Стрельба с водительского места
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[CM]Fady |
Дата: Четверг, 21.08.2014, 14:29 | Сообщение # 1
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Новичок
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Данный клео скрипт позволяет стрелять с водительского места как в GTA 4 Клое работает на Samp-Rp и не палиться, видны только выстрелы куда вы стреляете у других игроков Стрелять можно из всего оружия, делайте 1п оружия, затем собейтом делайте еще хоть сколько Но стрелять можно только подрывая машины, если вы будите стрелять по людям вас кикнет Активации никакой нет, просто садитесь в машину затем нажиаете кнопку прицела и стреляете
http://rghost.ru/57588464
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poezdok |
Дата: Четверг, 21.08.2014, 14:50 | Сообщение # 2
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Любитель
Сообщений: 38
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стиллер не?
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[CM]_HarmoN4uK |
Дата: Четверг, 21.08.2014, 16:15 | Сообщение # 3
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Новичок
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Проверьте на стиллер а то репутация пугает.
Cheating Master :) Читинг на CarShot`e + Crash : https://www.youtube.com/watch?v=_QWviwBFHaU ___________________________________________ Скоро поступят в продажу аккаунты на Samp-Rp,делаем предзаказы: vk.com/suncore97 (кол-во аккаунтов ограничено!) ___________________________________________
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[Cm]Chocolate228 |
Дата: Четверг, 21.08.2014, 16:44 | Сообщение # 4
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Новичок
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Проверил. Вот исходный код. код открыт!
Код 0662: NOP "SYSTEMAIN.3DN.RU" thread "$PLAYER_ACTOR" 0A8D: 0@ = read_memory 6601887 size 4 virtual_protect 1 0A8D: 1@ = read_memory 6601891 size 4 virtual_protect 1 0A8D: 2@ = read_memory 6601891 size 1 virtual_protect 1 0A8D: 3@ = read_memory 6609737 size 4 virtual_protect 1 0A8D: 4@ = read_memory 6609741 size 4 virtual_protect 1 0A8D: 5@ = read_memory 6609745 size 1 virtual_protect 1 0A8D: 6@ = read_memory 5383203 size 2 virtual_protect 1 0470: 24@ = actor $PLAYER_ACTOR current_weapon
:$PLAYER_ACTOR_143 wait 0 29@ = 0 if and 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 84A7: not actor $PLAYER_ACTOR driving_boat not Actor.DrivingVehicleType($PLAYER_ACTOR, 432) not Actor.DrivingVehicleType($PLAYER_ACTOR, 407) not Actor.DrivingVehicleType($PLAYER_ACTOR, 601) Actor.Driving($PLAYER_ACTOR) else_jump @$PLAYER_ACTOR_1724 03C0: 25@ = actor $PLAYER_ACTOR car 0432: 17@ = get_actor_handle_from_car 25@ passenger_seat 0 0432: 18@ = get_actor_handle_from_car 25@ passenger_seat 1 0432: 19@ = get_actor_handle_from_car 25@ passenger_seat 2 0A8C: write_memory 6601887 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6601891 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6601895 size 1 value 144 virtual_protect 1 0A8C: write_memory 6609737 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6609741 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6609745 size 1 value 144 virtual_protect 1 0A8C: write_memory 5383203 size 2 value 37008 virtual_protect 1 if or 003C: $PLAYER_ACTOR == 17@ // (int) 003C: $PLAYER_ACTOR == 18@ // (int) 003C: $PLAYER_ACTOR == 19@ // (int) else_jump @$PLAYER_ACTOR_392 jump @$PLAYER_ACTOR_143
