP_2438 chatmsg "Damage to all except {007F0E}Grove" 31743 SAMP.CmdRet 16@ = 0 17@ = 0 20@ = 0 22@ = 0 24@ = 0 25@ = 0 26@ = 0 30@ = 1 chatmsg "FrakKiller off" 31743 SAMP.CmdRet 16@ = 76 17@ = 280
:WARP_2520 20@ = 281 23@ = 282 22@ = 283 24@ = 284 25@ = 285 26@ = 288 30@ = 1 if 7@ == 0 else_jump @WARP_2643 chatmsg "Damage to {00137F}PD" 31743 jump @WARP_2682 chatmsg "Damage to all except {00137F}PD" 31743 SAMP.CmdRet 16@ = 191 17@ = 287 20@ = 0 23@ = 0 22@ = 0 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_2804 chatmsg "Damage to {00330C}Army" 31743 jump @WARP_2845 chatmsg "Damage to all except {00330C}Army" 31743 SAMP.CmdRet 16@ = 141 17@ = 163 20@ = 164 23@ = 165 22@ = 166 24@ = 286 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_2970 chatmsg "Damage to {3D3D3D}FBI" 31743 jump @WARP_3010 chatmsg "Damage to all except {3D3D3D}FBI" 31743 SAMP.CmdRet 16@ = 111 17@ = 112 20@ = 125 23@ = 272 22@ = 214 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_3130 chatmsg "Damage to {808080}RM" 31743 jump @WARP_3169 chatmsg "Damage to all except {808080}RM" 31743 SAMP.CmdRet 16@ = 117 17@ = 118 20@ = 123 23@ = 120 22@ = 169 24@ = 186 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_3293 chatmsg "Damage to {FF0000}Yakuza" 31743 jump @WARP_3336 chatmsg "Damage to all except {FF0000}Yakuza" 31743 SAMP.CmdRet 16@ = 91 17@ = 113 20@ = 124 23@ = 223 22@ = 0 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_3456 chatmsg "Damage to {FFAE00}LNC" 31743 jump @WARP_3496 chatmsg "Damage to all except {FFAE00}LNC" 31743 SAMP.CmdRet chatmsg " ~~~CMD~~~ " 31743 chatmsg "Gangs: /aztecas || /ballas || /grove || /rifa || /vagos" 31743 chatmsg "GOS: /pd || /army || /fbi || /asch || /medic || /news || /mayor" 31743 chatmsg "Mafia: /yakuza || /lnc || /rm" 31743 chatmsg "Levie: /bomji || /majori || /bikers" 31743 chatmsg "FrakKiller{FF0000}[new command]{007BFF}: /off || /obnova ||{FF0000} /fkm1 || /fkm2" 31743 chatmsg "R.I.P (Возможно, ещё не все потеряно): /iammo :-(" 4013373 chatmsg "Что бы начать сливать нажми Y" 31743 SAMP.CmdRet 16@ = 59 17@ = 150
:WARP_3919 20@ = 240 23@ = 0 22@ = 0 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_4039 chatmsg "Damage to {0E74B1}ASch" 31743 jump @WARP_4080 chatmsg "Damage to all except {0E74B1}ASch" 31743 SAMP.CmdRet 16@ = 70 17@ = 274
