[CLEO] Вопрос - Ответ - Страница 14 - Форум Cheat-Master.ru
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[CLEO] Вопрос - Ответ
[CM]Рафаэль Дата: Суббота, 05.09.2015, 20:19 | Сообщение # 1
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В этой теме задаются вопросы по CLEO, конкретным опкодам (например, назначение того или иного опкода) и т.д.


Форма вопроса:
Код
[color=#1E90FF][b]Вопрос:[/b][/color] text


Форма ответа:
Код
[color=#1E90FF][b]Ответ:[/b][/color] text



Мой Shop
Официальный гарант

Контактные данные:
VK: vk.com/ali_benua
Skype: lvinyipen
Telegram: @AliBenua
ICQ: 552-090-283
[CM]Yeah Дата: Суббота, 05.09.2015, 20:51 | Сообщение # 196
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Quote (jokerrrr)
ТП по маркеруДобавлено (16.05.2012, 15:51)---------------------------------------------Code// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP   thread 'CM'   03BC: 0@ = create_sphere_at -1370.74 494.15 11.2 radius 1.0   03BC: 1@ = create_sphere_at -1373.09 490.38 11.2 radius 1.0   03BC: 2@ = create_sphere_at -1373.2 494.36 11.2 radius 1.0   03BC: 3@ = create_sphere_at 252.47 1859.36 8.76 radius 1.0   :CM_113 wait 0   if   00EC:   actor $PLAYER_ACTOR 0 near_point -1370.74 494.15 radius 1.0 1.0   else_jump @CM_182   Actor.PutAt($PLAYER_ACTOR, -1372.25, 526.4, -0.59) jump @CM_113   :CM_182 00EC:   actor $PLAYER_ACTOR 0 near_point -1373.09 490.38 radius 1.0 1.0   else_jump @CM_243   Actor.PutAt($PLAYER_ACTOR, -1391.39, 438.31, 7.19) jump @CM_113   :CM_243 00EC:   actor $PLAYER_ACTOR 0 near_point -1373.2 494.36 radius 1.0 1.0   else_jump @CM_304   Actor.PutAt($PLAYER_ACTOR, -1367.56, 455.86, 7.19) jump @CM_113   :CM_304 00EC:   actor $PLAYER_ACTOR 0 near_point 252.47 1859.36 radius 1.0 1.0   else_jump @CM_113   Actor.PutAt($PLAYER_ACTOR, 201.44 1862.10 13.14) jump @CM_113

Это по маркеру?
[CM]ERROR Дата: Суббота, 05.09.2015, 20:51 | Сообщение # 197
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Вопрос:У меня всё норм вроде , но захожу в sa-mp и объекты немного свои координаты поменяли.Что не так ?Вот посмотрите!
Code
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'LICHKA'  

:LICHKA_11
wait 0  
Model.Load(10009)
038B: load_requested_models  
wait 0  
if  
    Model.Available(10009)
else_jump @LICHKA_11  
0@ = Object.Create(10245, 175.1, 1789.5, 19.8)
2@ = Object.Create(10245, 174.7, 1807.4, 19.8)
4@ = Object.Create(6976, -1422.9, 517.8, 0.0)
wait 0  
Model.Destroy(10009)
jump @LICHKA_127  

:LICHKA_127
wait 0  
jump @LICHKA_127  


*I am Error
Kulibiaka Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 198
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[CM]ERROR, координаты не так вписал,попробуй перепроверить.

Продам группу в ВК 140k подписок!


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[+] ВКонтакте: id131508988
Donny_Hayes Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 199
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[CM]ERROR, ты не загрузил модель с идом 6976
Kulibiaka Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 200
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jokerrrr, Откуда ты все это знаешь?тебе надо в [CM] biggrin

Продам группу в ВК 140k подписок!


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Шелби Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 201
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Он посмотрел, что обьект создан, а модель – нет.
Fernando_Delgado Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 202
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Вопрос: Я сделал клео для несколько телепортов , как сделать чтобы при нажатии какой-нибудь кнопки он прекращал телепортироваться?
Donny_Hayes Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 203
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Quote (Romka_Cheaters)
jokerrrr, Откуда ты все это знаешь?тебе надо в [CM]

Не берут biggrin
Так это просто.

Добавлено (17.05.2012, 19:29)
---------------------------------------------

Quote (Fernando_Delgado)
Вопрос: Я сделал клео для несколько телепортов , как сделать чтобы при нажатии какой-нибудь кнопки он прекращал телепортироваться?

