[CLEO] Вопрос - Ответ
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[CM]Рафаэль |
Дата: Суббота, 05.09.2015, 20:19 | Сообщение # 1
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Cheat-Master
Сообщений: 3080
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В этой теме задаются вопросы по CLEO, конкретным опкодам (например, назначение того или иного опкода) и т.д.
Форма вопроса: Код [color=#1E90FF][b]Вопрос:[/b][/color] text
Форма ответа: Код [color=#1E90FF][b]Ответ:[/b][/color] text
Мой Shop Официальный гарант
Контактные данные: VK: vk.com/ali_benua Skype: lvinyipen Telegram: @AliBenua ICQ: 552-090-283
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[CM]Yeah |
Дата: Суббота, 05.09.2015, 20:51 | Сообщение # 196
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Боец
Сообщений: 56
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Quote (jokerrrr) ТП по маркеруДобавлено (16.05.2012, 15:51)---------------------------------------------Code// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP thread 'CM' 03BC: 0@ = create_sphere_at -1370.74 494.15 11.2 radius 1.0 03BC: 1@ = create_sphere_at -1373.09 490.38 11.2 radius 1.0 03BC: 2@ = create_sphere_at -1373.2 494.36 11.2 radius 1.0 03BC: 3@ = create_sphere_at 252.47 1859.36 8.76 radius 1.0 :CM_113 wait 0 if 00EC: actor $PLAYER_ACTOR 0 near_point -1370.74 494.15 radius 1.0 1.0 else_jump @CM_182 Actor.PutAt($PLAYER_ACTOR, -1372.25, 526.4, -0.59) jump @CM_113 :CM_182 00EC: actor $PLAYER_ACTOR 0 near_point -1373.09 490.38 radius 1.0 1.0 else_jump @CM_243 Actor.PutAt($PLAYER_ACTOR, -1391.39, 438.31, 7.19) jump @CM_113 :CM_243 00EC: actor $PLAYER_ACTOR 0 near_point -1373.2 494.36 radius 1.0 1.0 else_jump @CM_304 Actor.PutAt($PLAYER_ACTOR, -1367.56, 455.86, 7.19) jump @CM_113 :CM_304 00EC: actor $PLAYER_ACTOR 0 near_point 252.47 1859.36 radius 1.0 1.0 else_jump @CM_113 Actor.PutAt($PLAYER_ACTOR, 201.44 1862.10 13.14) jump @CM_113 Это по маркеру?
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[CM]ERROR |
Дата: Суббота, 05.09.2015, 20:51 | Сообщение # 197
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Новичок
Сообщений: 7
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Вопрос:У меня всё норм вроде , но захожу в sa-mp и объекты немного свои координаты поменяли.Что не так ?Вот посмотрите! Code // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- thread 'LICHKA'
:LICHKA_11 wait 0 Model.Load(10009) 038B: load_requested_models wait 0 if Model.Available(10009) else_jump @LICHKA_11 0@ = Object.Create(10245, 175.1, 1789.5, 19.8) 2@ = Object.Create(10245, 174.7, 1807.4, 19.8) 4@ = Object.Create(6976, -1422.9, 517.8, 0.0) wait 0 Model.Destroy(10009) jump @LICHKA_127
:LICHKA_127 wait 0 jump @LICHKA_127
*I am Error
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Donny_Hayes |
Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 199
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Бывалый
Сообщений: 363
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[CM]ERROR, ты не загрузил модель с идом 6976
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Шелби |
Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 201
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Он посмотрел, что обьект создан, а модель – нет.
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Fernando_Delgado |
Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 202
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Новичок
Сообщений: 8
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Вопрос: Я сделал клео для несколько телепортов , как сделать чтобы при нажатии какой-нибудь кнопки он прекращал телепортироваться?