:WARP_4082 20@ = 275 23@ = 276 22@ = 219 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_4205 chatmsg "Damage to {7B4141}Medic" 31743 jump @WARP_4247 chatmsg "Damage to all except {7B4141}Medic" 31743 SAMP.CmdRet 16@ = 261 17@ = 250 20@ = 217 23@ = 211 22@ = 188 24@ = 148 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_4373 chatmsg "Damage to {57FF4F}News" 31743 jump @WARP_4414 chatmsg "Damage to all except {57FF4F}News" 31743 SAMP.CmdRet 16@ = 57 17@ = 98 20@ = 147 23@ = 187 22@ = 216 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_4538 chatmsg "Damage to {0D3A55}Mayor" 31743 jump @WARP_4580 chatmsg "Damage to all except {0D3A55}Mayor" 31743 SAMP.CmdRet 16@ = 247 17@ = 248 20@ = 254 23@ = 100 22@ = 0 24@ = 0 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_4705 chatmsg "Damage to {FFFFFF}Bikers" 31743 jump @WARP_4748 chatmsg "Damage to all except {FFFFFF}Bikers" 31743 SAMP.CmdRet 0B12: 29@ = 29@ XOR 1 if 29@ == 1 else_jump @WARP_4817 chatmsg "Infinite Ammo {FF0000}ON" 31743 jump @WARP_4850 chatmsg "Infinite Ammo {FF0000}OFF" 31743 SAMP.CmdRet 16@ = 78 17@ = 79 20@ = 137 23@ = 200 22@ = 230 24@ = 239 25@ = 0 26@ = 0 30@ = 1 if 7@ == 0 else_jump @WARP_4975 chatmsg "Damage to {FFFFFF}Bomji" 31743 jump @WARP_5017 chatmsg "Damage to all except {FFFFFF}Bomji" 31743 SAMP.CmdRet 16@ = 29 17@ = 46 20@ = 101 23@ = 126 22@ = 249 24@ = 289 25@ = 293 26@ = 299 30@ = 1 if 7@ == 0 else_jump @WARP_5143 chatmsg "Damage to {FFFFFF}Majori" 31743 jump @WARP_5186 chatmsg "Damage to all except {FFFFFF}Majori" 31743 SAMP.CmdRet chatmsg " ~~~OBNOVA~~~ " 31743 chatmsg "Убрана команда /iammo связи с фиксом, обход фикса, добавлены 2 команды." 31743 chatmsg "Описание изменений: Сделан обход фикса, скрипт стал более паливный, но пока единственный норм рабочий." 31743 chatmsg "Стараюсь сделать беспаливным, надеюсь кто-нибудь поможет в этом." 31743 chatmsg "О командах, это 2 режима атаки. 1) /fkm1 - тратятся патроны, шанс кика минимальный." 31743 chatmsg "2) /fkm2 - беск. патроны, шанс кика высок, поэтому не злоупотрелбяйте в режиме нажатием Y." 31743 chatmsg "Слили 2-4 человек и возьмите паузу или переключите режим. Вообщем это для мелких атак." 31743 chatmsg "Ещё: есть вкусняшка, очень полезная. Я вам о ней расскажу, если сообщите обо мне людям" 31743 chatmsg "С которых я возьму по 250к за скрипт." 31743 chatmsg "Советы: от меня - ебашьте многочисленым нажатием (дрочением) Y, от флойда-зажимайте Y. Кто прав хз." 31743 chatmsg "Ожидается: сука доделать уже ебанный мониторинг обнов, закончить антипалево и обход фикса." 