Жду твой код тут.
Знаю как помочь, наверно.
Serega978 Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 204
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Вопрос: Я хочу сделать клео автобусник-автопилот для самп-рп. Где можно найти инструкцию по созданию такого клео?

Нужны идеи для клео скриптов, пишите в скайп serega.9781
SKA Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 205
рак
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Serega978,
Это не легко, потереби Жору или Алекса, вдруг помогут happy
Fernando_Delgado Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 206
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Code
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
wait 0  

:NONAME_4
wait 0  
if  
    not Player.Defined($PLAYER_CHAR)
else_jump @NONAME_31  
jump @NONAME_297  

:NONAME_31
if  
0AB0:   key_pressed 105  
else_jump @NONAME_297  

:NONAME_46
wait 0  
8AB0:   not key_pressed 104  
else_jump @NONAME_46  

:NONAME_61
Actor.PutAt($PLAYER_ACTOR, 2230.469, -2285.912, 14.3751)
wait 2000  
Actor.PutAt($PLAYER_ACTOR, 2244.594, -2270.98, 14.3751)
wait 2000  
Actor.PutAt($PLAYER_ACTOR, 2236.117, -2285.607, 14.3751)
wait 2000  
Actor.PutAt($PLAYER_ACTOR, 2235.27, -2267.965, 14.7647)
wait 2000  
Actor.PutAt($PLAYER_ACTOR, 2251.062, -2264.483, 14.3751)
wait 2000  
Actor.PutAt($PLAYER_ACTOR, 2225.53, -2270.269, 14.7647)
wait 2000  
Actor.PutAt($PLAYER_ACTOR, 2209.691, -2273.259, 14.7647)
wait 2000  
Actor.PutAt($PLAYER_ACTOR, 2172.853, -2255.781, 13.3044)
wait 2000  
Actor.PutAt($PLAYER_ACTOR, 2211.691, -2273.509, 14.7647)
wait 2000  
0AB0:   key_pressed 104  
else_jump @NONAME_61  

:NONAME_297
jump @NONAME_4  


Исправьте пожалуйста , чтобы можно было выключать на кнопку , а то я нажимаю , а оно постоянно тпхается и не могу выключить.
VoVaNcHuK Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 207
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Serega978, у меня были попытки такое сделать, Жора мне помогал,но ничего не получилось и я забросил это дело, вот что у меня получилось:
Code
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP  

:NONAME_2
wait 0  
if 1  
0AB0:   key_pressed 88  
0AB0:   key_pressed 74  
else_jump @NONAME_2  

:NONAME_25
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 1@ closest_ped_to 2@  
wait 0  
if  
    Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @NONAME_25  
wait 0  
Car.SetMaxSpeed(1@, 60.0)
wait 10  
Car.SetDriverBehaviour(1@, IgnoreRoadPaths)
wait 1000  
00AE: set_car 1@ traffic_behaviour_to 2  
wait 10  
Actor.PutAt($PLAYER_ACTOR, -1987.18, 99.85, 27.78)
wait 1000  

:NONAME_125
wait 500  
Car.DriveTo(1@, -1989.25, 129.05, 27.68)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1989.25 129.05 radius 5.0 5.0 in_car  
else_jump @NONAME_125  

:NONAME_188
wait 500  
Car.DriveTo(1@, -1987.27, 136.55, 27.39)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1990.25 185.59 radius 5.0 5.0 in_car  
else_jump @NONAME_188  

:NONAME_251
wait 500  
Car.DriveTo(1@, -2003.42, 196.6, 27.67)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2003.42 196.6 radius 5.0 5.0 in_car  
else_jump @NONAME_251  

:NONAME_314
wait 500  
Car.DriveTo(1@, -2001.46, 589.03, 35.15)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2001.46 589.03 radius 5.0 5.0 in_car  
else_jump @NONAME_314  

:NONAME_377
wait 500  
Car.DriveTo(1@, -1733.15, 605.86, 24.88)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1733.15 605.86 radius 5.0 5.0 in_car  
else_jump @NONAME_377  

:NONAME_440
wait 500  
Car.DriveTo(1@, -1710.06, 721.31, 24.87)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1710.06 721.31 radius 5.0 5.0 in_car  
else_jump @NONAME_440  

:NONAME_503
wait 500  
Car.DriveTo(1@, -1638.19, 725.48, 14.59)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1638.19 725.48 radius 5.0 5.0 in_car  
else_jump @NONAME_503  

:NONAME_566
wait 12000  
Car.DriveTo(1@, -1552.72, 727.38, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1552.72 727.38 radius 5.0 5.0 in_car  
else_jump @NONAME_566  