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Donny_Hayes |
Дата: Суббота, 05.09.2015, 20:52 | Сообщение # 203
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Бывалый
Сообщений: 363
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Quote (Romka_Cheaters) jokerrrr, Откуда ты все это знаешь?тебе надо в [CM] Не берут Так это просто.Добавлено (17.05.2012, 19:29) ---------------------------------------------
Quote (Fernando_Delgado) Вопрос: Я сделал клео для несколько телепортов , как сделать чтобы при нажатии какой-нибудь кнопки он прекращал телепортироваться? Жду твой код тут. Знаю как помочь, наверно.
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Serega978 |
Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 204
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Боец
Сообщений: 96
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Вопрос: Я хочу сделать клео автобусник-автопилот для самп-рп. Где можно найти инструкцию по созданию такого клео?
Нужны идеи для клео скриптов, пишите в скайп serega.9781
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SKA |
Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 205
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рак
Сообщений: 306
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Serega978, Это не легко, потереби Жору или Алекса, вдруг помогут
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Fernando_Delgado |
Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 206
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Новичок
Сообщений: 8
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Code // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- wait 0
:NONAME_4 wait 0 if not Player.Defined($PLAYER_CHAR) else_jump @NONAME_31 jump @NONAME_297
:NONAME_31 if 0AB0: key_pressed 105 else_jump @NONAME_297
:NONAME_46 wait 0 8AB0: not key_pressed 104 else_jump @NONAME_46
:NONAME_61 Actor.PutAt($PLAYER_ACTOR, 2230.469, -2285.912, 14.3751) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2244.594, -2270.98, 14.3751) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2236.117, -2285.607, 14.3751) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2235.27, -2267.965, 14.7647) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2251.062, -2264.483, 14.3751) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2225.53, -2270.269, 14.7647) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2209.691, -2273.259, 14.7647) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2172.853, -2255.781, 13.3044) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2211.691, -2273.509, 14.7647) wait 2000 0AB0: key_pressed 104 else_jump @NONAME_61
:NONAME_297 jump @NONAME_4
Исправьте пожалуйста , чтобы можно было выключать на кнопку , а то я нажимаю , а оно постоянно тпхается и не могу выключить.
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VoVaNcHuK |
Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 207
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Боец
Сообщений: 161
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Serega978, у меня были попытки такое сделать, Жора мне помогал,но ничего не получилось и я забросил это дело, вот что у меня получилось: Code // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- 0000: NOP