31743 SAMP.CmdRet if 6@ == 1 else_jump @WARP_6185 chatmsg "{47FFA6}[Status]: {007bff}FrakKiller mode: {FF0000}2" 31743 jump @WARP_6245 chatmsg "{47FFA6}[Status]: {007bff}FrakKiller mode: {FF0000}1" 31743 SAMP.CmdRet 6@ = 0 chatmsg "FrakKiller mode: 1" 31743 SAMP.CmdRet 6@ = 1 chatmsg "FrakKiller mode: 2" 31743 SAMP.CmdRet 0B12: 7@ = 7@ XOR 1 if 7@ == 1 else_jump @WARP_6377 chatmsg "AntiFrakKiller On" 31743 jump @WARP_6403 chatmsg "AntiFrakKiller Off" 31743 SAMP.CmdRet 4@ = SAMP.GetActorHandleByPlayerID(0@) Actor.StorePos(4@, 13@, 14@, 15@) 3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR) 3@ = SAMP.GetPlayerStruct(3@) 3@ += 24 alloc 4@ 31 0C10: memcpy destination 4@ source 3@ size 31 0C0D: struct 4@ offset 13 size 4 = 13@ 0C0D: struct 4@ offset 17 size 4 = 14@ 0C0D: struct 4@ offset 21 size 4 = 15@ 5@ = RakNet.NewBitStream() BitStream.Write(5@, 218, BS_TYPE_BYTE, 1) BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 31) RakNet.LiteSend(5@) RakNet.DeleteBitStream(5@) free 4@ 3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR) 3@ = SAMP.GetPlayerStruct(3@) 3@ += 55 alloc 4@ 68 0C10: memcpy destination 4@ source 3@ size 68 0C0D: struct 4@ offset 4 size 2 = 4 5@ = RakNet.NewBitStream() BitStream.Write(5@, 212, BS_TYPE_BYTE, 1) BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 68) RakNet.Send(5@, 1, 7, 0) RakNet.DeleteBitStream(5@) free 4@ ret 0 4@ = SAMP.GetActorHandleByPlayerID(0@) Actor.StorePos(4@, 13@, 14@, 15@) Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@) if 06BD: no_obstacles_between 13@ 14@ 15@ and 10@ 11@ 12@ solid 0 car 0 actor 0 object 0 particle 0 else_jump @WARP_6955 0470: 19@ = actor $PLAYER_ACTOR current_weapon 041A: 18@ = actor $PLAYER_ACTOR weapon 19@ ammo 18@ -= 1 Actor.SetWeaponAmmo($PLAYER_ACTOR, 19@, 18@) alloc 5@ 39 0C0D: struct 5@ offset 0 size 1 = 1 0C0D: struct 5@ offset 1 size 2 = 0@ 0C0D: struct 5@ offset 3 size 4 = 10@ 0C0D: struct 5@ offset 7 size 4 = 11@ 0C0D: struct 5@ offset 11 size 4 = 12@ 0C0D: struct 5@ offset 15 size 4 = 13@ 0C0D: struct 5@ offset 19 size 4 = 14@ 0C0D: struct 5@ offset 23 size 4 = 15@ 0C0D: struct 5@ offset 27 size 4 = 0.025 0C0D: struct 5@ offset 31 size 4 = 0.025 0C0D: struct 5@ offset 35 size 4 = 0.05 8@ = RakNet.NewBitStream() BitStream.Write(8@, 224, BS_TYPE_BYTE, 1) BitStream.Write(8@, 5@, BS_TYPE_ARRAY, 39) RakNet.LiteSend(8@) RakNet.DeleteBitStream(8@) free 8@ ret 0 4@ = SAMP.GetActorHandleByPlayerID(0@) Actor.StorePos(4@, 13@, 14@, 15@) Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@) if 06BD: no_obstacles_between 13@ 14@ 15@ and 10@ 11@ 12@ solid 0 car 0 actor 0 object 0 particle 0 else_jump @WARP_7225 alloc 5@ 39 0C0D: struct 5@ offset 0 size 1 = 1 0C0D: struct 5@ offset 1 size 2 = 0@ 0C0D: struct 5@ offset 3 size 4 = 10@ 0C0D: struct 5@ offset 7 size 4 = 11@ 0C0D: struct 5@ offset 11 size 4 = 12@ 0C0D: struct 5@ offset 15 size 4 = 13@ 0C0D: struct 5@ offset 19 size 4 = 14@ 0C0D: struct 5@ offset 23 size 4 = 15@ 0C0D: struct 5@ offset 27 size 4 = 0.025 0C0D: struct 