:NONAME_629
wait 500  
Car.DriveTo(1@, -1524.33, 936.46, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1524.33 936.46 radius 5.0 5.0 in_car  
else_jump @NONAME_629  

:NONAME_692
wait 500  
Car.DriveTo(1@, -1584.77, 1183.02, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1584.77 1183.02 radius 5.0 5.0 in_car  
else_jump @NONAME_692  

:NONAME_755
wait 500  
Car.DriveTo(1@, -1705.69, 1327.32, 7.2)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1705.69 1327.32 radius 5.0 5.0 in_car  
else_jump @NONAME_755  

:NONAME_818
wait 12000  
Car.DriveTo(1@, -1797.12, 1383.42, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1797.12 1383.42 radius 5.0 5.0 in_car  
else_jump @NONAME_818  

:NONAME_881
wait 500  
Car.DriveTo(1@, -1872.81, 1360.26, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1872.81 1360.26 radius 5.0 5.0 in_car  
else_jump @NONAME_881  

:NONAME_944
wait 500  
Car.DriveTo(1@, -1949.54, 1313.11, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1949.54 1313.11 radius 5.0 5.0 in_car  
else_jump @NONAME_944  

:NONAME_1007
wait 500  
Car.DriveTo(1@, -2041.07, 1311.88, 7.29)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2041.07 1311.88 radius 5.0 5.0 in_car  
else_jump @NONAME_1007  

:NONAME_1070
wait 500  
Car.DriveTo(1@, -2088.47, 1331.56, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2088.47 1331.56 radius 5.0 5.0 in_car  
else_jump @NONAME_1070  

:NONAME_1133
wait 500  
Car.DriveTo(1@, -2269.03, 1334.58, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2269.03 1334.58 radius 5.0 5.0 in_car  
else_jump @NONAME_1133  

:NONAME_1196
wait 500  
Car.DriveTo(1@, -2338.59, 1377.53, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2338.59 1377.53 radius 5.0 5.0 in_car  
else_jump @NONAME_1196  

:NONAME_1259
wait 500  
Car.DriveTo(1@, -2538.17, 1380.38, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2538.17 1380.38 radius 5.0 5.0 in_car  
else_jump @NONAME_1259  

:NONAME_1322
wait 500  
Car.DriveTo(1@, -2601.81, 1336.42, 7.18)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2601.81 1336.42 radius 5.0 5.0 in_car  
else_jump @NONAME_1322  

:NONAME_1385
wait 12000  
Car.DriveTo(1@, -2644.59, 1297.12, 7.17)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2644.59 1297.12 radius 5.0 5.0 in_car  
else_jump @NONAME_1385  

:NONAME_1448
wait 500  
Car.DriveTo(1@, -2797.89, 1295.17, 5.67)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2797.89 1295.17 radius 5.0 5.0 in_car  
else_jump @NONAME_1448  

:NONAME_1511
wait 500  
Car.DriveTo(1@, -2877.41, 1198.16, 6.58)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2877.41 1198.16 radius 5.0 5.0 in_car  
else_jump @NONAME_1511  

:NONAME_1574
wait 500  
Car.DriveTo(1@, -2882.29, 1037.91, 34.61)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2882.29 1037.91 radius 5.0 5.0 in_car  
else_jump @NONAME_1574  

:NONAME_1637
wait 500  
Car.DriveTo(1@, -2823.86, 954.67, 44.05)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2823.86 954.67 radius 5.0 5.0 in_car  
else_jump @NONAME_1637  

:NONAME_1700
wait 500  
Car.DriveTo(1@, -2808.65, 847.03, 44.89)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2808.65 847.03 radius 5.0 5.0 in_car  
else_jump @NONAME_1700  

:NONAME_1763
wait 500  
Car.DriveTo(1@, -2772.65, 808.65, 51.65)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2772.65 808.65 radius 5.0 5.0 in_car  
else_jump @NONAME_1763  

:NONAME_1826
wait 500  
Car.DriveTo(1@, -2403.98, 806.5, 35.18)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2403.98 806.5 radius 5.0 5.0 in_car  
else_jump @NONAME_1826  

:NONAME_1889
wait 500  
Car.DriveTo(1@, -2388.62, 723.52, 35.15)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2388.62 723.52 radius 5.0 5.0 in_car  
else_jump @NONAME_1889  

:NONAME_1952
wait 500  
Car.DriveTo(1@, -2435.04, 712.19, 35.26)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2435.04 712.19 radius 5.0 5.0 in_car  
else_jump @NONAME_1952  