:NONAME_2 wait 0 if 1 0AB0: key_pressed 88 0AB0: key_pressed 74 else_jump @NONAME_2
:NONAME_25 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 1@ closest_ped_to 2@ wait 0 if Actor.InCar($PLAYER_ACTOR, 1@) else_jump @NONAME_25 wait 0 Car.SetMaxSpeed(1@, 60.0) wait 10 Car.SetDriverBehaviour(1@, IgnoreRoadPaths) wait 1000 00AE: set_car 1@ traffic_behaviour_to 2 wait 10 Actor.PutAt($PLAYER_ACTOR, -1987.18, 99.85, 27.78) wait 1000
:NONAME_125 wait 500 Car.DriveTo(1@, -1989.25, 129.05, 27.68) if 00EE: actor $PLAYER_ACTOR 0 near_point -1989.25 129.05 radius 5.0 5.0 in_car else_jump @NONAME_125
:NONAME_188 wait 500 Car.DriveTo(1@, -1987.27, 136.55, 27.39) if 00EE: actor $PLAYER_ACTOR 0 near_point -1990.25 185.59 radius 5.0 5.0 in_car else_jump @NONAME_188
:NONAME_251 wait 500 Car.DriveTo(1@, -2003.42, 196.6, 27.67) if 00EE: actor $PLAYER_ACTOR 0 near_point -2003.42 196.6 radius 5.0 5.0 in_car else_jump @NONAME_251
:NONAME_314 wait 500 Car.DriveTo(1@, -2001.46, 589.03, 35.15) if 00EE: actor $PLAYER_ACTOR 0 near_point -2001.46 589.03 radius 5.0 5.0 in_car else_jump @NONAME_314
:NONAME_377 wait 500 Car.DriveTo(1@, -1733.15, 605.86, 24.88) if 00EE: actor $PLAYER_ACTOR 0 near_point -1733.15 605.86 radius 5.0 5.0 in_car else_jump @NONAME_377
:NONAME_440 wait 500 Car.DriveTo(1@, -1710.06, 721.31, 24.87) if 00EE: actor $PLAYER_ACTOR 0 near_point -1710.06 721.31 radius 5.0 5.0 in_car else_jump @NONAME_440
:NONAME_503 wait 500 Car.DriveTo(1@, -1638.19, 725.48, 14.59) if 00EE: actor $PLAYER_ACTOR 0 near_point -1638.19 725.48 radius 5.0 5.0 in_car else_jump @NONAME_503
:NONAME_566 wait 12000 Car.DriveTo(1@, -1552.72, 727.38, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -1552.72 727.38 radius 5.0 5.0 in_car else_jump @NONAME_566
:NONAME_629 wait 500 Car.DriveTo(1@, -1524.33, 936.46, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -1524.33 936.46 radius 5.0 5.0 in_car else_jump @NONAME_629
:NONAME_692 wait 500 Car.DriveTo(1@, -1584.77, 1183.02, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -1584.77 1183.02 radius 5.0 5.0 in_car else_jump @NONAME_692
:NONAME_755 wait 500 Car.DriveTo(1@, -1705.69, 1327.32, 7.2) if 00EE: actor $PLAYER_ACTOR 0 near_point -1705.69 1327.32 radius 5.0 5.0 in_car else_jump @NONAME_755
:NONAME_818 wait 12000 Car.DriveTo(1@, -1797.12, 1383.42, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -1797.12 1383.42 radius 5.0 5.0 in_car else_jump @NONAME_818
:NONAME_881 wait 500 Car.DriveTo(1@, -1872.81, 1360.26, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -1872.81 1360.26 radius 5.0 5.0 in_car else_jump @NONAME_881
:NONAME_944 wait 500 Car.DriveTo(1@, -1949.54, 1313.11, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -1949.54 1313.11 radius 5.0 5.0 in_car else_jump @NONAME_944
:NONAME_1007 wait 500 Car.DriveTo(1@, -2041.07, 1311.88, 7.29) if 00EE: actor $PLAYER_ACTOR 0 near_point -2041.07 1311.88 radius 5.0 5.0 in_car else_jump @NONAME_1007
:NONAME_1070 wait 500 Car.DriveTo(1@, -2088.47, 1331.56, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -2088.47 1331.56 radius 5.0 5.0 in_car else_jump @NONAME_1070
:NONAME_1133 wait 500 Car.DriveTo(1@, -2269.03, 1334.58, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -2269.03 1334.58 radius 5.0 5.0 in_car else_jump @NONAME_1133