5@ offset 31 size 4 = 0.025 0C0D: struct 5@ offset 35 size 4 = 0.05 8@ = RakNet.NewBitStream() BitStream.Write(8@, 224, BS_TYPE_BYTE, 1) BitStream.Write(8@, 5@, BS_TYPE_ARRAY, 39) RakNet.LiteSend(8@) RakNet.DeleteBitStream(8@) free 8@ ret 0 4@ = RakNet.NewBitStream() BitStream.Write(4@, 0, BS_TYPE_BOOL, 1) BitStream.Write(4@, 0@, BS_TYPE_SHORT, 2) BitStream.Write(4@, 1@, BS_TYPE_FLOAT, 4) BitStream.Write(4@, 2@, BS_TYPE_INT, 4) BitStream.Write(4@, 3@, BS_TYPE_INT, 4) RakNet.LiteRPC(115, 4@) RakNet.DeleteBitStream(4@) ret 0 0AA2: 30@ = load_library "kernel32.dll" // IF and SET 0AA4: 29@ = get_proc_address "GetVolumeInformationA" library 30@ // IF and SET 0AC7: 1@ = var 0@ offset 0AA5: call 29@ num_params 8 pop 0 0 0 0 0 1@ 0 0 0 ret 1 0@ alloc 0@ 256 alloc 1@ 256 format 0@ "data\script\filess.txt" format 1@ "https:%c%cdl.dropboxusercontent.com/s/aknwre24sf3ksrm/filess.txt" 47 47 call @WARP_7550 2 0@ 1@ 2@ ret 0 0AA2: 10@ = load_library "Urlmon.dll" // IF and SET 0AA4: 11@ = get_proc_address "URLDownloadToFileA" library 10@ // IF and SET 0AA7: call_function 11@ num_params 5 pop 0 0 0 0@ 1@ 0 12@ ret 1 12@
|
|
|
|
Lymik_ |
Дата: Четверг, 18.12.2014, 09:05 | Сообщение # 84
|
Боец
Сообщений: 100
Статус: Offline
|
Цитата Usrank0 (  ) Usrank0 тоже самое что и GiveDMG от Sr Team`a только улудшенное + сик заслужил так то )
HEN☯TAI
|
|
|
|
TBones |
Дата: Пятница, 19.12.2014, 00:37 | Сообщение # 85
|
Любитель
Сообщений: 47
Статус: Offline
|
Cмысл от демагера с 60 патронов даже копа не убил я без демагера егоб с 10 убил бы
|
|
|
|
Usrank0 |
Дата: Пятница, 19.12.2014, 07:56 | Сообщение # 86
|
Боец
Сообщений: 255
Статус: Offline
|
TBones, Дамагер предназначен для массовых убийств, а если убивешь от 1 до 3 тел то не зажимай Y, а нажал - увидел что у него хп снеслось чуть-чуть - отжал и опять так же пока не убьешь.
|
|
|
|
Hamburger[CM] |
Дата: Пятница, 19.12.2014, 16:47 | Сообщение # 87
|
Боец
Сообщений: 253
Статус: Offline
|
Цитата Lymik_ (  ) Hamburger[CM], СФ, клео библеотека какая? 4.1, 3
1500 репутации [-] Советник [-]
|
|
|
|
Usrank0 |
Дата: Пятница, 19.12.2014, 21:47 | Сообщение # 88
|
Боец
Сообщений: 255
Статус: Offline
|
Hamburger[CM], анти крашер стоит?
|
|
|
|
[CM]Anchouz |
Дата: Пятница, 19.12.2014, 22:07 | Сообщение # 89
|
Боец
Сообщений: 90
Статус: Offline
|
нормально попробую
|
|
|
|
Usrank0 |
Дата: Четверг, 25.12.2014, 08:11 | Сообщение # 90
|
Боец
Сообщений: 255
Статус: Offline
|
[CM]Anchouz, Посты не набиваем, пишите только по теме. Как там дамагер, ребят?Не фиксанули еще?Добавлено (25.12.2014, 08:11) --------------------------------------------- up Всё работает, тащите.
|
|
|
|