:NONAME_2015
wait 12000  
Car.DriveTo(1@, -2516.31, 710.95, 28.25)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2516.31 710.95 radius 5.0 5.0 in_car  
else_jump @NONAME_2015  

:NONAME_2078
wait 500  
Car.DriveTo(1@, -2524.43, 1077.32, 56.72)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2524.43 1077.32 radius 5.0 5.0 in_car  
else_jump @NONAME_2078  

:NONAME_2141
wait 500  
Car.DriveTo(1@, -2404.14, 1083.2, 55.71)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2404.14 1083.2 radius 5.0 5.0 in_car  
else_jump @NONAME_2141  

:NONAME_2204
wait 500  
Car.DriveTo(1@, -2340.24, 1057.25, 55.71)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2340.24 1057.25 radius 5.0 5.0 in_car  
else_jump @NONAME_2204  

:NONAME_2267
wait 500  
Car.DriveTo(1@, -1976.99, 1052.6, 55.7)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1976.99 1052.6 radius 5.0 5.0 in_car  
else_jump @NONAME_2267  

:NONAME_2330
wait 500  
Car.DriveTo(1@, -1959.99, 1090.93, 55.83)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1959.99 1090.93 radius 5.0 5.0 in_car  
else_jump @NONAME_2330  

:NONAME_2393
wait 12000  
Car.DriveTo(1@, -1966.05, 1155.34, 46.61)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1966.05 1155.34 radius 5.0 5.0 in_car  
else_jump @NONAME_2393  

:NONAME_2456
wait 500  
Car.DriveTo(1@, -1904.15, 1173.11, 45.43)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1904.15 1173.11 radius 5.0 5.0 in_car  
else_jump @NONAME_2456  

:NONAME_2519
wait 500  
Car.DriveTo(1@, -1888.33, 1017.95, 40.79)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1888.33 1017.95 radius 5.0 5.0 in_car  
else_jump @NONAME_2519  

:NONAME_2582
wait 500  
Car.DriveTo(1@, -1901.61, 943.03, 35.15)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1901.61 943.03 radius 5.0 5.0 in_car  
else_jump @NONAME_2582  

:NONAME_2645
wait 500  
Car.DriveTo(1@, -1903.01, 621.21, 35.11)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1903.01 621.21 radius 5.0 5.0 in_car  
else_jump @NONAME_2645  

:NONAME_2708
wait 500  
Car.DriveTo(1@, -1988.42, 608.39, 35.16)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1988.42 608.39 radius 5.0 5.0 in_car  
else_jump @NONAME_2708  

:NONAME_2771
wait 500  
Car.DriveTo(1@, -2010.24, 472.11, 35.18)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2010.24 472.11 radius 5.0 5.0 in_car  
else_jump @NONAME_2771  

:NONAME_2834
wait 12000  
Car.DriveTo(1@, -2010.28, 145.49, 27.67)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2010.28 145.49 radius 5.0 5.0 in_car  
else_jump @NONAME_2834  

:NONAME_2897
wait 12000  
Car.DriveTo(1@, -2007.53, -283.14, 35.45)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2007.53 -283.14 radius 5.0 5.0 in_car  
else_jump @NONAME_2897  

:NONAME_2960
wait 500  
Car.DriveTo(1@, -2198.47, -289.62, 35.46)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2198.47 -289.62 radius 5.0 5.0 in_car  
else_jump @NONAME_2960  

:NONAME_3023
wait 500  
Car.DriveTo(1@, -2205.85, -204.14, 35.47)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2205.85 -204.14 radius 5.0 5.0 in_car  
else_jump @NONAME_3023  

:NONAME_3086
wait 500  
Car.DriveTo(1@, -2236.52, -188.47, 35.32)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2236.52 -188.47 radius 5.0 5.0 in_car  
else_jump @NONAME_3086  

:NONAME_3149
wait 500  
Car.DriveTo(1@, -2248.98, -109.97, 35.31)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2248.98 -109.97 radius 5.0 5.0 in_car  
else_jump @NONAME_3149  

:NONAME_3212
wait 12000  
Car.DriveTo(1@, -2250.37, -84.77, 35.31)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2250.37 -84.77 radius 5.0 5.0 in_car  
else_jump @NONAME_3212  

:NONAME_3275
wait 500  
Car.DriveTo(1@, -2071.88, -74.01, 35.28)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2071.88 -74.01 radius 5.0 5.0 in_car  
else_jump @NONAME_3275  