:NONAME_1196 wait 500 Car.DriveTo(1@, -2338.59, 1377.53, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -2338.59 1377.53 radius 5.0 5.0 in_car else_jump @NONAME_1196
:NONAME_1259 wait 500 Car.DriveTo(1@, -2538.17, 1380.38, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -2538.17 1380.38 radius 5.0 5.0 in_car else_jump @NONAME_1259
:NONAME_1322 wait 500 Car.DriveTo(1@, -2601.81, 1336.42, 7.18) if 00EE: actor $PLAYER_ACTOR 0 near_point -2601.81 1336.42 radius 5.0 5.0 in_car else_jump @NONAME_1322
:NONAME_1385 wait 12000 Car.DriveTo(1@, -2644.59, 1297.12, 7.17) if 00EE: actor $PLAYER_ACTOR 0 near_point -2644.59 1297.12 radius 5.0 5.0 in_car else_jump @NONAME_1385
:NONAME_1448 wait 500 Car.DriveTo(1@, -2797.89, 1295.17, 5.67) if 00EE: actor $PLAYER_ACTOR 0 near_point -2797.89 1295.17 radius 5.0 5.0 in_car else_jump @NONAME_1448
:NONAME_1511 wait 500 Car.DriveTo(1@, -2877.41, 1198.16, 6.58) if 00EE: actor $PLAYER_ACTOR 0 near_point -2877.41 1198.16 radius 5.0 5.0 in_car else_jump @NONAME_1511
:NONAME_1574 wait 500 Car.DriveTo(1@, -2882.29, 1037.91, 34.61) if 00EE: actor $PLAYER_ACTOR 0 near_point -2882.29 1037.91 radius 5.0 5.0 in_car else_jump @NONAME_1574
:NONAME_1637 wait 500 Car.DriveTo(1@, -2823.86, 954.67, 44.05) if 00EE: actor $PLAYER_ACTOR 0 near_point -2823.86 954.67 radius 5.0 5.0 in_car else_jump @NONAME_1637
:NONAME_1700 wait 500 Car.DriveTo(1@, -2808.65, 847.03, 44.89) if 00EE: actor $PLAYER_ACTOR 0 near_point -2808.65 847.03 radius 5.0 5.0 in_car else_jump @NONAME_1700
:NONAME_1763 wait 500 Car.DriveTo(1@, -2772.65, 808.65, 51.65) if 00EE: actor $PLAYER_ACTOR 0 near_point -2772.65 808.65 radius 5.0 5.0 in_car else_jump @NONAME_1763
:NONAME_1826 wait 500 Car.DriveTo(1@, -2403.98, 806.5, 35.18) if 00EE: actor $PLAYER_ACTOR 0 near_point -2403.98 806.5 radius 5.0 5.0 in_car else_jump @NONAME_1826
:NONAME_1889 wait 500 Car.DriveTo(1@, -2388.62, 723.52, 35.15) if 00EE: actor $PLAYER_ACTOR 0 near_point -2388.62 723.52 radius 5.0 5.0 in_car else_jump @NONAME_1889
:NONAME_1952 wait 500 Car.DriveTo(1@, -2435.04, 712.19, 35.26) if 00EE: actor $PLAYER_ACTOR 0 near_point -2435.04 712.19 radius 5.0 5.0 in_car else_jump @NONAME_1952
:NONAME_2015 wait 12000 Car.DriveTo(1@, -2516.31, 710.95, 28.25) if 00EE: actor $PLAYER_ACTOR 0 near_point -2516.31 710.95 radius 5.0 5.0 in_car else_jump @NONAME_2015
:NONAME_2078 wait 500 Car.DriveTo(1@, -2524.43, 1077.32, 56.72) if 00EE: actor $PLAYER_ACTOR 0 near_point -2524.43 1077.32 radius 5.0 5.0 in_car else_jump @NONAME_2078
:NONAME_2141 wait 500 Car.DriveTo(1@, -2404.14, 1083.2, 55.71) if 00EE: actor $PLAYER_ACTOR 0 near_point -2404.14 1083.2 radius 5.0 5.0 in_car else_jump @NONAME_2141
:NONAME_2204 wait 500 Car.DriveTo(1@, -2340.24, 1057.25, 55.71) if 00EE: actor $PLAYER_ACTOR 0 near_point -2340.24 1057.25 radius 5.0 5.0 in_car else_jump @NONAME_2204
:NONAME_2267 wait 500 Car.DriveTo(1@, -1976.99, 1052.6, 55.7) if 00EE: actor $PLAYER_ACTOR 0 near_point -1976.99 1052.6 radius 5.0 5.0 in_car else_jump @NONAME_2267
:NONAME_2330 wait 500 Car.DriveTo(1@, -1959.99, 1090.93, 55.83) if 00EE: actor $PLAYER_ACTOR 0 near_point -1959.99 1090.93 radius 5.0 5.0 in_car else_jump @NONAME_2330