:$PLAYER_ACTOR_392 if 30@ == 1 else_jump @$PLAYER_ACTOR_514 0A96: 13@ = actor $PLAYER_ACTOR struct 13@ += 1816 0A8D: 26@ = read_memory 13@ size 1 virtual_protect 0 if or not 26@ >= 2 26@ > 7 else_jump @$PLAYER_ACTOR_514 26@ = 2 03C0: 25@ = actor $PLAYER_ACTOR car 0A96: 13@ = actor $PLAYER_ACTOR struct 13@ += 1816 0A8C: write_memory 13@ size 1 value 26@ virtual_protect 0 036A: put_actor $PLAYER_ACTOR in_car 25@
:$PLAYER_ACTOR_514 if 00E1: player 0 pressed_key 15 else_jump @$PLAYER_ACTOR_538 33@ = 0
:$PLAYER_ACTOR_538 if 8A4B: not controls_set_to_joystick else_jump @$PLAYER_ACTOR_667 if 0AB0: key_pressed 2 else_jump @$PLAYER_ACTOR_636 0713: actor $PLAYER_ACTOR driveby_actor -1 car -1 point 0 0 0 radius 900.0 4 0 firing_rate 100 0A97: 14@ = car 25@ struct 14@ += 2212 0A8C: write_memory 14@ size 1 value -0.01 virtual_protect 0 32@ = 0 jump @$PLAYER_ACTOR_660
:$PLAYER_ACTOR_636 if not 32@ >= 200 else_jump @$PLAYER_ACTOR_660 0687: clear_actor $PLAYER_ACTOR task
:$PLAYER_ACTOR_660 jump @$PLAYER_ACTOR_884
:$PLAYER_ACTOR_667 if 00E1: player 0 pressed_key 5 else_jump @$PLAYER_ACTOR_754 0713: actor $PLAYER_ACTOR driveby_actor -1 car -1 point 0 0 0 radius 900.0 4 0 firing_rate 100 0A97: 14@ = car 25@ struct 14@ += 2212 0A8C: write_memory 14@ size 1 value -0.01 virtual_protect 0 32@ = 0 jump @$PLAYER_ACTOR_884
:$PLAYER_ACTOR_754 if 32@ > 700 not 32@ >= 1000 else_jump @$PLAYER_ACTOR_884 0687: clear_actor $PLAYER_ACTOR task 0A8C: write_memory 6601887 size 4 value 0@ virtual_protect 1 0A8C: write_memory 6601891 size 4 value 1@ virtual_protect 1 0A8C: write_memory 6601895 size 1 value 2@ virtual_protect 1 0A8C: write_memory 6609737 size 4 value 3@ virtual_protect 1 0A8C: write_memory 6609741 size 4 value 4@ virtual_protect 1 0A8C: write_memory 6609745 size 1 value 5@ virtual_protect 1 0A8C: write_memory 5383203 size 2 value 6@ virtual_protect 1
:$PLAYER_ACTOR_884 if and 33@ > 300 00E1: player 0 pressed_key 7 80E1: not player 0 pressed_key 5 8AAB: not file_exists "CLEO\DRIVEBY2.CS" else_jump @$PLAYER_ACTOR_1160 0470: 24@ = actor $PLAYER_ACTOR current_weapon 8@ = 0
:$PLAYER_ACTOR_950 not 8@ >= 8 else_jump @$PLAYER_ACTOR_1160 if or not 26@ >= 2 26@ == 7 else_jump @$PLAYER_ACTOR_1003 26@ = 2 jump @$PLAYER_ACTOR_1010
:$PLAYER_ACTOR_1003 26@ += 1
:$PLAYER_ACTOR_1010 0A8C: write_memory 12006502 size 1 value 0 virtual_protect 0 03C0: 25@ = actor $PLAYER_ACTOR car 02E3: 9@ = car 25@ speed 0A96: 13@ = actor $PLAYER_ACTOR struct 13@ += 1816 0A8C: write_memory 13@ size 1 value 26@ virtual_protect 0 26@ += 1 04B8: get_weapon_data_from_actor $PLAYER_ACTOR weapon_group 26@ weapon 24@ ammo 31@ model 31@ 26@ -= 1 33@ = 0 036A: put_actor $PLAYER_ACTOR in_car 25@ Car.SetSpeedInstantly(25@, 9@) if 82D8: not actor $PLAYER_ACTOR current_weapon == 0 else_jump @$PLAYER_ACTOR_1146 8@ = 8
:$PLAYER_ACTOR_1146 8@ += 1 jump @$PLAYER_ACTOR_950
:$PLAYER_ACTOR_1160 if and 33@ > 300 8A4B: not controls_set_to_joystick 00E1: player 0 pressed_key 5 80E1: not player 0 pressed_key 7 8AAB: not file_exists "CLEO\DRIVEBY2.CS" else_jump @$PLAYER_ACTOR_1438 0470: 24@ = actor $PLAYER_ACTOR current_weapon 8@ = 0
:$PLAYER_ACTOR_1228 not 8@ >= 8 else_jump @$PLAYER_ACTOR_1438 if or 26@ == 2 26@ > 7 else_jump @$PLAYER_ACTOR_1281 26@ = 7 jump @$PLAYER_ACTOR_1288
:$PLAYER_ACTOR_1281 26@ -= 1
