[Cleo] Fast Animation - Форум Cheat-Master.ru
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[Cleo] Fast Animation
Mikestil Дата: Понедельник, 29.05.2017, 18:25 | Сообщение # 1
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Очередной cleo скрипт, Fast Animation ускоряет все анимки, аптечки, маски и т.п, полезно в гетто. Не поленился записать видео. Функционал на видео, активация Z + X, деактивация Z

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Сообщение отредактировал Mikestil - Понедельник, 29.05.2017, 18:27
Daddy_McTawer Дата: Понедельник, 29.05.2017, 18:40 | Сообщение # 2
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Не ты же автор, да и есть вроде бы такое на чит-мастере, ты даже не указал его

My VK /id136523555
Mikestil Дата: Понедельник, 29.05.2017, 18:46 | Сообщение # 3
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Цитата Daddy_McTawer ()
Не ты же автор, да и есть вроде бы такое на чит-мастере, ты даже не указал его

я переделал скрипт, ты давно темы чекал?, тут пол форума выкладывают то что уже было 100 раз
AlwaysWannaFap Дата: Понедельник, 29.05.2017, 21:10 | Сообщение # 4
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Скрипт ЧИСТ, Код открыт
Код
{$CLEO .CS}

0000: NOP
0662: printstring "Fast Animation by Mikestil"
thread "Mike"
jump @Mike33

:Mike33
wait 0
if and
key_down 90
key_down 88
else_jump @Mike33
print "Fast Animation by Mikestil Activated" 1000
wait 1000
018C: play_sound 1139 at 0.0 0.0 0.0
jump @Mike104

:Mike104
wait 0
if and
   not key_down 90
   not key_down 88
else_jump @Mike210
0393: actor $PLAYER_ACTOR perform_animation "JUMP_launch_R" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_launch" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_land" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_glide" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "KO_SKID_BACK" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FALL_COLLAPSE" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_block" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_G" at 3.0 times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "FightA_M" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTIDLE" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightShB" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightShF" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_BWD" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_FWD" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_Left" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_Right" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_block" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_G" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_IDLE" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_M" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_block" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_blocking" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_G" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_IDLE" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_M" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_Spar" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_bock" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_G" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_IDLE" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_M" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_1" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_2" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_3" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightKick" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightKick_B" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick_B" at 3.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CROUCH_ROLL_R" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CROUCH_ROLL_L" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP2FALL" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP_B" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_GLIDE" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAND" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH_R" at 100.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_JUMPOUT" at 5.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_UNDER" at 5.0 times_normal_rate
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 0    
jump @Mike104

:Mike210
print "Fast Animation by Mikestil Deactivated" 1000
wait 1000
018C: play_sound 1139 at 0.0 0.0 0.0
jump @Mike33



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izreker228 Дата: Понедельник, 29.05.2017, 22:04 | Сообщение # 5
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А можно что-то актуальнее придумать? Уже каждый третий взял идею "быстрых анимаций", да и то, скрипт не твой (хоть и частично).
Getbackthere Дата: Пятница, 11.08.2017, 10:42 | Сообщение # 6
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