:NONAME_2393 wait 12000 Car.DriveTo(1@, -1966.05, 1155.34, 46.61) if 00EE: actor $PLAYER_ACTOR 0 near_point -1966.05 1155.34 radius 5.0 5.0 in_car else_jump @NONAME_2393
:NONAME_2456 wait 500 Car.DriveTo(1@, -1904.15, 1173.11, 45.43) if 00EE: actor $PLAYER_ACTOR 0 near_point -1904.15 1173.11 radius 5.0 5.0 in_car else_jump @NONAME_2456
:NONAME_2519 wait 500 Car.DriveTo(1@, -1888.33, 1017.95, 40.79) if 00EE: actor $PLAYER_ACTOR 0 near_point -1888.33 1017.95 radius 5.0 5.0 in_car else_jump @NONAME_2519
:NONAME_2582 wait 500 Car.DriveTo(1@, -1901.61, 943.03, 35.15) if 00EE: actor $PLAYER_ACTOR 0 near_point -1901.61 943.03 radius 5.0 5.0 in_car else_jump @NONAME_2582
:NONAME_2645 wait 500 Car.DriveTo(1@, -1903.01, 621.21, 35.11) if 00EE: actor $PLAYER_ACTOR 0 near_point -1903.01 621.21 radius 5.0 5.0 in_car else_jump @NONAME_2645
:NONAME_2708 wait 500 Car.DriveTo(1@, -1988.42, 608.39, 35.16) if 00EE: actor $PLAYER_ACTOR 0 near_point -1988.42 608.39 radius 5.0 5.0 in_car else_jump @NONAME_2708
:NONAME_2771 wait 500 Car.DriveTo(1@, -2010.24, 472.11, 35.18) if 00EE: actor $PLAYER_ACTOR 0 near_point -2010.24 472.11 radius 5.0 5.0 in_car else_jump @NONAME_2771
:NONAME_2834 wait 12000 Car.DriveTo(1@, -2010.28, 145.49, 27.67) if 00EE: actor $PLAYER_ACTOR 0 near_point -2010.28 145.49 radius 5.0 5.0 in_car else_jump @NONAME_2834
:NONAME_2897 wait 12000 Car.DriveTo(1@, -2007.53, -283.14, 35.45) if 00EE: actor $PLAYER_ACTOR 0 near_point -2007.53 -283.14 radius 5.0 5.0 in_car else_jump @NONAME_2897
:NONAME_2960 wait 500 Car.DriveTo(1@, -2198.47, -289.62, 35.46) if 00EE: actor $PLAYER_ACTOR 0 near_point -2198.47 -289.62 radius 5.0 5.0 in_car else_jump @NONAME_2960
:NONAME_3023 wait 500 Car.DriveTo(1@, -2205.85, -204.14, 35.47) if 00EE: actor $PLAYER_ACTOR 0 near_point -2205.85 -204.14 radius 5.0 5.0 in_car else_jump @NONAME_3023
:NONAME_3086 wait 500 Car.DriveTo(1@, -2236.52, -188.47, 35.32) if 00EE: actor $PLAYER_ACTOR 0 near_point -2236.52 -188.47 radius 5.0 5.0 in_car else_jump @NONAME_3086
:NONAME_3149 wait 500 Car.DriveTo(1@, -2248.98, -109.97, 35.31) if 00EE: actor $PLAYER_ACTOR 0 near_point -2248.98 -109.97 radius 5.0 5.0 in_car else_jump @NONAME_3149
:NONAME_3212 wait 12000 Car.DriveTo(1@, -2250.37, -84.77, 35.31) if 00EE: actor $PLAYER_ACTOR 0 near_point -2250.37 -84.77 radius 5.0 5.0 in_car else_jump @NONAME_3212
:NONAME_3275 wait 500 Car.DriveTo(1@, -2071.88, -74.01, 35.28) if 00EE: actor $PLAYER_ACTOR 0 near_point -2071.88 -74.01 radius 5.0 5.0 in_car else_jump @NONAME_3275
:NONAME_3338 wait 12000 Car.DriveTo(1@, -2021.18, -73.47, 35.3) if 00EE: actor $PLAYER_ACTOR 0 near_point -2021.18 -73.47 radius 5.0 5.0 in_car else_jump @NONAME_3338
:NONAME_3401 wait 500 Car.DriveTo(1@, -2004.5, 91.08, 27.67) if 00EE: actor $PLAYER_ACTOR 0 near_point -2004.5 91.08 radius 5.0 5.0 in_car else_jump @NONAME_3401
:NONAME_3464 wait 500 Car.DriveTo(1@, -1993.62, 105.86, 27.67) if 00EE: actor $PLAYER_ACTOR 0 near_point -1993.62 105.86 radius 5.0 5.0 in_car else_jump @NONAME_3464 jump @NONAME_25
Skype:alex_mercer1
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Donny_Hayes |
Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 208
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Бывалый