:NONAME_3338
wait 12000  
Car.DriveTo(1@, -2021.18, -73.47, 35.3)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2021.18 -73.47 radius 5.0 5.0 in_car  
else_jump @NONAME_3338  

:NONAME_3401
wait 500  
Car.DriveTo(1@, -2004.5, 91.08, 27.67)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -2004.5 91.08 radius 5.0 5.0 in_car  
else_jump @NONAME_3401  

:NONAME_3464
wait 500  
Car.DriveTo(1@, -1993.62, 105.86, 27.67)
if  
00EE:   actor $PLAYER_ACTOR 0 near_point -1993.62 105.86 radius 5.0 5.0 in_car  
else_jump @NONAME_3464  
jump @NONAME_25  


Skype:alex_mercer1
Donny_Hayes Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 208
Бывалый
Сообщений: 363
Статус: Offline
Code
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007  

{$VERSION 3.1.0027}  
{$CLEO .cs}  

//-------------MAIN---------------  
wait 0   

:NONAME_4  
wait 0   
if   
     not Player.Defined($PLAYER_CHAR)  
else_jump @NONAME_31   
jump @NONAME_297   

:NONAME_31  
if   
0AB0:   key_pressed 105   
else_jump @NONAME_297   

:NONAME_46  
wait 0   
8AB0:   key_pressed 104
0AB0:   key_pressed 104   
else_jump @NONAME_46   

:NONAME_61  
Actor.PutAt($PLAYER_ACTOR, 2230.469, -2285.912, 14.3751)  
wait 2000   
Actor.PutAt($PLAYER_ACTOR, 2244.594, -2270.98, 14.3751)  
wait 2000   
Actor.PutAt($PLAYER_ACTOR, 2236.117, -2285.607, 14.3751)  
wait 2000   
Actor.PutAt($PLAYER_ACTOR, 2235.27, -2267.965, 14.7647)  
wait 2000   
Actor.PutAt($PLAYER_ACTOR, 2251.062, -2264.483, 14.3751)  
wait 2000   
Actor.PutAt($PLAYER_ACTOR, 2225.53, -2270.269, 14.7647)  
wait 2000   
Actor.PutAt($PLAYER_ACTOR, 2209.691, -2273.259, 14.7647)  
wait 2000   
Actor.PutAt($PLAYER_ACTOR, 2172.853, -2255.781, 13.3044)  
wait 2000   
Actor.PutAt($PLAYER_ACTOR, 2211.691, -2273.509, 14.7647)  
wait 2000   
0AB0:   key_pressed 104   
else_jump @NONAME_61   

:NONAME_297  
jump @NONAME_4  

Вот как то так
Kulibiaka Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 209
I love DotA
Статус: Offline
Не знаете как в этом разобраться?
Этот скрипт делает так чтоб на экране была картинка " Fuck The Police "
Code
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread "TXD"  

:TXD_7
wait 0  
if  
    Player.Defined($PLAYER_CHAR)
jf @TXD_7  
0390: load_txd_dictionary "SYXCHO"  
038F: load_texture "SYXCHO" as 60 // Load dictionary with 0390 first  
038F: load_texture "RADAR" as 61 // Load dictionary with 0390 first  

:TXD_60
wait 0  
if  
    Player.Defined($PLAYER_CHAR)
jf @TXD_60  
03F0: enable_text_draw 1  
038D: draw_texture 60 position 436.0 62.0 size 130.0 100.0 RGBA 255 255 255 255  
038D: draw_texture 61 position 99999.0 99999.0 size 200.0 50.0 RGBA 255 255 255 255  
jump @TXD_60  
03F0: enable_text_draw 0  
0391: release_txd_dictionary  


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Donny_Hayes Дата: Суббота, 05.09.2015, 20:54 | Сообщение # 210
Бывалый
Сообщений: 363
Статус: Offline
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread "TXD"

:TXD_7
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @TXD_7
0390: load_txd_dictionary "SYXCHO"
038F: load_texture "SYXCHO" as 60 // директория текста (вроде)
038F: load_texture "RADAR" as 61 // директория текста (вроде)

:TXD_60
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @TXD_60
03F0: enable_text_draw 1
038D: draw_texture 60 position 436.0 62.0 size 130.0 100.0 RGBA 255 255 255 255 // позиция текста\цвет
038D: draw_texture 61 position 99999.0 99999.0 size 200.0 50.0 RGBA 255 255 255 255 // тоже самое
jump @TXD_60
03F0: enable_text_draw 0
0391: release_txd_dictionary
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