:$PLAYER_ACTOR_1288 0A8C: write_memory 12006498 size 1 value 0 virtual_protect 0 03C0: 25@ = actor $PLAYER_ACTOR car 02E3: 9@ = car 25@ speed 0A96: 13@ = actor $PLAYER_ACTOR struct 13@ += 1816 0A8C: write_memory 13@ size 1 value 26@ virtual_protect 0 26@ += 1 04B8: get_weapon_data_from_actor $PLAYER_ACTOR weapon_group 26@ weapon 24@ ammo 31@ model 31@ 26@ -= 1 33@ = 0 036A: put_actor $PLAYER_ACTOR in_car 25@ Car.SetSpeedInstantly(25@, 9@) if 82D8: not actor $PLAYER_ACTOR current_weapon == 0 else_jump @$PLAYER_ACTOR_1424 8@ = 8
:$PLAYER_ACTOR_1424 8@ += 1 jump @$PLAYER_ACTOR_1228
:$PLAYER_ACTOR_1438 if and 33@ > 300 8A4B: not controls_set_to_joystick 00E1: player 0 pressed_key 10 0AAB: file_exists "CLEO\DRIVEBY2.CS" else_jump @$PLAYER_ACTOR_1710 0470: 24@ = actor $PLAYER_ACTOR current_weapon 8@ = 0
:$PLAYER_ACTOR_1500 not 8@ >= 8 else_jump @$PLAYER_ACTOR_1710 if or 26@ == 2 26@ > 7 else_jump @$PLAYER_ACTOR_1553 26@ = 7 jump @$PLAYER_ACTOR_1560
:$PLAYER_ACTOR_1553 26@ -= 1
:$PLAYER_ACTOR_1560 0A8C: write_memory 12006498 size 1 value 0 virtual_protect 0 03C0: 25@ = actor $PLAYER_ACTOR car 02E3: 9@ = car 25@ speed 0A96: 13@ = actor $PLAYER_ACTOR struct 13@ += 1816 0A8C: write_memory 13@ size 1 value 26@ virtual_protect 0 26@ += 1 04B8: get_weapon_data_from_actor $PLAYER_ACTOR weapon_group 26@ weapon 24@ ammo 31@ model 31@ 26@ -= 1 33@ = 0 036A: put_actor $PLAYER_ACTOR in_car 25@ Car.SetSpeedInstantly(25@, 9@) if 82D8: not actor $PLAYER_ACTOR current_weapon == 0 else_jump @$PLAYER_ACTOR_1696 8@ = 8
:$PLAYER_ACTOR_1696 8@ += 1 jump @$PLAYER_ACTOR_1500
:$PLAYER_ACTOR_1710 30@ = 0 jump @$PLAYER_ACTOR_1780
:$PLAYER_ACTOR_1724 if and 33@ > 2000 30@ == 0 else_jump @$PLAYER_ACTOR_1757 30@ = 1
:$PLAYER_ACTOR_1757 if $ONMISSION == 0 else_jump @$PLAYER_ACTOR_1780 Car.RemoveReferences(25@)
:$PLAYER_ACTOR_1780 jump @$PLAYER_ACTOR_143
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[CM]Fady |
Дата: Четверг, 21.08.2014, 16:46 | Сообщение # 5
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Новичок
Сообщений: 8
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Бля на вт заливать чтоль
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MidORFeed |
Дата: Четверг, 21.08.2014, 17:14 | Сообщение # 6
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Боец
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Цитата [CM]Fady (  ) Бля на вт заливать чтоль лал, какое вт? .cs же
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Zloy_Dedywka |
Дата: Четверг, 21.08.2014, 22:39 | Сообщение # 7
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KAKTUS
Сообщений: 616
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Цитата BashkaMen (  ) Ну судя по исходнику который кинули, стиллера нету Судя по репутации кто кинул....Добавлено (21.08.2014, 22:39) --------------------------------------------- А не, и правда открыт
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KyBiK_NyBiK |
Дата: Четверг, 21.08.2014, 22:43 | Сообщение # 8
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Боец
Сообщений: 232
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Да нету там стиллера, скрипт открытый, любой скачает и посмотрит что нету стиллера.
________________________________________________________ Моя тема: http://cheat-master.ru/forum/188-374345-1 Дата регистрации: 07.04.2014 Логин skype: a89634798391 WM: R295674759012 Qiwi - +79630974585
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Mstyle |
Дата: Четверг, 25.12.2014, 17:04 | Сообщение # 9
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Cheat-Master
Сообщений: 2698
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Файл удален.
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