Сообщений: 363
Статус: Offline
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Code // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- wait 0
:NONAME_4 wait 0 if not Player.Defined($PLAYER_CHAR) else_jump @NONAME_31 jump @NONAME_297
:NONAME_31 if 0AB0: key_pressed 105 else_jump @NONAME_297
:NONAME_46 wait 0 8AB0: key_pressed 104 0AB0: key_pressed 104 else_jump @NONAME_46
:NONAME_61 Actor.PutAt($PLAYER_ACTOR, 2230.469, -2285.912, 14.3751) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2244.594, -2270.98, 14.3751) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2236.117, -2285.607, 14.3751) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2235.27, -2267.965, 14.7647) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2251.062, -2264.483, 14.3751) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2225.53, -2270.269, 14.7647) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2209.691, -2273.259, 14.7647) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2172.853, -2255.781, 13.3044) wait 2000 Actor.PutAt($PLAYER_ACTOR, 2211.691, -2273.509, 14.7647) wait 2000 0AB0: key_pressed 104 else_jump @NONAME_61
:NONAME_297 jump @NONAME_4 Вот как то так
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Kulibiaka |
Дата: Суббота, 05.09.2015, 20:53 | Сообщение # 209
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I love DotA
Статус: Offline
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Не знаете как в этом разобраться? Этот скрипт делает так чтоб на экране была картинка " Fuck The Police " Code // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- thread "TXD"
:TXD_7 wait 0 if Player.Defined($PLAYER_CHAR) jf @TXD_7 0390: load_txd_dictionary "SYXCHO" 038F: load_texture "SYXCHO" as 60 // Load dictionary with 0390 first 038F: load_texture "RADAR" as 61 // Load dictionary with 0390 first
:TXD_60 wait 0 if Player.Defined($PLAYER_CHAR) jf @TXD_60 03F0: enable_text_draw 1 038D: draw_texture 60 position 436.0 62.0 size 130.0 100.0 RGBA 255 255 255 255 038D: draw_texture 61 position 99999.0 99999.0 size 200.0 50.0 RGBA 255 255 255 255 jump @TXD_60 03F0: enable_text_draw 0 0391: release_txd_dictionary
Продам группу в ВК 140k подписок!   [+] Skype: x.spacecrow.x [+] ВКонтакте: id131508988
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Donny_Hayes |
Дата: Суббота, 05.09.2015, 20:54 | Сообщение # 210
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Бывалый
Сообщений: 363
Статус: Offline
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// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- thread "TXD"
:TXD_7 wait 0 if Player.Defined($PLAYER_CHAR) jf @TXD_7 0390: load_txd_dictionary "SYXCHO" 038F: load_texture "SYXCHO" as 60 // директория текста (вроде) 038F: load_texture "RADAR" as 61 // директория текста (вроде)
:TXD_60 wait 0 if Player.Defined($PLAYER_CHAR) jf @TXD_60 03F0: enable_text_draw 1 038D: draw_texture 60 position 436.0 62.0 size 130.0 100.0 RGBA 255 255 255 255 // позиция текста\цвет 038D: draw_texture 61 position 99999.0 99999.0 size 200.0 50.0 RGBA 255 255 255 255 // тоже самое jump @TXD_60 03F0: enable_text_draw 0 0391: release_txd_dictionary
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